--------- beginning of main 01-03 00:44:19.627 1381: 1601 I/SemDvfsHyPerManager: acquire hyper - APP_LAUNCH/1381@35, type = -999 --------- beginning of system 01-03 00:44:19.628 1381: 4555 D/ActivityTaskManager: startActivityAsUser: callingPid=4986, callingUid=2000, caller=com.android.server.wm.ActivityTaskManagerService.startActivityAsUser:1844 com.android.server.am.ActivityManagerService.startActivityAsUserWithFeature:3818 com.android.server.am.ActivityManagerShellCommand.runStartActivity:779 com.android.server.am.ActivityManagerShellCommand.onCommand:253 com.android.modules.utils.BasicShellCommandHandler.exec:97 android.os.ShellCommand.exec:38 com.android.server.am.ActivityManagerService.onShellCommand:11978 01-03 00:44:19.628 1097: 1121 I/HYPER-HAL: [RequestManager.cpp]acquire(): Acquired ID : 1003271 [1381 / 35] HINT : APP_LAUNCH list : 01-03 00:44:19.628 1381: 1469 I/ChimeraSystemEventListener: appLaunchIntent package name is: com.baltorogames.cities2048 01-03 00:44:19.629 1097: 1121 I/HYPER-HAL: [ResourceManager.cpp]updateResource(): [CPULittleMinFreq] UpdateResource Request ID : 1003271 Value : 1804800 01-03 00:44:19.629 1381: 4555 W/ActivityTaskManager: callingPackage for (uid=2000, pid=4986) has no WPC 01-03 00:44:19.630 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 265464455; UID 10215; state: DISABLED 01-03 00:44:19.630 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 265452344; UID 10215; state: DISABLED 01-03 00:44:19.630 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 266124927; UID 10215; state: DISABLED 01-03 00:44:19.630 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 265451093; UID 10215; state: DISABLED 01-03 00:44:19.630 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 265456536; UID 10215; state: DISABLED 01-03 00:44:19.630 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 255940284; UID 10215; state: DISABLED 01-03 00:44:19.630 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 236283604; UID 10215; state: DISABLED 01-03 00:44:19.630 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 263959004; UID 10215; state: DISABLED 01-03 00:44:19.630 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 264304459; UID 10215; state: DISABLED 01-03 00:44:19.631 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 264301586; UID 10215; state: DISABLED 01-03 00:44:19.631 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 254631730; UID 10215; state: DISABLED 01-03 00:44:19.631 3859: 3859 I/SemDvfsHyPerManager: acquire hyper - APP_START_SHORT/3859@12, type = -999 01-03 00:44:19.631 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 273509367; UID 10215; state: DISABLED 01-03 00:44:19.632 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 263259275; UID 10215; state: DISABLED 01-03 00:44:19.632 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 174042980; UID 10215; state: DISABLED 01-03 00:44:19.632 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 174042936; UID 10215; state: DISABLED 01-03 00:44:19.632 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 181136395; UID 10215; state: DISABLED 01-03 00:44:19.633 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 194480991; UID 10215; state: ENABLED 01-03 00:44:19.634 1381: 4555 D/WindowManager: Transition is created, t=TransitionRecord{3f9c2bb id=-1 type=OPEN flags=0x0}, caller=com.android.server.wm.TransitionController.createAndStartCollecting:1765 com.android.server.wm.ActivityStarter.startActivityUnchecked:2360 com.android.server.wm.ActivityStarter.executeRequest:1953 com.android.server.wm.ActivityStarter.execute:1093 com.android.server.wm.ActivityTaskManagerService.startActivityAsUser:1985 01-03 00:44:19.634 1381: 4555 D/WindowManager: SyncGroup is created, id=14587, name=Transition, caller=com.android.server.wm.BLASTSyncEngine$SyncGroup.:0 com.android.server.wm.BLASTSyncEngine.prepareSyncSet:513 com.android.server.wm.BLASTSyncEngine.startSyncSet:518 com.android.server.wm.Transition.startCollecting:712 com.android.server.wm.TransitionController.moveToCollecting:360 com.android.server.wm.TransitionController.createAndStartCollecting:1766 com.android.server.wm.ActivityStarter.startActivityUnchecked:2360 01-03 00:44:19.635 1381: 4555 W/WindowManager: setSyncMethod, id=14587, method=0, caller=com.android.server.wm.Transition.startCollecting:714 com.android.server.wm.TransitionController.moveToCollecting:360 com.android.server.wm.TransitionController.createAndStartCollecting:1766 01-03 00:44:19.635 1381: 4555 V/WindowManager: Start collecting in Transition: TransitionRecord{3f9c2bb id=14587 type=OPEN flags=0x0}, caller=com.android.server.wm.TransitionController.createAndStartCollecting:1766 com.android.server.wm.ActivityStarter.startActivityUnchecked:2360 com.android.server.wm.ActivityStarter.executeRequest:1953 com.android.server.wm.ActivityStarter.execute:1093 com.android.server.wm.ActivityTaskManagerService.startActivityAsUser:1985 01-03 00:44:19.635 1381: 4555 V/WindowManager: Collecting in transition 14587: ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity, caller=com.android.server.wm.Transition.collect:761 com.android.server.wm.TransitionController.collect:935 com.android.server.wm.ActivityStarter.startActivityUnchecked:2376 com.android.server.wm.ActivityStarter.executeRequest:1953 com.android.server.wm.ActivityStarter.execute:1093 01-03 00:44:19.635 1381: 4555 D/ActivityTaskManager: TaskLaunchParamsModifier:task=null activity=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t-1} display-id=0 task-display-area-windowing-mode=1 suggested-display-area=DefaultTaskDisplayArea_d0@258557632 01-03 00:44:19.636 1097: 1121 I/HYPER-HAL: [ResourceManager.cpp]updateResource(): [CPUMinFreq] UpdateResource Request ID : 1003271 Value : 2400000 01-03 00:44:19.636 1381: 4555 D/ActivityTaskManager: TaskLaunchParamsModifier:task=null activity=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t-1} display-id=0 task-display-area-windowing-mode=1 suggested-display-area=DefaultTaskDisplayArea_d0@258557632 non-freeform-task-display-area display-area=DefaultTaskDisplayArea_d0@258557632 activity-requested-portrait freeform-size-mismatch=Rect(81, 576 - 999, 1776) 01-03 00:44:19.636 1097: 1121 I/HYPER-HAL: RequestManager.cpp]acquire(): Acquired ID : 7494268 [3859 / 12] HINT : APP_START list : [TIMEOUT / 1500: 01-03 00:44:19.636 1381: 4555 I/SemDvfsHyPerManager: acquire hyper - AMS_ACT_START/1381@18, type = -999 01-03 00:44:19.636 1381: 4555 D/ActivityManagerPerformance: AMP_acquire() ACT_START 01-03 00:44:19.636 1097: 1121 I/HYPER-HAL: [ResourceManager.cpp]updateResource(): [CPUMaxFreq] UpdateResource Request ID : 7494268 Value : 2400000 01-03 00:44:19.637 1097: 1121 I/HYPER-HAL: [RequestManager.cpp]acquire(): Acquired ID : 979318 [1381 / 18] HINT : AMS_ACT_START list : 01-03 00:44:19.637 1171: 1353 I/SurfaceFlinger: id=240140 createSurf, flag=24004, Task=10807#240140 01-03 00:44:19.638 1381: 4555 D/ActivityTaskManager: TaskLaunchParamsModifier:task=Task{4c77331 #10807 type=standard A=10215:com.baltorogames.cities2048} activity=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t-1} display-from-task=0 display-id=0 task-display-area-windowing-mode=1 suggested-display-area=DefaultTaskDisplayArea_d0@258557632 inherit-from-task=fullscreen non-freeform-task-display-area display-area=DefaultTaskDisplayArea_d0@258557632 activity-requested-portrait freeform-size-mismatch=Rect(81, 576 - 999, 1776) 01-03 00:44:19.638 1097: 1121 I/HYPER-HAL: [ResourceManager.cpp]updateResource(): [CPUMinFreq] UpdateResource Request ID : 979318 Value : 2035200 01-03 00:44:19.638 1381: 4555 V/WindowManager: Collecting in transition 14587: Task{4c77331 #10807 type=standard A=10215:com.baltorogames.cities2048}, caller=com.android.server.wm.Transition.collect:761 com.android.server.wm.Transition.collectExistenceChange:944 com.android.server.wm.TransitionController.collectExistenceChange:985 com.android.server.wm.ActivityStarter.setNewTask:4727 com.android.server.wm.ActivityStarter.startActivityInner:2944 01-03 00:44:19.638 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 184838306; UID 10215; state: DISABLED 01-03 00:44:19.638 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 185004937; UID 10215; state: DISABLED 01-03 00:44:19.639 1171: 1353 I/SurfaceFlinger: id=240141 createSurf, flag=84004, ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807}#240141 01-03 00:44:19.639 1381: 4555 D/ActivityTaskManager: scheduleTopResumedActivityChanged, onTop=false, r=ActivityRecord{b2dd34a u0 com.sec.android.app.launcher/.activities.LauncherActivity t3728}, caller=com.android.server.wm.ActivityTaskSupervisor.updateTopResumedActivityIfNeeded:2826 com.android.server.wm.TaskDisplayArea.positionChildTaskAt:567 com.android.server.wm.TaskDisplayArea.positionChildAt:483 com.android.server.wm.Task.moveToFront:6077 com.android.server.wm.ActivityStarter.startActivityInner:2972 com.android.server.wm.ActivityStarter.startActivityUnchecked:2379 01-03 00:44:19.640 1381: 4555 V/WindowManager: Checking theme of starting window: 0x7f0c0110 01-03 00:44:19.640 1381: 4555 V/WindowManager: Translucent=false Floating=false ShowWallpaper=false Disable=false 01-03 00:44:19.640 1381: 4555 D/CompatibilityChangeReporter: Compat change id reported: 205907456; UID 10215; state: ENABLED 01-03 00:44:19.640 1381: 4555 V/WindowManager: Creating SplashScreenStartingData 01-03 00:44:19.640 1381: 4555 D/ActivityTaskManager: Add starting ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807}: typeParam=139 startingData=com.android.server.wm.SplashScreenStartingData@bf7cf97 01-03 00:44:19.640 1381: 4555 V/WindowManager: Added starting ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807}: startingWindow=null startingView=com.android.server.wm.StartingSurfaceController$StartingSurface@f8d9584 01-03 00:44:19.641 1381: 4555 V/WindowManager: Collecting in transition 14587: ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807}, caller=com.android.server.wm.Transition.collect:761 com.android.server.wm.Transition.collectExistenceChange:944 com.android.server.wm.TransitionController.collectExistenceChange:985 com.android.server.wm.ActivityStarter.handleStartResult:2557 com.android.server.wm.ActivityStarter.startActivityUnchecked:2384 01-03 00:44:19.641 1381: 4555 V/WindowManager: Requesting StartTransition: TransitionRecord{3f9c2bb id=14587 type=OPEN flags=0x0}, caller=com.android.server.wm.ActivityStarter.handleStartResult:2591 com.android.server.wm.ActivityStarter.startActivityUnchecked:2384 com.android.server.wm.ActivityStarter.executeRequest:1953 com.android.server.wm.ActivityStarter.execute:1093 com.android.server.wm.ActivityTaskManagerService.startActivityAsUser:1985 01-03 00:44:19.642 1381: 4555 I/ActivityTaskManager: START u0 {flg=0x10000000 cmp=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity (has extras)} with LAUNCH_SINGLE_TASK from uid 2000 (BAL_ALLOW_PERMISSION) result code=0 01-03 00:44:19.642 1381: 4555 I/Pageboost: stop alp 01-03 00:44:19.642 1381: 4555 I/SemDvfsHyPerManager: acquire hyper - AMS_APP_LAUNCH/1381@19, type = -999 01-03 00:44:19.642 1097: 1121 I/HYPER-HAL: [RequestManager.cpp]acquire(): Acquired ID : 980719 [1381 / 19] HINT : AMS_APP_LAUNCH list : 01-03 00:44:19.642 3360: 3360 E/pageboostd: Received HALT command code 2 01-03 00:44:19.642 2435: 2520 V/WindowManagerShell: Transition requested: android.os.BinderProxy@2c61462 TransitionRequestInfo { type = OPEN, triggerTask = TaskInfo{userId=0 taskId=10807 displayId=0 isRunning=true baseIntent=Intent { flg=0x10000000 cmp=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity } baseActivity=ComponentInfo{com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity} topActivity=ComponentInfo{com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity} origActivity=null realActivity=ComponentInfo{com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity} numActivities=1 lastActiveTime=383120268 supportsMultiWindow=false resizeMode=0 isResizeable=false minWidth=-1 minHeight=-1 maxWidth=-1 maxHeight=-1 defaultMinSize=220 token=WCT{android.window.IWindowContainerToken$Stub$Proxy@e58b9f3} topActivityType=1 pictureInPictureParams=null shouldDockBigOverlays=false launchIntoPipHostTaskId=-1 lastParentTaskIdBeforePip=-1 displayCutoutSafeInsets=Rect(0, 88 - 0, 0) topActivityInfo=ActivityInfo{96166b0 com.unity3d.player.UnityPlayerActivity} launchCookies=[] positionInParent=Point(0, 0) parentTaskId=-1 isFocused=false isVisible=false isVisibleRequested=false isSleeping=false topActivityInSizeCompat=false topActivityEligibleForLetterboxEducation= false topActivityLetterboxed= false isFromDoubleTap= false topActivityLetterboxVerticalPosition= -1 topActivityLetterboxHorizontalPosition= -1 topActivityLetterboxWidth=-1 topActivityLetterboxHeight=-1 locusId=null displayAreaFeatureId=1 cameraCompatControlState=hidden originallySupportedMultiWindow=false hasWallpaper=false topActivityInFixedAspectRatio=false rootAffinity=10215:com.baltorogames.cities2048 topActivityInDisplayCompat=false topActivityInBoundsCompat=false topActivityBounds=null singleTapFromLetterbox=false isTopTaskInStage=false topActivityUiMode=33 CoverLauncherWidgetTask=false CoverScreenTask=false isAllowedSeamlessRotation=false isTopTransparentActivity=false hasPopOver=false}, remoteTransition = null, displayChange = null } 01-03 00:44:19.643 1097: 1121 I/HYPER-HAL: [ResourceManager.cpp]updateResource(): [CPULittleMinFreq] UpdateResource Request ID : 980719 Value : 1804800 01-03 00:44:19.643 1381: 2123 V/WindowManager: Starting Transition 14587, caller=com.android.server.wm.WindowOrganizerController.startTransition:384 com.android.server.wm.WindowOrganizerController.startTransition:315 android.window.IWindowOrganizerController$Stub.onTransact:257 01-03 00:44:19.643 1381: 2123 V/Transition: allReady query: used=true, override=false, defer=0, states=Display{#0 state=ON size=1080x2400 ROTATION_0}:false 01-03 00:44:19.644 2834: 2834 I/HoneySpace.BackgroundManagerImpl: capturedBlurView: pause(com.sec.android.app.launcher.Launcher@4489d02, 71867650) 01-03 00:44:19.645 2834: 2834 I/HoneySpace.Launcher: !@Boot_EBS_D: Launcher.onPause() 01-03 00:44:19.645 2834: 2834 I/HoneySpace.Launcher: updateLauncherShowing true -> false 01-03 00:44:19.645 2834:12890 I/HoneySpace.SPayHandler: updateSpayHandler launcher activity is paused false 01-03 00:44:19.644 3859: 3859 I/SemDvfsHyPerManager: acquire hyper - APP_START/3859@14, type = -999 01-03 00:44:19.646 2435: 2649 D/NativeCustomFrequencyManager: [NativeCFMS] BpCustomFrequencyManager::BpCustomFrequencyManager() 01-03 00:44:19.646 1097: 1121 I/HYPER-HAL: [ResourceManager.cpp]updateResource(): [CPUMinFreq] UpdateResource Request ID : 980719 Value : 2400000 01-03 00:44:19.647 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10215[I] 01-03 00:44:19.647 1381: 2391 V/WindowManager: Collecting in transition 14587: ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807}, caller=com.android.server.wm.Transition.collect:761 com.android.server.wm.TransitionController.collect:935 com.android.server.wm.ActivityRecord.setVisibility:6387 com.android.server.wm.ActivityRecord.setVisibility:6339 com.android.server.wm.EnsureActivitiesVisibleHelper.makeVisibleAndRestartIfNeeded:337 01-03 00:44:19.647 1097: 1121 I/HYPER-HAL: [RequestManager.cpp]acquire(): Acquired ID : 7502015 [3859 / 14] HINT : APP_START list : 01-03 00:44:19.647 1381: 2391 V/WindowManager: Collecting in transition 14587: ActivityRecord{b2dd34a u0 com.sec.android.app.launcher/.activities.LauncherActivity t3728}, caller=com.android.server.wm.Transition.collect:761 com.android.server.wm.TransitionController.collect:935 com.android.server.wm.ActivityRecord.setVisibility:6387 com.android.server.wm.ActivityRecord.setVisibility:6339 com.android.server.wm.ActivityRecord.makeInvisible:7176 01-03 00:44:19.647 1381: 2391 D/WindowManager: prepareSync , mPrepareSyncSeqId=0, win=Window{fe4c309 u0 com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity} 01-03 00:44:19.647 1381: 2391 V/WindowManager: Collecting in transition 14587: WallpaperWindowToken{c2180c3 token=android.os.Binder@dcd7472}, caller=com.android.server.wm.Transition.collect:761 com.android.server.wm.Transition.collect:849 com.android.server.wm.Transition.collect:761 com.android.server.wm.TransitionController.collect:935 com.android.server.wm.ActivityRecord.setVisibility:6387 01-03 00:44:19.647 1381: 2391 D/WindowManager: VisibleRequested updated, r=ActivityRecord{b2dd34a u0 com.sec.android.app.launcher/.activities.LauncherActivity t3728} 01-03 00:44:19.647 1381: 1469 D/CompatibilityChangeReporter: Compat change id reported: 135634846; UID 10215; state: DISABLED 01-03 00:44:19.648 1381: 1469 D/CompatibilityChangeReporter: Compat change id reported: 177438394; UID 10215; state: DISABLED 01-03 00:44:19.648 1381: 1469 D/CompatibilityChangeReporter: Compat change id reported: 135772972; UID 10215; state: DISABLED 01-03 00:44:19.648 1381: 1469 D/CompatibilityChangeReporter: Compat change id reported: 135754954; UID 10215; state: ENABLED 01-03 00:44:19.648 1097: 1121 I/HYPER-HAL: [ResourceManager.cpp]updateResource(): [CPUMaxFreq] UpdateResource Request ID : 7502015 Value : 2400000 01-03 00:44:19.648 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10215[I] 01-03 00:44:19.648 1381: 1604 D/CompatibilityChangeReporter: Compat change id reported: 143937733; UID 10215; state: ENABLED 01-03 00:44:19.649 2834: 2963 I/HoneySpace.TopTaskSource: onTaskMovedToFront : taskId = 10807 01-03 00:44:19.649 1381: 4555 D/InputTransport: Input channel constructed: '51085f0', fd=903 01-03 00:44:19.649 1381: 4555 D/InputTransport: Input channel constructed: '51085f0', fd=911 01-03 00:44:19.649 1381: 4555 D/InputTransport: Input channel constructed: '51085f0', fd=927 01-03 00:44:19.649 1381: 4555 D/WindowManager: prepareSync , mPrepareSyncSeqId=0, win=Window{51085f0 u0 Splash Screen com.baltorogames.cities2048} 01-03 00:44:19.649 1171: 1353 I/SurfaceFlinger: id=240142 createSurf, flag=84004, 51085f0 Splash Screen com.baltorogames.cities2048#240142 01-03 00:44:19.650 1381: 4555 V/WindowManager: addWindow: ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807} startingWindow=Window{51085f0 u0 Splash Screen com.baltorogames.cities2048} 01-03 00:44:19.650 1381: 4555 V/WindowManager: rotationForOrientation(orient=SCREEN_ORIENTATION_SENSOR_PORTRAIT (7), last=ROTATION_0 (0)); user=ROTATION_0 (0) 01-03 00:44:19.650 1381: 4555 D/WindowManager: rotationForOrientation, orientationSource=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807} 01-03 00:44:19.650 1381: 4555 V/WindowManager: Computed rotation=ROTATION_0 (0) for display id=0 based on lastOrientation=SCREEN_ORIENTATION_SENSOR_PORTRAIT (7) and oldRotation=ROTATION_0 (0), caller=com.android.server.wm.DisplayRotation.updateOrientation:517 com.android.server.wm.DisplayContent.updateOrientation:2176 com.android.server.wm.DisplayContent.updateOrientation:2066 com.android.server.wm.WindowManagerService.addWindow:2007 com.android.server.wm.Session.addToDisplayAsUser:240 android.view.IWindowSession$Stub.onTransact:702 01-03 00:44:19.650 1381: 4555 D/InputTransport: Input channel destroyed: '51085f0', fd=927 01-03 00:44:19.651 2435: 2577 I/InsetsController: onStateChanged: host=Splash Screen com.baltorogames.cities2048, from=android.view.ViewRootImpl.setView:1753, state=InsetsState: {mDisplayFrame=Rect(0, 0 - 1080, 2400), mDisplayCutout=DisplayCutout{insets=Rect(0, 88 - 0, 0) waterfall=Insets{left=0, top=0, right=0, bottom=0} boundingRect={Bounds=[Rect(0, 0 - 0, 0), Rect(512, 0 - 568, 88), Rect(0, 0 - 0, 0), Rect(0, 0 - 0, 0)]} cutoutPathParserInfo={CutoutPathParserInfo{displayWidth=1080 displayHeight=2400 physicalDisplayWidth=1080 physicalDisplayHeight=2400 density={2.8125} cutoutSpec={M 0,0 M 0,11.43427858034597 a 9.899054752987353,9.899054752987353 0 1,0 0,19.79810950597471 a 9.899054752987353,9.899054752987353 0 1,0 0,-19.79810950597471 Z @dp} rotation={0} scale={1.0} physicalPixelDisplaySizeRatio={1.0}}}}, mRoundedCorners=RoundedCorners{[RoundedCorner{position=TopLeft, radius=0, center=Point(0, 0)}, RoundedCorner{position=TopRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomLeft, radius=0, center=Point(0, 0)}]} mRoundedCornerFrame=Rect(0, 0 - 1080, 2400), mPrivacyIndicatorBounds=PrivacyIndicatorBounds {static bounds=Rect(956, 0 - 1080, 88) rotation=0}, mDisplayShape=DisplayShape{ spec=-311912193 displayWidth=1080 displayHeight=2400 physicalPixelDisplaySizeRatio=1.0 rotation=0 offsetX=0 offsetY=0 scale=1.0}, mSources= { InsetsSource: {e32a0001 mType=navigationBars mFrame=[0,2265][1080,2400] mVisible=true mFlags=[]}, InsetsSource: {e32a0004 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {e32a0005 mType=mandatorySystemGestures mFrame=[0,2265][1080,2400] mVisible=true mFlags=[]}, InsetsSource: {e32a0006 mType=tappableElement mFrame=[0,2265][1080,2400] mVisible=true mFlags=[]}, InsetsSource: {e32a0024 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {fb410000 mType=statusBars mFrame=[0,0][1080,88] mVisible=true mFlags=[]}, InsetsSource: {fb410005 mType=mandatorySystemGestures mFrame=[0,0][1080,122] mVisible=true mFlags=[]}, InsetsSource: {fb410006 mType=tappableElement mFrame=[0,0][1080,88] mVisible=true mFlags=[]}, InsetsSource: {3 mType=ime mFrame=[0,0][0,0] mVisible=false mFlags=[]}, InsetsSource: {27 mType=displayCutout mFrame=[0,0][1080,88] mVisible=true mFlags=[]} } 01-03 00:44:19.651 2435: 2577 I/ViewRootImpl@43b024f[cities2048: synced displayState. AttachInfo displayState=2 01-03 00:44:19.651 1477: 5875 I/CameraService: onUidStateChanged: uid=10063, procState is changed. (0 -> 1) 01-03 00:44:19.651 1381: 1469 D/SGM:FgCheckThread: notePauseComponent(), received pkgName: com.sec.android.app.launcher, userId: 0 01-03 00:44:19.651 1381: 2349 D/SemWifiTransportLayerMonitor.TcpMonitorHandler: MSG_SAVE_PACKAGE_INFO 01-03 00:44:19.651 1381: 2349 D/SemWifiTransportLayerFileManager: saveWifiPackageInfoToFile 01-03 00:44:19.651 1381: 2349 D/SemWifiTransportLayerFileManager: writeWifiPackageInfoList 01-03 00:44:19.651 2435: 2577 D/InputTransport: setImprovementEvent.. GameApp 1 1 409.432 406.400 10316539.000 4543.051 3211.937 01-03 00:44:19.651 2435: 2577 I/ViewRootImpl@43b024f[cities2048: setView = android.widget.FrameLayout@6313461 TM=true 01-03 00:44:19.651 2834: 2965 I/HoneySpace.TopTaskUseCase: topTasks 10807 ComponentInfo{com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity} 01-03 00:44:19.652 1381: 2303 I/CocktailBarManagerServiceContainer: handleMessage: entry what = 6 01-03 00:44:19.652 2834:25691 I/HoneySpace.RecentTasks: onRecentTasksChanged 01-03 00:44:19.652 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10063[I] 01-03 00:44:19.653 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10063[I] 01-03 00:44:19.656 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:19.656 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:19.658 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10215[I] 01-03 00:44:19.659 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10215[I] 01-03 00:44:19.660 969: 969 D/Zygote: Forked child process 4996 01-03 00:44:19.661 1381: 1604 I/ActivityManager: Start proc 4996:com.baltorogames.cities2048/u0a215 for next-top-activity {com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity} 01-03 00:44:19.662 1171: 1171 I/BpBinder: onLastStrongRef automatically unlinking death recipients: 01-03 00:44:19.664 2435: 2649 D/OpenGLRenderer: HWUI - treat SMPTE_170M as sRGB 01-03 00:44:19.664 1381: 4555 V/WindowManager: Relayout Window{51085f0 u0 Splash Screen com.baltorogames.cities2048}: viewVisibility=0 req=1080x2400 ty=3 d0 01-03 00:44:19.665 1381: 4555 D/RestrictionPolicy: isScreenCaptureEnabled : ret=true userId=0 01-03 00:44:19.665 1381: 2666 D/InputDispatcher: Focus left window (0): fe4c309 com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity 01-03 00:44:19.665 1171: 1249 I/SurfaceFlinger: id=240143 createSurf, flag=44004, Splash Screen com.baltorogames.cities2048$_2435#240143 01-03 00:44:19.665 2834: 2834 I/ViewRootImpl@3144088[LauncherActivity: handleWindowFocusChanged: 0 0 call from android.view.ViewRootImpl.-$$Nest$mhandleWindowFocusChanged:0 01-03 00:44:19.665 2834: 2834 I/ImeFocusController: onPreWindowFocus: skipped, hasWindowFocus=false mHasImeFocus=true 01-03 00:44:19.665 1381: 4555 D/WindowManager: makeSurface duration=0 name=Splash Screen com.baltorogames.cities2048$_2435 01-03 00:44:19.666 2834: 2834 I/ImeFocusController: onPostWindowFocus: skipped, hasWindowFocus=false mHasImeFocus=true 01-03 00:44:19.667 1381: 4555 V/WindowManager: Changing focus from Window{fe4c309 u0 com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity} to null displayId=0 Callers=com.android.server.wm.RootWindowContainer.updateFocusedWindowLocked:578 com.android.server.wm.WindowManagerService.updateFocusedWindowLocked:6881 com.android.server.wm.WindowManagerService.relayoutWindow:2755 com.android.server.wm.Session.relayout:282 01-03 00:44:19.667 1381: 2391 D/CoreBackPreview: Window{51085f0 u0 Splash Screen com.baltorogames.cities2048}: Setting back callback OnBackInvokedCallbackInfo{mCallback=android.window.IOnBackInvokedCallback$Stub$Proxy@24df603, mPriority=0, mIsAnimationCallback=false} 01-03 00:44:19.668 1381: 4555 V/WindowManager: Relayout hash=51085f0, pid=2435, syncId=-1: mAttrs={(0,0)(fillxfill) sim={adjust=pan} ty=APPLICATION_STARTING fmt=TRANSLUCENT wanim=0x1030303 fl=81030118 pfl=16000010 bhv=DEFAULT fitSides= naviIconColor=0} 01-03 00:44:19.668 2435: 2577 I/BufferQueueProducer: [](id:98300002f2d,api:0,p:0,c:2435) setDequeueTimeout:2077252342 01-03 00:44:19.668 691: 691 D/io_stats: !@ 8,0 r 103183745 1502166916 w 24499625 610322092 d 7822638 830375460 f 0 0 iot 43380688 0 th 0 0 0 pt 0 inp 0 0 383120.295 01-03 00:44:19.669 691: 691 D/io_stats: !@ Read_top(KB): ndroid.systemui(2435) 168 ding:background(4574) 116 system_server(1381) 100 01-03 00:44:19.669 691: 691 D/io_stats: !@ Write_top(KB): kworker/u16:2(8394) 2208 system_server(1381) 632 id.diagmonagent(3856) 40 01-03 00:44:19.669 2435: 2577 I/BLASTBufferQueue_Java: new BLASTBufferQueue, mName= ViewRootImpl@43b024f[cities2048] mNativeObject= 0xb40000799fdc0470 sc.mNativeObject= 0xb40000788fd92c50 caller= android.view.ViewRootImpl.updateBlastSurfaceIfNeeded:3028 android.view.ViewRootImpl.relayoutWindow:10131 android.view.ViewRootImpl.performTraversals:4110 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 android.view.Choreographer$CallbackRecord.run:1689 android.view.Choreographer$CallbackRecord.run:1698 android.view.Choreographer.doCallbacks:1153 android.view.Choreographer.doFrame:1079 android.view.Choreographer$FrameDisplayEventReceiver.run:1646 01-03 00:44:19.669 2435: 2577 I/BLASTBufferQueue_Java: update, w= 1080 h= 2400 mName = ViewRootImpl@43b024f[cities2048] mNativeObject= 0xb40000799fdc0470 sc.mNativeObject= 0xb40000788fd92c50 format= -3 caller= android.graphics.BLASTBufferQueue.:89 android.view.ViewRootImpl.updateBlastSurfaceIfNeeded:3028 android.view.ViewRootImpl.relayoutWindow:10131 android.view.ViewRootImpl.performTraversals:4110 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 01-03 00:44:19.669 2435: 2577 I/ViewRootImpl@43b024f[cities2048: Relayout returned: old=(0,0,1080,2400) new=(0,0,1080,2400) relayoutAsync=false req=(1080,2400)0 dur=4 res=0x403 s={true 0xb4000078cfe8ba00} ch=true seqId=0 01-03 00:44:19.669 2435: 2577 I/ViewRootImpl@43b024f[cities2048: performConfigurationChange setNightDimText nightDimLevel=0 01-03 00:44:19.670 2435: 2577 D/ViewRootImpl@43b024f[cities2048: mThreadedRenderer.initialize() mSurface={isValid=true 0xb4000078cfe8ba00} hwInitialized=true 01-03 00:44:19.670 2435: 2577 D/ViewRootImpl@43b024f[cities2048: reportNextDraw android.view.ViewRootImpl.performTraversals:4718 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 android.view.Choreographer$CallbackRecord.run:1689 android.view.Choreographer$CallbackRecord.run:1698 01-03 00:44:19.670 2435: 2577 I/ViewRootImpl@43b024f[cities2048: Setup new sync=wmsSync-ViewRootImpl@43b024f[cities2048]#46 01-03 00:44:19.670 2435: 2577 I/ViewRootImpl@43b024f[cities2048: Creating new active sync group ViewRootImpl@43b024f[cities2048]#47 01-03 00:44:19.670 2435: 2577 I/ViewRootImpl@43b024f[cities2048: registerCallbacksForSync syncBuffer=false 01-03 00:44:19.672 2435: 3113 I/ViewRootImpl@43b024f[cities2048: Received frameDrawingCallback syncResult=0 frameNum=1. 01-03 00:44:19.672 2435: 3113 I/ViewRootImpl@43b024f[cities2048: mWNT: t=0xb40000792fec2590 mBlastBufferQueue=0xb40000799fdc0470 fn= 1 mRenderHdrSdrRatio=1.0 caller= android.view.ViewRootImpl$8.onFrameDraw:13841 android.view.ThreadedRenderer$1.onFrameDraw:792 01-03 00:44:19.672 2435: 3113 I/ViewRootImpl@43b024f[cities2048: Setting up sync and frameCommitCallback 01-03 00:44:19.674 1171: 1247 I/VSyncReactor: Current= 120, Period= 120, hwcPeriod= 120 01-03 00:44:19.676 4996: 4996 I/ames.cities2048: Using CollectorTypeCC GC. 01-03 00:44:19.677 2435: 2649 I/BLASTBufferQueue: [ViewRootImpl@43b024f[cities2048]#12076](f:0,a:0,s:0) onFrameAvailable the first frame is available 01-03 00:44:19.677 2435: 2649 I/ViewRootImpl@43b024f[cities2048: Received frameCommittedCallback lastAttemptedDrawFrameNum=1 didProduceBuffer=true 01-03 00:44:19.679 4996: 4996 E/ames.cities2048: Not starting debugger since process cannot load the jdwp agent. 01-03 00:44:19.679 2435: 2649 D/OpenGLRenderer: CFMS:: SetUp Pid : 2435 Tid : 2649 01-03 00:44:19.679 2435: 2577 I/ViewRootImpl@43b024f[cities2048: reportDrawFinished seqId=0 01-03 00:44:19.681 1381: 4555 D/WindowManager: finishDrawingWindow: Window{51085f0 u0 Splash Screen com.baltorogames.cities2048} mDrawState=DRAW_PENDING seqId=0 01-03 00:44:19.681 1381: 4555 V/WindowManager: Finishing drawing window Window{51085f0 u0 Splash Screen com.baltorogames.cities2048}: mDrawState=DRAW_PENDING 01-03 00:44:19.682 1381: 4555 V/WindowManager: Draw state now committed in Window{51085f0 u0 Splash Screen com.baltorogames.cities2048} 01-03 00:44:19.682 1381: 1470 V/Transition: allReady query: used=true, override=false, defer=0, states=Display{#0 state=ON size=1080x2400 ROTATION_0}:true 01-03 00:44:19.682 1381: 1470 V/WindowManager: SyncGroup 14587: Finished! 01-03 00:44:19.683 1381: 1470 V/WindowManager: performShowLocked: mDrawState=HAS_DRAWN in Window{51085f0 u0 Splash Screen com.baltorogames.cities2048} 01-03 00:44:19.683 1381: 1470 D/ChangeTransitionController: onTransactionReady: TransitionRecord{3f9c2bb id=14587 type=OPEN flags=0x0} 01-03 00:44:19.683 4996: 4996 D/nativeloader: Load libframework-connectivity-tiramisu-jni.so using APEX ns com_android_tethering for caller /apex/com.android.tethering/javalib/framework-connectivity-t.jar: ok 01-03 00:44:19.683 1381: 1470 V/WindowManager: Start calculating TransitionInfo based on participants: {ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807}, Task{4c77331 #10807 type=standard A=10215:com.baltorogames.cities2048}, ActivityRecord{b2dd34a u0 com.sec.android.app.launcher/.activities.LauncherActivity t3728}, WallpaperWindowToken{c2180c3 token=android.os.Binder@dcd7472}} 01-03 00:44:19.683 1381: 1470 V/WindowManager: Final targets: [Task{4c77331 #10807 type=standard A=10215:com.baltorogames.cities2048}, Task{8d9a969 #1 type=home}] 01-03 00:44:19.683 1171: 1249 I/SurfaceFlinger: id=240144 createSurf, flag=84004, Transition Root: Task=10807#240144 01-03 00:44:19.684 1381: 1470 I/SurfaceControl: show, t=StartTransaction_SyncId<14587>, sc=Surface(name=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807})/@0x578d980, caller=com.android.server.wm.Transition.onTransactionReady:2000 com.android.server.wm.BLASTSyncEngine$SyncGroup.finishNow:315 com.android.server.wm.BLASTSyncEngine$SyncGroup.tryFinish:242 com.android.server.wm.BLASTSyncEngine$SyncGroup.-$$Nest$mtryFinish:0 com.android.server.wm.BLASTSyncEngine.onSurfacePlacement:675 com.android.server.wm.RootWindowContainer.performSurfacePlacementNoTrace:990 01-03 00:44:19.684 1381: 1470 V/WindowManager: Calling onTransitionReady: {id=14587 t=OPEN f=0x0 trk=0 r=[0@Point(0, 0)] c=[ {WCT{RemoteToken{520dac Task{4c77331 #10807 type=standard A=10215:com.baltorogames.cities2048}}} m=OPEN f=NONE leash=Surface(name=Task=10807)/@0xfb9cbb9 sb=Rect(0, 0 - 1080, 2400) eb=Rect(0, 0 - 1080, 2400) d=0 dim=true inset=Rect(0, 88 - 0, 135)}, {WCT{RemoteToken{2e16e4a Task{8d9a969 #1 type=home}}} m=TO_BACK f=SHOW_WALLPAPER|EDGE_EXTENSION_RESTRICTION leash=Surface(name=Task=1)/@0xbda1cd0 sb=Rect(0, 0 - 1080, 2400) eb=Rect(0, 0 - 1080, 2400) d=0 inset=Rect(0, 88 - 0, 135)} ]} 01-03 00:44:19.685 4996: 4996 D/ActivityThread: setConscryptValidator 01-03 00:44:19.685 4996: 4996 D/ActivityThread: setConscryptValidator - put 01-03 00:44:19.685 1381: 1470 I/WindowManager: Cancelling animation restarting=true, leash=Surface(name=Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation)/@0x3943437 01-03 00:44:19.685 1381: 1470 I/WindowManager: Reparenting to original parent: Surface(name=WindowToken{b2a75d2 type=2000 android.os.BinderProxy@65ab234})/@0xa7df71b, destroy=false, surface=Surface(name=60abda0 StatusBar)/@0xe82ed2a 01-03 00:44:19.685 1381: 1470 I/WindowManager: Reparenting to leash, surface=Surface(name=60abda0 StatusBar)/@0xe82ed2a, leashParent=Surface(name=WindowToken{b2a75d2 type=2000 android.os.BinderProxy@65ab234})/@0xa7df71b 01-03 00:44:19.685 2435: 2520 V/WindowManagerShell: onTransitionReady android.os.BinderProxy@2c61462: {id=14587 t=OPEN f=0x0 trk=0 r=[0@Point(0, 0)] c=[{WCT{android.window.IWindowContainerToken$Stub$Proxy@ce57537} m=OPEN f=NONE leash=Surface(name=Task=10807)/@0x53546f8 sb=Rect(0, 0 - 1080, 2400) eb=Rect(0, 0 - 1080, 2400) d=0 dim=true inset=Rect(0, 88 - 0, 135)},{WCT{android.window.IWindowContainerToken$Stub$Proxy@6f3daa4} m=TO_BACK f=SHOW_WALLPAPER|EDGE_EXTENSION_RESTRICTION leash=Surface(name=Task=1)/@0xf1ef7d1 sb=Rect(0, 0 - 1080, 2400) eb=Rect(0, 0 - 1080, 2400) d=0 inset=Rect(0, 88 - 0, 135)}]} 01-03 00:44:19.685 1381: 1466 V/WindowManager: Sent Transition #14587 createdAt=01-03 00:44:19.634 via request=TransitionRequestInfo { type = OPEN, triggerTask = TaskInfo{userId=0 taskId=10807 displayId=0 isRunning=true baseIntent=Intent { flg=0x10000000 cmp=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity } baseActivity=ComponentInfo{com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity} topActivity=ComponentInfo{com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity} origActivity=null realActivity=ComponentInfo{com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity} numActivities=1 lastActiveTime=383120268 supportsMultiWindow=false resizeMode=0 isResizeable=false minWidth=-1 minHeight=-1 maxWidth=-1 maxHeight=-1 defaultMinSize=220 token=WCT{RemoteToken{520dac Task{4c77331 #10807 type=standard A=10215:com.baltorogames.cities2048}}} topActivityType=1 pictureInPictureParams=null shouldDockBigOverlays=false launchIntoPipHostTaskId=-1 lastParentTaskIdBeforePip=-1 displayCutoutSafeInsets=Rect(0, 88 - 0, 0) topActivityInfo=ActivityInfo{952a0a com.unity3d.player.UnityPlayerActivity} launchCookies=[] positionInParent=Point(0, 0) parentTaskId=-1 isFocused=false isVisible=false isVisibleRequested=false isSleeping=false topActivityInSizeCompat=false topActivityEligibleForLetterboxEducation= false topActivityLetterboxed= false isFromDoubleTap= false topActivityLetterboxVerticalPosition= -1 topActivityLetterboxHorizontalPosition= -1 topActivityLetterboxWidth=-1 topActivityLetterboxHeight=-1 locusId=null displayAreaFeatureId=1 cameraCompatControlState=hidden originallySupportedMultiWindow=false hasWallpaper=false topActivityInFixedAspectRatio=false rootAffinity=10215:com.baltorogames.cities2048 topActivityInDisplayCompat=false topActivityInBoundsCompat=false topActivityBounds=null singleTapFromLetterbox=false isTopTaskInStage=false topActivityUiMode=33 CoverLauncherWidgetTask=false CoverScreenTask=false isAllowedSeamlessRotation=false isTopTransparentActivity=false hasPopOver=false}, remoteTransition = null, displayChange = null } 01-03 00:44:19.685 1381: 1466 V/WindowManager: startWCT=WindowContainerTransaction { changes = {} hops = [] errorCallbackToken=null taskFragmentOrganizer=null } 01-03 00:44:19.685 2435: 2520 I/SurfaceControl: hide, t=FinishTransaction_SyncId<14587>, sc=Surface(name=Task=1)/@0xf1ef7d1, caller=com.android.wm.shell.transition.Transitions.dispatchReady:682 com.android.wm.shell.transition.Transitions.onTransitionReady:119 com.android.wm.shell.transition.Transitions$TransitionPlayerImpl$$ExternalSyntheticLambda0.run:13 android.os.Handler.handleCallback:958 android.os.Handler.dispatchMessage:99 android.os.Looper.loopOnce:230 01-03 00:44:19.685 1171: 1249 I/SurfaceFlinger: id=240145 createSurf, flag=24000, Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation#240145 01-03 00:44:19.685 2435: 2520 I/SurfaceControl: show, t=StartTransaction_SyncId<14587>, sc=Surface(name=Task=10807)/@0x53546f8, caller=com.android.wm.shell.transition.Transitions.dispatchReady:687 com.android.wm.shell.transition.Transitions.onTransitionReady:119 com.android.wm.shell.transition.Transitions$TransitionPlayerImpl$$ExternalSyntheticLambda0.run:13 android.os.Handler.handleCallback:958 android.os.Handler.dispatchMessage:99 android.os.Looper.loopOnce:230 01-03 00:44:19.686 1381: 1466 V/WindowManager: info={id=14587 t=OPEN f=0x0 trk=0 r=[0@Point(0, 0)] c=[ {WCT{RemoteToken{520dac Task{4c77331 #10807 type=standard A=10215:com.baltorogames.cities2048}}} m=OPEN f=NONE leash=Surface(name=Task=10807)/@0xfb9cbb9 sb=Rect(0, 0 - 1080, 2400) eb=Rect(0, 0 - 1080, 2400) d=0 dim=true inset=Rect(0, 88 - 0, 135)}, {WCT{RemoteToken{2e16e4a Task{8d9a969 #1 type=home}}} m=TO_BACK f=SHOW_WALLPAPER|EDGE_EXTENSION_RESTRICTION leash=Surface(name=Task=1)/@0xbda1cd0 sb=Rect(0, 0 - 1080, 2400) eb=Rect(0, 0 - 1080, 2400) d=0 inset=Rect(0, 88 - 0, 135)} ]} 01-03 00:44:19.686 2435: 2520 I/SurfaceControl: show, t=FinishTransaction_SyncId<14587>, sc=Surface(name=Task=10807)/@0x53546f8, caller=com.android.wm.shell.transition.Transitions.dispatchReady:744 com.android.wm.shell.transition.Transitions.onTransitionReady:119 com.android.wm.shell.transition.Transitions$TransitionPlayerImpl$$ExternalSyntheticLambda0.run:13 android.os.Handler.handleCallback:958 android.os.Handler.dispatchMessage:99 android.os.Looper.loopOnce:230 01-03 00:44:19.686 2435: 2520 V/WindowManagerShell: Playing animation for (#14587)android.os.BinderProxy@2c61462@0 01-03 00:44:19.686 2435: 2520 I/SurfaceControl: show, t=StartTransaction_SyncId<14587>, sc=Surface(name=Transition Root: Task=10807)/@0xc576236, caller=com.android.wm.shell.transition.Transitions.playTransition:80 com.android.wm.shell.transition.Transitions.processReadyQueue:195 com.android.wm.shell.transition.Transitions.dispatchReady:762 com.android.wm.shell.transition.Transitions.onTransitionReady:119 com.android.wm.shell.transition.Transitions$TransitionPlayerImpl$$ExternalSyntheticLambda0.run:13 android.os.Handler.handleCallback:958 01-03 00:44:19.686 2435: 2520 V/WindowManagerShell: try handler com.android.wm.shell.transition.DefaultMixedHandler@2e8c001 01-03 00:44:19.686 2435: 2520 V/WindowManagerShell: try handler com.android.wm.shell.keyguard.KeyguardTransitionHandler@b7570e7 01-03 00:44:19.686 2435: 2520 V/WindowManagerShell: try handler com.android.wm.shell.activityembedding.ActivityEmbeddingController@37a1e06 01-03 00:44:19.686 2435: 2520 V/WindowManagerShell: try handler com.android.wm.shell.recents.RecentsTransitionHandler@ec8ccc7 01-03 00:44:19.686 2435: 2520 V/ShellRecents: RecentsTransitionHandler.startAnimation: no controller found 01-03 00:44:19.686 2435: 2520 V/WindowManagerShell: try handler com.android.wm.shell.pip.PipTransition@2ce02f4 01-03 00:44:19.686 2435: 2520 V/WindowManagerShell: try handler com.android.wm.shell.splitscreen.StageCoordinator@355ca1d 01-03 00:44:19.686 2435: 2520 V/WindowManagerShell: try handler com.android.wm.shell.transition.RemoteTransitionHandler@e8a1492 01-03 00:44:19.686 2435: 2520 V/WindowManagerShell: Transition doesn't have explicit remote, search filters for match for {id=14587 t=OPEN f=0x0 trk=0 r=[0@Point(0, 0)] c=[{WCT{android.window.IWindowContainerToken$Stub$Proxy@ce57537} m=OPEN f=NONE leash=Surface(name=Task=10807)/@0x53546f8 sb=Rect(0, 0 - 1080, 2400) eb=Rect(0, 0 - 1080, 2400) d=0 dim=true inset=Rect(0, 88 - 0, 135)},{WCT{android.window.IWindowContainerToken$Stub$Proxy@6f3daa4} m=TO_BACK f=SHOW_WALLPAPER|EDGE_EXTENSION_RESTRICTION leash=Surface(name=Task=1)/@0xf1ef7d1 sb=Rect(0, 0 - 1080, 2400) eb=Rect(0, 0 - 1080, 2400) d=0 inset=Rect(0, 88 - 0, 135)}]} 01-03 00:44:19.686 2435: 2520 V/WindowManagerShell: Checking filter Pair{{types=[] flags=0x0] notFlags=0x100 checks=[{atype=home independent=true modes=[OPEN,TO_FRONT] flags=NONE mustBeTask=false order=TOP topActivity=ComponentInfo{com.sec.android.app.launcher/com.sec.android.app.launcher.Launcher}},{atype=recents independent=true modes=[CLOSE,TO_BACK] flags=NONE mustBeTask=false order=ANY topActivity=null}]} RemoteTransition { remoteTransition = android.window.IRemoteTransition$Stub$Proxy@42a2d66, appThread = android.app.IApplicationThread$Stub$Proxy@2ae98a7, debugName = QuickstepLaunchHomeFromRecents }} 01-03 00:44:19.686 1381: 1470 D/WindowManager: makeSurface duration=1 leash=Surface(name=Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation)/@0xe227b 01-03 00:44:19.686 2435: 2520 V/WindowManagerShell: Checking filter Pair{{types=[] flags=0x0] notFlags=0x100 checks=[{atype=home independent=true modes=[OPEN,TO_FRONT] flags=NONE mustBeTask=false order=TOP topActivity=ComponentInfo{com.sec.android.app.launcher/com.sec.android.app.launcher.Launcher}},{atype=standard independent=true modes=[CLOSE,TO_BACK] flags=NONE mustBeTask=false order=ANY topActivity=null}]} RemoteTransition { remoteTransition = android.window.IRemoteTransition$Stub$Proxy@f041154, appThread = android.app.IApplicationThread$Stub$Proxy@cfb28fd, debugName = QuickstepLaunchHome }} 01-03 00:44:19.686 2435: 2520 V/WindowManagerShell: Delegate animation for #14587 to null 01-03 00:44:19.686 2435: 2520 V/WindowManagerShell: try handler com.android.wm.shell.transition.DefaultTransitionHandler@dfb6e63 01-03 00:44:19.686 2435: 2520 V/WindowManagerShell: start default transition animation, info = {id=14587 t=OPEN f=0x0 trk=0 r=[0@Point(0, 0)] c=[{WCT{android.window.IWindowContainerToken$Stub$Proxy@ce57537} m=OPEN f=NONE leash=Surface(name=Task=10807)/@0x53546f8 sb=Rect(0, 0 - 1080, 2400) eb=Rect(0, 0 - 1080, 2400) d=0 dim=true inset=Rect(0, 88 - 0, 135)},{WCT{android.window.IWindowContainerToken$Stub$Proxy@6f3daa4} m=TO_BACK f=SHOW_WALLPAPER|EDGE_EXTENSION_RESTRICTION leash=Surface(name=Task=1)/@0xf1ef7d1 sb=Rect(0, 0 - 1080, 2400) eb=Rect(0, 0 - 1080, 2400) d=0 inset=Rect(0, 88 - 0, 135)}]} 01-03 00:44:19.686 1381: 1470 D/InsetsSourceProvider: updateControlForTarget: control=InsetsSourceControl: {fb410000 mType=statusBars initiallyVisible mSurfacePosition=Point(0, 0) mInsetsHint=Insets{left=0, top=88, right=0, bottom=0}}, target=Window{51085f0 u0 Splash Screen com.baltorogames.cities2048}, from=com.android.server.wm.InsetsStateController.onControlTargetChanged:358 com.android.server.wm.InsetsStateController.onBarControlTargetChanged:324 com.android.server.wm.InsetsPolicy.updateBarControlTarget:173 com.android.server.wm.InsetsPolicy.updateSystemBars:805 com.android.server.wm.DisplayPolicy.updateSystemBarsLw:3429 01-03 00:44:19.686 1381: 1470 I/WindowManager: Cancelling animation restarting=true, leash=Surface(name=Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation)/@0xbdc970d 01-03 00:44:19.686 1381: 1470 I/WindowManager: Reparenting to original parent: Surface(name=WindowToken{ac4977e type=2019 android.os.BinderProxy@a2a5900})/@0x83bbd51, destroy=false, surface=Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 01-03 00:44:19.686 1381: 1470 I/WindowManager: Reparenting to leash, surface=Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278, leashParent=Surface(name=WindowToken{ac4977e type=2019 android.os.BinderProxy@a2a5900})/@0x83bbd51 01-03 00:44:19.686 2435: 2520 V/WindowManagerShell: loadAnimation: anim=android.view.animation.AnimationSet@32f6bc2 animAttr=0x13 type=OPEN isEntrance=false 01-03 00:44:19.686 1171: 1353 I/SurfaceFlinger: id=240146 createSurf, flag=24000, Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation#240146 01-03 00:44:19.687 2435: 2520 V/WindowManagerShell: loadAnimation: anim=android.view.animation.AnimationSet@58c820e animAttr=0x12 type=OPEN isEntrance=true 01-03 00:44:19.687 1381: 1470 D/WindowManager: makeSurface duration=1 leash=Surface(name=Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation)/@0x23c38f1 01-03 00:44:19.687 2435: 2520 I/SurfaceControl: apply is called, name=StartTransaction_SyncId<14587>, caller=android.view.SurfaceControl$Transaction.apply:2921 com.android.wm.shell.transition.DefaultTransitionHandler.startAnimation:3226 com.android.wm.shell.transition.Transitions.dispatchTransition:80 com.android.wm.shell.transition.Transitions.playTransition:793 com.android.wm.shell.transition.Transitions.processReadyQueue:195 com.android.wm.shell.transition.Transitions.dispatchReady:762 01-03 00:44:19.687 1381: 1470 D/InsetsSourceProvider: updateControlForTarget: control=InsetsSourceControl: {e32a0001 mType=navigationBars initiallyVisible mSurfacePosition=Point(0, 2265) mInsetsHint=Insets{left=0, top=0, right=0, bottom=135}}, target=Window{51085f0 u0 Splash Screen com.baltorogames.cities2048}, from=com.android.server.wm.InsetsStateController.onControlTargetChanged:358 com.android.server.wm.InsetsStateController.onBarControlTargetChanged:327 com.android.server.wm.InsetsPolicy.updateBarControlTarget:173 com.android.server.wm.InsetsPolicy.updateSystemBars:805 com.android.server.wm.DisplayPolicy.updateSystemBarsLw:3429 01-03 00:44:19.687 1381: 1470 D/WindowManager: updateSystemBarAttributes: displayId=0, win=Window{51085f0 u0 Splash Screen com.baltorogames.cities2048}, navColorWin=Window{51085f0 u0 Splash Screen com.baltorogames.cities2048}, focusedCanBeNavColorWin=false, behavior=1, appearance=0, statusBarAppearanceRegions=[AppearanceRegion{ bounds=[0,0][1080,2400]}], requestedVisibilities=-9, from=com.android.server.wm.DisplayPolicy.finishPostLayoutPolicyLw:2324 com.android.server.wm.DisplayContent.applySurfaceChangesTransaction:6130 com.android.server.wm.RootWindowContainer.applySurfaceChangesTransaction:1180 01-03 00:44:19.687 2435: 2435 D/SysUiState: SysUiState changed: old=0x110000000 new=0x110020000 01-03 00:44:19.688 2435: 2520 V/WindowManagerShell: animated by com.android.wm.shell.transition.DefaultTransitionHandler@dfb6e63 01-03 00:44:19.688 1171: 1248 I/SurfaceFlinger: id=240147 createSurf, flag=84000, 6e6234a ActivityRecordInputSink com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity#240147 01-03 00:44:19.688 2834:31340 I/HoneySpace.SystemUiRepository: systemUiFlags: allow_gesture|awake|game_tools_showing 01-03 00:44:19.688 2834: 2962 I/HoneySpace.TaskbarEventTracker: invokeEvent() called with: event = SystemUiStateChanged(stateFlags=4563533824) 01-03 00:44:19.689 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.691 2435: 2577 I/InsetsSourceConsumer: applyRequestedVisibilityToControl: visible=true, type=statusBars, host=Splash Screen com.baltorogames.cities2048 01-03 00:44:19.691 2435: 2577 I/InsetsSourceConsumer: applyRequestedVisibilityToControl: visible=true, type=navigationBars, host=Splash Screen com.baltorogames.cities2048 01-03 00:44:19.692 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.693 1381: 2391 V/WindowManager: rotationForOrientation(orient=SCREEN_ORIENTATION_SENSOR_PORTRAIT (7), last=ROTATION_0 (0)); user=ROTATION_0 (0) 01-03 00:44:19.693 1381: 2391 D/WindowManager: rotationForOrientation, orientationSource=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807} 01-03 00:44:19.693 1381: 2391 V/WindowManager: Computed rotation=ROTATION_0 (0) for display id=0 based on lastOrientation=SCREEN_ORIENTATION_SENSOR_PORTRAIT (7) and oldRotation=ROTATION_0 (0), caller=com.android.server.wm.DisplayRotation.updateOrientation:517 com.android.server.wm.DisplayContent.updateOrientation:2176 com.android.server.wm.DisplayContent.updateOrientation:2092 com.android.server.wm.RootWindowContainer.ensureVisibilityAndConfig:2091 com.android.server.wm.ActivityTaskSupervisor.realStartActivityLocked:932 com.android.server.wm.RootWindowContainer$AttachApplicationHelper.test:4345 01-03 00:44:19.693 1381: 2391 D/SGM:PkgDataHelper: notifyAppCreate(), pkgName: com.baltorogames.cities2048, userId: 0, sendRet: true 01-03 00:44:19.693 1171: 1171 I/Layer: Layer::reparent [Task=1#52] newParent : Transition Root: Task=10807#240144 , isRemovedFromCurrentState : 0 ------------------------- 01-03 00:44:19.693 1381: 2187 D/SGM:FgCheckThread: onLooperPrepared(), msg: MSG_APP_CREATE, pkgName: com.baltorogames.cities2048, userId: 0 01-03 00:44:19.693 1171: 1171 I/Layer: Layer::reparent [Task=1#52] End ------------------------- 01-03 00:44:19.694 1381: 2391 D/SGM:FgCheckThread: TaskStackListener.onTaskFocusChanged(), taskId=3728, focused=false 01-03 00:44:19.694 1171: 1171 I/Layer: Layer [Task=10807#240140] hidden!! flag(0) 01-03 00:44:19.694 1171: 1171 I/Layer: Layer::reparent [Task=10807#240140] newParent : Transition Root: Task=10807#240144 , isRemovedFromCurrentState : 0 ------------------------- 01-03 00:44:19.694 1381: 2391 D/SGM:FgCheckThread: TaskStackListener.onTaskFocusChanged(), taskId=10807, focused=true 01-03 00:44:19.694 1171: 1171 I/Layer: Layer::reparent [Task=10807#240140] End ------------------------- 01-03 00:44:19.694 1171: 1171 I/Layer: Layer [ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807}#240141] hidden!! flag(0) 01-03 00:44:19.694 1171: 1171 I/Layer: Layer [51085f0 Splash Screen com.baltorogames.cities2048#240142] hidden!! flag(0) 01-03 00:44:19.694 1171: 1171 I/Layer: Layer [Transition Root: Task=10807#240144] hidden!! flag(0) 01-03 00:44:19.694 1171: 1171 I/Layer: Layer [Splash Screen com.baltorogames.cities2048$_2435#240143] hidden!! flag(0) 01-03 00:44:19.694 1171: 1171 I/Layer: Layer::reparent [60abda0 StatusBar#82] newParent : Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation#240145 , isRemovedFromCurrentState : 0 ------------------------- 01-03 00:44:19.694 1171: 1171 I/Layer: Layer::reparent [60abda0 StatusBar#82] End ------------------------- 01-03 00:44:19.694 1171: 1171 I/Layer: Layer::reparent [Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation#240105] newParentHandle : null ------------------------- 01-03 00:44:19.694 1381: 2391 D/SGM:FgCheckThread: sendRunningComponentFocus(), pkgName: com.baltorogames.cities2048, userId: 0 01-03 00:44:19.694 1171: 1171 I/Layer: id=240105 removeFromCurrentState Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation#240105 (402) 01-03 00:44:19.694 1171: 1171 I/Layer: Layer::reparent [Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation#240105] End ------------------------- 01-03 00:44:19.694 1171: 1171 I/Layer: Layer::reparent [bc9cbf5 NavigationBar0#74] newParent : Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation#240146 , isRemovedFromCurrentState : 0 ------------------------- 01-03 00:44:19.694 1381: 2187 D/SGM:FgCheckThread: onLooperPrepared(), msg: MSG_TASK_FOCUSED, pkgName: com.baltorogames.cities2048, userId: 0 01-03 00:44:19.694 1381: 2187 D/SGM:FgCheckThread: handleTaskFocused(). 01-03 00:44:19.694 1381: 2187 D/SGM:FgCheckThread: handleTaskFocused(), pkgName: com.baltorogames.cities2048, userID:0 01-03 00:44:19.694 1381: 2187 D/SGM:FgCheckThread: handleResume(). 01-03 00:44:19.694 1171: 1171 I/Layer: Layer::reparent [bc9cbf5 NavigationBar0#74] End ------------------------- 01-03 00:44:19.694 1171: 1171 I/Layer: Layer::reparent [Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation#240106] newParentHandle : null ------------------------- 01-03 00:44:19.694 1171: 1171 I/Layer: id=240106 removeFromCurrentState Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation#240106 (402) 01-03 00:44:19.694 1171: 1171 I/Layer: Layer::reparent [Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation#240106] End ------------------------- 01-03 00:44:19.695 1381: 2187 D/SGM:FgCheckThread: handleResume(). pkgName: com.baltorogames.cities2048, userId: 0, isTunableApp: false 01-03 00:44:19.695 1381: 2187 D/SGM:FgCheckThread: notifyFocusInOut(). of pkg: com.baltorogames.cities2048, type: 0, isTunableApp: false, userId: 0 01-03 00:44:19.695 1381: 2187 D/SGM:FgCheckThread: notifyFocusInOut(). changed mKillNotiCount: 0 01-03 00:44:19.695 1381: 2187 D/SGM:FgCheckThread: notifyFocusInOut(). before send intent to GameBooster. type:0, pkgName:com.baltorogames.cities2048 01-03 00:44:19.695 1381: 2391 D/InputDispatcher: Focused application(0): ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807} 01-03 00:44:19.695 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.695 2834: 2963 I/HoneySpace.TopTaskSource: onTaskFocusChanged(): taskId = 10807 01-03 00:44:19.695 1381: 2391 D/SGM:FgCheckThread: TaskStackListener.onTaskFocusChanged(), taskId=3728, focused=false 01-03 00:44:19.695 2834: 2963 I/HoneySpace.TopTaskSource: onTaskMovedToFront : taskId = 10807 01-03 00:44:19.695 1381: 2391 D/SGM:FgCheckThread: TaskStackListener.onTaskFocusChanged(), taskId=10807, focused=true 01-03 00:44:19.696 1381: 2391 D/SGM:FgCheckThread: sendRunningComponentFocus(), pkgName: com.baltorogames.cities2048, userId: 0 01-03 00:44:19.696 2834: 2963 I/HoneySpace.TopTaskSource: onTaskFocusChanged(): taskId = 10807 01-03 00:44:19.696 1381: 2391 D/ActivityTaskManager: scheduleTopResumedActivityChanged, onTop=true, r=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807}, caller=com.android.server.wm.ActivityTaskSupervisor.scheduleTopResumedActivityStateIfNeeded:2857 com.android.server.wm.ActivityTaskSupervisor.updateTopResumedActivityIfNeeded:2849 com.android.server.wm.TaskFragment.setResumedActivity:579 com.android.server.wm.TaskFragment.onActivityStateChanged:903 com.android.server.wm.ActivityRecord.setState:6850 com.android.server.wm.Task.minimalResumeActivityLocked:6192 01-03 00:44:19.696 2834: 2963 I/HoneySpace.TopTaskSource: onTaskMovedToFront : taskId = 10807 01-03 00:44:19.697 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.697 1381: 2391 D/WindowManagerServiceExt: notifyOccludeChangeNotice: cn=ComponentInfo{com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity} occludesParent=true isInSplitScreenMode=false styleFloating=false caller=com.android.server.wm.ActivityRecord.completeResumeLocked:7491 com.android.server.wm.Task.minimalResumeActivityLocked:6193 com.android.server.wm.ActivityTaskSupervisor.realStartActivityLocked:1158 com.android.server.wm.RootWindowContainer$AttachApplicationHelper.test:4345 com.android.server.wm.RootWindowContainer$AttachApplicationHelper.test:4281 01-03 00:44:19.697 1381: 2274 D/AS.MultiSoundManager: mForegroundUid = 10215 01-03 00:44:19.697 1381: 2274 D/AS.MultiSoundManager: mForegroundUid = 10215 01-03 00:44:19.697 1381: 2303 I/CocktailBarManagerServiceContainer: handleMessage: entry what = 5 01-03 00:44:19.698 2834: 2834 I/Edge.ActivityUtils: HomePackage : com.sec.android.app.launcher, resumePackageName : com.baltorogames.cities2048 01-03 00:44:19.698 1171: 1171 I/SurfaceFlinger: id=240106 Removed Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation#240106 (402) 01-03 00:44:19.698 1171: 1171 I/SurfaceFlinger: id=240105 Removed Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation#240105 (402) 01-03 00:44:19.699 1381: 1469 I/GameSDK@LifeCycle: noteResumeComponent(): package name : com.baltorogames.cities2048 01-03 00:44:19.699 1381: 1469 D/SGM:FgCheckThread: noteResumeComponent(), received pkgName: com.baltorogames.cities2048, userId: 0 01-03 00:44:19.699 4996: 4996 D/CompatibilityChangeReporter: Compat change id reported: 171979766; UID 10215; state: ENABLED 01-03 00:44:19.699 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.699 4996: 4996 D/CompatibilityChangeReporter: Compat change id reported: 242716250; UID 10215; state: DISABLED 01-03 00:44:19.701 1381: 2483 D/CompatibilityChangeReporter: Compat change id reported: 170503758; UID 10215; state: ENABLED 01-03 00:44:19.701 1381: 2187 D/SGM:FgCheckThread: notifyFocusInOut(). after send intent to GameBooster. componentName:ComponentInfo{com.samsung.android.game.gametools/com.samsung.android.game.gametools.floatingui.service.external.GameBoosterService} 01-03 00:44:19.701 1381: 2187 D/SGM:FgCheckThread: notifyFocusInOut(). before send intent to SoundAlive. type:0, pkgName:com.baltorogames.cities2048 01-03 00:44:19.701 1381: 2187 D/SGM:FgCheckThread: notifyFocusInOut(). after send intent to SoundAlive. 01-03 00:44:19.701 1381: 1469 I/ActivityManager: Changes in 10215 19 to 2, 0 to 63 01-03 00:44:19.702 1171: 1171 I/Layer: id=240105 Destroyed Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation#240105 01-03 00:44:19.703 1171: 1171 I/Layer: id=240106 Destroyed Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation#240106 01-03 00:44:19.703 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10215[I] 01-03 00:44:19.704 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10215[I] 01-03 00:44:19.705 4996: 4996 D/nativeloader: Configuring clns-4 for other apk /data/app/~~iBMfLuEboX40ELK6AASSfA==/com.baltorogames.cities2048-6TVjjNj1OKK2unros1xzvw==/base.apk. target_sdk_version=33, uses_libraries=, library_path=/data/app/~~iBMfLuEboX40ELK6AASSfA==/com.baltorogames.cities2048-6TVjjNj1OKK2unros1xzvw==/lib/arm64:/data/app/~~iBMfLuEboX40ELK6AASSfA==/com.baltorogames.cities2048-6TVjjNj1OKK2unros1xzvw==/base.apk!/lib/arm64-v8a, permitted_path=/data:/mnt/expand:/data/user/0/com.baltorogames.cities2048 01-03 00:44:19.705 26016:26059 I/GameTools: GameBoosterService: TYPE : 0 PKGNAME : com.baltorogames.cities2048 UID : 0 myID : 0 01-03 00:44:19.705 1381: 1467 W/DisplayManagerService: Failed to notify process 4453 that displays changed, assuming it died. android.os.DeadObjectException at android.os.BinderProxy.transactNative(Native Method) at android.os.BinderProxy.transact(BinderProxy.java:662) at android.hardware.display.IDisplayManagerCallback$Stub$Proxy.onDisplayEvent(IDisplayManagerCallback.java:190) at com.android.server.display.DisplayManagerService$CallbackRecord.notifyDisplayEventAsync(DisplayManagerService.java:4876) at com.android.server.display.DisplayManagerService$PendingCallback.sendPendingDisplayEvent(DisplayManagerService.java:4991) at com.android.server.display.DisplayManagerService$UidImportanceListener.onUidImportanceExt(DisplayManagerService.java:1352) at com.android.server.display.DisplayManagerService$UidImportanceListener.onUidImportance(DisplayManagerService.java:1295) at android.app.ActivityManager$MyUidObserver.onUidStateChanged(ActivityManager.java:223) at com.android.server.am.UidObserverController.dispatchUidsChangedForObserver(UidObserverController.java:414) at com.android.server.am.UidObserverController.dispatchUidsChanged(UidObserverController.java:280) at com.android.server.am.UidObserverController$$ExternalSyntheticLambda0.run(R8$$SyntheticClass:0) at android.os.Handler.handleCallback(Handler.java:958) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loopOnce(Looper.java:230) at android.os.Looper.loop(Looper.java:319) at android.os.HandlerThread.run(HandlerThread.java:67) at com.android.server.ServiceThread.run(ServiceThread.java:46) at com.android.server.UiThread.run(UiThread.java:52) 01-03 00:44:19.705 1381: 1467 D/DisplayManagerService: Drop pending events for dead process 4453 01-03 00:44:19.706 1381: 2187 D/SGM:FgCheckThread: notifyFocusInOut(). create==true of com.baltorogames.cities2048 01-03 00:44:19.708 1381: 1467 D/PkgPredictorService-SecIpmManagerServiceImpl: onForegroundActivitiesChanged pid:4996 uid:10215 01-03 00:44:19.709 2435: 2435 I/BLASTBufferQueue_Java: update, w= 1080 h= 135 mName = ViewRootImpl@f2470cd[NavigationBar0] mNativeObject= 0xb40000799fd2f290 sc.mNativeObject= 0xb40000788fceec10 format= -3 caller= android.view.ViewRootImpl.updateBlastSurfaceIfNeeded:3017 android.view.ViewRootImpl.relayoutWindow:10131 android.view.ViewRootImpl.performTraversals:4110 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 android.view.Choreographer$CallbackRecord.run:1689 01-03 00:44:19.709 1381: 1588 D/IntervalStats: Unable to parse usage stats packages: [47970, 47972, 47973, 47974, 47976, 47977, 47978, 47984, 47985, 47986, 47987] 01-03 00:44:19.709 2435: 2435 I/ViewRootImpl@f2470cd[NavigationBar0: Relayout returned: old=(0,2265,1080,2400) new=(0,2265,1080,2400) relayoutAsync=true req=(1080,135)0 dur=1 res=0x0 s={true 0xb4000078cfd3b420} ch=false seqId=2811 01-03 00:44:19.709 2435: 2435 I/ViewRootImpl@f2470cd[NavigationBar0: registerCallbackForPendingTransactions 01-03 00:44:19.710 1381: 2391 V/WindowManager: Relayout Window{bc9cbf5 u0 NavigationBar0}: viewVisibility=0 req=1080x135 ty=2019 d0 01-03 00:44:19.710 2435: 3114 I/ViewRootImpl@f2470cd[NavigationBar0: mWNT: t=0xb40000792fed4650 mBlastBufferQueue=0xb40000799fd2f290 fn= 94693 mRenderHdrSdrRatio=1.0 caller= android.view.ViewRootImpl$6.onFrameDraw:5635 android.view.ViewRootImpl$2.onFrameDraw:2146 android.view.ThreadedRenderer$1.onFrameDraw:792 01-03 00:44:19.711 4996: 4996 D/nativeloader: Load libframework-connectivity-jni.so using APEX ns com_android_tethering for caller /apex/com.android.tethering/javalib/framework-connectivity.jar: ok 01-03 00:44:19.711 1381: 2187 D/SGM:FgCheckThread: notifyFocusInOut(). after send intent to GameIntentService 01-03 00:44:19.711 1381: 2187 D/SGM:FgCheckThread: onLooperPrepared(), msg: MSG_TASK_FOCUSED, pkgName: com.baltorogames.cities2048, userId: 0 01-03 00:44:19.711 1381: 2187 D/SGM:FgCheckThread: handleTaskFocused(). 01-03 00:44:19.711 1381: 2187 D/SGM:FgCheckThread: handleTaskFocused(), pkgName: com.baltorogames.cities2048, userID:0 01-03 00:44:19.711 1381: 2187 D/SGM:FgCheckThread: handleResume(). 01-03 00:44:19.711 1381: 2187 D/SGM:FgCheckThread: handleResume(). same package. ignore 01-03 00:44:19.711 1381: 2187 D/SGM:FgCheckThread: onLooperPrepared(), msg: MSG_APP_RESUME, pkgName: com.baltorogames.cities2048, userid: 0 01-03 00:44:19.711 1381: 2187 D/SGM:FgCheckThread: handleResume(). 01-03 00:44:19.711 1381: 2187 D/SGM:FgCheckThread: handleResume(). same package. ignore 01-03 00:44:19.711 1381: 2224 V/NetworkPolicy: getFirewallRuleMobileData UID:10215 policy:0 01-03 00:44:19.712 1381: 1381 I/WALLPAPER_SVC:SemWallpaperManagerService: isHomeActivityVisible : false 01-03 00:44:19.712 1381: 1381 D/WALLPAPER_SVC:WallpaperManagerService: dispatchHomeVisibilityChanged: visible = false, connection = com.android.server.wallpaper.WallpaperManagerService$WallpaperConnection@d1e6ebe, systemWallpaper = WallpaperData@2f86cac, id: 2, which: 5, file mod: 0, info: null, engine(s): Proxy@1f0453b, type = 0, userId = 0, uri= null, allowBackup= true, wallpaperComponent = ComponentInfo{com.android.systemui/com.android.systemui.wallpapers.ImageWallpaper}, nextWallpaperComponent = ComponentInfo{com.android.systemui/com.android.systemui.wallpapers.ImageWallpaper} 01-03 00:44:19.712 25578: 5012 I/GOS:GameIntentService: onHandleIntent. GameIntentService. type: 0, pkgName: com.baltorogames.cities2048 01-03 00:44:19.713 1381: 1588 D/IntervalStats: Unable to parse usage stats packages: [47970, 47972, 47973, 47974, 47976, 47977, 47978, 47984, 47985, 47986, 47987] 01-03 00:44:19.714 1381: 1601 D/CompatibilityChangeReporter: Compat change id reported: 135634846; UID 10136; state: DISABLED 01-03 00:44:19.715 1381: 1601 D/CompatibilityChangeReporter: Compat change id reported: 177438394; UID 10136; state: DISABLED 01-03 00:44:19.715 1381: 1601 D/CompatibilityChangeReporter: Compat change id reported: 135772972; UID 10136; state: DISABLED 01-03 00:44:19.715 1381: 1601 D/CompatibilityChangeReporter: Compat change id reported: 135754954; UID 10136; state: ENABLED 01-03 00:44:19.715 1381: 1604 D/CompatibilityChangeReporter: Compat change id reported: 143937733; UID 10136; state: ENABLED 01-03 00:44:19.715 4996: 4996 V/GraphicsEnvironment: Currently set values for: 01-03 00:44:19.715 4996: 4996 V/GraphicsEnvironment: angle_gl_driver_selection_pkgs=[] 01-03 00:44:19.715 4996: 4996 V/GraphicsEnvironment: angle_gl_driver_selection_values=[] 01-03 00:44:19.715 4996: 4996 V/GraphicsEnvironment: ANGLE GameManagerService for com.baltorogames.cities2048: false 01-03 00:44:19.715 4996: 4996 V/GraphicsEnvironment: com.baltorogames.cities2048 is not listed in per-application setting 01-03 00:44:19.715 4996: 4996 V/GraphicsEnvironment: Updatable production driver is not supported on the device. 01-03 00:44:19.716 1381: 2391 V/WindowManager: Relayout hash=bc9cbf5, pid=0, syncId=-1: mAttrs={(0,0)(fillx135) gr=BOTTOM CENTER_VERTICAL sim={adjust=pan} layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=33001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=135}, insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} paramsForRotation: ROTATION_0={(0,0)(fillx135) gr=BOTTOM CENTER_VERTICAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=135}, insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} ROTATION_90={(0,0)(135xfill) gr=RIGHT CENTER_HORIZONTAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} ROTATION_180={(0,0)(fillx135) gr=BOTTOM CENTER_VERTICAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=135}, insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} 01-03 00:44:19.716 1381: 2391 V/WindowManager: InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} ROTATION_270={(0,0)(135xfill) gr=LEFT CENTER_HORIZONTAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} naviIconColor=0} 01-03 00:44:19.717 25578: 5012 I/GOS:GameAppReactor: onFocusIn. [com.baltorogames.cities2048], isCreate: true, userId: 0, myUserId: 0 01-03 00:44:19.718 1171: 1171 D/SurfaceFlinger: Display 4630947232161729154 HWC layers: DEVICE | 0xb400007d76d2ed30 | 0100 | RGBA_8888 | 660.0 0.0 1740.0 2400.0 | 0 0 1080 2400 | Wallpaper BBQ wrapper 5_system#70 DEVICE | 0xb400007d76d91d30 | 0100 | RGBA_8888 | 0.0 0.0 1080.0 2400.0 | 0 0 1080 2400 | com.sec.android.app.launcher/com.sec[...]vities.LauncherActivity$_2834#240104 DEVICE | 0xb400007d76d8f150 | 0100 | RGBA_8888 | 0.0 0.0 1080.0 2400.0 | 78 174 1002 2226 | Splash Screen com.baltorogames.cities2048$_2435#240143 DEVICE | 0xb400007d76da74e0 | 0100 | RGBA_8888 | 0.0 0.0 1080.0 88.0 | 0 0 1080 88 | StatusBar$_2435#86 DEVICE | 0xb400007d76d9c950 | 0100 | RGBA_8888 | 0.0 0.0 67.0 330.0 | 1013 1240 1080 1570 | com.sec.android.app.launcher/com.sam[...]edge.CocktailBarService$_2834#240107 DEVICE | 0xb400007d76d857c0 | 0100 | RGBA_8888 | 0.0 0.0 1080.0 135.0 | 0 2265 1080 2400 | NavigationBar0$_2435#85 01-03 00:44:19.719 1381: 1588 D/IntervalStats: Unable to parse usage stats packages: [47970, 47972, 47973, 47974, 47976, 47977, 47978, 47984, 47985, 47986, 47987] 01-03 00:44:19.720 25578: 5012 I/GOS:AutoControlFeature: updateControlLevels maxBrightness=255, maxFps=60 01-03 00:44:19.720 25578: 5012 I/GOS:AutoControlFeature: update(): brightness=false, volume=false, fps=false 01-03 00:44:19.720 25578: 5012 I/GOS:AutoControlFeature: onFocusIn , ControlSettings{brightness=false, volume=false, fps=false, moreHeat=0.0, pstCheckInt=30000, testLevel=null, testTemp=null} 01-03 00:44:19.720 25578: 5012 I/GOS:ResumeBoostCore: onFocusIn()-isCreate: true 01-03 00:44:19.720 1381: 2391 D/SGM:ApBooster: callSetDvfsValue(), jsonParam: {"value_string_1":"cpu","value_int_1":2208000} 01-03 00:44:19.720 1381: 2483 I/ActivityManager: Flag disabled. Ignoring finishAttachApplication from uid: 10215. pid: 4996 01-03 00:44:19.720 1381: 2391 D/SGM:GameManager: respondWithJson. command: boost_set_dvfs_value jsonParam : {"value_string_1":"cpu","value_int_1":2208000} response : {"value_bool_1":true} 01-03 00:44:19.720 1381: 2391 D/SGM:ApBooster: callSetDvfsValue(), jsonParam: {"value_string_1":"bus","value_int_1":2133} 01-03 00:44:19.720 1381: 2391 D/SGM:GameManager: respondWithJson. command: boost_set_dvfs_value jsonParam : {"value_string_1":"bus","value_int_1":2133} response : {"value_bool_1":true} 01-03 00:44:19.721 25578: 5012 I/GOS:ResumeBoostCore: updatePolicy(). mDurationSec: 10 01-03 00:44:19.721 1381: 2391 D/SGM:ApBooster: callAcquire(), jsonParam: {"value_string_1":"cpu,bus,","value_int_1":10} 01-03 00:44:19.721 1381: 2391 D/SGM:GameManager: respondWithJson. command: boost_acquire jsonParam : {"value_string_1":"cpu,bus,","value_int_1":10} response : {"value_bool_1":true} 01-03 00:44:19.721 1381: 1381 I/SemDvfsHyPerManager: acquire hyper - android/1381@3, type = 301993985 01-03 00:44:19.721 25578: 5012 I/GOS:SeGameManager: boostUp(), target: cpu,bus,, durationSec: 10 01-03 00:44:19.721 25578: 5012 I/GOS:ResumeBoostCore: onFocusIn(), mBigTurboAvailable = false, mBigTurboProperty = true 01-03 00:44:19.721 25578: 5012 I/GOS:CmhStopFeature: send intent to CMH. intent:Intent { act=com.samsung.cmh.action.game pkg=com.samsung.cmh (has extras) }, type:0 01-03 00:44:19.721 1381: 1381 I/SemDvfsHyPerManager: acquire hyper - android/1381@4, type = 805310465 01-03 00:44:19.721 1381: 1381 D/SGM:Util: writeFile(), pathname: /sys/kernel/gmc/maxlock_delay_sec, content: [49, 48] 01-03 00:44:19.721 1381: 1381 W/SGM:Util: writeFile(), file.exists(): false, file.canWrite(): false 01-03 00:44:19.721 1381: 1381 D/SGM:ApBooster: acquire(). invoked Util.writeFile, timeout: 10, ret: false 01-03 00:44:19.721 1381: 1381 I/SemDvfsHyPerManager: acquire hyper - android/1381@5, type = 268447744 01-03 00:44:19.721 1381: 1381 D/SGM:ApBooster: mCstateDisable.acquire() 01-03 00:44:19.721 1097: 1121 I/HYPER-HAL: RequestManager.cpp]acquire(): Acquired ID : 958423 [1381 / 3] HINT : list : [CPUMinFreq / 2208000] [TIMEOUT / 10000: 01-03 00:44:19.722 1097: 1121 I/HYPER-HAL: [ResourceManager.cpp]updateResource(): [CPUMinFreq] UpdateResource Request ID : 958423 Value : 2208000 01-03 00:44:19.722 25578: 5012 I/GOS:IpmFeature: onFocusIn() called without corresponding onPause 01-03 00:44:19.722 1097: 1121 I/HYPER-HAL: RequestManager.cpp]acquire(): Acquired ID : 959809 [1381 / 4] HINT : list : [DDRMinFreq / 2133] [TIMEOUT / 10000: 01-03 00:44:19.723 25578: 5012 W/GOS:ExternalSdkCore: mIsForeground is false. do nothing. 01-03 00:44:19.723 1097: 1121 I/HYPER-HAL: RequestManager.cpp]acquire(): Acquired ID : 961196 [1381 / 5] HINT : list : [LPMDisable / 1] [TIMEOUT / 10000: 01-03 00:44:19.723 25578: 5012 I/GOS:TspFeature: sendTspPolicyIntent(), policyMap: {set_game_mode=1} 01-03 00:44:19.724 969: 969 D/Zygote: Forked child process 5019 01-03 00:44:19.724 1381: 2182 D/SemInputDeviceManagerService: gameServiceBroadcastReceiver: game:1 scan:null 01-03 00:44:19.724 1381: 2182 D/SemInputDeviceManagerService: gameServiceBroadcastReceiver: game mode is not changed 01-03 00:44:19.724 25578: 5012 I/GOS:EventPublisher: publishEvent()-(type=GAME_RESUMED, pkgName=com.baltorogames.cities2048) to (subscriberInfo={}) 01-03 00:44:19.725 1381: 1604 I/ActivityManager: Start proc 5019:com.sec.android.app.soundalive/u0a136 for broadcast {com.sec.android.app.soundalive/com.sec.android.app.soundalive.receiver.SoundAliveReceiver} 01-03 00:44:19.729 1381: 1588 D/IntervalStats: Unable to parse usage stats packages: [47762, 47970, 47972, 47973, 47974, 47976, 47977, 47978, 47984, 47985, 47986, 47987] 01-03 00:44:19.730 1381: 1588 D/IntervalStats: Unable to parse event packages: [47762, 47970, 47972, 47973, 47974, 47976, 47977, 47978, 47984, 47985, 47986, 47987] 01-03 00:44:19.736 4996: 4996 D/nativeloader: Load /data/app/~~iBMfLuEboX40ELK6AASSfA==/com.baltorogames.cities2048-6TVjjNj1OKK2unros1xzvw==/lib/arm64/libmain.so using class loader ns clns-4 (caller=/data/app/~~iBMfLuEboX40ELK6AASSfA==/com.baltorogames.cities2048-6TVjjNj1OKK2unros1xzvw==/base.apk): ok 01-03 00:44:19.737 1381: 1588 D/IntervalStats: Unable to parse usage stats packages: [47762, 47970, 47972, 47973, 47974, 47976, 47977, 47978, 47984, 47985, 47986, 47987] 01-03 00:44:19.739 1381: 1588 D/IntervalStats: Unable to parse event packages: [47762, 47970, 47972, 47973, 47974, 47976, 47977, 47978, 47984, 47985, 47986, 47987] 01-03 00:44:19.742 5019: 5019 I/.app.soundalive: Using CollectorTypeCC GC. 01-03 00:44:19.745 5019: 5019 E/.app.soundalive: Not starting debugger since process cannot load the jdwp agent. 01-03 00:44:19.746 13705:13705 I/bpbk: onPause 01-03 00:44:19.749 2834:26967 I/HoneySpace.RecentTasks: onRecentTasksChanged 01-03 00:44:19.749 3859:27215 I/SDHMS:l: onTaskStackChanged 01-03 00:44:19.752 4996: 4996 I/DecorView: setWindowBackground: isPopOver=false color=ff000000 d=android.graphics.drawable.ColorDrawable@ded3d50 01-03 00:44:19.753 1381: 2391 D/CompatibilityChangeReporter: Compat change id reported: 168419799; UID 10136; state: DISABLED 01-03 00:44:19.753 1381: 2391 D/CompatibilityChangeReporter: Compat change id reported: 273564678; UID 10136; state: DISABLED 01-03 00:44:19.758 25578:25578 I/GOS:Ssrm: GosSsrm, onReceive: PauseMultiWindow, false 01-03 00:44:19.758 1381: 2134 D/CompatibilityChangeReporter: Compat change id reported: 265195908; UID 10136; state: ENABLED 01-03 00:44:19.759 1097: 1121 I/HYPER-HAL: [RequestManager.cpp]releaseLocked(): Released ID : 7513643 01-03 00:44:19.762 4996: 4996 D/CompatibilityChangeReporter: Compat change id reported: 237531167; UID 10215; state: DISABLED 01-03 00:44:19.763 1381: 2391 D/CompatibilityChangeReporter: Compat change id reported: 170503758; UID 10136; state: ENABLED 01-03 00:44:19.763 4996: 4996 I/InsetsController: setRequestedVisibleTypes: visible=false, mask=statusBars, host=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity, from=android.view.InsetsController.controlAnimationUnchecked:1445 android.view.InsetsController.applyAnimation:2005 android.view.InsetsController.applyAnimation:1968 android.view.InsetsController.hide:1403 android.view.InsetsController.hide:1342 android.view.ViewRootImpl.controlInsetsForCompatibility:3513 android.view.ViewRootImpl.setView:1709 android.view.WindowManagerGlobal.addView:580 android.view.WindowManagerImpl.addView:150 android.app.ActivityThread.handleResumeActivity:5561 01-03 00:44:19.764 1381: 2391 W/WindowManager: Failed looking up window session=Session{c327e36 4996:u0a10215} callers=com.android.server.wm.WindowManagerService.windowForClientLocked:6719 com.android.server.wm.Session.updateRequestedVisibleTypes:793 android.view.IWindowSession$Stub.onTransact:1145 01-03 00:44:19.764 1381: 2666 D/InputTransport: Input channel constructed: 'eaa56a4', fd=932 01-03 00:44:19.764 1381: 2666 D/InputTransport: Input channel constructed: 'eaa56a4', fd=933 01-03 00:44:19.764 1381: 2666 D/InputTransport: Input channel constructed: 'eaa56a4', fd=940 01-03 00:44:19.765 1171: 1249 I/SurfaceFlinger: id=240148 createSurf, flag=84004, eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity#240148 01-03 00:44:19.766 1381: 2666 D/RestrictionPolicy: isScreenCaptureEnabled : ret=true userId=0 01-03 00:44:19.766 1381: 2666 D/InputTransport: Input channel destroyed: 'eaa56a4', fd=940 01-03 00:44:19.767 4996: 4996 I/InsetsController: onStateChanged: host=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity, from=android.view.ViewRootImpl.setView:1753, state=InsetsState: {mDisplayFrame=Rect(0, 0 - 810, 1800), mDisplayCutout=DisplayCutout{insets=Rect(0, 66 - 0, 0) waterfall=Insets{left=0, top=0, right=0, bottom=0} boundingRect={Bounds=[Rect(0, 0 - 0, 0), Rect(384, 0 - 426, 66), Rect(0, 0 - 0, 0), Rect(0, 0 - 0, 0)]} cutoutPathParserInfo={CutoutPathParserInfo{displayWidth=1080 displayHeight=2400 physicalDisplayWidth=1080 physicalDisplayHeight=2400 density={2.8125} cutoutSpec={M 0,0 M 0,11.43427858034597 a 9.899054752987353,9.899054752987353 0 1,0 0,19.79810950597471 a 9.899054752987353,9.899054752987353 0 1,0 0,-19.79810950597471 Z @dp} rotation={0} scale={0.75} physicalPixelDisplaySizeRatio={1.0}}}}, mRoundedCorners=RoundedCorners{[RoundedCorner{position=TopLeft, radius=0, center=Point(0, 0)}, RoundedCorner{position=TopRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomLeft, radius=0, center=Point(0, 0)}]} mRoundedCornerFrame=Rect(0, 0 - 810, 1800), mPrivacyIndicatorBounds=PrivacyIndicatorBounds {static bounds=Rect(717, 0 - 810, 66) rotation=0}, mDisplayShape=DisplayShape{ spec=-311912193 displayWidth=1080 displayHeight=2400 physicalPixelDisplaySizeRatio=1.0 rotation=0 offsetX=0 offsetY=0 scale=0.75}, mSources= { InsetsSource: {e32a0001 mType=navigationBars mFrame=[0,1699][810,1800] mVisible=true mFlags=[]}, InsetsSource: {e32a0004 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {e32a0005 mType=mandatorySystemGestures mFrame=[0,1699][810,1800] mVisible=true mFlags=[]}, InsetsSource: {e32a0006 mType=tappableElement mFrame=[0,1699][810,1800] mVisible=true mFlags=[]}, InsetsSource: {e32a0024 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {fb410000 mType=statusBars mFrame=[0,0][810,66] mVisible=true mFlags=[]}, InsetsSource: {fb410005 mType=mandatorySystemGestures mFrame=[0,0][810,92] mVisible=true mFlags=[]}, InsetsSource: {fb410006 mType=tappableElement mFrame=[0,0][810,66] mVisible=true mFlags=[]}, InsetsSource: {3 mType=ime mFrame=[0,0][0,0] mVisible=false mFlags=[]}, InsetsSource: {27 mType=displayCutout mFrame=[0,0][810,66] mVisible=true mFlags=[]} } 01-03 00:44:19.768 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: synced displayState. AttachInfo displayState=2 01-03 00:44:19.768 4996: 4996 D/InputTransport: setImprovementEvent.. GameApp 1 1 307.074 304.800 5803053.000 3407.288 2408.953 01-03 00:44:19.768 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: setView = com.android.internal.policy.DecorView@c0858b TM=true 01-03 00:44:19.769 4996: 4996 I/IDS_TAG: Starting IDS observe window 01-03 00:44:19.769 4996: 4996 I/IDS_TAG: Getting Shared Preference for android.app.Application@f2b6668 uid = 10215 01-03 00:44:19.770 4996: 4996 I/IDS_TAG: App android.app.Application@f2b6668 has not finished training 01-03 00:44:19.771 4996: 4996 I/IDS_TAG: Closing IDS observe window 01-03 00:44:19.772 4996: 4996 I/IDS_TAG: Getting Shared Preference for android.app.Application@f2b6668 uid = 10215 01-03 00:44:19.772 4996: 4996 I/IDS_TAG: IDS count updated to 1 for android.app.Application@f2b6668 01-03 00:44:19.773 4996: 4996 I/SurfaceView@f0dab11: onWindowVisibilityChanged(0) true android.view.SurfaceView{f0dab11 VFE...... .F....I. 0,0-0,0 #7f070082 app:id/unitySurfaceView} of ViewRootImpl@470de7c[UnityPlayerActivity] 01-03 00:44:19.773 4996: 4996 D/SurfaceView@f0dab11: 252554001 updateSurface: has no frame 01-03 00:44:19.773 1381: 2391 D/CoreBackPreview: Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}: Setting back callback OnBackInvokedCallbackInfo{mCallback=android.window.IOnBackInvokedCallback$Stub$Proxy@b27d9d3, mPriority=0, mIsAnimationCallback=false} 01-03 00:44:19.773 1381: 2666 V/WindowManager: Relayout Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=810x1734 ty=1 d0 01-03 00:44:19.773 1381: 2666 D/RestrictionPolicy: isScreenCaptureEnabled : ret=true userId=0 01-03 00:44:19.774 1171: 1249 I/SurfaceFlinger: id=240149 createSurf, flag=44004, com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity$_4996#240149 01-03 00:44:19.775 1381: 2666 D/WindowManager: makeSurface duration=2 name=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity$_4996 01-03 00:44:19.775 1171: 1171 I/Layer: Layer [eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity#240148] hidden!! flag(0) 01-03 00:44:19.776 1381: 2666 V/WindowManager: Changing focus from null to Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity} displayId=0 Callers=com.android.server.wm.RootWindowContainer.updateFocusedWindowLocked:578 com.android.server.wm.WindowManagerService.updateFocusedWindowLocked:6881 com.android.server.wm.WindowManagerService.relayoutWindow:2755 com.android.server.wm.Session.relayout:282 01-03 00:44:19.776 1381: 2666 I/WindowManager: Cancelling animation restarting=true, leash=Surface(name=Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation)/@0xe227b 01-03 00:44:19.776 1381: 2666 I/WindowManager: Reparenting to original parent: Surface(name=WindowToken{b2a75d2 type=2000 android.os.BinderProxy@65ab234})/@0xa7df71b, destroy=false, surface=Surface(name=60abda0 StatusBar)/@0xe82ed2a 01-03 00:44:19.776 1381: 2666 I/WindowManager: Reparenting to leash, surface=Surface(name=60abda0 StatusBar)/@0xe82ed2a, leashParent=Surface(name=WindowToken{b2a75d2 type=2000 android.os.BinderProxy@65ab234})/@0xa7df71b 01-03 00:44:19.776 1171: 1249 I/SurfaceFlinger: id=240150 createSurf, flag=24000, Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation#240150 01-03 00:44:19.777 1381: 2666 D/WindowManager: makeSurface duration=1 leash=Surface(name=Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation)/@0xdc35c09 01-03 00:44:19.777 1381: 2666 D/InsetsSourceProvider: updateControlForTarget: control=InsetsSourceControl: {fb410000 mType=statusBars initiallyVisible mSurfacePosition=Point(0, 0) mInsetsHint=Insets{left=0, top=88, right=0, bottom=0}}, target=Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}, from=com.android.server.wm.InsetsStateController.onControlTargetChanged:358 com.android.server.wm.InsetsStateController.onBarControlTargetChanged:324 com.android.server.wm.InsetsPolicy.updateBarControlTarget:173 com.android.server.wm.InsetsPolicy.updateSystemBars:805 com.android.server.wm.DisplayPolicy.updateSystemBarsLw:3429 01-03 00:44:19.777 1381: 2666 I/WindowManager: Cancelling animation restarting=true, leash=Surface(name=Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation)/@0x23c38f1 01-03 00:44:19.778 1381: 2666 I/WindowManager: Reparenting to original parent: Surface(name=WindowToken{ac4977e type=2019 android.os.BinderProxy@a2a5900})/@0x83bbd51, destroy=false, surface=Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 01-03 00:44:19.778 1381: 2666 I/WindowManager: Reparenting to leash, surface=Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278, leashParent=Surface(name=WindowToken{ac4977e type=2019 android.os.BinderProxy@a2a5900})/@0x83bbd51 01-03 00:44:19.778 1171: 3121 I/SurfaceFlinger: id=240151 createSurf, flag=24000, Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation#240151 01-03 00:44:19.778 1381: 2666 D/WindowManager: makeSurface duration=1 leash=Surface(name=Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation)/@0xe0c402f 01-03 00:44:19.779 1381: 2666 D/InsetsSourceProvider: updateControlForTarget: control=InsetsSourceControl: {e32a0001 mType=navigationBars initiallyVisible mSurfacePosition=Point(0, 2265) mInsetsHint=Insets{left=0, top=0, right=0, bottom=135}}, target=Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}, from=com.android.server.wm.InsetsStateController.onControlTargetChanged:358 com.android.server.wm.InsetsStateController.onBarControlTargetChanged:327 com.android.server.wm.InsetsPolicy.updateBarControlTarget:173 com.android.server.wm.InsetsPolicy.updateSystemBars:805 com.android.server.wm.DisplayPolicy.updateSystemBarsLw:3429 01-03 00:44:19.779 2435: 2435 D/KeyguardSecAffordanceView: reset right:false 01-03 00:44:19.779 2435: 2435 D/KeyguardSecAffordanceView: reset right:true 01-03 00:44:19.779 1381: 2666 D/WindowManager: updateSystemBarAttributes: displayId=0, win=Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}, navColorWin=Window{51085f0 u0 Splash Screen com.baltorogames.cities2048}, focusedCanBeNavColorWin=false, behavior=2, appearance=0, statusBarAppearanceRegions=[AppearanceRegion{ bounds=[0,0][1080,2400]}], requestedVisibilities=-10, from=com.android.server.wm.DisplayPolicy.focusChangedLw:2951 com.android.server.wm.DisplayContent.updateFocusedWindowLocked:4894 com.android.server.wm.RootWindowContainer.updateFocusedWindowLocked:578 01-03 00:44:19.779 2435: 2435 D/KeyguardTouchAnimator: reset unlockExecuted=false 01-03 00:44:19.779 2435: 2435 D/KeyguardEditModeAnimatorController: reset false 01-03 00:44:19.779 2435: 2435 D/KeyguardEditModeAnimatorController: long pressed false 01-03 00:44:19.779 2435: 2435 D/KeyguardEditModeAnimatorController: resetViews 01-03 00:44:19.779 2435: 2435 D/KeyguardEditModeController: cancel() true 01-03 00:44:19.780 2435: 2435 D/KeyguardTouchAnimator: resetChildViewVI(): false 01-03 00:44:19.780 1381: 2666 V/WindowManager: Relayout hash=eaa56a4, pid=4996, syncId=-1: mAttrs={(0,0)(fillxfill) sim={adjust=pan forwardNavigation} ty=BASE_APPLICATION fmt=TRANSLUCENT wanim=0x1030303 fl=80810500 pfl=12008040 bhv=SHOW_TRANSIENT_BARS_BY_SWIPE fitSides= naviIconColor=0} 01-03 00:44:19.780 2435: 2435 D/SysUiState: SysUiState changed: old=0x110020000 new=0x110000000 01-03 00:44:19.781 2834:26967 I/HoneySpace.SystemUiRepository: systemUiFlags: awake|game_tools_showing 01-03 00:44:19.781 1381: 1470 D/InsetsSourceProvider: updateVisibility: serverVisible=true, clientVisible=false, source=InsetsSource: {fb410000 mType=statusBars mFrame=[0,0][1080,88] mVisible=false mFlags=[]}, controlTarget=Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}, from=com.android.server.wm.InsetsSourceProvider.setClientVisible:606 com.android.server.wm.InsetsSourceProvider.updateClientVisibility:593 com.android.server.wm.InsetsStateController.onInsetsModified:275 com.android.server.wm.InsetsStateController.lambda$notifyPendingInsetsControlChanged$3:434 com.android.server.wm.InsetsStateController.$r8$lambda$8yykPRG1GyNq_J17QvL9d5xANMc:0 com.android.server.wm.InsetsStateController$$ExternalSyntheticLambda2.run:0 com.android.server.wm.WindowAnimator.executeAfterPrepareSurfacesRunnables:294 com.android.server.wm.WindowAnimator.animate:202 com.android.server.wm.WindowAnimator.lambda$new$1:99 com.android.server.wm.WindowAnimator.$r8$lambda$aHNu1uhcqxihX5NZc4McDDQPAyw:0 01-03 00:44:19.782 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.784 1171: 1171 I/Layer: Layer::reparent [60abda0 StatusBar#82] newParent : Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation#240150 , isRemovedFromCurrentState : 0 ------------------------- 01-03 00:44:19.784 2435: 5201 I/WallpaperService: resized: system, syncSeqId=-1 01-03 00:44:19.784 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.785 1171: 1171 I/Layer: Layer::reparent [60abda0 StatusBar#82] End ------------------------- 01-03 00:44:19.785 1171: 1171 I/Layer: Layer::reparent [Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation#240145] newParentHandle : null ------------------------- 01-03 00:44:19.785 1171: 1171 I/Layer: id=240145 removeFromCurrentState Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation#240145 (404) 01-03 00:44:19.785 1171: 1171 I/Layer: Layer::reparent [Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation#240145] End ------------------------- 01-03 00:44:19.785 1171: 1171 I/Layer: Layer::reparent [bc9cbf5 NavigationBar0#74] newParent : Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation#240151 , isRemovedFromCurrentState : 0 ------------------------- 01-03 00:44:19.785 1171: 1171 I/Layer: Layer::reparent [bc9cbf5 NavigationBar0#74] End ------------------------- 01-03 00:44:19.785 1171: 1171 I/Layer: Layer::reparent [Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation#240146] newParentHandle : null ------------------------- 01-03 00:44:19.785 1171: 1171 I/Layer: id=240146 removeFromCurrentState Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation#240146 (404) 01-03 00:44:19.785 1171: 1171 I/Layer: Layer::reparent [Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation#240146] End ------------------------- 01-03 00:44:19.785 4996: 5009 I/ViewRootImpl@470de7c[UnityPlayerActivity: Resizing android.view.ViewRootImpl@c830fb2: frame = [0,66][810,1800] reportDraw = true forceLayout = false syncSeqId = -1 01-03 00:44:19.785 2435: 2744 I/WallpaperService: handleResized: which=5, reportDraw=false 01-03 00:44:19.785 2435:28121 I/ViewRootImpl@43b024f[cities2048: Resizing android.view.ViewRootImpl@8238abe: frame = [0,0][1080,2400] reportDraw = false forceLayout = false syncSeqId = -1 01-03 00:44:19.785 2435: 2577 I/InsetsController: onStateChanged: host=Splash Screen com.baltorogames.cities2048, from=android.view.ViewRootImpl$ViewRootHandler.handleMessageImpl:7196, state=InsetsState: {mDisplayFrame=Rect(0, 0 - 1080, 2400), mDisplayCutout=DisplayCutout{insets=Rect(0, 88 - 0, 0) waterfall=Insets{left=0, top=0, right=0, bottom=0} boundingRect={Bounds=[Rect(0, 0 - 0, 0), Rect(512, 0 - 568, 88), Rect(0, 0 - 0, 0), Rect(0, 0 - 0, 0)]} cutoutPathParserInfo={CutoutPathParserInfo{displayWidth=1080 displayHeight=2400 physicalDisplayWidth=1080 physicalDisplayHeight=2400 density={2.8125} cutoutSpec={M 0,0 M 0,11.43427858034597 a 9.899054752987353,9.899054752987353 0 1,0 0,19.79810950597471 a 9.899054752987353,9.899054752987353 0 1,0 0,-19.79810950597471 Z @dp} rotation={0} scale={1.0} physicalPixelDisplaySizeRatio={1.0}}}}, mRoundedCorners=RoundedCorners{[RoundedCorner{position=TopLeft, radius=0, center=Point(0, 0)}, RoundedCorner{position=TopRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomLeft, radius=0, center=Point(0, 0)}]} mRoundedCornerFrame=Rect(0, 0 - 1080, 2400), mPrivacyIndicatorBounds=PrivacyIndicatorBounds {static bounds=Rect(956, 0 - 1080, 88) rotation=0}, mDisplayShape=DisplayShape{ spec=-311912193 displayWidth=1080 displayHeight=2400 physicalPixelDisplaySizeRatio=1.0 rotation=0 offsetX=0 offsetY=0 scale=1.0}, mSources= { InsetsSource: {e32a0001 mType=navigationBars mFrame=[0,2265][1080,2400] mVisible=true mFlags=[]}, InsetsSource: {e32a0004 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {e32a0005 mType=mandatorySystemGestures mFrame=[0,2265][1080,2400] mVisible=true mFlags=[]}, InsetsSource: {e32a0006 mType=tappableElement mFrame=[0,2265][1080,2400] mVisible=true mFlags=[]}, InsetsSource: {e32a0024 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {fb410000 mType=statusBars mFrame=[0,0][1080,88] mVisible=false mFlags=[]}, InsetsSource: {fb410005 mType=mandatorySystemGestures mFrame=[0,0][1080,122] mVisible=true mFlags=[]}, InsetsSource: {fb410006 mType=tappableElement mFrame=[0,0][1080,88] mVisible=true mFlags=[]}, InsetsSource: {3 mType=ime mFrame=[0,0][0,0] mVisible=false mFlags=[]}, InsetsSource: {27 mType=displayCutout mFrame=[0,0][1080,88] mVisible=true mFlags=[]} } 01-03 00:44:19.786 2435: 2577 I/ViewRootImpl@43b024f[cities2048: handleResized, msg = 4 frames=ClientWindowFrames{frame=[0,0][1080,2400] display=[0,0][1080,2400] parentFrame=[0,0][0,0]} forceNextWindowRelayout=false displayId=0 dragResizing=false compatScale=1.0 frameChanged=false attachedFrameChanged=false configChanged=false displayChanged=false compatScaleChanged=false 01-03 00:44:19.786 1171: 1171 I/SurfaceFlinger: id=240146 Removed Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation#240146 (404) 01-03 00:44:19.786 1171: 1171 I/SurfaceFlinger: id=240145 Removed Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation#240145 (404) 01-03 00:44:19.786 4996: 4996 I/BufferQueueProducer: [](id:138400000000,api:0,p:0,c:4996) setDequeueTimeout:2077252342 01-03 00:44:19.786 2435: 2744 I/WallpaperService: updateSurface system forceRelayout=true forceReport=false redrawNeeded=false myWidth=2400 myHeight=2400 fixedSize=true x = 0 y = 0 mWidth=2400 mHeight=2400 01-03 00:44:19.786 2834:23955 I/ViewRootImpl@4b2e653[CocktailBarService: Resizing android.view.ViewRootImpl@f646f68: frame = [1013,1240][1080,1570] reportDraw = false forceLayout = false syncSeqId = -1 01-03 00:44:19.786 2435: 2744 I/WallpaperService: maxBounds : Rect(0, 0 - 1080, 2400) , mDeviceHeight : 2400, mDeviceWidth : 1080,mDeviceRotation : 0 01-03 00:44:19.786 2435:28009 I/ViewRootImpl@f2470cd[NavigationBar0: Resizing android.view.ViewRootImpl@4222e0a: frame = [0,2265][1080,2400] reportDraw = false forceLayout = false syncSeqId = -1 01-03 00:44:19.787 4996: 4996 I/BLASTBufferQueue_Java: new BLASTBufferQueue, mName= ViewRootImpl@470de7c[UnityPlayerActivity] mNativeObject= 0xb40000799fd07b50 sc.mNativeObject= 0xb40000788fcec990 caller= android.view.ViewRootImpl.updateBlastSurfaceIfNeeded:3028 android.view.ViewRootImpl.relayoutWindow:10131 android.view.ViewRootImpl.performTraversals:4110 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 android.view.Choreographer$CallbackRecord.run:1689 android.view.Choreographer$CallbackRecord.run:1698 android.view.Choreographer.doCallbacks:1153 android.view.Choreographer.doFrame:1079 android.view.Choreographer$FrameDisplayEventReceiver.run:1646 01-03 00:44:19.787 4996: 4996 I/BLASTBufferQueue_Java: update, w= 810 h= 1734 mName = ViewRootImpl@470de7c[UnityPlayerActivity] mNativeObject= 0xb40000799fd07b50 sc.mNativeObject= 0xb40000788fcec990 format= -3 caller= android.graphics.BLASTBufferQueue.:89 android.view.ViewRootImpl.updateBlastSurfaceIfNeeded:3028 android.view.ViewRootImpl.relayoutWindow:10131 android.view.ViewRootImpl.performTraversals:4110 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 01-03 00:44:19.787 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.787 2435: 2744 I/WallpaperService: updateSurface: invoke Session.relayout 01-03 00:44:19.787 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: Relayout returned: old=(0,66,810,1800) new=(0,66,810,1800) relayoutAsync=false req=(810,1734)0 dur=7 res=0x403 s={true 0xb4000078cfd082a0} ch=true seqId=0 01-03 00:44:19.788 2834: 2834 I/ViewRootImpl@4b2e653[CocktailBarService: handleResized, msg = 4 frames=ClientWindowFrames{frame=[1013,1240][1080,1570] display=[0,0][1080,2265] parentFrame=[0,0][0,0]} forceNextWindowRelayout=false displayId=0 dragResizing=false compatScale=1.0 frameChanged=false attachedFrameChanged=false configChanged=false displayChanged=false compatScaleChanged=false 01-03 00:44:19.788 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: performConfigurationChange setNightDimText nightDimLevel=0 01-03 00:44:19.788 1381: 8706 V/WindowManager: Relayout Window{835eec1 u0 com.android.systemui.wallpapers.ImageWallpaper_system}: viewVisibility=0 req=2400x2400 ty=2013 d0 01-03 00:44:19.788 4996: 4996 D/SurfaceView@f0dab11: 252554001 updateSurface: has no frame 01-03 00:44:19.789 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.789 2834: 2962 I/HoneySpace.TaskbarEventTracker: invokeEvent() called with: event = SystemUiStateChanged(stateFlags=4563402752) 01-03 00:44:19.789 4996: 4996 I/SurfaceView@f0dab11: windowStopped(false) true android.view.SurfaceView{f0dab11 VFE...... .F....ID 0,0-810,1633 #7f070082 app:id/unitySurfaceView} of ViewRootImpl@470de7c[UnityPlayerActivity] 01-03 00:44:19.789 4996: 4996 D/SurfaceView@f0dab11: 252554001 updateSurface: has no frame 01-03 00:44:19.789 1381: 8706 V/WindowManager: Relayout hash=835eec1, pid=2435, syncId=-1: mAttrs={(0,0)(2400x2400) gr=TOP START CENTER layoutInDisplayCutoutMode=always ty=WALLPAPER fmt=RGBX_8888 wanim=0x1030314 fl=14318 pfl=2000014 bhv=DEFAULT naviIconColor=0 sfl=8} 01-03 00:44:19.790 4996: 4996 D/ViewRootImpl@470de7c[UnityPlayerActivity: reportNextDraw android.view.ViewRootImpl.performTraversals:4718 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 android.view.Choreographer$CallbackRecord.run:1689 android.view.Choreographer$CallbackRecord.run:1698 01-03 00:44:19.790 2435: 2744 I/BLASTBufferQueue_Java: update, w= 2400 h= 2400 mName = Wallpaper mNativeObject= 0xb40000799fcfeeb0 sc.mNativeObject= 0xb40000788fcebe50 format= 2 caller= android.service.wallpaper.WallpaperService$Engine.getOrCreateBLASTSurface:2827 android.service.wallpaper.WallpaperService$Engine.updateSurface:1623 android.service.wallpaper.WallpaperService$IWallpaperEngineWrapper.handleResized:3323 android.service.wallpaper.WallpaperService$IWallpaperEngineWrapper.executeMessage:3242 com.android.internal.os.HandlerCaller$MyHandler.handleMessage:44 android.os.Handler.dispatchMessage:106 01-03 00:44:19.790 4996: 4996 I/SurfaceView: 252554001 Changes: creating=true format=true size=true visible=true alpha=false hint=false visible=true left=true top=true z=false attached=true lifecycleStrategy=false 01-03 00:44:19.790 1171: 1353 I/SurfaceFlinger: id=240152 createSurf, flag=20004, Bounds for - com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity@0#240152 01-03 00:44:19.791 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.791 1171: 1353 I/SurfaceFlinger: id=240153 createSurf, flag=84004, SurfaceView[com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity]@0#240153 01-03 00:44:19.791 1171: 1248 I/SurfaceFlinger: id=240154 createSurf, flag=44400, SurfaceView[com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity]@0(BLAST)#240154 01-03 00:44:19.791 1171: 1354 I/SurfaceFlinger: id=240155 createSurf, flag=20404, Background for SurfaceView[com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity]@0#240155 01-03 00:44:19.791 4996: 4996 I/BufferQueueProducer: [](id:138400000001,api:0,p:0,c:4996) setDequeueTimeout:2077252342 01-03 00:44:19.792 1171: 1171 I/Layer: Layer [Bounds for - com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity@0#240152] hidden!! flag(0) 01-03 00:44:19.792 1171: 1171 I/Layer: id=240146 Destroyed Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation#240146 01-03 00:44:19.792 1171: 1171 I/Layer: id=240145 Destroyed Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation#240145 01-03 00:44:19.793 4996: 4996 I/BLASTBufferQueue_Java: update, w= 810 h= 1633 mName = null mNativeObject= 0xb40000799fd09770 sc.mNativeObject= 0xb40000788fcee3d0 format= 4 caller= android.view.SurfaceView.createBlastSurfaceControls:1517 android.view.SurfaceView.updateSurface:1193 android.view.SurfaceView.lambda$new$0:258 android.view.SurfaceView.$r8$lambda$cm3nmzErr-srXoT_KjIYQgdhFN0:0 android.view.SurfaceView$$ExternalSyntheticLambda2.onPreDraw:2 android.view.ViewTreeObserver.dispatchOnPreDraw:1204 01-03 00:44:19.793 4996: 4996 I/SurfaceView@f0dab11: 252554001 Cur surface: Surface(name=null)/@0xa0e74fe 01-03 00:44:19.793 4996: 4996 I/SurfaceView@f0dab11: pST: sr = Rect(0, 0 - 810, 1633) sw = 810 sh = 1633 01-03 00:44:19.793 4996: 4996 I/SurfaceView@f0dab11: onSSPAndSRT: pl = 0 pt = 0 sx = 1.0 sy = 1.0 01-03 00:44:19.794 4996: 4996 D/SurfaceView@f0dab11: 252554001 performSurfaceTransaction UI Thread position = [0, 0, 810, 1633] surfaceSize = 810x1633 01-03 00:44:19.794 4996: 4996 I/SurfaceView@f0dab11: updateSurface: mVisible = true mSurface.isValid() = true 01-03 00:44:19.794 4996: 4996 I/SurfaceView@f0dab11: updateSurface: mSurfaceCreated = false surfaceChanged = true visibleChanged = true 01-03 00:44:19.794 4996: 4996 I/SurfaceView: 252554001 visibleChanged -- surfaceCreated 01-03 00:44:19.794 4996: 4996 I/SurfaceView@f0dab11: surfaceCreated 1 #8 android.view.SurfaceView{f0dab11 VFE...... .F....ID 0,0-810,1633 #7f070082 app:id/unitySurfaceView} 01-03 00:44:19.794 2435: 2435 I/BLASTBufferQueue_Java: update, w= 1080 h= 135 mName = ViewRootImpl@f2470cd[NavigationBar0] mNativeObject= 0xb40000799fd2f290 sc.mNativeObject= 0xb40000788fceec10 format= -3 caller= android.view.ViewRootImpl.updateBlastSurfaceIfNeeded:3017 android.view.ViewRootImpl.relayoutWindow:10131 android.view.ViewRootImpl.performTraversals:4110 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 android.view.Choreographer$CallbackRecord.run:1689 01-03 00:44:19.794 2435: 2435 I/ViewRootImpl@f2470cd[NavigationBar0: Relayout returned: old=(0,2265,1080,2400) new=(0,2265,1080,2400) relayoutAsync=true req=(1080,135)0 dur=1 res=0x0 s={true 0xb4000078cfd3b420} ch=false seqId=2811 01-03 00:44:19.794 1381: 2666 V/WindowManager: Relayout Window{bc9cbf5 u0 NavigationBar0}: viewVisibility=0 req=1080x135 ty=2019 d0 01-03 00:44:19.794 4996: 4996 I/SurfaceView: 252554001 surfaceChanged -- format=4 w=810 h=1633 01-03 00:44:19.794 4996: 4996 I/SurfaceView@f0dab11: surfaceChanged (810,1633) 1 #8 android.view.SurfaceView{f0dab11 VFE...... .F....ID 0,0-810,1633 #7f070082 app:id/unitySurfaceView} 01-03 00:44:19.794 4996: 4996 I/SurfaceView: 252554001 surfaceRedrawNeeded 01-03 00:44:19.794 2435: 2435 I/ViewRootImpl@f2470cd[NavigationBar0: registerCallbackForPendingTransactions 01-03 00:44:19.794 1381: 2483 D/InputDispatcher: Focus request (0): eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity but waiting because NOT_VISIBLE 01-03 00:44:19.795 2435: 2435 I/ViewRootImpl@f2470cd[NavigationBar0: handleResized, msg = 4 frames=ClientWindowFrames{frame=[0,2265][1080,2400] display=[0,0][1080,2400] parentFrame=[0,0][0,0]} forceNextWindowRelayout=false displayId=0 dragResizing=false compatScale=1.0 frameChanged=false attachedFrameChanged=false configChanged=false displayChanged=false compatScaleChanged=false 01-03 00:44:19.795 2435: 3113 I/ViewRootImpl@f2470cd[NavigationBar0: mWNT: t=0xb40000792feb9690 mBlastBufferQueue=0xb40000799fd2f290 fn= 94694 mRenderHdrSdrRatio=1.0 caller= android.view.ViewRootImpl$6.onFrameDraw:5635 android.view.ViewRootImpl$2.onFrameDraw:2146 android.view.ThreadedRenderer$1.onFrameDraw:792 01-03 00:44:19.795 4996: 4996 I/SurfaceView: 252554001 finishedDrawing 01-03 00:44:19.795 4996: 4996 V/SurfaceView@f0dab11: Layout: x=0 y=0 w=810 h=1633, frame=Rect(0, 0 - 810, 1633) 01-03 00:44:19.795 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: Setup new sync=wmsSync-ViewRootImpl@470de7c[UnityPlayerActivity]#1 01-03 00:44:19.795 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: Creating new active sync group ViewRootImpl@470de7c[UnityPlayerActivity]#2 01-03 00:44:19.797 1381: 2666 V/WindowManager: Relayout hash=bc9cbf5, pid=0, syncId=-1: mAttrs={(0,0)(fillx135) gr=BOTTOM CENTER_VERTICAL sim={adjust=pan} layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=33001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=135}, insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} paramsForRotation: ROTATION_0={(0,0)(fillx135) gr=BOTTOM CENTER_VERTICAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=135}, insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} ROTATION_90={(0,0)(135xfill) gr=RIGHT CENTER_HORIZONTAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} ROTATION_180={(0,0)(fillx135) gr=BOTTOM CENTER_VERTICAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=135}, insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} 01-03 00:44:19.798 1381: 2666 V/WindowManager: InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} ROTATION_270={(0,0)(135xfill) gr=LEFT CENTER_HORIZONTAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} naviIconColor=0} 01-03 00:44:19.801 1381: 1588 D/IntervalStats: Unable to parse usage stats packages: [47970, 47972, 47973, 47974, 47976, 47977, 47978, 47984, 47985, 47986, 47987, 47993, 47995, 48004, 48027, 48032, 48033, 48042, 48052, 48061, 48071, 48085, 48094, 48103, 48111, 48119, 48128, 48136, 48152, 48161, 48170, 48178, 48187, 48196, 48214, 48223, 48249, 48258, 48267, 48276, 48309, 48327, 48337, 48345, 48355, 48397, 48415, 48425, 48434, 48451, 48461, 48474, 48484, 48494, 48503, 48534, 48544, 48578, 48587, 48597] 01-03 00:44:19.801 1171: 1171 I/Layer: Layer [SurfaceView[com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity]@0#240153] hidden!! flag(0) 01-03 00:44:19.801 1171: 1171 I/Layer: Layer [Background for SurfaceView[com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity]@0#240155] hidden!! flag(0) 01-03 00:44:19.808 4996: 4996 I/BLASTBufferQueue: [ViewRootImpl@470de7c[UnityPlayerActivity]#0](f:0,a:0,s:0) onFrameAvailable the first frame is available 01-03 00:44:19.808 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: reportDrawFinished seqId=0 01-03 00:44:19.809 1381: 2391 D/WindowManager: finishDrawingWindow: Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity} mDrawState=DRAW_PENDING seqId=0 01-03 00:44:19.809 1381: 1470 V/WindowManager: Finish starting ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807}: first real window is shown, no animation 01-03 00:44:19.809 1381: 1470 V/WindowManager: Schedule remove starting ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807} startingWindow=Window{51085f0 u0 Splash Screen com.baltorogames.cities2048} animate=true Callers=com.android.server.wm.ActivityRecord.removeStartingWindow:3488 com.android.server.wm.ActivityRecord.onFirstWindowDrawn:7932 com.android.server.wm.WindowState.performShowLocked:5346 com.android.server.wm.WindowStateAnimator.commitFinishDrawingLocked:281 com.android.server.wm.DisplayContent.lambda$new$8:1294 01-03 00:44:19.810 1381: 1470 D/TaskOrganizerController: applyStartingWindowAnimation, window=Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}, caller=com.android.server.wm.TaskOrganizerController.removeStartingWindow:780 com.android.server.wm.StartingSurfaceController$StartingSurface.remove:292 com.android.server.wm.ActivityRecord.removeStartingWindowAnimation:3570 01-03 00:44:19.810 1381: 1470 I/WindowManager: Reparenting to leash, surface=Surface(name=eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity)/@0xa1fd63c, leashParent=Surface(name=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807})/@0x578d980 01-03 00:44:19.810 1171: 1354 I/SurfaceFlinger: id=240156 createSurf, flag=24000, Surface(name=eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity)/@0xa1fd63c - animation-leash of starting_reveal#240156 01-03 00:44:19.811 1381: 1470 D/WindowManager: makeSurface duration=2 leash=Surface(name=Surface(name=eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity)/@0xa1fd63c - animation-leash of starting_reveal)/@0x13cafc5 01-03 00:44:19.812 1381: 1470 V/WindowManager: performShowLocked: mDrawState=HAS_DRAWN in Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity} 01-03 00:44:19.812 2435: 2520 D/ShellTaskOrganizer: removeStartingWindow, removalInfo=StartingWindowRemovalInfo{taskId=10807 frame=Rect(0, 88 - 1080, 2400) playRevealAnimation=true roundedCornerRadius=0.0 deferRemoveForImeMode=0 windowlessSurface=false removeImmediately=false} 01-03 00:44:19.813 4996: 4996 I/InsetsController: onStateChanged: host=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity, from=android.view.ViewRootImpl$ViewRootHandler.handleMessageImpl:7209, state=InsetsState: {mDisplayFrame=Rect(0, 0 - 810, 1800), mDisplayCutout=DisplayCutout{insets=Rect(0, 66 - 0, 0) waterfall=Insets{left=0, top=0, right=0, bottom=0} boundingRect={Bounds=[Rect(0, 0 - 0, 0), Rect(384, 0 - 426, 66), Rect(0, 0 - 0, 0), Rect(0, 0 - 0, 0)]} cutoutPathParserInfo={CutoutPathParserInfo{displayWidth=1080 displayHeight=2400 physicalDisplayWidth=1080 physicalDisplayHeight=2400 density={2.8125} cutoutSpec={M 0,0 M 0,11.43427858034597 a 9.899054752987353,9.899054752987353 0 1,0 0,19.79810950597471 a 9.899054752987353,9.899054752987353 0 1,0 0,-19.79810950597471 Z @dp} rotation={0} scale={0.75} physicalPixelDisplaySizeRatio={1.0}}}}, mRoundedCorners=RoundedCorners{[RoundedCorner{position=TopLeft, radius=0, center=Point(0, 0)}, RoundedCorner{position=TopRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomLeft, radius=0, center=Point(0, 0)}]} mRoundedCornerFrame=Rect(0, 0 - 810, 1800), mPrivacyIndicatorBounds=PrivacyIndicatorBounds {static bounds=Rect(717, 0 - 810, 66) rotation=0}, mDisplayShape=DisplayShape{ spec=-311912193 displayWidth=1080 displayHeight=2400 physicalPixelDisplaySizeRatio=1.0 rotation=0 offsetX=0 offsetY=0 scale=0.75}, mSources= { InsetsSource: {e32a0001 mType=navigationBars mFrame=[0,1699][810,1800] mVisible=true mFlags=[]}, InsetsSource: {e32a0004 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {e32a0005 mType=mandatorySystemGestures mFrame=[0,1699][810,1800] mVisible=true mFlags=[]}, InsetsSource: {e32a0006 mType=tappableElement mFrame=[0,1699][810,1800] mVisible=true mFlags=[]}, InsetsSource: {e32a0024 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {fb410000 mType=statusBars mFrame=[0,0][810,66] mVisible=true mFlags=[]}, InsetsSource: {fb410005 mType=mandatorySystemGestures mFrame=[0,0][810,92] mVisible=true mFlags=[]}, InsetsSource: {fb410006 mType=tappableElement mFrame=[0,0][810,66] mVisible=true mFlags=[]}, InsetsSource: {3 mType=ime mFrame=[0,0][0,0] mVisible=false mFlags=[]}, InsetsSource: {27 mType=displayCutout mFrame=[0,0][810,66] mVisible=true mFlags=[]} } 01-03 00:44:19.813 4996: 4996 I/InsetsSourceConsumer: applyRequestedVisibilityToControl: visible=true, type=navigationBars, host=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity 01-03 00:44:19.814 4996: 4996 I/InsetsController: controlAnimationUncheckedInner: Added types=statusBars, animType=1, host=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity, from=android.view.InsetsController.controlAnimationUnchecked:1449 android.view.InsetsController.applyAnimation:2005 android.view.InsetsController.applyAnimation:1968 01-03 00:44:19.814 4996: 4996 I/InsetsController: onStateChanged: host=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity, from=android.view.ViewRootImpl$ViewRootHandler.handleMessageImpl:7196, state=InsetsState: {mDisplayFrame=Rect(0, 0 - 810, 1800), mDisplayCutout=DisplayCutout{insets=Rect(0, 66 - 0, 0) waterfall=Insets{left=0, top=0, right=0, bottom=0} boundingRect={Bounds=[Rect(0, 0 - 0, 0), Rect(384, 0 - 426, 66), Rect(0, 0 - 0, 0), Rect(0, 0 - 0, 0)]} cutoutPathParserInfo={CutoutPathParserInfo{displayWidth=1080 displayHeight=2400 physicalDisplayWidth=1080 physicalDisplayHeight=2400 density={2.8125} cutoutSpec={M 0,0 M 0,11.43427858034597 a 9.899054752987353,9.899054752987353 0 1,0 0,19.79810950597471 a 9.899054752987353,9.899054752987353 0 1,0 0,-19.79810950597471 Z @dp} rotation={0} scale={0.75} physicalPixelDisplaySizeRatio={1.0}}}}, mRoundedCorners=RoundedCorners{[RoundedCorner{position=TopLeft, radius=0, center=Point(0, 0)}, RoundedCorner{position=TopRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomLeft, radius=0, center=Point(0, 0)}]} mRoundedCornerFrame=Rect(0, 0 - 810, 1800), mPrivacyIndicatorBounds=PrivacyIndicatorBounds {static bounds=Rect(717, 0 - 810, 66) rotation=0}, mDisplayShape=DisplayShape{ spec=-311912193 displayWidth=1080 displayHeight=2400 physicalPixelDisplaySizeRatio=1.0 rotation=0 offsetX=0 offsetY=0 scale=0.75}, mSources= { InsetsSource: {e32a0001 mType=navigationBars mFrame=[0,1699][810,1800] mVisible=true mFlags=[]}, InsetsSource: {e32a0004 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {e32a0005 mType=mandatorySystemGestures mFrame=[0,1699][810,1800] mVisible=true mFlags=[]}, InsetsSource: {e32a0006 mType=tappableElement mFrame=[0,1699][810,1800] mVisible=true mFlags=[]}, InsetsSource: {e32a0024 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {fb410000 mType=statusBars mFrame=[0,0][810,66] mVisible=false mFlags=[]}, InsetsSource: {fb410005 mType=mandatorySystemGestures mFrame=[0,0][810,92] mVisible=true mFlags=[]}, InsetsSource: {fb410006 mType=tappableElement mFrame=[0,0][810,66] mVisible=true mFlags=[]}, InsetsSource: {3 mType=ime mFrame=[0,0][0,0] mVisible=false mFlags=[]}, InsetsSource: {27 mType=displayCutout mFrame=[0,0][810,66] mVisible=true mFlags=[]} } 01-03 00:44:19.815 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: handleResized, msg = 5 frames=ClientWindowFrames{frame=[0,66][810,1800] display=[0,66][810,1800] parentFrame=[0,0][0,0]} forceNextWindowRelayout=false displayId=0 dragResizing=false compatScale=1.0 frameChanged=false attachedFrameChanged=false configChanged=false displayChanged=false compatScaleChanged=false 01-03 00:44:19.815 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: handleResized mSyncSeqId = 0 01-03 00:44:19.815 4996: 4996 D/ViewRootImpl@470de7c[UnityPlayerActivity: reportNextDraw android.view.ViewRootImpl.handleResized:2530 android.view.ViewRootImpl.-$$Nest$mhandleResized:0 android.view.ViewRootImpl$ViewRootHandler.handleMessageImpl:7197 android.view.ViewRootImpl$ViewRootHandler.handleMessage:7166 android.os.Handler.dispatchMessage:106 01-03 00:44:19.815 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: Setup new sync=wmsSync-ViewRootImpl@470de7c[UnityPlayerActivity]#3 01-03 00:44:19.815 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: Creating new active sync group ViewRootImpl@470de7c[UnityPlayerActivity]#4 01-03 00:44:19.816 1381: 1588 D/IntervalStats: Unable to parse event packages: [47970, 47972, 47973, 47974, 47984, 47985, 47986, 48597] 01-03 00:44:19.817 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:19.818 1171: 1171 I/Layer: Layer::reparent [eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity#240148] newParent : Surface(name=eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity)/@0xa1fd63c - animation-leash of starting_reveal#240156 , isRemovedFromCurrentState : 0 ------------------------- 01-03 00:44:19.818 2435: 3114 I/ViewRootImpl@43b024f[cities2048: mWNT: t=0xb40000792fda79d0 mBlastBufferQueue=0xb40000799fdc0470 fn= 2 mRenderHdrSdrRatio=1.0 caller= android.view.SyncRtSurfaceTransactionApplier.applyTransaction:96 android.view.SyncRtSurfaceTransactionApplier.lambda$scheduleApply$0:69 android.view.SyncRtSurfaceTransactionApplier.$r8$lambda$SgowXC58rj3PR958kHUfRgLZmvE:0 01-03 00:44:19.819 1171: 1171 I/Layer: Layer::reparent [eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity#240148] End ------------------------- 01-03 00:44:19.819 1171: 1171 I/Layer: Layer [com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity$_4996#240149] hidden!! flag(0) 01-03 00:44:19.819 2435: 3114 I/ViewRootImpl@43b024f[cities2048: mWNT: t=0xb40000792fed4d30 mBlastBufferQueue=0xb40000799fdc0470 fn= 2 mRenderHdrSdrRatio=1.0 caller= android.view.SyncRtSurfaceTransactionApplier.applyTransaction:96 android.view.SyncRtSurfaceTransactionApplier.lambda$scheduleApply$0:69 android.view.SyncRtSurfaceTransactionApplier.$r8$lambda$SgowXC58rj3PR958kHUfRgLZmvE:0 01-03 00:44:19.823 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:19.823 1381: 2391 D/InputDispatcher: Focus entered window (0): eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity 01-03 00:44:19.823 1381: 1466 D/[secipm: mSecIpmManager report to nap 01-03 00:44:19.823 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: reportDrawFinished seqId=0 01-03 00:44:19.823 1381: 1466 I/PkgPredictorService-SecIpmManagerServiceImpl: reportToNAP uid:10215 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity thisTime:183 01-03 00:44:19.823 1381: 1466 D/PkgPredictorService-SecIpmManagerServiceImpl: reportToNAP: mHeavyLaunchCounter is false 01-03 00:44:19.823 1381: 2666 D/WindowManager: finishDrawingWindow: Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity} mDrawState=HAS_DRAWN seqId=0 01-03 00:44:19.824 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: handleWindowFocusChanged: 1 0 call from android.view.ViewRootImpl.-$$Nest$mhandleWindowFocusChanged:0 01-03 00:44:19.825 4996: 4996 D/InputMethodManagerUtils: startInputInner - Id : 0 01-03 00:44:19.825 4996: 4996 I/InputMethodManager: startInputInner - IInputMethodManagerGlobalInvoker.startInputOrWindowGainedFocus 01-03 00:44:19.825 2435: 3113 I/ViewRootImpl@43b024f[cities2048: mWNT: t=0xb40000792fd43690 mBlastBufferQueue=0xb40000799fdc0470 fn= 3 mRenderHdrSdrRatio=1.0 caller= android.view.SyncRtSurfaceTransactionApplier.applyTransaction:96 android.view.SyncRtSurfaceTransactionApplier.lambda$scheduleApply$0:69 android.view.SyncRtSurfaceTransactionApplier.$r8$lambda$SgowXC58rj3PR958kHUfRgLZmvE:0 01-03 00:44:19.825 1381: 1466 I/ActivityTaskManager: Displayed com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity for user 0: +183ms 01-03 00:44:19.825 1381: 1466 I/Pageboost: Launch time gathered : pid 4996 com.baltorogames.cities2048 183 01-03 00:44:19.826 1381: 2391 I/SemDvfsHyPerManager: acquire hyper - AMS_RESUME_TAIL/1381@20, type = -999 01-03 00:44:19.826 1381: 2391 I/SemDvfsHyPerManager: acquire hyper - AMS_ACT_LAZY/1381@21, type = -999 01-03 00:44:19.826 1381: 2391 D/ActivityManagerPerformance: AMP_acquire() TAIL 01-03 00:44:19.826 1381: 2391 D/ActivityManagerPerformance: AMP_release() ACT_START 01-03 00:44:19.826 1097: 1121 I/HYPER-HAL: [RequestManager.cpp]acquire(): Acquired ID : 982121 [1381 / 20] HINT : AMS_RESUME_TAIL list : 01-03 00:44:19.826 3360: 3360 E/pageboostd: Received HALT command code 2 01-03 00:44:19.827 1097: 1121 I/HYPER-HAL: [ResourceManager.cpp]updateResource(): [CPUMinFreq] UpdateResource Request ID : 982121 Value : 1324800 01-03 00:44:19.827 1097: 1121 I/HYPER-HAL: [RequestManager.cpp]acquire(): Acquired ID : 983524 [1381 / 21] HINT : AMS_ACT_LAZY list : 01-03 00:44:19.828 1381: 2666 D/CompatibilityChangeReporter: Compat change id reported: 214016041; UID 10215; state: ENABLED 01-03 00:44:19.828 1381: 2666 D/InputMethodManagerService: setWindowStateInner, windowToken=android.os.BinderProxy@7b86137, state=ImeTargetWindowState{ imeToken null imeFocusChanged true hasEditorFocused false requestedImeVisible false imeDisplayId 0 softInputModeState STATE_UNSPECIFIED|ADJUST_PAN|IS_FORWARD_NAVIGATION isStartInputByGainFocus true} 01-03 00:44:19.828 1381: 2666 V/InputMethodManagerService: Unspecified window will hide input 01-03 00:44:19.828 1381: 2666 V/InputMethodManagerService: applyImeVisibility state=6 01-03 00:44:19.828 1381: 2666 I/ImeTracker: com.baltorogames.cities2048:e0a4418f: onRequestHide at ORIGIN_SERVER_HIDE_INPUT reason HIDE_UNSPECIFIED_WINDOW 01-03 00:44:19.829 1381: 2666 D/InputMethodManagerService: setWindowStateInner, windowToken=android.os.BinderProxy@7b86137, state=ImeTargetWindowState{ imeToken android.os.Binder@76addc3 imeFocusChanged true hasEditorFocused false requestedImeVisible false imeDisplayId 0 softInputModeState STATE_UNSPECIFIED|ADJUST_PAN|IS_FORWARD_NAVIGATION isStartInputByGainFocus true} 01-03 00:44:19.829 1381: 2666 I/ImeTracker: com.baltorogames.cities2048:e0a4418f: onCancelled at PHASE_SERVER_SHOULD_HIDE 01-03 00:44:19.829 1381: 2666 V/InputMethodManagerService: hideCurrentInputLocked : canceled, shouldHideSoftInput=false, mInputShown=false, mImeWindowVis=0 01-03 00:44:19.829 1381: 2666 D/InputMethodManagerService: mDesktopModeManager null! 01-03 00:44:19.829 1381: 2666 V/InputMethodManagerService: getDisplayIdOfInputMethodWindowToBeAdded: displayId=0 01-03 00:44:19.829 1171: 1171 D/SurfaceFlinger: Display 4630947232161729154 HWC layers: DEVICE | 0xb400007d76d2ed30 | 0100 | RGBA_8888 | 660.0 0.0 1740.0 2400.0 | 0 0 1080 2400 | Wallpaper BBQ wrapper 5_system#70 DEVICE | 0xb400007d76d91d30 | 0100 | RGBA_8888 | 0.0 0.0 1080.0 2400.0 | 0 0 1080 2400 | com.sec.android.app.launcher/com.sec[...]vities.LauncherActivity$_2834#240104 SOLID_COLOR | | 0002 | Unknown | 0.0 0.0 0.0 0.0 | 27 143 1053 2212 | Background for SurfaceView[com.balto[...]player.UnityPlayerActivity]@0#240155 DEVICE | 0xb400007d76d7e620 | 0100 | RGBA_8888 | 0.0 0.0 810.0 1734.0 | 27 143 1053 2340 | com.baltorogames.cities2048/com.unit[...]yer.UnityPlayerActivity$_4996#240149 CLIENT | 0xb400007d76d8f150 | 0100 | RGBA_8888 | 0.0 0.0 1080.0 2400.0 | 27 60 1053 2340 | Splash Screen com.baltorogames.cities2048$_2435#240143 CLIENT | 0xb400007d76da74e0 | 0100 | RGBA_8888 | 0.0 0.0 1080.0 88.0 | 0 0 1080 88 | StatusBar$_243 01-03 00:44:19.829 1171: 1171 D/SurfaceFlinger: 5#86 CLIENT | 0xb400007d76d9c950 | 0100 | RGBA_8888 | 0.0 0.0 67.0 330.0 | 1013 1240 1080 1570 | com.sec.android.app.launcher/com.sam[...]edge.CocktailBarService$_2834#240107 CLIENT | 0xb400007d76da61c0 | 0100 | RGBA_8888 | 0.0 0.0 1080.0 135.0 | 0 2265 1080 2400 | NavigationBar0$_2435#85 01-03 00:44:19.829 1171: 3281 D/NativeSemDvfsManager: acquire:: timeout = 2000 mIsAcquired = 1 mTagName : SurfaceFlinger 01-03 00:44:19.830 1097: 1121 I/HYPER-HAL: [ResourceManager.cpp]removeResource(): [CPUMinFreq] RemoveResource Request ID : 979318 01-03 00:44:19.830 1171: 3281 E/NativeCustomFrequencyManager: [NativeCFMS] BpCustomFrequencyManager::acquire() 01-03 00:44:19.830 1097: 1121 I/HYPER-HAL: [RequestManager.cpp]releaseLocked(): Released ID : 979318 01-03 00:44:19.830 1097: 1121 I/HYPER-HAL: RequestManager.cpp]acquire(): Acquired ID : 2358706 [1171 / 1000] HINT : SF_GPU_MINLOCK list : [TIMEOUT / 2000: 01-03 00:44:19.831 5019: 5019 I/CapsuleProvider_1.0.23: onCreate 01-03 00:44:19.831 1171: 1171 D/SurfaceFlinger: GPIS:: requestGPISForClientComposition 01-03 00:44:19.832 1381: 2666 V/InputMethodManagerService: Creating new session for client ClientState{b2d4f96 mUid=10215 mPid=4996 mSelfReportedDisplayId=0} 01-03 00:44:19.832 1381: 2666 D/InputTransport: Input channel constructed: 'ClientS', fd=943 01-03 00:44:19.832 1381: 2666 D/InputTransport: Input channel constructed: 'ClientS', fd=945 01-03 00:44:19.832 1381: 2666 D/InputTransport: Input channel destroyed: 'ClientS', fd=945 01-03 00:44:19.833 2435: 3114 I/ViewRootImpl@43b024f[cities2048: mWNT: t=0xb40000792fea7f70 mBlastBufferQueue=0xb40000799fdc0470 fn= 4 mRenderHdrSdrRatio=1.0 caller= android.view.SyncRtSurfaceTransactionApplier.applyTransaction:96 android.view.SyncRtSurfaceTransactionApplier.lambda$scheduleApply$0:69 android.view.SyncRtSurfaceTransactionApplier.$r8$lambda$SgowXC58rj3PR958kHUfRgLZmvE:0 01-03 00:44:19.835 5019: 5019 I/RoutineActionProvider: onCreate() : application context is null, so use context of this 01-03 00:44:19.837 4996: 5027 I/Unity: MemoryManager: Using 'Dynamic Heap' Allocator. 01-03 00:44:19.837 1381: 2483 D/InputMethodManagerService: isImeSwitcherDisabledPackage : false 01-03 00:44:19.839 1381: 2483 D/InputMethodManagerService: checkDisplayOfStartInputAndUpdateKeyboard: displayId=0, mFocusedDisplayId=0 01-03 00:44:19.839 1381: 2483 D/InputTransport: Input channel constructed: 'ClientS', fd=940 01-03 00:44:19.839 1381: 2483 D/InputTransport: Input channel destroyed: 'ClientS', fd=940 01-03 00:44:19.839 11177:11177 I/HBD: HoneyBoardService onFinishInput 01-03 00:44:19.840 4996: 4996 D/InputMethodManagerUtils: startInputInner - Id : 0 01-03 00:44:19.840 11177:11177 I/HBD: a IC have been unbinding, RemoteInputConnection{idHash=#3f1cd36} 01-03 00:44:19.840 1381: 2666 D/RestrictionPolicy: isScreenCaptureEnabled : ret=true userId=0 01-03 00:44:19.840 11177:11177 I/HBD: HoneyBoardService [PF_CL][onFinishInput] 1 ms 01-03 00:44:19.840 11177:11177 I/HBD: HoneyBoardService [IMI] onStartInput - caller pid : 4996 , caller uid : 10215 01-03 00:44:19.840 11177:11177 I/HBD: k updateConfigs 01-03 00:44:19.840 11177:11177 I/HBD: k isEnabledNightMode : true 01-03 00:44:19.840 11177:11177 I/HBD: a IC have been binding, RemoteInputConnection{idHash=#d7be34b} 01-03 00:44:19.840 11177:11177 I/HBD: h [EditorInputType]setPrivateImeOptionsToTable privateImeOptions ( null ) 01-03 00:44:19.840 11177:11177 I/HBD: b incognitoMode : false 01-03 00:44:19.840 11177:11177 I/HBD: b needOff = true , isForceOff = false, isNullInputClass : true 01-03 00:44:19.840 11177:11177 I/HBD: h getDefaultInputRange : UNKNOWN 01-03 00:44:19.840 11177:11177 I/HBD: h getDefaultInputRange : UNKNOWN 01-03 00:44:19.840 11177:11177 I/HBD: h getDefaultInputRange : UNKNOWN 01-03 00:44:19.841 1381: 2666 I/WindowManager: Cancelling animation restarting=true, leash=Surface(name=Surface(name=ed641b InputMethod)/@0xd5c1882 - animation-leash of insets_animation)/@0x2907a4b 01-03 00:44:19.841 1381: 2666 I/WindowManager: Reparenting to original parent: Surface(name=WindowToken{ea6289f type=2011 android.os.Binder@836a23e})/@0x63a3b93, destroy=false, surface=Surface(name=ed641b InputMethod)/@0xd5c1882 01-03 00:44:19.841 11177:11177 I/HBD: b needOff = true , isForceOff = false, isNullInputClass : true 01-03 00:44:19.841 11177:11177 I/HBD: b update cached prediction status : false 01-03 00:44:19.841 11177:11177 I/HBD: h getDefaultInputRange : UNKNOWN 01-03 00:44:19.841 11177:11177 I/HBD: a currentState : 0 01-03 00:44:19.841 2435: 3113 I/ViewRootImpl@43b024f[cities2048: mWNT: t=0xb40000792fed1790 mBlastBufferQueue=0xb40000799fdc0470 fn= 5 mRenderHdrSdrRatio=1.0 caller= android.view.SyncRtSurfaceTransactionApplier.applyTransaction:96 android.view.SyncRtSurfaceTransactionApplier.lambda$scheduleApply$0:69 android.view.SyncRtSurfaceTransactionApplier.$r8$lambda$SgowXC58rj3PR958kHUfRgLZmvE:0 01-03 00:44:19.841 11177:11177 I/HBD: a [UpdatePolicy] [post] a: 0 cl: 1441799 kit: [0/2] vt: 0 ir: 1 01-03 00:44:19.841 1381: 2666 I/WindowManager: Reparenting to leash, surface=Surface(name=ed641b InputMethod)/@0xd5c1882, leashParent=Surface(name=WindowToken{ea6289f type=2011 android.os.Binder@836a23e})/@0x63a3b93 01-03 00:44:19.842 1171: 1248 I/SurfaceFlinger: id=240157 createSurf, flag=24004, Surface(name=ed641b InputMethod)/@0xd5c1882 - animation-leash of insets_animation#240157 01-03 00:44:19.842 1381: 2666 D/WindowManager: makeSurface duration=1 leash=Surface(name=Surface(name=ed641b InputMethod)/@0xd5c1882 - animation-leash of insets_animation)/@0xd0b6991 01-03 00:44:19.843 1381: 2666 D/InsetsSourceProvider: updateControlForTarget: control=InsetsSourceControl: {3 mType=ime mSurfacePosition=Point(88, 68) mInsetsHint=Insets{left=0, top=0, right=0, bottom=586}}, target=Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}, from=com.android.server.wm.ImeInsetsSourceProvider.updateControlForTarget:165 com.android.server.wm.InsetsStateController.onControlTargetChanged:358 com.android.server.wm.InsetsStateController.onImeControlTargetChanged:302 com.android.server.wm.DisplayContent.updateImeControlTarget:5727 com.android.server.wm.DisplayContent.updateImeInputAndControlTarget:5687 01-03 00:44:19.843 11177:11177 I/HBD: a [NRIC] resetNoResponseState 01-03 00:44:19.843 5019: 5019 I/SoundAliveApplication: onCreate() 01-03 00:44:19.843 11177:11177 I/HBD: b needOff = true , isForceOff = false, isNullInputClass : true 01-03 00:44:19.843 11177:11177 I/HBD: b update cached prediction status : false 01-03 00:44:19.843 11177:11177 I/HBD: b [AiWriter] setContact : com.baltorogames.cities2048 01-03 00:44:19.844 11177:11177 I/HBD: m0 EBD si S 0 01-03 00:44:19.844 11177:11177 I/HBD: m updateContactDBLanguage : 0 01-03 00:44:19.844 11177:11177 I/HBD: a [UpdatePolicy] [post] a: 32 cl: 1441799 kit: [0/2] vt: 0 ir: 1 01-03 00:44:19.844 11177:11177 I/HBD: HoneyBoardService [PF_OP][onStartInput] 4 ms 01-03 00:44:19.845 5019: 5019 I/PreferencesManager: getInstance() : user unlocked is true 01-03 00:44:19.845 1381: 2266 D/MdnieScenarioControlService: packageName : com.baltorogames.cities2048 className : com.unity3d.player.UnityPlayerActivity 01-03 00:44:19.845 1381: 2266 V/MdnieScenarioControlService: setUIMode from UI function(3) 01-03 00:44:19.845 5019: 5019 I/PreferencesManager: getInstance() : preferences is moved to decrypted storage 01-03 00:44:19.845 4996: 4996 I/InsetsSourceConsumer: applyRequestedVisibilityToControl: visible=false, type=ime, host=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity 01-03 00:44:19.846 5019: 5019 I/PreferencesManager: PreferencesManager() : user unlocked is true 01-03 00:44:19.846 1381: 2391 D/InputMethodManagerService: isImeSwitcherDisabledPackage : false 01-03 00:44:19.847 5019: 5019 I/PreferencesManager: create() : preferences manager has created successfully 01-03 00:44:19.847 2435: 2435 D/NavigationBar: setImeWindowStatus displayId=0 vis=0 backDisposition=0 showImeSwitcher=false imeShown=false 01-03 00:44:19.847 5019: 5019 I/SoundAliveApplication: onCreate() : creating preferences is done 01-03 00:44:19.847 11177:11177 I/InputMethodService: scheduleImeSurfaceRemoval: removeImeSurface is posted. 01-03 00:44:19.849 2435: 3114 I/ViewRootImpl@43b024f[cities2048: mWNT: t=0xb40000792fe814b0 mBlastBufferQueue=0xb40000799fdc0470 fn= 6 mRenderHdrSdrRatio=1.0 caller= android.view.SyncRtSurfaceTransactionApplier.applyTransaction:96 android.view.SyncRtSurfaceTransactionApplier.lambda$scheduleApply$0:69 android.view.SyncRtSurfaceTransactionApplier.$r8$lambda$SgowXC58rj3PR958kHUfRgLZmvE:0 01-03 00:44:19.853 1171: 1171 I/Layer: Layer::reparent [ImeContainer#17] newParent : ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807}#240141 , isRemovedFromCurrentState : 0 ------------------------- 01-03 00:44:19.853 1171: 1171 I/Layer: Layer::reparent [ImeContainer#17] End ------------------------- 01-03 00:44:19.853 1171: 1171 I/Layer: Layer::reparent [ed641b InputMethod#231] newParent : Surface(name=ed641b InputMethod)/@0xd5c1882 - animation-leash of insets_animation#240157 , isRemovedFromCurrentState : 0 ------------------------- 01-03 00:44:19.853 1171: 1171 I/Layer: Layer::reparent [ed641b InputMethod#231] End ------------------------- 01-03 00:44:19.853 1171: 1171 I/Layer: Layer::reparent [Surface(name=ed641b InputMethod)/@0xd5c1882 - animation-leash of insets_animation#240093] newParentHandle : null ------------------------- 01-03 00:44:19.853 1171: 1171 I/Layer: id=240093 removeFromCurrentState Surface(name=ed641b InputMethod)/@0xd5c1882 - animation-leash of insets_animation#240093 (408) 01-03 00:44:19.853 1171: 1171 I/Layer: Layer::reparent [Surface(name=ed641b InputMethod)/@0xd5c1882 - animation-leash of insets_animation#240093] End ------------------------- 01-03 00:44:19.854 1171: 1171 I/SurfaceFlinger: id=240093 Removed Surface(name=ed641b InputMethod)/@0xd5c1882 - animation-leash of insets_animation#240093 (408) 01-03 00:44:19.854 4996: 5027 I/Unity: SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 5371mb 01-03 00:44:19.854 4996: 5027 I/Unity: SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf) 01-03 00:44:19.854 4996: 5027 I/Unity: ApplicationInfo com.baltorogames.cities2048 version 1.0.1 build 0d91d7cb-749e-469b-be72-469a3b17bd7e 01-03 00:44:19.854 4996: 5027 I/Unity: Built from '2019.4/staging' branch, Version '2019.4.33f1 (c9b2b02eeeef)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled' 01-03 00:44:19.858 1381: 2666 V/WindowManager: Relayout Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=810x1734 ty=1 d0 01-03 00:44:19.858 2435: 3113 I/ViewRootImpl@43b024f[cities2048: mWNT: t=0xb40000792feb4150 mBlastBufferQueue=0xb40000799fdc0470 fn= 7 mRenderHdrSdrRatio=1.0 caller= android.view.SyncRtSurfaceTransactionApplier.applyTransaction:96 android.view.SyncRtSurfaceTransactionApplier.lambda$scheduleApply$0:69 android.view.SyncRtSurfaceTransactionApplier.$r8$lambda$SgowXC58rj3PR958kHUfRgLZmvE:0 01-03 00:44:19.858 1381: 2666 D/PowerManagerService: [api] acquire WakeLock SCREEN_BRIGHT_WAKE_LOCK 'WindowManager/displayId:0' ON_AFTER_RELEASE (uid=1000 pid=1381 ws=WorkSource{10215 com.baltorogames.cities2048} displayId=0 lock=1563a39) 01-03 00:44:19.859 5019: 5019 I/AudioManagerWrapper: registerAudioDeviceCallback() : AudioDeviceCallback has registered successfully 01-03 00:44:19.859 5019: 5019 I/SoundAliveApplication: onCreate() : registering audio device callback is done 01-03 00:44:19.860 5019: 5019 I/AudioPathManager: isAudioPathChanged() : saved path is speaker (0), current path is speaker (0) 01-03 00:44:19.860 5019: 5019 I/SoundAliveApplication: onCreate() : no need to update audio path 01-03 00:44:19.860 5019: 5019 I/FeatureManager: FeatureManager() : soundalive features are eq_custom,uhq_onoff,adapt,karaoke,spk_stereo,dvfs_30_percent 01-03 00:44:19.860 5019: 5019 I/AudioPathManager: loadAudioPath() : loaded audio path is speaker (0) 01-03 00:44:19.861 1381: 2666 V/WindowManager: Relayout hash=eaa56a4, pid=4996, syncId=-1: mAttrs={(0,0)(fillxfill) sim={adjust=pan} ty=BASE_APPLICATION fmt=TRANSLUCENT wanim=0x1030303 fl=80810580 pfl=12008040 bhv=SHOW_TRANSIENT_BARS_BY_SWIPE fitSides= naviIconColor=0} 01-03 00:44:19.861 5019: 5019 I/SoundAssistantManager: sound assistant is not installed, android.content.pm.PackageManager$NameNotFoundException: com.samsung.android.soundassistant 01-03 00:44:19.861 5019: 5019 I/SoundAssistantManager: sound assistant is not installed, android.content.pm.PackageManager$NameNotFoundException: com.samsung.android.soundassistant 01-03 00:44:19.861 4996: 4996 I/BLASTBufferQueue_Java: update, w= 810 h= 1734 mName = ViewRootImpl@470de7c[UnityPlayerActivity] mNativeObject= 0xb40000799fd07b50 sc.mNativeObject= 0xb40000788fcef210 format= -3 caller= android.view.ViewRootImpl.updateBlastSurfaceIfNeeded:3017 android.view.ViewRootImpl.relayoutWindow:10131 android.view.ViewRootImpl.performTraversals:4110 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 android.view.Choreographer$CallbackRecord.run:1689 01-03 00:44:19.861 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: Relayout returned: old=(0,66,810,1800) new=(0,66,810,1800) relayoutAsync=false req=(810,1734)0 dur=4 res=0x400 s={true 0xb4000078cfd082a0} ch=false seqId=0 01-03 00:44:19.862 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: updateBoundsLayer: t=android.view.SurfaceControl$Transaction@c734799 sc=Surface(name=Bounds for - com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity@0)/@0x63c4a5e frame=4 01-03 00:44:19.862 1171: 1171 I/Layer: id=240093 Destroyed Surface(name=ed641b InputMethod)/@0xd5c1882 - animation-leash of insets_animation#240093 01-03 00:44:19.867 1477: 2518 I/CameraService: onUidStateChanged: uid=10063, procState is changed. (1 -> 0) 01-03 00:44:19.870 1381: 4555 V/WindowManager: Relayout Window{51085f0 u0 Splash Screen com.baltorogames.cities2048}: viewVisibility=8 req=1080x2400 ty=3 d0 01-03 00:44:19.871 1381: 4555 D/InputTransport: Input channel constructed: 'Letterb', fd=945 01-03 00:44:19.871 1381: 4555 D/InputTransport: Input channel constructed: 'Letterb', fd=947 01-03 00:44:19.871 1381: 4555 D/InputTransport: Input channel constructed: 'Letterb', fd=957 01-03 00:44:19.871 1381: 4555 D/InputTransport: Input channel constructed: 'Letterb', fd=966 01-03 00:44:19.871 1381: 4555 D/InputTransport: Input channel constructed: 'Letterb', fd=967 01-03 00:44:19.871 1381: 4555 D/InputTransport: Input channel constructed: 'Letterb', fd=971 01-03 00:44:19.871 1381: 4555 D/InputTransport: Input channel constructed: 'Letterb', fd=976 01-03 00:44:19.871 1381: 4555 D/InputTransport: Input channel constructed: 'Letterb', fd=978 01-03 00:44:19.873 1381: 4555 D/WindowManager: updateSystemBarAttributes: displayId=0, win=Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}, navColorWin=Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}, focusedCanBeNavColorWin=false, behavior=2, appearance=0, statusBarAppearanceRegions=[], requestedVisibilities=-10, from=com.android.server.wm.DisplayPolicy.finishPostLayoutPolicyLw:2324 com.android.server.wm.DisplayContent.applySurfaceChangesTransaction:6130 com.android.server.wm.RootWindowContainer.applySurfaceChangesTransaction:1180 01-03 00:44:19.874 2435: 2435 D/SamsungLightBarControlHelper: onStatusBarAppearanceChanged() - sbModeChanged:false, statusBarMode:0, barState:MODE_TRANSPARENT, isKeyguardShowing:false, navbarColorManagedByIme:false, stackAppearanceChanged:true, (), packageName:com.baltorogames.cities2048 01-03 00:44:19.876 4996: 4996 I/InsetsController: setRequestedVisibleTypes: visible=false, mask=navigationBars, host=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity, from=android.view.InsetsController.controlAnimationUnchecked:1445 android.view.InsetsController.applyAnimation:2005 android.view.InsetsController.applyAnimation:1968 android.view.InsetsController.hide:1403 android.view.InsetsController.hide:1342 android.view.ViewRootImpl.controlInsetsForCompatibility:3513 android.view.ViewRootImpl.performTraversals:4066 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 android.view.Choreographer$CallbackRecord.run:1689 01-03 00:44:19.876 4996: 4996 I/InsetsController: controlAnimationUncheckedInner: Added types=navigationBars, animType=1, host=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity, from=android.view.InsetsController.controlAnimationUnchecked:1449 android.view.InsetsController.applyAnimation:2005 android.view.InsetsController.applyAnimation:1968 01-03 00:44:19.878 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.878 1171: 1248 I/SurfaceFlinger: id=240158 createSurf, flag=20004, Letterbox - top#240158 01-03 00:44:19.882 1381: 2482 V/WindowManager: Relayout Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=810x1734 ty=1 d0 01-03 00:44:19.882 1381: 4555 V/WindowManager: Relayout hash=51085f0, pid=2435, syncId=-1: mAttrs={(0,0)(fillxfill) sim={adjust=pan} ty=APPLICATION_STARTING fmt=TRANSLUCENT wanim=0x1030303 alpha=0.0 fl=81030118 pfl=16000010 bhv=DEFAULT fitSides= naviIconColor=0} 01-03 00:44:19.882 2435: 2577 I/ViewRootImpl@43b024f[cities2048: Relayout returned: old=(0,0,1080,2400) new=(0,0,1080,2400) relayoutAsync=false req=(1080,2400)8 dur=12 res=0x402 s={false 0x0} ch=true seqId=0 01-03 00:44:19.882 2435: 2577 W/WindowOnBackDispatcher: sendCancelIfRunning: isInProgress=falsecallback=android.view.ViewRootImpl$$ExternalSyntheticLambda19@c071d3f 01-03 00:44:19.883 2435: 2577 I/ViewRootImpl@43b024f[cities2048: dispatchDetachedFromWindow 01-03 00:44:19.884 1171: 1171 I/Layer: Layer [Letterbox - top#240158] hidden!! flag(0) 01-03 00:44:19.884 1171: 1171 I/Layer: Layer::reparent [Letterbox - top#240158] newParent : ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807}#240141 , isRemovedFromCurrentState : 0 ------------------------- 01-03 00:44:19.884 1171: 1171 I/Layer: Layer::reparent [Letterbox - top#240158] End ------------------------- 01-03 00:44:19.884 1381: 8706 D/InsetsSourceProvider: updateVisibility: serverVisible=true, clientVisible=false, source=InsetsSource: {e32a0001 mType=navigationBars mFrame=[0,2265][1080,2400] mVisible=false mFlags=[]}, controlTarget=Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}, from=com.android.server.wm.InsetsSourceProvider.setClientVisible:606 com.android.server.wm.InsetsSourceProvider.updateClientVisibility:593 com.android.server.wm.InsetsStateController.onInsetsModified:275 com.android.server.wm.InsetsPolicy.onInsetsModified:516 com.android.server.wm.Session.updateRequestedVisibleTypes:797 android.view.IWindowSession$Stub.onTransact:1145 com.android.server.wm.Session.onTransact:204 android.os.Binder.execTransactInternal:1380 android.os.Binder.execTransact:1311 01-03 00:44:19.884 1381: 2482 V/WindowManager: Relayout hash=eaa56a4, pid=4996, syncId=-1: mAttrs={(0,0)(fillxfill) sim={adjust=pan} ty=BASE_APPLICATION fmt=TRANSLUCENT wanim=0x1030303 sysuil=true fl=80810580 pfl=12008040 vsysui=1706 bhv=SHOW_TRANSIENT_BARS_BY_SWIPE fitSides= naviIconColor=0} 01-03 00:44:19.885 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.885 1381: 1588 D/IntervalStats: Unable to parse usage stats packages: [47970, 47972, 47973, 47974, 47984, 47985, 47986, 48597, 48606, 48607, 48613, 48623, 48633, 48642, 48659, 48668, 48678, 48695, 48704, 48713, 48719, 48720, 48736, 48746, 48755, 48764, 48790, 48800, 48809, 48852, 48861, 48870, 48879, 48888, 48898, 48906, 48916, 48925, 48939, 48950, 48960, 48969, 48987, 48996, 49005, 49023, 49032, 49040, 49050, 49059, 49069, 49079, 49088, 49097, 49106, 49124, 49142, 49151, 49169, 49179, 49197, 49205, 49213, 49222, 49237] 01-03 00:44:19.885 4996: 4996 I/InsetsController: onStateChanged: host=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity, from=android.view.ViewRootImpl.relayoutWindow:10072, state=InsetsState: {mDisplayFrame=Rect(0, 0 - 810, 1800), mDisplayCutout=DisplayCutout{insets=Rect(0, 66 - 0, 0) waterfall=Insets{left=0, top=0, right=0, bottom=0} boundingRect={Bounds=[Rect(0, 0 - 0, 0), Rect(384, 0 - 426, 66), Rect(0, 0 - 0, 0), Rect(0, 0 - 0, 0)]} cutoutPathParserInfo={CutoutPathParserInfo{displayWidth=1080 displayHeight=2400 physicalDisplayWidth=1080 physicalDisplayHeight=2400 density={2.8125} cutoutSpec={M 0,0 M 0,11.43427858034597 a 9.899054752987353,9.899054752987353 0 1,0 0,19.79810950597471 a 9.899054752987353,9.899054752987353 0 1,0 0,-19.79810950597471 Z @dp} rotation={0} scale={0.75} physicalPixelDisplaySizeRatio={1.0}}}}, mRoundedCorners=RoundedCorners{[RoundedCorner{position=TopLeft, radius=0, center=Point(0, 0)}, RoundedCorner{position=TopRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomLeft, radius=0, center=Point(0, 0)}]} mRoundedCornerFrame=Rect(0, 0 - 810, 1800), mPrivacyIndicatorBounds=PrivacyIndicatorBounds {static bounds=Rect(717, 0 - 810, 66) rotation=0}, mDisplayShape=DisplayShape{ spec=-311912193 displayWidth=1080 displayHeight=2400 physicalPixelDisplaySizeRatio=1.0 rotation=0 offsetX=0 offsetY=0 scale=0.75}, mSources= { InsetsSource: {e32a0001 mType=navigationBars mFrame=[0,1699][810,1800] mVisible=true mFlags=[]}, InsetsSource: {e32a0004 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {e32a0005 mType=mandatorySystemGestures mFrame=[0,1699][810,1800] mVisible=true mFlags=[]}, InsetsSource: {e32a0006 mType=tappableElement mFrame=[0,1699][810,1800] mVisible=true mFlags=[]}, InsetsSource: {e32a0024 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {fb410000 mType=statusBars mFrame=[0,0][810,66] mVisible=false mFlags=[]}, InsetsSource: {fb410005 mType=mandatorySystemGestures mFrame=[0,0][810,92] mVisible=true mFlags=[]}, InsetsSource: {fb410006 mType=tappableElement mFrame=[0,0][810,66] mVisible=true mFlags=[]}, InsetsSource: {3 mType=ime mFrame=[0,0][0,0] mVisible=false mFlags=[]}, InsetsSource: {27 mType=displayCutout mFrame=[0,0][810,66] mVisible=true mFlags=[]} } 01-03 00:44:19.885 4996: 4996 I/BLASTBufferQueue_Java: update, w= 810 h= 1734 mName = ViewRootImpl@470de7c[UnityPlayerActivity] mNativeObject= 0xb40000799fd07b50 sc.mNativeObject= 0xb40000788fcebb50 format= -3 caller= android.view.ViewRootImpl.updateBlastSurfaceIfNeeded:3017 android.view.ViewRootImpl.relayoutWindow:10131 android.view.ViewRootImpl.performTraversals:4110 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 android.view.Choreographer$CallbackRecord.run:1689 01-03 00:44:19.885 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: Relayout returned: old=(0,66,810,1800) new=(0,66,810,1800) relayoutAsync=false req=(810,1734)0 dur=8 res=0x400 s={true 0xb4000078cfd082a0} ch=false seqId=0 01-03 00:44:19.886 4996: 4996 I/SurfaceView: 252554001 Changes: creating=false format=false size=true visible=false alpha=false hint=false visible=false left=false top=false z=false attached=true lifecycleStrategy=false 01-03 00:44:19.886 4996: 4996 I/SurfaceView@f0dab11: 252554001 Cur surface: Surface(name=null)/@0xa0e74fe 01-03 00:44:19.886 4996: 4996 I/BLASTBufferQueue_Java: update, w= 810 h= 1734 mName = null mNativeObject= 0xb40000799fd09770 sc.mNativeObject= 0xb40000788fcee3d0 format= 4 caller= android.view.SurfaceView.setBufferSize:1438 android.view.SurfaceView.performSurfaceTransaction:994 android.view.SurfaceView.updateSurface:1210 android.view.SurfaceView.setFrame:559 android.view.View.layout:25765 android.widget.FrameLayout.layoutChildren:332 01-03 00:44:19.886 4996: 4996 I/SurfaceView@f0dab11: pST: sr = Rect(0, 0 - 810, 1734) sw = 810 sh = 1734 01-03 00:44:19.886 4996: 4996 I/SurfaceView@f0dab11: onSSPAndSRT: pl = 0 pt = 0 sx = 1.0 sy = 1.0 01-03 00:44:19.886 4996: 4996 D/SurfaceView@f0dab11: 252554001 performSurfaceTransaction UI Thread position = [0, 0, 810, 1734] surfaceSize = 810x1734 01-03 00:44:19.887 4996: 4996 I/SurfaceView@f0dab11: updateSurface: mVisible = true mSurface.isValid() = true 01-03 00:44:19.887 4996: 4996 I/SurfaceView@f0dab11: updateSurface: mSurfaceCreated = true surfaceChanged = false visibleChanged = false 01-03 00:44:19.887 4996: 4996 I/SurfaceView: 252554001 surfaceChanged -- format=4 w=810 h=1734 01-03 00:44:19.887 4996: 4996 I/SurfaceView@f0dab11: surfaceChanged (810,1734) 1 #5 android.view.SurfaceView{f0dab11 VFE...... .F....ID 0,0-810,1734 #7f070082 app:id/unitySurfaceView aid=1073741824} 01-03 00:44:19.887 4996: 4996 I/SurfaceView: 252554001 surfaceRedrawNeeded 01-03 00:44:19.887 4996: 4996 I/SurfaceView: 252554001 finishedDrawing 01-03 00:44:19.887 4996: 4996 V/SurfaceView@f0dab11: Layout: x=0 y=0 w=810 h=1734, frame=Rect(0, 0 - 810, 1734) 01-03 00:44:19.888 1381: 8706 D/WindowManager: updateSystemBarAttributes: displayId=0, win=Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}, navColorWin=Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}, focusedCanBeNavColorWin=false, behavior=2, appearance=0, statusBarAppearanceRegions=[], requestedVisibilities=-12, from=com.android.server.wm.InsetsStateController.onInsetsModified:281 com.android.server.wm.InsetsPolicy.onInsetsModified:516 com.android.server.wm.Session.updateRequestedVisibleTypes:797 01-03 00:44:19.889 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.892 1381: 5051 I/SystemUiVisibilityPolicyController: handleMessage: entry what = 1 01-03 00:44:19.892 2435: 2460 I/WallpaperService: resized: system, syncSeqId=-1 01-03 00:44:19.892 1171: 1171 D/SurfaceFlinger: Display 4630947232161729154 HWC layers: DEVICE | 0xb400007d76d2ed30 | 0100 | RGBA_8888 | 660.0 0.0 1740.0 2400.0 | 0 0 1080 2400 | Wallpaper BBQ wrapper 5_system#70 DEVICE | 0xb400007d76d91d30 | 0100 | RGBA_8888 | 0.0 0.0 1080.0 2400.0 | 0 0 1080 2400 | com.sec.android.app.launcher/com.sec[...]vities.LauncherActivity$_2834#240104 SOLID_COLOR | | 0000 | Unknown | 0.0 0.0 0.0 0.0 | 11 25 1069 111 | Letterbox - top#240158 SOLID_COLOR | | 0002 | Unknown | 0.0 0.0 0.0 0.0 | 11 111 1069 2243 | Background for SurfaceView[com.balto[...]player.UnityPlayerActivity]@0#240155 DEVICE | 0xb400007d76d9d370 | 0100 | RGBA_8888 | 0.0 0.0 810.0 1734.0 | 11 111 1069 2375 | com.baltorogames.cities2048/com.unit[...]yer.UnityPlayerActivity$_4996#240149 DEVICE | 0xb400007d76da74e0 | 0100 | RGBA_8888 | 0.0 6.0 1080.0 88.0 | 0 0 1080 82 | StatusBar$_2435#86 DEVICE | 0xb400007d76d9c950 | 01-03 00:44:19.892 1171: 1171 D/SurfaceFlinger: 0100 | RGBA_8888 | 0.0 0.0 67.0 330.0 | 1013 1240 1080 1570 | com.sec.android.app.launcher/com.sam[...]edge.CocktailBarService$_2834#240107 DEVICE | 0xb400007d76da61c0 | 0100 | RGBA_8888 | 0.0 0.0 1080.0 135.0 | 0 2265 1080 2400 | NavigationBar0$_2435#85 01-03 00:44:19.892 2834:23955 I/ViewRootImpl@4b2e653[CocktailBarService: Resizing android.view.ViewRootImpl@f646f68: frame = [1013,1240][1080,1570] reportDraw = false forceLayout = false syncSeqId = -1 01-03 00:44:19.892 2435: 2744 I/WallpaperService: handleResized: which=5, reportDraw=false 01-03 00:44:19.892 4996: 5006 I/ViewRootImpl@470de7c[UnityPlayerActivity: Resizing android.view.ViewRootImpl@c830fb2: frame = [0,66][810,1800] reportDraw = false forceLayout = false syncSeqId = -1 01-03 00:44:19.892 1381: 2483 D/WindowManager: Starting window removed Window{51085f0 u0 Splash Screen com.baltorogames.cities2048 EXITING} 01-03 00:44:19.892 1381: 2483 I/WindowManager: Cancelling animation restarting=false, leash=Surface(name=Surface(name=eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity)/@0xa1fd63c - animation-leash of starting_reveal)/@0x13cafc5 01-03 00:44:19.892 2435: 2744 I/WallpaperService: updateSurface system forceRelayout=true forceReport=false redrawNeeded=false myWidth=2400 myHeight=2400 fixedSize=true x = 0 y = 0 mWidth=2400 mHeight=2400 01-03 00:44:19.892 1381: 2483 I/WindowManager: Reparenting to original parent: Surface(name=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807})/@0x578d980, destroy=false, surface=Surface(name=eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity)/@0xa1fd63c 01-03 00:44:19.892 2834: 2834 I/InsetsController: onStateChanged: host=com.sec.android.app.launcher/com.samsung.app.honeyspace.edge.CocktailBarService, from=android.view.ViewRootImpl$ViewRootHandler.handleMessageImpl:7196, state=InsetsState: {mDisplayFrame=Rect(0, 0 - 1080, 2400), mDisplayCutout=DisplayCutout{insets=Rect(0, 88 - 0, 0) waterfall=Insets{left=0, top=0, right=0, bottom=0} boundingRect={Bounds=[Rect(0, 0 - 0, 0), Rect(512, 0 - 568, 88), Rect(0, 0 - 0, 0), Rect(0, 0 - 0, 0)]} cutoutPathParserInfo={CutoutPathParserInfo{displayWidth=1080 displayHeight=2400 physicalDisplayWidth=1080 physicalDisplayHeight=2400 density={2.8125} cutoutSpec={M 0,0 M 0,11.43427858034597 a 9.899054752987353,9.899054752987353 0 1,0 0,19.79810950597471 a 9.899054752987353,9.899054752987353 0 1,0 0,-19.79810950597471 Z @dp} rotation={0} scale={1.0} physicalPixelDisplaySizeRatio={1.0}}}}, mRoundedCorners=RoundedCorners{[RoundedCorner{position=TopLeft, radius=0, center=Point(0, 0)}, RoundedCorner{position=TopRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomLeft, radius=0, center=Point(0, 0)}]} mRoundedCornerFrame=Rect(0, 0 - 0, 0), mPrivacyIndicatorBounds=PrivacyIndicatorBounds {static bounds=Rect(956, 0 - 1080, 88) rotation=0}, mDisplayShape=DisplayShape{ spec=-311912193 displayWidth=1080 displayHeight=2400 physicalPixelDisplaySizeRatio=1.0 rotation=0 offsetX=0 offsetY=0 scale=1.0}, mSources= { InsetsSource: {e32a0001 mType=navigationBars mFrame=[0,2265][1080,2400] mVisible=false mFlags=[]}, InsetsSource: {e32a0004 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {e32a0005 mType=mandatorySystemGestures mFrame=[0,2265][1080,2400] mVisible=true mFlags=[]}, InsetsSource: {e32a0006 mType=tappableElement mFrame=[0,2265][1080,2400] mVisible=true mFlags=[]}, InsetsSource: {e32a0024 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {fb410005 mType=mandatorySystemGestures mFrame=[0,0][1080,122] mVisible=true mFlags=[]}, InsetsSource: {27 mType=displayCutout mFrame=[0,0][1080,88] mVisible=true mFlags=[]} } 01-03 00:44:19.892 2435: 2744 I/WallpaperService: maxBounds : Rect(0, 0 - 1080, 2400) , mDeviceHeight : 2400, mDeviceWidth : 1080,mDeviceRotation : 0 01-03 00:44:19.892 2435: 2744 I/WallpaperService: updateSurface: invoke Session.relayout 01-03 00:44:19.893 2834: 2834 I/ViewRootImpl@4b2e653[CocktailBarService: handleResized, msg = 4 frames=ClientWindowFrames{frame=[1013,1240][1080,1570] display=[0,0][1080,2400] parentFrame=[0,0][0,0]} forceNextWindowRelayout=false displayId=0 dragResizing=false compatScale=1.0 frameChanged=false attachedFrameChanged=false configChanged=false displayChanged=false compatScaleChanged=false 01-03 00:44:19.894 1381: 2483 D/InputTransport: Input channel destroyed: '51085f0', fd=903 01-03 00:44:19.894 1381: 2483 W/InputManager-JNI: Input channel object '51085f0 Splash Screen com.baltorogames.cities2048 (client)' was disposed without first being removed with the input manager! 01-03 00:44:19.894 1381: 2483 D/InputTransport: Input channel destroyed: '51085f0', fd=911 01-03 00:44:19.895 1381: 2483 V/WindowManager: Remove Window{51085f0 u0 Splash Screen com.baltorogames.cities2048 EXITING}: mSurfaceController=Surface(name=Splash Screen com.baltorogames.cities2048$_2435)/@0xeb51193 mAnimatingExit=true mRemoveOnExit=false mHasSurface=true surfaceShowing=true animating=false app-animation=false mDisplayFrozen=false callers=com.android.server.wm.WindowManagerService.removeWindow:2148 com.android.server.wm.Session.remove:257 android.view.IWindowSession$Stub.onTransact:747 com.android.server.wm.Session.onTransact:204 android.os.Binder.execTransactInternal:1375 android.os.Binder.execTransact:1311 01-03 00:44:19.895 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.897 2435: 2577 D/InputTransport: Input channel destroyed: '51085f0', fd=585 01-03 00:44:19.898 2435: 2577 V/ViewRootImpl@43b024f[cities2048: updateAppliedLetterboxDirection, direction=4, Caller=android.view.ViewRootImpl.handleDispatchLetterboxDirectionChanged:14139 01-03 00:44:19.899 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.900 1171: 1171 I/Layer: Layer::reparent [eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity#240148] newParent : ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807}#240141 , isRemovedFromCurrentState : 0 ------------------------- 01-03 00:44:19.900 1171: 1171 I/Layer: Layer::reparent [eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity#240148] End ------------------------- 01-03 00:44:19.900 1171: 1171 I/Layer: Layer::reparent [Surface(name=eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity)/@0xa1fd63c - animation-leash of starting_reveal#240156] newParentHandle : null ------------------------- 01-03 00:44:19.900 1171: 1171 I/Layer: id=240156 removeFromCurrentState Surface(name=eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity)/@0xa1fd63c - animation-leash of starting_reveal#240156 (408) 01-03 00:44:19.900 1171: 1171 I/Layer: Layer::reparent [Surface(name=eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity)/@0xa1fd63c - animation-leash of starting_reveal#240156] End ------------------------- 01-03 00:44:19.902 2435: 2435 I/BLASTBufferQueue_Java: update, w= 1080 h= 135 mName = ViewRootImpl@f2470cd[NavigationBar0] mNativeObject= 0xb40000799fd2f290 sc.mNativeObject= 0xb40000788fceec10 format= -3 caller= android.view.ViewRootImpl.updateBlastSurfaceIfNeeded:3017 android.view.ViewRootImpl.relayoutWindow:10131 android.view.ViewRootImpl.performTraversals:4110 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 android.view.Choreographer$CallbackRecord.run:1689 01-03 00:44:19.902 2435: 2435 I/ViewRootImpl@f2470cd[NavigationBar0: Relayout returned: old=(0,2265,1080,2400) new=(0,2265,1080,2400) relayoutAsync=true req=(1080,135)0 dur=2 res=0x0 s={true 0xb4000078cfd3b420} ch=false seqId=2811 01-03 00:44:19.902 1381: 1588 D/IntervalStats: Unable to parse event packages: [49237] 01-03 00:44:19.903 2435: 2435 I/ViewRootImpl@f2470cd[NavigationBar0: registerCallbackForPendingTransactions 01-03 00:44:19.903 1381: 2123 D/CoreBackPreview: Window{51085f0 u0 Splash Screen com.baltorogames.cities2048 EXITING}: Setting back callback null 01-03 00:44:19.903 1381: 2482 V/WindowManager: Relayout Window{835eec1 u0 com.android.systemui.wallpapers.ImageWallpaper_system}: viewVisibility=0 req=2400x2400 ty=2013 d0 01-03 00:44:19.905 2435: 3114 I/ViewRootImpl@f2470cd[NavigationBar0: mWNT: t=0xb40000792fe7e1d0 mBlastBufferQueue=0xb40000799fd2f290 fn= 94695 mRenderHdrSdrRatio=1.0 caller= android.view.ViewRootImpl$6.onFrameDraw:5635 android.view.ViewRootImpl$2.onFrameDraw:2146 android.view.ThreadedRenderer$1.onFrameDraw:792 01-03 00:44:19.906 2435: 2435 D/Navbar.Store: handleEvent(0) OnNavBarWindowStateHidden(noArguments=true) [Module] NavBarHelper 01-03 00:44:19.906 2435: 2435 D/SysUiState: SysUiState changed: old=0x110000000 new=0x110000002 01-03 00:44:19.907 2834:25691 I/HoneySpace.SystemUiRepository: systemUiFlags: navbar_hidden|awake|game_tools_showing 01-03 00:44:19.907 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.907 2834: 2962 I/HoneySpace.TaskbarEventTracker: invokeEvent() called with: event = SystemUiStateChanged(stateFlags=4563402754) 01-03 00:44:19.909 1381: 2482 V/WindowManager: Relayout hash=835eec1, pid=2435, syncId=-1: mAttrs={(0,0)(2400x2400) gr=TOP START CENTER layoutInDisplayCutoutMode=always ty=WALLPAPER fmt=RGBX_8888 wanim=0x1030314 fl=14318 pfl=2000014 bhv=DEFAULT naviIconColor=0 sfl=8} 01-03 00:44:19.909 1381: 2123 V/WindowManager: Relayout Window{bc9cbf5 u0 NavigationBar0}: viewVisibility=0 req=1080x135 ty=2019 d0 01-03 00:44:19.909 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.912 2435: 2744 I/BLASTBufferQueue_Java: update, w= 2400 h= 2400 mName = Wallpaper mNativeObject= 0xb40000799fcfeeb0 sc.mNativeObject= 0xb40000788fcebe50 format= 2 caller= android.service.wallpaper.WallpaperService$Engine.getOrCreateBLASTSurface:2827 android.service.wallpaper.WallpaperService$Engine.updateSurface:1623 android.service.wallpaper.WallpaperService$IWallpaperEngineWrapper.handleResized:3323 android.service.wallpaper.WallpaperService$IWallpaperEngineWrapper.executeMessage:3242 com.android.internal.os.HandlerCaller$MyHandler.handleMessage:44 android.os.Handler.dispatchMessage:106 01-03 00:44:19.913 4996: 4996 V/ViewRootImpl@470de7c[UnityPlayerActivity: updateAppliedLetterboxDirection, direction=4, Caller=android.view.ViewRootImpl.handleDispatchLetterboxDirectionChanged:14139 01-03 00:44:19.913 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.913 4996: 4996 I/InsetsController: onStateChanged: host=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity, from=android.view.ViewRootImpl$ViewRootHandler.handleMessageImpl:7196, state=InsetsState: {mDisplayFrame=Rect(0, 0 - 810, 1800), mDisplayCutout=DisplayCutout{insets=Rect(0, 66 - 0, 0) waterfall=Insets{left=0, top=0, right=0, bottom=0} boundingRect={Bounds=[Rect(0, 0 - 0, 0), Rect(384, 0 - 426, 66), Rect(0, 0 - 0, 0), Rect(0, 0 - 0, 0)]} cutoutPathParserInfo={CutoutPathParserInfo{displayWidth=1080 displayHeight=2400 physicalDisplayWidth=1080 physicalDisplayHeight=2400 density={2.8125} cutoutSpec={M 0,0 M 0,11.43427858034597 a 9.899054752987353,9.899054752987353 0 1,0 0,19.79810950597471 a 9.899054752987353,9.899054752987353 0 1,0 0,-19.79810950597471 Z @dp} rotation={0} scale={0.75} physicalPixelDisplaySizeRatio={1.0}}}}, mRoundedCorners=RoundedCorners{[RoundedCorner{position=TopLeft, radius=0, center=Point(0, 0)}, RoundedCorner{position=TopRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomRight, radius=0, center=Point(0, 0)}, RoundedCorner{position=BottomLeft, radius=0, center=Point(0, 0)}]} mRoundedCornerFrame=Rect(0, 0 - 810, 1800), mPrivacyIndicatorBounds=PrivacyIndicatorBounds {static bounds=Rect(717, 0 - 810, 66) rotation=0}, mDisplayShape=DisplayShape{ spec=-311912193 displayWidth=1080 displayHeight=2400 physicalPixelDisplaySizeRatio=1.0 rotation=0 offsetX=0 offsetY=0 scale=0.75}, mSources= { InsetsSource: {e32a0001 mType=navigationBars mFrame=[0,1699][810,1800] mVisible=false mFlags=[]}, InsetsSource: {e32a0004 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {e32a0005 mType=mandatorySystemGestures mFrame=[0,1699][810,1800] mVisible=true mFlags=[]}, InsetsSource: {e32a0006 mType=tappableElement mFrame=[0,1699][810,1800] mVisible=true mFlags=[]}, InsetsSource: {e32a0024 mType=systemGestures mFrame=[0,0][0,0] mVisible=true mFlags=[]}, InsetsSource: {fb410000 mType=statusBars mFrame=[0,0][810,66] mVisible=false mFlags=[]}, InsetsSource: {fb410005 mType=mandatorySystemGestures mFrame=[0,0][810,92] mVisible=true mFlags=[]}, InsetsSource: {fb410006 mType=tappableElement mFrame=[0,0][810,66] mVisible=true mFlags=[]}, InsetsSource: {3 mType=ime mFrame=[0,0][0,0] mVisible=false mFlags=[]}, InsetsSource: {27 mType=displayCutout mFrame=[0,0][810,66] mVisible=true mFlags=[]} } 01-03 00:44:19.913 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: handleResized, msg = 4 frames=ClientWindowFrames{frame=[0,66][810,1800] display=[0,66][810,1800] parentFrame=[0,0][0,0]} forceNextWindowRelayout=false displayId=0 dragResizing=false compatScale=1.0 frameChanged=false attachedFrameChanged=false configChanged=false displayChanged=false compatScaleChanged=false 01-03 00:44:19.916 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.917 1381: 1588 D/CompatibilityChangeReporter: Compat change id reported: 171306433; UID 1000; state: ENABLED 01-03 00:44:19.918 2435: 2435 D/NavigationModeController: getCurrentUserContext: contextUser=0 currentUser=0 01-03 00:44:19.919 1381: 2123 V/WindowManager: Relayout hash=bc9cbf5, pid=0, syncId=-1: mAttrs={(0,0)(fillx135) gr=BOTTOM CENTER_VERTICAL sim={adjust=pan} layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=33001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=135}, insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} paramsForRotation: ROTATION_0={(0,0)(fillx135) gr=BOTTOM CENTER_VERTICAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=135}, insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} ROTATION_90={(0,0)(135xfill) gr=RIGHT CENTER_HORIZONTAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} ROTATION_180={(0,0)(fillx135) gr=BOTTOM CENTER_VERTICAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=135}, insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} 01-03 00:44:19.919 1381: 2123 V/WindowManager: InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} ROTATION_270={(0,0)(135xfill) gr=LEFT CENTER_HORIZONTAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} naviIconColor=0} 01-03 00:44:19.922 2435: 2435 I/BLASTBufferQueue_Java: update, w= 1080 h= 135 mName = ViewRootImpl@f2470cd[NavigationBar0] mNativeObject= 0xb40000799fd2f290 sc.mNativeObject= 0xb40000788fceec10 format= -3 caller= android.view.ViewRootImpl.updateBlastSurfaceIfNeeded:3017 android.view.ViewRootImpl.relayoutWindow:10131 android.view.ViewRootImpl.performTraversals:4110 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 android.view.Choreographer$CallbackRecord.run:1689 01-03 00:44:19.922 2435: 2435 I/ViewRootImpl@f2470cd[NavigationBar0: Relayout returned: old=(0,2265,1080,2400) new=(0,2265,1080,2400) relayoutAsync=true req=(1080,135)0 dur=1 res=0x0 s={true 0xb4000078cfd3b420} ch=false seqId=2811 01-03 00:44:19.922 2435: 2435 I/ViewRootImpl@f2470cd[NavigationBar0: registerCallbackForPendingTransactions 01-03 00:44:19.923 2435: 3113 I/ViewRootImpl@f2470cd[NavigationBar0: mWNT: t=0xb40000792fe17d90 mBlastBufferQueue=0xb40000799fd2f290 fn= 94696 mRenderHdrSdrRatio=1.0 caller= android.view.ViewRootImpl$6.onFrameDraw:5635 android.view.ViewRootImpl$2.onFrameDraw:2146 android.view.ThreadedRenderer$1.onFrameDraw:792 01-03 00:44:19.924 5019: 5019 I/SoundAliveWrapper: createSoundAliveInstance() : instance has created successfully 01-03 00:44:19.925 1381: 2123 V/WindowManager: Relayout Window{bc9cbf5 u0 NavigationBar0}: viewVisibility=0 req=1080x135 ty=2019 d0 01-03 00:44:19.926 1083: 1875 I/AudioSASecPlus: setGlobalEffectInfo changed mContentType = 1, mGlobalSAPlus = 0, mGlobalTubeAmp = 0, mGlobalConcertHall = 0 , mGlobalAudioHDR = 0 01-03 00:44:19.926 1160: 9510 I/AudioSASecPlus: setGlobalEffectInfo changed mContentType = 1, mGlobalSAPlus = 0, mGlobalTubeAmp = 0, mGlobalConcertHall = 0 , mGlobalAudioHDR = 0 01-03 00:44:19.926 1160: 9510 I/AudioSASecPlus: setGlobalEffectInfo changed mContentType = 1, mGlobalSAPlus = 0, mGlobalTubeAmp = 0, mGlobalConcertHall = 0 , mGlobalAudioHDR = 0 01-03 00:44:19.926 1160: 9510 I/AudioSASecPlus: setGlobalEffectInfo changed mContentType = 1, mGlobalSAPlus = 0, mGlobalTubeAmp = 0, mGlobalConcertHall = 0 , mGlobalAudioHDR = 0 01-03 00:44:19.926 5019: 5019 I/SoundAliveWrapper: setStrength() : type is concert hall (3), strength is 0 01-03 00:44:19.926 5019: 5019 I/SoundAliveApplication: onCreate() : resetting unsupported effects is done 01-03 00:44:19.927 5019: 5019 I/CapsuleProvider_1.0.23: releasing initialize wait lock. 01-03 00:44:19.927 5019: 5019 I/Bixby2Manager: Bixby2Manager() : bixby 2 manager is created successfully 01-03 00:44:19.927 5019: 5019 I/SoundAliveApplication: onCreate() : creating bixby2 manager is done 01-03 00:44:19.928 1381: 2123 V/WindowManager: Relayout hash=bc9cbf5, pid=0, syncId=-1: mAttrs={(0,0)(fillx135) gr=BOTTOM CENTER_VERTICAL sim={adjust=pan} layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=33001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=135}, insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} paramsForRotation: ROTATION_0={(0,0)(fillx135) gr=BOTTOM CENTER_VERTICAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=135}, insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} ROTATION_90={(0,0)(135xfill) gr=RIGHT CENTER_HORIZONTAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} ROTATION_180={(0,0)(fillx135) gr=BOTTOM CENTER_VERTICAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=135}, insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} 01-03 00:44:19.928 1381: 2123 V/WindowManager: InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} ROTATION_270={(0,0)(135xfill) gr=LEFT CENTER_HORIZONTAL layoutInDisplayCutoutMode=always ty=NAVIGATION_BAR fmt=TRANSLUCENT fl=20840028 pfl=31001000 bhv=DEFAULT providedInsets: InsetsFrameProvider: {id=#e32a0001, index=0, type=navigationBars, source=FRAME, flags=[], insetsSizeOverrides=[TypedInsetsSize: {windowType=INPUT_METHOD, insetsSize=null}]} InsetsFrameProvider: {id=#e32a0006, index=0, type=tappableElement, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0005, index=0, type=mandatorySystemGestures, source=FRAME, flags=[]} InsetsFrameProvider: {id=#e32a0004, index=0, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} InsetsFrameProvider: {id=#e32a0024, index=1, type=systemGestures, source=DISPLAY, flags=[], insetsSize=Insets{left=0, top=0, right=0, bottom=0}, mMinimalInsetsSizeInDisplayCutoutSafe=Insets{left=0, top=0, right=0, bottom=0}} naviIconColor=0} naviIconColor=0} 01-03 00:44:19.929 1381: 2123 D/SGM:GameManager: getVersion. 01-03 00:44:19.929 5019: 5019 I/GameManager: isGameServiceBindingNeeded() : version of game manager is 130.016 01-03 00:44:19.930 5019: 5019 I/SoundAliveApplication: onCreate() : no need to bind game service 01-03 00:44:19.930 5019: 5019 I/SoundAliveApplication: onCreate() : subscription for game service is already canceled 01-03 00:44:19.930 1381: 2482 V/WindowManager: rotationForOrientation(orient=SCREEN_ORIENTATION_PORTRAIT (1), last=ROTATION_0 (0)); user=ROTATION_0 (0) 01-03 00:44:19.930 1381: 2482 D/WindowManager: rotationForOrientation, orientationSource=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807} 01-03 00:44:19.930 5019: 5019 I/SamsungAnalyticsManager: SamsungAnalyticsManager() : samsung analytics is initialized successfully 01-03 00:44:19.930 1381: 2482 V/WindowManager: Computed rotation=ROTATION_0 (0) for display id=0 based on lastOrientation=SCREEN_ORIENTATION_PORTRAIT (1) and oldRotation=ROTATION_0 (0), caller=com.android.server.wm.DisplayRotation.updateOrientation:517 com.android.server.wm.DisplayContent.updateOrientation:2176 com.android.server.wm.DisplayContent.updateOrientation:2092 com.android.server.wm.DisplayContent.onDescendantOrientationChanged:2019 com.android.server.wm.WindowContainer.onDescendantOrientationChanged:1529 com.android.server.wm.DisplayArea.onDescendantOrientationChanged:181 01-03 00:44:19.930 5019: 5019 I/AudioPathManager: loadAudioPath() : loaded audio path is speaker (0) 01-03 00:44:19.930 5019: 5019 I/PreferencesManager: getDolbyAtmosForGamingSwitch() : default value is 1 01-03 00:44:19.930 5019: 5019 I/SamsungAnalyticsManager: initStatusLogging() : user unlocked is true 01-03 00:44:19.931 4996: 5027 I/AdrenoGLES-0: QUALCOMM build : 9ad1b67875, Ib48d2dada6 Build Date : 05/11/25 OpenGL ES Shader Compiler Version: EV031.35.01.12 Local Branch : Remote Branch : refs/tags/AU_LINUX_ANDROID_LA.UM.9.14.11.00.00.571.148 Remote Branch : NONE Reconstruct Branch : NOTHING 01-03 00:44:19.931 4996: 5027 I/AdrenoGLES-0: Build Config : S P 10.0.7 AArch64 01-03 00:44:19.931 4996: 5027 I/AdrenoGLES-0: Driver Path : /vendor/lib64/egl/libGLESv2_adreno.so 01-03 00:44:19.933 5019: 5019 I/SoundAliveApplication: onCreate() : initializing SA status logging is done 01-03 00:44:19.934 4996: 5027 I/AdrenoGLES-0: PFP: 0x016dc094, ME: 0x00000000 01-03 00:44:19.934 1381: 2123 I/ActivityManager: Flag disabled. Ignoring finishAttachApplication from uid: 10136. pid: 5019 01-03 00:44:19.935 5019: 5019 I/ReceiverUtil: Action is com.sec.android.app.soundalive.RECEIVE_GAME_EVENTS 01-03 00:44:19.936 5019: 5019 I/SoundAliveReceiver: onReceive() : beginning of thread for handleReceiveGameEvents() 01-03 00:44:19.936 5019: 5019 I/SoundAliveReceiver: onReceive() : end of thread for handleReceiveGameEvents() 01-03 00:44:19.937 5019: 5084 I/SoundAliveReceiver: handleReceiveGameEvents() : beginning of method 01-03 00:44:19.937 5019: 5084 I/SoundAliveReceiver: handleReceiveGameEvents() : game is resumed (com.baltorogames.cities2048) 01-03 00:44:19.937 5019: 5084 I/SoundAliveReceiver: handleReceiveGameEvents() : end of method 01-03 00:44:19.937 5019: 5019 I/AudioManagerWrapper: onAudioDevicesAdded() : device name is SM-A528B 01-03 00:44:19.940 1381: 2482 I/ActivityManager: Killing 3518:com.samsung.android.mapsagent/u0a218 (adj 999): empty #25 01-03 00:44:19.942 4996: 5027 D/Unity: GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_b 01-03 00:44:19.942 4996: 5027 D/Unity: order_clamp GL_EXT_EGL_image_external_wrap_modes GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_E 01-03 00:44:19.942 4996: 5027 D/Unity: XT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated GL_QCOM_texture_foveated_subsampled_layout GL_QCOM_shader_framebuffer_fetch_noncoherent GL_QCOM_shader_framebuffer_fetch_rate GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control GL_OES_texture_view GL_EXT_fragment_invocation_density GL_QCOM_motion_estimation GL_QCOM_validate_shader_binary GL_QCOM_YUV_texture_gather GL_QCOM_shading_rate 01-03 00:44:19.946 1381: 2266 V/MdnieScenarioControlService: mAclOffEnabled : false 01-03 00:44:19.946 1381: 1711 I/libprocessgroup: Successfully killed process cgroup uid 10218 pid 3518 in 5ms 01-03 00:44:19.957 4996: 5027 D/ames.cities2048: PlayerBase::PlayerBase() 01-03 00:44:19.957 4996: 5027 D/ames.cities2048: TrackPlayerBase::TrackPlayerBase() 01-03 00:44:19.957 4996: 5027 I/libOpenSLES: Emulating old channel mask behavior (ignoring positional mask 0x3, using default mask 0x3 based on channel count of 2) 01-03 00:44:19.957 4996: 5027 W/AudioTrack: set(): notificationFrames=-10 clamped to the range -1 to -8 01-03 00:44:19.959 1160: 9510 V/APM_AudioPolicyManager: getOutputForAttrInt() attributes={ Content type: AUDIO_CONTENT_TYPE_UNKNOWN Usage: AUDIO_USAGE_MEDIA Source: AUDIO_SOURCE_DEFAULT Flags: 0x1500 Tags: } stream=AUDIO_STREAM_MUSIC session 102329 selectedDeviceId 0 01-03 00:44:19.959 1160: 9510 D/APM_AudioPolicyManager: selectOutputFlags remove raw flag for SPEAKER 01-03 00:44:19.959 1160: 9510 I/APM_AudioPolicyManager: selectOutputFlags: remove ULL flag for dolby 01-03 00:44:19.959 1160: 9510 V/APM_AudioPolicyManager: getOutputForAttrInt() device {AUDIO_DEVICE_OUT_SPEAKER, @:}, sampling rate 48000, format 0x1, channel mask 0x3, flags 0x4 stream AUDIO_STREAM_MUSIC 01-03 00:44:19.959 1160: 9510 V/APM_AudioPolicyManager: selectOutput new bestOutput 13 criteria 0 100 0 0 0 0 4 2 01-03 00:44:19.959 1160: 9510 V/APM_AudioPolicyManager: selectOutput new bestOutput 29 criteria 0 100 0 0 0 1 4 0 01-03 00:44:19.959 1160: 9510 V/APM_AudioPolicyManager: getOutputForAttrInt returns output 29 selectedDeviceId 3 01-03 00:44:19.959 1160: 9510 V/APM_AudioPolicyManager: getOutputForAttr() returns output 29 requestedPortId 0 selectedDeviceId 3 for port ID 5861 01-03 00:44:19.959 1160: 9510 I/UsecaseValidator: verifyAudioAttributes update usage: 1 to AUDIO_USAGE_GAME for output: 29 pid: 4996 package: com.baltorogames.cities2048 01-03 00:44:19.959 1160: 9510 I/AudioFlinger: nonSecFlag 104, secFlag 0, outputFlags 4 01-03 00:44:19.959 1160: 9510 W/AudioFlinger: createTrack_l(): mismatch between requested flags (00000104) and output flags (00000004) 01-03 00:44:19.959 1160: 9510 D/AudioFlinger: Client defaulted notificationFrames to 192 for frameCount 768 01-03 00:44:19.960 1160: 9510 D/AF::TrackHandle: OpPlayAudio: track:3504 usage:14 not muted 01-03 00:44:19.961 1160: 9510 I/AF::Track: setMixerOutConfig return default condition, mixer key 2002, thread key 2002 01-03 00:44:19.961 4996: 5027 I/AudioTrack: createTrack_l(0): AUDIO_OUTPUT_FLAG_FAST successful; frameCount 0 -> 768 01-03 00:44:19.964 1160: 9510 I/AF::Track: setMixerOutConfig return default condition, mixer key 2002, thread key 2002 01-03 00:44:19.964 1160: 9510 I/AudioPolicyEffectException: MySpaceHandler::checkDetachCondition media 1, ring 0, mp 0 01-03 00:44:19.964 1160: 9510 I/AudioPolicyEffectException: MySpace detach value 1 01-03 00:44:19.964 1160: 9510 V/APM_AudioPolicyManager: startOutput portId 5861 01-03 00:44:19.964 1160: 9510 V/APM_AudioPolicyManager: startOutput() output 29, stream 3, session 102329 01-03 00:44:19.964 1160: 9510 V/APM_AudioPolicyManager: setBeaconMute(1) mBeaconMuteRefCount=1 mBeaconPlayingRefCount=0 01-03 00:44:19.964 1381: 1381 D/AudioPlayerStateMonitor: Found a new active media playback. AudioPlaybackConfiguration piid:37951 deviceId:3 type:OpenSL ES AudioPlayer (Buffer Queue) u/pid:10215/4996 state:started attr:AudioAttributes: usage=USAGE_MEDIA content=CONTENT_TYPE_UNKNOWN source=DEFAULT flags=0x1400 tags= bundle=null sessionId:102329 mutedState:none FormatInfo{isSpatialized=false, channelMask=0x0, sampleRate=0} 01-03 00:44:19.964 1160: 9510 V/APM_AudioPolicyManager: selectOutputForMusicEffects activeOnly 1 output 29 flags 0x00000004 01-03 00:44:19.964 1160: 9510 V/APM_AudioPolicyManager: selectOutputForMusicEffects selected output 13 01-03 00:44:19.964 1160: 9510 V/APM_AudioPolicyManager: getNewOutputDevices selected devices {AUDIO_DEVICE_OUT_SPEAKER, @:} 01-03 00:44:19.964 1160: 9510 V/APM_AudioPolicyManager: setOutputDevices device {AUDIO_DEVICE_OUT_SPEAKER, @:} delayMs 0 01-03 00:44:19.964 1160: 9510 V/APM_AudioPolicyManager: setOutputDevices() prevDevice {AUDIO_DEVICE_OUT_SPEAKER, @:} 01-03 00:44:19.964 1160: 9510 V/APM_AudioPolicyManager: setOutputDevices: suppressing checkDeviceMuteStrategies 01-03 00:44:19.964 1160: 9510 V/APM_AudioPolicyManager: setOutputDevices setting same device {AUDIO_DEVICE_OUT_SPEAKER, @:} or null device, force=0, patch handle=8 01-03 00:44:19.964 1160: 9510 V/APM_AudioPolicyManager: checkAndSetVolume: output 29, stream 3, index 0, devices 0x2, volume 0.000000 01-03 00:44:19.965 1160: 9510 D/audioserver: FGS Logger Transaction failed 01-03 00:44:19.965 1160: 9510 D/audioserver: -129 01-03 00:44:19.965 1381: 2277 D/AS.SoundAliveUtils: notify dvfs state : 2, screen : true 01-03 00:44:19.966 969: 969 I/Zygote: Process 3518 exited due to signal 9 (Killed) 01-03 00:44:19.966 1381: 2274 D/CompatibilityChangeReporter: Compat change id reported: 218533173; UID 1000; state: ENABLED 01-03 00:44:19.966 1083:20220 D/audio_hw_primary: start_output_stream: enter: stream(0xed90eb00)usecase(2: low-latency-playback) devices(0x2) is_haptic_usecase(0) 01-03 00:44:19.966 1083:20220 D/audio_hw_primary: select_devices for use case (low-latency-playback) 01-03 00:44:19.966 1083:20220 I/msm8974_platform: platform_check_and_set_codec_backend_cfg:becf: afe: bitwidth 24, samplerate 48000 channels 2, backend_idx 0 usecase = 2 device (speaker) 01-03 00:44:19.966 1083:20220 I/msm8974_platform: platform_check_and_set_codec_backend_cfg: new_snd_devices[0] is 2 01-03 00:44:19.966 1083:20220 I/msm8974_platform: platform_check_codec_backend_cfg:becf: afe: bitwidth 24, samplerate 48000 channels 2, backend_idx 0 usecase = 2 device (speaker) 01-03 00:44:19.966 1083:20220 D/msm8974_platform: platform_check_codec_backend_cfg:becf: updated afe: bitwidth 24, samplerate 48000 channels 2,backend_idx 0 usecase = 2 device (speaker) 01-03 00:44:19.966 1083:20220 I/msm8974_platform: platform_check_codec_backend_cfg:becf: afe: Codec selected backend: 0 updated bit width: 24 and sample rate: 48000 01-03 00:44:19.966 1083:20220 D/audio_hw_primary: check_usecases_codec_backend:becf: force routing 1 01-03 00:44:19.966 1083:20220 D/audio_hw_primary: check_usecases_codec_backend:becf: (87) check_usecases curr device: speaker, usecase device: backends match 0 01-03 00:44:19.966 1083:20220 D/audio_hw_primary: check_usecases_codec_backend:becf: check_usecases num.of Usecases to switch 0 01-03 00:44:19.966 1083:20220 D/hardware_info: hw_info_append_hw_type : device_name = speaker 01-03 00:44:19.966 1083:20220 E/tas_spk_prot: call enable_sa_path 01-03 00:44:19.966 1083:20220 V/tas_spk_prot: Enter enable_sa_path 01-03 00:44:19.966 1083:20220 D/tas_spk_prot: Enabling SND_DEVICE_IN_CAPTURE_VI_FEEDBACK 01-03 00:44:19.966 1083:20220 D/hardware_info: hw_info_append_hw_type : device_name = vi-feedback 01-03 00:44:19.966 1083:20220 D/audio_hw_primary: enable_snd_device: snd_device(299: vi-feedback) 01-03 00:44:19.966 1083:20220 D/msm8974_platform: platform_get_island_cfg_on_device:island cfg status on snd_device = (vi-feedback 0) 01-03 00:44:19.967 1083:20220 I/soundtrigger: audio_extn_sound_trigger_update_device_status: device 0x12b of type 1 for Event 1, with Raise=0 01-03 00:44:19.967 1083:20220 D/audio_route: Apply path: vi-feedback 01-03 00:44:19.967 1083:20220 D/tas_spk_prot: Enabling USECASE_AUDIO_SPKR_CALIB_TX 01-03 00:44:19.967 1083:20220 D/msm8974_platform: fluence nn disabled 01-03 00:44:19.967 1083:20220 D/soundtrigger: audio_extn_sound_trigger_update_stream_status: uc_info->id 54 of type 1 for Event 3, with Raise=0 01-03 00:44:19.967 1083:20220 D/audio_hw_utils: audio_extn_utils_send_app_type_cfg: usecase->in_snd_device vi-feedback 01-03 00:44:19.967 1083:20220 I/audio_hw_utils: send_app_type_cfg_for_device default app_type 69938, acdb_dev_id 102, sample_rate 48000, snd_device_be_idx 53 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> send_audio_cal, acdb_id = 102, path = 1, app id = 0x11132, sample rate = 48000, use_case = 0,buffer_idx_w_path =1, afe_sample_rate = 48000, cal_mode = 1, offset_index = 0 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> send_asm_topology 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_STREAM_TOPOLOGY_ID 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> send_adm_topology 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_COMMON_TOPOLOGY_ID 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> send_audtable 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_INSTANCE_COMMON_TABLE_SIZE 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_INSTANCE_COMMON_TABLE 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> AUDIO_SET_AUDPROC_CAL cal_type[11] acdb_id[102] app_type[69938] 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: check_fnn_usecase_status: fnn usecase active 0 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_PERSISTENT_AUDPROC_INSTANCE_COMMON_TABLE_SIZE 01-03 00:44:19.967 1083:20220 D/android.hardware.audio.service: [Data Manager]-> No data found 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: Error: ACDB_CMD_GET_PERSISTENT_AUDPROC_INSTANCE_COMMON_TABLE_SIZE returned -18 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> send_audproc_persist_table -18 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: Error: Invalid Audproc persist size = -18 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_INSTANCE_STREAM_TABLE_SIZE 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> send_audstrmtable 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_INSTANCE_STREAM_TABLE 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> audstrm_cal->cal_type.cal_data.cal_size = 20 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> send_afe_topology 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AFE_TOPOLOGY_ID 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> GET_AFE_TOPOLOGY_ID for adcd_id 102, Topology Id 1000fd01 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> send_afe_cal 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AFE_INSTANCE_COMMON_TABLE_SIZE 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AFE_INSTANCE_COMMON_TABLE 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> AUDIO_SET_AFE_CAL cal_type[17] acdb_id[102] 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> send_hw_delay : acdb_id = 102 path = 1 01-03 00:44:19.967 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_AVSYNC_INFO: ACDB_CMD_GET_DEVICE_PROPERTY 01-03 00:44:19.967 1083:20220 D/msm8974_platform: fluence nn disabled 01-03 00:44:19.968 1083:20220 D/audio_hw_primary: enable_audio_route: apply mixer and update path: spkr-vi-record 01-03 00:44:19.968 1083:20220 D/audio_route: Apply path: spkr-vi-record 01-03 00:44:19.968 1083:20220 V/tas_spk_prot: Using PCM device 1 01-03 00:44:19.971 1381: 1467 D/DisplayManagerService: Drop pending events for gone uid 10218 01-03 00:44:19.972 1381: 2277 I/ActivityManager: Changes in 10136 19 to 5, 0 to 56 01-03 00:44:19.975 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10136[I] 01-03 00:44:19.975 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10136[I] 01-03 00:44:19.975 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:19.975 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:19.976 5019: 5031 I/SAContentProvider: getType() : screen on is true 01-03 00:44:19.976 5019: 5031 I/DVFSHelper: getHintIDFromDVFSType() : dvfs type is 30 percent 01-03 00:44:19.978 1381: 2123 D/CompatibilityChangeReporter: Compat change id reported: 161145287; UID 10136; state: ENABLED 01-03 00:44:19.986 1083:20220 V/tas_spk_prot: Feedback Enabled Successfully 01-03 00:44:19.986 1083:20220 D/audio_hw_primary: enable_snd_device: snd_device(2: dual-speaker) 01-03 00:44:19.986 1083:20220 D/msm8974_platform: platform_get_island_cfg_on_device:island cfg status on snd_device = (speaker 0) 01-03 00:44:19.986 1083:20220 I/soundtrigger: audio_extn_sound_trigger_update_device_status: device 0x2 of type 0 for Event 1, with Raise=0 01-03 00:44:19.987 1083:20220 D/audio_route: Apply path: dual-speaker 01-03 00:44:19.992 2834: 4631 I/Edge.TrayStateController: systemUiVisibilityChanged : 3 0 01-03 00:44:19.993 2834: 2834 I/Edge.TrayVisibilityController: updateTrayVisible: State=1048577 visible=2 mCurrentVisible=1 specificMode=0 01-03 00:44:19.993 1094: 1094 I/sensors-hal: set_config:67, sample_period_ns is adjusted to 200000000 based on min/max delay_ns 01-03 00:44:19.993 1094: 1094 I/sensors-hal: batch:330, android.sensor.accelerometer/11, period=200000000, max_latency=0 request completed 01-03 00:44:19.993 1381: 2482 V/SystemKeyManager: requestSystemKeyEvent() is called keyCode=3 componentName=ComponentInfo{com.sec.android.app.launcher/com.samsung.app.honeyspace.edge.CocktailBarService} request=false 01-03 00:44:19.994 1094: 1094 I/sensors-hal: activate:259, android.sensor.accelerometer/11 en=1 01-03 00:44:19.994 1381: 2482 V/SystemKeyManager: requestSystemKeyEvent() is called keyCode=187 componentName=ComponentInfo{com.sec.android.app.launcher/com.samsung.app.honeyspace.edge.CocktailBarService} request=false 01-03 00:44:19.994 2834: 2834 I/Edge.CapturedBlurController: updateBlurBackground: false false 01-03 00:44:19.994 1094: 1094 I/sensors-hal: get_qmi_debug_flag:241, support_qmi_debug : false 01-03 00:44:19.994 2834: 2834 I/Edge.TrayStateController: setUiState 2 : 0 --> 2 01-03 00:44:19.995 1381: 2482 D/TspStateManager: holeName: com.sec.android.app.launcher, direction: 0, startY: 0, endY: 0 01-03 00:44:19.995 1381: 5091 D/SemInputDeviceManager: setProperty: (0) CMD,GRIP_DATA,0,0,0,0 01-03 00:44:19.995 1381: 5091 D/TspStateManager: wrote command: cmd=0,0,0,0, type=3 01-03 00:44:19.995 1381: 2305 D/SemInputDevice:TSP: SetPropertyTask: CMD,set_grip_data,0,0,0,0 [01-03 00:44:19.995] 01-03 00:44:19.996 1094: 1094 I/sensors-hal: activate:270, android.sensor.accelerometer/11 en=1 completed 01-03 00:44:19.996 1094: 1094 I/sensors-hal: set_config:67, sample_period_ns is adjusted to 20000000 based on min/max delay_ns 01-03 00:44:19.997 1094: 1094 I/sensors-hal: batch:330, android.sensor.accelerometer/11, period=20000000, max_latency=0 request completed 01-03 00:44:19.997 1123: 1123 I/sysinput:Touch: writeInformation:249, OK 01-03 00:44:19.997 1094: 5092 I/sensors-hal: ssc_conn_resp_cb:748, resp_value = 0 01-03 00:44:19.997 1094: 5092 I/sensors-hal: ssc_conn_resp_cb:748, resp_value = 0 01-03 00:44:19.997 1381: 2305 D/SysinputHAL_V1_3(V1_2): runTspCmdNoRead(TSP(1)): set_grip_data,0,0,0,0 ret=0 01-03 00:44:19.998 2834: 2834 I/ViewRootImpl@4b2e653[CocktailBarService: destroyHardwareResources: Callers=android.view.ViewRootImpl.performTraversals:3932 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 android.view.Choreographer$CallbackRecord.run:1689 android.view.Choreographer$CallbackRecord.run:1698 android.view.Choreographer.doCallbacks:1153 android.view.Choreographer.doFrame:1079 android.view.Choreographer$FrameDisplayEventReceiver.run:1646 android.os.Handler.handleCallback:958 android.os.Handler.dispatchMessage:99 01-03 00:44:19.998 1083:20220 D/soundtrigger: audio_extn_sound_trigger_update_stream_status: uc_info->id 2 of type 0 for Event 3, with Raise=0 01-03 00:44:19.998 1083:20220 D/audio_hw_utils: audio_extn_utils_send_app_type_cfg: usecase->out_snd_device speaker 01-03 00:44:19.998 1094: 5092 I/sensors-hal: handle_indication_realtime:471, SCHED_FIFO(10) for qmi_cbk 01-03 00:44:19.998 1083:20220 I/audio_hw_utils: send_app_type_cfg_for_device PLAYBACK app_type 69937, acdb_dev_id 13, sample_rate 48000, snd_device_be_idx 52 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> send_audio_cal, acdb_id = 13, path = 0, app id = 0x11131, sample rate = 48000, use_case = 0,buffer_idx_w_path =0, afe_sample_rate = 48000, cal_mode = 1, offset_index = 0 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> send_asm_topology 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_STREAM_TOPOLOGY_ID 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> send_adm_topology 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_COMMON_TOPOLOGY_ID 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> send_audtable 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_INSTANCE_COMMON_TABLE_SIZE 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_INSTANCE_COMMON_TABLE 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> AUDIO_SET_AUDPROC_CAL cal_type[11] acdb_id[13] app_type[69937] 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> send_audvoltable 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_INSTANCE_GAIN_DEP_STEP_TABLE_SIZE 01-03 00:44:19.999 1083:20220 D/android.hardware.audio.service: Failed to fetch the lookup information of the device 0000000D 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: Error: ACDB_CMD_GET_AUDPROC_INSTANCE_GAIN_DEP_STEP_TABLE_SIZE Returned = -19 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_INSTANCE_GAIN_DEP_STEP_TABLE, vol index 0 01-03 00:44:19.999 1083:20220 D/android.hardware.audio.service: Failed to fetch the lookup information of the device 0000000D 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: Error: ACDB AudProc vol returned = -19 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> AUDIO_SET_VOL_CAL cal type = 12 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_INSTANCE_STREAM_TABLE_SIZE 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> send_audstrmtable 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_INSTANCE_STREAM_TABLE 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> audstrm_cal->cal_type.cal_data.cal_size = 20 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> send_afe_topology 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AFE_TOPOLOGY_ID 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> GET_AFE_TOPOLOGY_ID for adcd_id 13, Topology Id 1000fc01 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> send_afe_cal 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AFE_INSTANCE_COMMON_TABLE_SIZE 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AFE_INSTANCE_COMMON_TABLE 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> AUDIO_SET_AFE_CAL cal_type[16] acdb_id[13] 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> send_hw_delay : acdb_id = 13 path = 0 01-03 00:44:19.999 1083:20220 D/ACDB-LOADER: ACDB -> ACDB_AVSYNC_INFO: ACDB_CMD_GET_DEVICE_PROPERTY 01-03 00:44:19.999 1083:20220 D/audio_hw_primary: enable_audio_route: apply mixer and update path: low-latency-playback speaker 01-03 00:44:19.999 1083:20220 D/audio_route: Apply path: low-latency-playback speaker 01-03 00:44:20.000 1083:20220 D/audio_hw_primary: select_devices: done 01-03 00:44:20.000 1083:20220 D/msm8974_platform: platform_set_channel_map mixer_ctl_name:Playback Channel Map9 01-03 00:44:20.000 1083:20220 D/msm8974_platform: platform_set_channel_map: set mapping(1 2 0 0 0 0 0 0) for channel:2 01-03 00:44:20.000 1381: 2123 V/WindowManager: Relayout Window{c600c07 u0 com.sec.android.app.launcher/com.samsung.app.honeyspace.edge.CocktailBarService}: viewVisibility=8 req=67x330 ty=2226 d0 01-03 00:44:20.000 1381: 2123 E/WindowManager: win=Window{c600c07 u0 com.sec.android.app.launcher/com.samsung.app.honeyspace.edge.CocktailBarService} destroySurfaces: appStopped=true cleanupOnResume=false win.mWindowRemovalAllowed=false win.mRemoveOnExit=false win.mViewVisibility=8 caller=com.android.server.wm.WindowManagerService.tryStartExitingAnimation:2980 com.android.server.wm.WindowManagerService.relayoutWindow:2685 com.android.server.wm.Session.relayout:282 android.view.IWindowSession$Stub.onTransact:782 com.android.server.wm.Session.onTransact:204 android.os.Binder.execTransactInternal:1375 android.os.Binder.execTransact:1311 01-03 00:44:20.000 1381: 2123 I/WindowManager: Destroying surface Surface(name=com.sec.android.app.launcher/com.samsung.app.honeyspace.edge.CocktailBarService$_2834)/@0x1c2e98f called by com.android.server.wm.WindowStateAnimator.destroySurface:804 com.android.server.wm.WindowStateAnimator.destroySurfaceLocked:473 com.android.server.wm.WindowState.destroySurfaceUnchecked:4214 com.android.server.wm.WindowState.destroySurface:4188 com.android.server.wm.WindowManagerService.tryStartExitingAnimation:2980 com.android.server.wm.WindowManagerService.relayoutWindow:2685 com.android.server.wm.Session.relayout:282 android.view.IWindowSession$Stub.onTransact:782 01-03 00:44:20.003 1381: 2123 V/WindowManager: Relayout hash=c600c07, pid=2834, syncId=-1: mAttrs={(0,1240)(67x330) gr=TOP RIGHT CENTER sim={adjust=nothing forwardNavigation} layoutInDisplayCutoutMode=shortEdges ty=2226 fmt=TRANSPARENT fl=81800508 pfl=2000070 bhv=SHOW_TRANSIENT_BARS_BY_SWIPE fitTypes=NAVIGATION_BARS CAPTION_BAR dimAmount=0.0 dimDuration=0 naviIconColor=0 sfl=20000} 01-03 00:44:20.004 1381: 2482 D/WifiDisplayAdapter: getWifiDisplayStatusLocked: result=WifiDisplayStatus{featureState=1, scanState=0, activeDisplayState=0, activeDisplay=null, displays=[], sessionInfo=WifiDisplaySessionInfo: Client/Owner: Client GroupId: Passphrase: SessionId: 0 IP Address: } 01-03 00:44:20.004 2834: 2834 I/ViewRootImpl@4b2e653[CocktailBarService: Relayout returned: old=(1013,1240,1080,1570) new=(1013,1240,1080,1570) relayoutAsync=false req=(67,330)8 dur=5 res=0x2 s={false 0x0} ch=true seqId=0 01-03 00:44:20.005 2834: 2834 I/Edge.TrayStateController: putInputRect mDynamicInputRegion=75331636@LastEvent=t=1767397460004Rect(25, 0 - 67, 330),Rect=Rect(0, 0 - 0, 0) 01-03 00:44:20.005 1381: 2482 D/CompatibilityChangeReporter: Compat change id reported: 161145287; UID 10215; state: DISABLED 01-03 00:44:20.005 2834: 2834 I/Edge.CocktailBarUiController: onCocktailBarStateChanged: flag=0x1 vis=2 bgType= showTimeout=-1 activate=true 01-03 00:44:20.007 1171: 1171 I/Layer: Layer::reparent [com.sec.android.app.launcher/com.samsung.app.honeyspace.edge.CocktailBarService$_2834#240107] newParentHandle : null ------------------------- 01-03 00:44:20.007 1171: 1171 I/Layer: id=240107 removeFromCurrentState com.sec.android.app.launcher/com.samsung.app.honeyspace.edge.CocktailBarService$_2834#240107 (408) 01-03 00:44:20.007 1171: 1171 I/Layer: Layer::reparent [com.sec.android.app.launcher/com.samsung.app.honeyspace.edge.CocktailBarService$_2834#240107] End ------------------------- 01-03 00:44:20.008 1171: 1171 I/SurfaceFlinger: id=240107 Removed com.sec.android.app.launcher/com.samsung.app.honeyspace.edge.CocktailBarService$_2834#240107 (408) 01-03 00:44:20.009 1381: 2482 V/WindowManager: Relayout Window{c600c07 u0 com.sec.android.app.launcher/com.samsung.app.honeyspace.edge.CocktailBarService}: viewVisibility=8 req=67x330 ty=2226 d0 01-03 00:44:20.009 4996: 5027 V/MediaRouter: Selecting route: RouteInfo{ name=T?l?phone, description=null, status=null, category=RouteCategory{ name=Syst?me types=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO groupable=false }, supportedTypes=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO , presentationDisplay=null } 01-03 00:44:20.009 4996: 5027 I/MediaRouter: Skip setBluetoothA2dpOn(): types=8388615, isPlaybackActive()=true, BT route=null 01-03 00:44:20.009 1381: 2666 D/WifiDisplayAdapter: getWifiDisplayStatusLocked: result=WifiDisplayStatus{featureState=1, scanState=0, activeDisplayState=0, activeDisplay=null, displays=[], sessionInfo=WifiDisplaySessionInfo: Client/Owner: Client GroupId: Passphrase: SessionId: 0 IP Address: } 01-03 00:44:20.010 1381: 2482 V/WindowManager: Relayout hash=c600c07, pid=2834, syncId=-1: mAttrs={(0,1240)(67x330) gr=TOP RIGHT CENTER sim={adjust=nothing forwardNavigation} layoutInDisplayCutoutMode=shortEdges ty=2226 fmt=TRANSPARENT fl=81800508 pfl=2000070 bhv=SHOW_TRANSIENT_BARS_BY_SWIPE fitTypes=NAVIGATION_BARS CAPTION_BAR dimAmount=0.0 dimDuration=0 naviIconColor=0 sfl=20000} 01-03 00:44:20.011 2834: 2834 I/ViewRootImpl@4b2e653[CocktailBarService: Relayout returned: old=(1013,1240,1080,1570) new=(1013,1240,1080,1570) relayoutAsync=false req=(67,330)8 dur=5 res=0x0 s={false 0x0} ch=false seqId=0 01-03 00:44:20.015 1171: 1171 D/SurfaceFlinger: Display 4630947232161729154 HWC layers: DEVICE | 0xb400007d76d2ed30 | 0100 | RGBA_8888 | 660.0 0.0 1740.0 2400.0 | 0 0 1080 2400 | Wallpaper BBQ wrapper 5_system#70 DEVICE | 0xb400007d76d91d30 | 0100 | RGBA_8888 | 0.0 0.0 1080.0 2400.0 | 0 0 1080 2400 | com.sec.android.app.launcher/com.sec[...]vities.LauncherActivity$_2834#240104 SOLID_COLOR | | 0000 | Unknown | 0.0 0.0 0.0 0.0 | 1 1 1079 89 | Letterbox - top#240158 SOLID_COLOR | | 0002 | Unknown | 0.0 0.0 0.0 0.0 | 1 89 1079 2399 | Background for SurfaceView[com.balto[...]player.UnityPlayerActivity]@0#240155 DEVICE | 0xb400007d76d9d370 | 0100 | RGBA_8888 | 0.0 0.0 810.0 1734.0 | 1 89 1079 2399 | com.baltorogames.cities2048/com.unit[...]yer.UnityPlayerActivity$_4996#240149 DEVICE | 0xb400007d76da74e0 | 0100 | RGBA_8888 | 0.0 70.0 1080.0 88.0 | 0 0 1080 18 | StatusBar$_2435#86 DEVICE | 0xb400007d76d857c0 | 01-03 00:44:20.015 1171: 1171 D/SurfaceFlinger: 0100 | RGBA_8888 | 0.0 0.0 1080.0 104.0 | 0 2296 1080 2400 | NavigationBar0$_2435#85 01-03 00:44:20.016 1171: 1171 I/Layer: id=240107 Destroyed com.sec.android.app.launcher/com.samsung.app.honeyspace.edge.CocktailBarService$_2834#240107 01-03 00:44:20.032 1171: 1171 D/SurfaceFlinger: Display 4630947232161729154 HWC layers: SOLID_COLOR | | 0000 | Unknown | 0.0 0.0 0.0 0.0 | 0 0 1080 88 | Letterbox - top#240158 SOLID_COLOR | | 0002 | Unknown | 0.0 0.0 0.0 0.0 | 0 88 1080 2400 | Background for SurfaceView[com.balto[...]player.UnityPlayerActivity]@0#240155 DEVICE | 0xb400007d76d9d370 | 0100 | RGBA_8888 | 0.0 0.0 810.0 1734.0 | 0 88 1080 2400 | com.baltorogames.cities2048/com.unit[...]yer.UnityPlayerActivity$_4996#240149 DEVICE | 0xb400007d76da74e0 | 0100 | RGBA_8888 | 0.0 75.0 1080.0 88.0 | 0 0 1080 13 | StatusBar$_2435#86 DEVICE | 0xb400007d76d857c0 | 0100 | RGBA_8888 | 0.0 0.0 1080.0 87.0 | 0 2313 1080 2400 | NavigationBar0$_2435#85 01-03 00:44:20.043 4996: 5027 I/BLASTBufferQueue: [SurfaceView[com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity]@0#1](f:0,a:0,s:0) onFrameAvailable the first frame is available 01-03 00:44:20.048 2435: 2520 V/WindowManagerShell: Transition animation finished (aborted=false), notifying core (#14587)android.os.BinderProxy@2c61462@0 01-03 00:44:20.048 2435: 2520 I/SurfaceControl: apply is called, name=FinishTransaction_SyncId<14587>, caller=android.view.SurfaceControl$Transaction.apply:2921 com.android.wm.shell.transition.Transitions.onFinish:302 com.android.wm.shell.transition.Transitions$$ExternalSyntheticLambda6.onTransitionFinished:15 com.android.wm.shell.transition.DefaultTransitionHandler$$ExternalSyntheticLambda5.run:125 com.android.wm.shell.transition.DefaultTransitionHandler$$ExternalSyntheticLambda3.run:52 android.os.Handler.handleCallback:958 01-03 00:44:20.049 1381: 2482 V/WindowManager: Finish Transition: TransitionRecord{3f9c2bb id=14587 type=OPEN flags=0x0}, caller=com.android.server.wm.WindowOrganizerController.finishTransition:456 android.window.IWindowOrganizerController$Stub.onTransact:286 com.android.server.wm.WindowOrganizerController.onTransact:219 01-03 00:44:20.049 1381: 1466 V/WindowManager: Finish Transition #14587: created at 01-03 00:44:19.634 collect-started=0.665ms request-sent=7.559ms started=9.305ms ready=48.196ms sent=50.352ms finished=415.397ms 01-03 00:44:20.050 1381: 2482 V/WindowManager: Setting visibility of Window{fe4c309 u0 com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity}: false, caller=com.android.server.wm.WindowContainer.sendAppVisibilityToClients:1301 com.android.server.wm.WindowToken.setClientVisible:446 com.android.server.wm.ActivityRecord.setClientVisible:8160 com.android.server.wm.ActivityRecord.postApplyAnimation:6724 com.android.server.wm.ActivityRecord.commitVisibility:6667 01-03 00:44:20.050 1381: 2482 V/WindowManager: Setting visibility of Window{835eec1 u0 com.android.systemui.wallpapers.ImageWallpaper_system}: false, caller=com.android.server.wm.WindowContainer.sendAppVisibilityToClients:1301 com.android.server.wm.WindowToken.setClientVisible:446 com.android.server.wm.WallpaperWindowToken.setVisible:192 com.android.server.wm.WallpaperWindowToken.commitVisibility:243 com.android.server.wm.Transition.finishTransition:1557 01-03 00:44:20.050 2435:28121 I/WallpaperService: dispatchAppVisibility: system, visible=false 01-03 00:44:20.050 2834: 2834 I/ViewRootImpl@3144088[LauncherActivity: handleAppVisibility mAppVisible = true visible = false 01-03 00:44:20.050 2435: 2744 I/WallpaperService: reportVisibility: visibility changed. visible=false 01-03 00:44:20.050 2435: 2744 I/ImageWallpaper[CanvasEngine_d0_w1: onVisibilityChanged: visible=false , displayId=0 01-03 00:44:20.051 1381: 2482 I/WindowManager: Destroying surface Surface(name=Splash Screen com.baltorogames.cities2048$_2435)/@0xeb51193 called by com.android.server.wm.WindowStateAnimator.destroySurface:804 com.android.server.wm.WindowStateAnimator.destroySurfaceLocked:473 com.android.server.wm.WindowState.removeImmediately:2945 com.android.server.wm.WindowState.handleCompleteDeferredRemoval:5793 com.android.server.wm.WindowContainer.handleCompleteDeferredRemoval:1476 com.android.server.wm.ActivityRecord.handleCompleteDeferredRemoval:5201 com.android.server.wm.WindowContainer.handleCompleteDeferredRemoval:1476 com.android.server.wm.TaskFragment.handleCompleteDeferredRemoval:3413 01-03 00:44:20.053 2435: 2520 V/WindowManagerShell: Track 0 became idle 01-03 00:44:20.053 2435: 2520 V/WindowManagerShell: All active transition animations finished 01-03 00:44:20.053 1381: 1469 D/PowerManagerService: [api] setScreenDimDurationOverrideFromWindowManagerInternal: timeoutMillis: -1 01-03 00:44:20.056 2834: 2834 I/ViewRootImpl@3144088[LauncherActivity: destroyHardwareResources: Callers=android.view.ViewRootImpl.performTraversals:3932 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 android.view.Choreographer$CallbackRecord.run:1689 android.view.Choreographer$CallbackRecord.run:1698 android.view.Choreographer.doCallbacks:1153 android.view.Choreographer.doFrame:1079 android.view.Choreographer$FrameDisplayEventReceiver.run:1646 android.os.Handler.handleCallback:958 android.os.Handler.dispatchMessage:99 01-03 00:44:20.058 1083:20220 D/audio_hw_primary: start_output_stream: exit 01-03 00:44:20.058 1083:20220 D/audio_hw_sec: sec_set_soundbooster_rotation: SB rotation set 1, 0 01-03 00:44:20.058 1083:20220 D/audio_hw_sec: sec_set_soundbooster_flatmotion: SB flatmotion set 1 01-03 00:44:20.058 1083:20220 V/audio_hw_sec: sec_set_mixer_value_int set SB flatmotion as 1 01-03 00:44:20.060 1381: 2482 V/WindowManager: Relayout Window{fe4c309 u0 com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity}: viewVisibility=8 req=1080x2400 ty=1 d0 01-03 00:44:20.060 1381: 1469 I/ActivityManager: Changes in 10146 2 to 5, 63 to 56 01-03 00:44:20.061 1171: 1171 D/SurfaceFlinger: Display 4630947232161729154 HWC layers: SOLID_COLOR | | 0000 | Unknown | 0.0 0.0 0.0 0.0 | 0 0 1080 88 | Letterbox - top#240158 DEVICE | 0xb400007d76d4a090 | 0502 | RGBA_8888 | 0.0 0.0 810.0 1734.0 | 0 88 1080 2400 | SurfaceView[com.baltorogames.cities2[...]UnityPlayerActivity]@0(BLAST)#240154 CLIENT | 0xb400007d76d9d370 | 0100 | RGBA_8888 | 0.0 0.0 810.0 1734.0 | 0 88 1080 2400 | com.baltorogames.cities2048/com.unit[...]yer.UnityPlayerActivity$_4996#240149 CLIENT | 0xb400007d76da74e0 | 0100 | RGBA_8888 | 0.0 80.0 1080.0 88.0 | 0 0 1080 8 | StatusBar$_2435#86 CLIENT | 0xb400007d76d857c0 | 0100 | RGBA_8888 | 0.0 0.0 1080.0 61.0 | 0 2339 1080 2400 | NavigationBar0$_2435#85 01-03 00:44:20.061 1171: 1171 I/Layer: Layer::reparent [Transition Root: Task=10807#240144] newParentHandle : null ------------------------- 01-03 00:44:20.061 1477:14239 I/CameraService: onUidStateChanged: uid=10242, procState is changed. (3 -> 5) 01-03 00:44:20.061 1171: 1171 I/Layer: id=240144 removeFromCurrentState Transition Root: Task=10807#240144 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=52 removeFromCurrentState Task=1#52 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=96 removeFromCurrentState Task=3728#96 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=97 removeFromCurrentState ActivityRecord{b2dd34a u0 com.sec.android.app.launcher/.activities.LauncherActivity t3728}#97 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=219 removeFromCurrentState 95cfb9f ActivityRecordInputSink com.sec.android.app.launcher/.Launcher#219 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=103 removeFromCurrentState fe4c309 com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity#103 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240104 removeFromCurrentState com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity$_2834#240104 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240140 removeFromCurrentState Task=10807#240140 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240141 removeFromCurrentState ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807}#240141 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240147 removeFromCurrentState 6e6234a ActivityRecordInputSink com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity#240147 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240158 removeFromCurrentState Letterbox - top#240158 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240148 removeFromCurrentState eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity#240148 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240149 removeFromCurrentState com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity$_4996#240149 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240152 removeFromCurrentState Bounds for - com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity@0#240152 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240153 removeFromCurrentState SurfaceView[com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity]@0#240153 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240155 removeFromCurrentState Background for SurfaceView[com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity]@0#240155 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240154 removeFromCurrentState SurfaceView[com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity]@0(BLAST)#240154 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=17 removeFromCurrentState ImeContainer#17 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=229 removeFromCurrentState WindowToken{ea6289f type=2011 android.os.Binder@836a23e}#229 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240157 removeFromCurrentState Surface(name=ed641b InputMethod)/@0xd5c1882 - animation-leash of insets_animation#240157 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=231 removeFromCurrentState ed641b InputMethod#231 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240142 removeFromCurrentState 51085f0 Splash Screen com.baltorogames.cities2048#240142 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240143 removeFromCurrentState Splash Screen com.baltorogames.cities2048$_2435#240143 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: Layer::reparent [Transition Root: Task=10807#240144] End ------------------------- 01-03 00:44:20.062 1171: 1171 I/Layer: Layer [Task=1#52] hidden!! flag(1) 01-03 00:44:20.062 1171: 1171 I/Layer: Layer::reparent [Task=1#52] newParent : DefaultTaskDisplayArea_d0#12 , isRemovedFromCurrentState : 0 ------------------------- 01-03 00:44:20.062 1171: 1171 I/Layer: id=52 addToCurrentState Task=1#52 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=96 addToCurrentState Task=3728#96 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=97 addToCurrentState ActivityRecord{b2dd34a u0 com.sec.android.app.launcher/.activities.LauncherActivity t3728}#97 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=219 addToCurrentState 95cfb9f ActivityRecordInputSink com.sec.android.app.launcher/.Launcher#219 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=103 addToCurrentState fe4c309 com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity#103 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240104 addToCurrentState com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity$_2834#240104 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: Layer::reparent [Task=1#52] End ------------------------- 01-03 00:44:20.062 1171: 1171 I/Layer: Layer::reparent [Task=10807#240140] newParent : DefaultTaskDisplayArea_d0#12 , isRemovedFromCurrentState : 0 ------------------------- 01-03 00:44:20.062 1171: 1171 I/Layer: id=240140 addToCurrentState Task=10807#240140 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240141 addToCurrentState ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807}#240141 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240147 addToCurrentState 6e6234a ActivityRecordInputSink com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity#240147 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240158 addToCurrentState Letterbox - top#240158 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240148 addToCurrentState eaa56a4 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity#240148 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240149 addToCurrentState com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity$_4996#240149 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240152 addToCurrentState Bounds for - com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity@0#240152 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240153 addToCurrentState SurfaceView[com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity]@0#240153 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240155 addToCurrentState Background for SurfaceView[com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity]@0#240155 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240154 addToCurrentState SurfaceView[com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity]@0(BLAST)#240154 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=17 addToCurrentState ImeContainer#17 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=229 addToCurrentState WindowToken{ea6289f type=2011 android.os.Binder@836a23e}#229 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240157 addToCurrentState Surface(name=ed641b InputMethod)/@0xd5c1882 - animation-leash of insets_animation#240157 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=231 addToCurrentState ed641b InputMethod#231 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240142 addToCurrentState 51085f0 Splash Screen com.baltorogames.cities2048#240142 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: id=240143 addToCurrentState Splash Screen com.baltorogames.cities2048$_2435#240143 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: Layer::reparent [Task=10807#240140] End ------------------------- 01-03 00:44:20.062 1171: 1171 I/Layer: Layer::reparent [Transition Root: Task=10807#240144] newParentHandle : null ------------------------- 01-03 00:44:20.062 1171: 1171 I/Layer: id=240144 removeFromCurrentState Transition Root: Task=10807#240144 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: Layer::reparent [Transition Root: Task=10807#240144] End ------------------------- 01-03 00:44:20.062 1171: 1171 I/Layer: Layer::reparent [Splash Screen com.baltorogames.cities2048$_2435#240143] newParentHandle : null ------------------------- 01-03 00:44:20.062 1160: 1870 I/FastMixer: updateStageIndex F-29003 01-03 00:44:20.062 1171: 1171 I/Layer: id=240143 removeFromCurrentState Splash Screen com.baltorogames.cities2048$_2435#240143 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: Layer::reparent [Splash Screen com.baltorogames.cities2048$_2435#240143] End ------------------------- 01-03 00:44:20.062 1171: 1171 I/Layer: Layer::reparent [51085f0 Splash Screen com.baltorogames.cities2048#240142] newParentHandle : null ------------------------- 01-03 00:44:20.062 1171: 1171 I/Layer: id=240142 removeFromCurrentState 51085f0 Splash Screen com.baltorogames.cities2048#240142 (407) 01-03 00:44:20.062 1171: 1171 I/Layer: Layer::reparent [51085f0 Splash Screen com.baltorogames.cities2048#240142] End ------------------------- 01-03 00:44:20.062 1171: 1171 I/Layer: Layer [com.android.systemui.wallpapers.ImageWallpaper_system$_2435#69] hidden!! flag(1) 01-03 00:44:20.062 1171: 1171 I/Layer: Layer [ActivityRecord{b2dd34a u0 com.sec.android.app.launcher/.activities.LauncherActivity t3728}#97] hidden!! flag(1) 01-03 00:44:20.062 1171: 1171 I/Layer: Layer [com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity$_2834#240104] hidden!! flag(1) 01-03 00:44:20.062 1171: 1171 I/Layer: Layer [Task=3728#96] hidden!! flag(1) 01-03 00:44:20.062 1477:14239 I/CameraService: onUidStateChanged: uid=10240, procState is changed. (3 -> 4) 01-03 00:44:20.063 1171: 1171 I/SurfaceFlinger: id=240143 Removed Splash Screen com.baltorogames.cities2048$_2435#240143 (407) 01-03 00:44:20.063 1171: 1171 I/SurfaceFlinger: id=240142 Removed 51085f0 Splash Screen com.baltorogames.cities2048#240142 (407) 01-03 00:44:20.063 1171: 1171 I/SurfaceFlinger: id=240144 Removed Transition Root: Task=10807#240144 (407) 01-03 00:44:20.063 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10242[I] 01-03 00:44:20.063 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10242[I] 01-03 00:44:20.063 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10241[I] 01-03 00:44:20.065 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10241[I] 01-03 00:44:20.065 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10240[I] 01-03 00:44:20.065 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10240[I] 01-03 00:44:20.067 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10146[I] 01-03 00:44:20.067 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10146[I] 01-03 00:44:20.067 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10036[I] 01-03 00:44:20.067 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10036[I] 01-03 00:44:20.067 1381: 2482 V/WindowManager: Relayout hash=fe4c309, pid=2834, syncId=-1: mAttrs={(0,0)(fillxfill) sim={adjust=nothing forwardNavigation} layoutInDisplayCutoutMode=shortEdges ty=BASE_APPLICATION fmt=TRANSPARENT wanim=0x10302f2 fl=81910100 pfl=1e008040 bhv=SHOW_TRANSIENT_BARS_BY_SWIPE fitSides= screenDimDuration=200000 naviIconColor=0} 01-03 00:44:20.068 2834: 2834 I/ViewRootImpl@3144088[LauncherActivity: Relayout returned: old=(0,0,1080,2400) new=(0,0,1080,2400) relayoutAsync=false req=(1080,2400)8 dur=8 res=0x402 s={false 0x0} ch=true seqId=9323 01-03 00:44:20.068 1381: 2666 I/AppWidgetServiceImpl: stopListening callbacks : null 01-03 00:44:20.069 2834: 2834 I/HoneySpace.ContentsAnimator: end call 01-03 00:44:20.069 13705:13705 I/bpbk: onStop 01-03 00:44:20.069 2834: 2834 I/ViewRootImpl@3144088[LauncherActivity: stopped(true) old = false 01-03 00:44:20.069 2834: 2834 I/HoneySpace.Launcher: !@Boot_EBS_D: Launcher.onStop() 01-03 00:44:20.070 2834: 2834 I/HoneySpace.OneUiSpace: onSaveInstanceState honeyScreen=xb.n0@5077d9b 01-03 00:44:20.071 1171: 1171 I/Layer: id=240142 Destroyed 51085f0 Splash Screen com.baltorogames.cities2048#240142 01-03 00:44:20.071 1171: 1171 I/Layer: id=240144 Destroyed Transition Root: Task=10807#240144 01-03 00:44:20.071 1171: 1171 I/Layer: id=240143 Destroyed Splash Screen com.baltorogames.cities2048$_2435#240143 01-03 00:44:20.072 1381: 1719 W/libprocessgroup: Failed to apply TimerSlackHigh process profile 01-03 00:44:20.076 1381: 2123 E/WindowManager: win=Window{fe4c309 u0 com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity} destroySurfaces: appStopped=true cleanupOnResume=false win.mWindowRemovalAllowed=false win.mRemoveOnExit=false win.mViewVisibility=8 caller=com.android.server.wm.ActivityRecord.destroySurfaces:6991 com.android.server.wm.ActivityRecord.destroySurfaces:6972 com.android.server.wm.ActivityRecord.activityStopped:7672 com.android.server.wm.ActivityClientController.activityStopped:321 android.app.IActivityClientController$Stub.onTransact:702 com.android.server.wm.ActivityClientController.onTransact:186 android.os.Binder.execTransactInternal:1380 01-03 00:44:20.077 1381: 2123 I/WindowManager: Destroying surface Surface(name=com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity$_2834)/@0x438597d called by com.android.server.wm.WindowStateAnimator.destroySurface:804 com.android.server.wm.WindowStateAnimator.destroySurfaceLocked:473 com.android.server.wm.WindowState.destroySurfaceUnchecked:4214 com.android.server.wm.WindowState.destroySurface:4188 com.android.server.wm.ActivityRecord.destroySurfaces:6991 com.android.server.wm.ActivityRecord.destroySurfaces:6972 com.android.server.wm.ActivityRecord.activityStopped:7672 com.android.server.wm.ActivityClientController.activityStopped:321 01-03 00:44:20.079 1381: 1467 D/ScreenCurtainController: onForegroundActivitiesChanged: com.baltorogames.cities2048 01-03 00:44:20.079 1381: 1467 D/PkgPredictorService-SecIpmManagerServiceImpl: bg information pid:2834 uid:10146 pkgName:com.sec.android.app.launcher 01-03 00:44:20.079 1171: 1171 I/Layer: Layer::reparent [com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity$_2834#240104] newParentHandle : null ------------------------- 01-03 00:44:20.079 1171: 1171 I/Layer: id=240104 removeFromCurrentState com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity$_2834#240104 (404) 01-03 00:44:20.079 1171: 1171 I/Layer: Layer::reparent [com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity$_2834#240104] End ------------------------- 01-03 00:44:20.084 1171: 1353 I/SurfaceFlinger: id=240104 Removed com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity$_2834#240104 (404) 01-03 00:44:20.085 1381: 1719 W/libprocessgroup: Failed to apply TimerSlackHigh process profile 01-03 00:44:20.086 1171: 1171 I/Layer: id=240104 Destroyed com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity$_2834#240104 01-03 00:44:20.097 1160: 1871 D/AudioFlinger: mixer(0xb400007bcd4076b0) Spend too much time to write: delta 131(effect 0, stage 0) 01-03 00:44:20.128 1097: 5039 I/HYPER-HAL: [ResourceManager.cpp]removeResource(): [CPUMinFreq] RemoveResource Request ID : 982121 01-03 00:44:20.129 1097: 5039 I/HYPER-HAL: [RequestManager.cpp]releaseLocked(): Released ID : 982121 01-03 00:44:20.131 1171: 1171 I/Layer: Layer [Surface(name=60abda0 StatusBar)/@0xe82ed2a - animation-leash of insets_animation#240150] hidden!! flag(1) 01-03 00:44:20.134 1094: 4376 I/sensors-hal: handle_sns_std_sensor_event:90, light_cct: ts = 383120749635636 ns; value = [0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 576.000000, 0.000000, 0.000000, 0.000000] 01-03 00:44:20.134 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:20.134 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:20.136 2435: 2435 D/StatusBarIconController: ignoring old pipeline callbacks, because the new mobile icons are enabled 01-03 00:44:20.140 1171: 1171 D/SurfaceFlinger: Display 4630947232161729154 HWC layers: SOLID_COLOR | | 0000 | Unknown | 0.0 0.0 0.0 0.0 | 0 0 1080 88 | Letterbox - top#240158 DEVICE | 0xb400007d76d4a090 | 0502 | RGBA_8888 | 0.0 0.0 810.0 1734.0 | 0 88 1080 2400 | SurfaceView[com.baltorogames.cities2[...]UnityPlayerActivity]@0(BLAST)#240154 CLIENT | 0xb400007d76d9d370 | 0100 | RGBA_8888 | 0.0 0.0 810.0 1734.0 | 0 88 1080 2400 | com.baltorogames.cities2048/com.unit[...]yer.UnityPlayerActivity$_4996#240149 CLIENT | 0xb400007d76da61c0 | 0100 | RGBA_8888 | 0.0 0.0 1080.0 15.0 | 0 2385 1080 2400 | NavigationBar0$_2435#85 01-03 00:44:20.170 4996: 4996 I/InsetsController: cancelAnimation: types=statusBars, animType=1, host=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity, from=android.view.InsetsController.notifyFinished:1748 android.view.InsetsAnimationThreadControlRunner$1.lambda$notifyFinished$0:85 android.view.InsetsAnimationThreadControlRunner$1.$r8$lambda$RAf1SfIREsj9-wH5FOigMy6eLkM:0 01-03 00:44:20.210 1381: 2266 D/MdnieScenarioControlService: packageName : com.baltorogames.cities2048 className : com.unity3d.player.UnityPlayerActivity 01-03 00:44:20.210 1381: 2266 V/MdnieScenarioControlService: setUIMode from UI function(3) 01-03 00:44:20.223 25578:25578 I/GOS:FpsController: requestFpsFixedValue(60, GOS) 01-03 00:44:20.224 25578:25578 I/GOS:FpsController: setMinMapFps(): fps: 60 01-03 00:44:20.224 1381: 2666 D/SGM:GameManager: setTargetFrameRate(), mCurrentUserId: 0, callerUserId: 0 01-03 00:44:20.224 1171: 1248 I/SurfaceFlinger: DFS = 60 01-03 00:44:20.238 1171: 1171 I/Layer: Layer [Surface(name=bc9cbf5 NavigationBar0)/@0x5bb278 - animation-leash of insets_animation#240151] hidden!! flag(1) 01-03 00:44:20.246 1171: 1171 D/SurfaceFlinger: Display 4630947232161729154 HWC layers: SOLID_COLOR | | 0000 | Unknown | 0.0 0.0 0.0 0.0 | 0 0 1080 88 | Letterbox - top#240158 DEVICE | 0xb400007d76d4a090 | 0502 | RGBA_8888 | 0.0 0.0 810.0 1734.0 | 0 88 1080 2400 | SurfaceView[com.baltorogames.cities2[...]UnityPlayerActivity]@0(BLAST)#240154 CLIENT | 0xb400007d76d7e620 | 0100 | RGBA_8888 | 0.0 0.0 810.0 1734.0 | 0 88 1080 2400 | com.baltorogames.cities2048/com.unit[...]yer.UnityPlayerActivity$_4996#240149 01-03 00:44:20.256 4996: 4996 I/InsetsController: cancelAnimation: types=navigationBars, animType=1, host=com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity, from=android.view.InsetsController.notifyFinished:1748 android.view.InsetsAnimationThreadControlRunner$1.lambda$notifyFinished$0:85 android.view.InsetsAnimationThreadControlRunner$1.$r8$lambda$RAf1SfIREsj9-wH5FOigMy6eLkM:0 01-03 00:44:20.294 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:20.294 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:20.310 1381: 2266 V/MdnieScenarioControlService: mAclOffEnabled : false 01-03 00:44:20.344 1381: 1469 D/SGM:GameManager: identifyForegroundApp. com.baltorogames.cities2048, mCurrentUserId: 0, callerUserId: 0 01-03 00:44:20.344 1381: 1469 D/SGM:PkgDataHelper: getGamePkgData(). com.baltorogames.cities2048 01-03 00:44:20.344 1381: 1469 D/SGM:SemGameManager: isForegroundGame(), ret=true 01-03 00:44:20.344 1381: 5102 D/SemInputDeviceManager: setProperty: (0) CMD,GRIP_DATA,1,45,7,15,720 01-03 00:44:20.345 1381: 5102 D/TspStateManager: wrote command: cmd=1,45,7,15,720, type=1 01-03 00:44:20.345 1381: 2305 D/SemInputDevice:TSP: SetPropertyTask: CMD,set_grip_data,1,45,7,15,720 [01-03 00:44:20.344] 01-03 00:44:20.346 1123: 1123 I/sysinput:Touch: writeInformation:249, OK 01-03 00:44:20.346 1381: 2305 D/SysinputHAL_V1_3(V1_2): runTspCmdNoRead(TSP(1)): set_grip_data,1,45,7,15,720 ret=0 01-03 00:44:20.347 11177:11177 I/InputMethodService: removeImeSurface 01-03 00:44:20.347 11177:11177 I/InputMethodService: cancelImeSurfaceRemoval: removeCallbacks 01-03 00:44:20.454 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:20.455 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:20.455 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:20.479 5019: 5019 I/AudioPathManager: loadAudioPath() : loaded audio path is speaker (0) 01-03 00:44:20.479 5019: 5019 I/AudioManager: getParameters keys = g_effect_active_sound_info=track 01-03 00:44:20.479 1160: 7860 I/SecAudioParamFlinger: getActiveSoundInfo 1, trackFormat 1, outputFormat 5 01-03 00:44:20.479 5019: 5019 I/AudioManagerWrapper: getActiveSoundFormat() : active sound format is 1 01-03 00:44:20.479 5019: 5019 I/RestrictModeUtil: isOwnerMode() : user id is 0 01-03 00:44:20.479 5019: 5019 E/RestrictModeUtil: isDexMode() : desktop mode manager is null, so it can't be decided 01-03 00:44:20.480 5019: 5019 I/RestrictModeUtil: isEmergencyMode() : emergency mode is disabled 01-03 00:44:20.480 5019: 5019 I/EffectManager: isSupportDolbyAtmosOnThisAudioPath() : path is speaker (0) 01-03 00:44:20.480 5019: 5019 I/EffectManager: isSupportDolbyAtmosOnThisAudioPath() : speaker type is stereo 01-03 00:44:20.480 5019: 5019 I/EffectManager: isSpatialAudioActive() : mode is off (0) 01-03 00:44:20.481 5019: 5019 I/DolbyAtmosWrapper: createDolbyAtmosInstance() : instance has created successfully 01-03 00:44:20.482 5019: 5019 I/DolbyAtmosWrapper: createDolbyAtmosForGamingInstance() : instance has created successfully 01-03 00:44:20.482 1160: 7860 D/DlbEffectContext: getParam() received parameter EFFECT_PARAM_PROFILE 01-03 00:44:20.482 1160: 7860 D/DlbEffectContext: getParam() received parameter EFFECT_PARAM_PROFILE 01-03 00:44:20.482 1160: 7860 D/DlbEffectContext: getParam() received parameter EFFECT_PARAM_PROFILE 01-03 00:44:20.482 1160: 7860 D/DlbEffectContext: getParam() received parameter EFFECT_PARAM_PROFILE 01-03 00:44:20.482 1160: 7860 D/DlbEffectContext: getParam() received parameter EFFECT_PARAM_PROFILE 01-03 00:44:20.482 5019: 5019 I/DolbyAtmosWrapper: getProfile() : for dolby atmos, -1 01-03 00:44:20.482 5019: 5019 I/AudioManager: setParameters keyValuePairs = g_effect_dolby_enable=0;g_effect_dolby_profile=5 01-03 00:44:20.483 1160: 7860 V/APM_AudioPolicyManager: setAudioPolicyConfig: g_effect_dolby_enable=0;g_effect_dolby_profile=5 01-03 00:44:20.483 1160: 7860 D/DlbSpatializerEffectContext: setParam() received parameter SPATIALIZER_PARAM_ENABLE 01-03 00:44:20.483 1083: 1116 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_ENABLE 01-03 00:44:20.483 1160: 7860 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_ENABLE 01-03 00:44:20.483 1160: 7860 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_ENABLE 01-03 00:44:20.483 1160: 7860 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_ENABLE 01-03 00:44:20.483 1160: 7860 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_ENABLE 01-03 00:44:20.483 1160: 7860 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_ENABLE 01-03 00:44:20.483 5019: 5019 I/DolbyAtmosWrapper: setProfileEnabled() : for dolby atmos, false 01-03 00:44:20.483 1083: 1116 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_PROFILE 01-03 00:44:20.483 1083: 1116 D/DlbEffectContext: setProfile(profile=5) stageIdx:-1302 01-03 00:44:20.484 1160: 7860 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_PROFILE 01-03 00:44:20.484 1160: 7860 D/DlbEffectContext: setProfile(profile=5) stageIdx:-2105 01-03 00:44:20.484 1160: 7860 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_PROFILE 01-03 00:44:20.484 1160: 7860 D/DlbEffectContext: setProfile(profile=5) stageIdx:-2108 01-03 00:44:20.484 1160: 7860 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_PROFILE 01-03 00:44:20.484 1160: 7860 D/DlbEffectContext: setProfile(profile=5) stageIdx:-2113 01-03 00:44:20.484 1160: 7860 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_PROFILE 01-03 00:44:20.484 1160: 7860 D/DlbEffectContext: setProfile(profile=5) stageIdx:-2902 01-03 00:44:20.484 1160: 7860 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_PROFILE 01-03 00:44:20.484 1160: 7860 D/DlbEffectContext: setProfile(profile=5) stageIdx:-29002 01-03 00:44:20.484 5019: 5019 I/DolbyAtmosWrapper: setProfile() : for dolby atmos, 5 01-03 00:44:20.484 5019: 5019 I/EffectManager: setEffectDolbyAtmos() : enable is false, mode is off (5) 01-03 00:44:20.484 5019: 5019 I/AudioPathManager: loadAudioPath() : loaded audio path is speaker (0) 01-03 00:44:20.484 5019: 5019 I/EffectManager: setEffectDolbyAtmos() : concert hall will be restored as 0 01-03 00:44:20.484 1083: 1116 I/AudioSASecPlus: setGlobalEffectInfo changed mContentType = 1, mGlobalSAPlus = 0, mGlobalTubeAmp = 0, mGlobalConcertHall = 0 , mGlobalAudioHDR = 0 01-03 00:44:20.484 1160: 7860 I/AudioSASecPlus: setGlobalEffectInfo changed mContentType = 1, mGlobalSAPlus = 0, mGlobalTubeAmp = 0, mGlobalConcertHall = 0 , mGlobalAudioHDR = 0 01-03 00:44:20.484 1160: 7860 I/AudioSASecPlus: setGlobalEffectInfo changed mContentType = 1, mGlobalSAPlus = 0, mGlobalTubeAmp = 0, mGlobalConcertHall = 0 , mGlobalAudioHDR = 0 01-03 00:44:20.484 1160: 7860 I/AudioSASecPlus: setGlobalEffectInfo changed mContentType = 1, mGlobalSAPlus = 0, mGlobalTubeAmp = 0, mGlobalConcertHall = 0 , mGlobalAudioHDR = 0 01-03 00:44:20.484 5019: 5019 I/SoundAliveWrapper: setStrength() : type is concert hall (3), strength is 0 01-03 00:44:20.484 5019: 5019 I/EffectManager: isSupportDolbyAtmosOnThisAudioPath() : path is speaker (0) 01-03 00:44:20.484 5019: 5019 I/EffectManager: isSupportDolbyAtmosOnThisAudioPath() : speaker type is stereo 01-03 00:44:20.484 5019: 5019 I/PreferencesManager: getDolbyAtmosForGamingSwitch() : default value is 1 01-03 00:44:20.484 5019: 5019 I/AudioPathManager: loadAudioPath() : loaded audio path is speaker (0) 01-03 00:44:20.484 5019: 5019 I/EffectManager: isSupportDolbyAtmosOnThisAudioPath() : path is speaker (0) 01-03 00:44:20.484 5019: 5019 I/EffectManager: isSupportDolbyAtmosOnThisAudioPath() : speaker type is stereo 01-03 00:44:20.484 5019: 5019 I/AudioManager: setParameters keyValuePairs = g_effect_game_dolby_enable=1 01-03 00:44:20.484 1160: 7860 V/APM_AudioPolicyManager: setAudioPolicyConfig: g_effect_game_dolby_enable=1 01-03 00:44:20.485 1160: 7860 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_ENABLE 01-03 00:44:20.485 1160: 7860 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_ENABLE 01-03 00:44:20.485 5019: 5019 I/DolbyAtmosWrapper: setProfileEnabled() : for dolby atmos for gaming, true 01-03 00:44:20.485 1160: 7860 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_PROFILE 01-03 00:44:20.485 1160: 7860 D/DlbEffectContext: setParam() received parameter EFFECT_PARAM_PROFILE 01-03 00:44:20.485 5019: 5019 I/DolbyAtmosWrapper: setProfile() : for dolby atmos for gaming, 4 01-03 00:44:20.485 5019: 5019 I/AudioPathManager: loadAudioPath() : loaded audio path is speaker (0) 01-03 00:44:20.485 5019: 5019 I/RestrictModeUtil: isOwnerMode() : user id is 0 01-03 00:44:20.485 5019: 5019 E/RestrictModeUtil: isDexMode() : desktop mode manager is null, so it can't be decided 01-03 00:44:20.485 5019: 5019 I/RestrictModeUtil: isEmergencyMode() : emergency mode is disabled 01-03 00:44:20.485 5019: 5019 I/SoundAliveWrapper: setEqualizer() : preset is normal (0), levels for 9 bands are 0 0 0 0 0 0 0 0 0 01-03 00:44:20.485 5019: 5019 I/AudioPathManager: loadAudioPath() : loaded audio path is speaker (0) 01-03 00:44:20.486 5019: 5019 I/EffectManager: isSupportUHQUpscalerOnCurrentAudioPath() : path is speaker (0), device type is builtin speaker (2) 01-03 00:44:20.486 5019: 5019 I/EffectManager: updateUHQUpscalerState() : uhq upscaler is not available on current audio path 01-03 00:44:20.486 5019: 5019 I/EffectManager: updateUHQUpscalerState() : audio path is speaker, so skip writing mode to settings db 01-03 00:44:20.486 5019: 5019 I/LocalBroadcastManager: sendLocalBroadcast() : action is 1 01-03 00:44:20.486 5019: 5019 I/AudioManagerWrapper: getCurrentMediaVolume() : current media volume is 0 01-03 00:44:20.486 5019: 5019 I/DVFSHelper: handleScreenStateChanged() : current media volume is 0, so no need to boost cpu 01-03 00:44:20.615 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:20.615 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:20.636 1097: 4991 I/HYPER-HAL: [ResourceManager.cpp]removeResource(): [CPULittleMinFreq] RemoveResource Request ID : 1003271 01-03 00:44:20.638 1097: 4991 I/HYPER-HAL: [ResourceManager.cpp]removeResource(): [CPUMinFreq] RemoveResource Request ID : 1003271 01-03 00:44:20.639 1097: 4991 I/HYPER-HAL: [RequestManager.cpp]releaseLocked(): Released ID : 1003271 01-03 00:44:20.729 4996: 5107 I/GameAnalytics: Info/GameAnalytics: Info logging enabled 01-03 00:44:20.764 4996: 5027 I/Unity: AF.cs setAppsFlyerKey AppsFlyerInit:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:20.764 4996: 5027 I/Unity: AF.cs setDebugLog AppsFlyer:setIsDebug(Boolean) AppsFlyerInit:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:20.765 4996: 5027 I/Unity: AF.cs init AppsFlyer:init(String) AppsFlyer:init(String, String) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:20.772 25578:28039 I/SemDvfsHyPerManager: acquire hyper - com.samsung.android.game.gos/25578@4, type = -999 01-03 00:44:20.773 1097: 1121 I/HYPER-HAL: RequestManager.cpp]acquire(): Acquired ID : 327232157 [25578 / 4] HINT : list : [GPUMaxFreq / 450: 01-03 00:44:20.775 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:20.775 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:20.779 4996: 4996 I/Unity: AF.cs start tracking AppsFlyer:init_cb() UnityEngine.AndroidJavaRunnable:Invoke() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) UnityEngine.AndroidJavaProxy:Invoke(String, Object[]) UnityEngine._AndroidJNIHelper:InvokeJavaProxyMethod(AndroidJavaProxy, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:20.779 4996: 4996 I/Unity: AF.cs trackAppLaunch AppsFlyer:trackAppLaunch() UnityEngine.AndroidJavaRunnable:Invoke() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) UnityEngine.AndroidJavaProxy:Invoke(String, Object[]) UnityEngine._AndroidJNIHelper:InvokeJavaProxyMethod(AndroidJavaProxy, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:20.785 1381: 2123 D/CompatibilityChangeReporter: Compat change id reported: 161252188; UID 10241; state: DISABLED 01-03 00:44:20.789 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10241[I] 01-03 00:44:20.789 1381: 2666 D/CompatibilityChangeReporter: Compat change id reported: 261072174; UID 10215; state: DISABLED 01-03 00:44:20.790 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10241[I] 01-03 00:44:20.799 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10241[I] 01-03 00:44:20.800 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10241[I] 01-03 00:44:20.800 1381: 2123 W/SensorService: sensor 0000000b already enabled in connection 0xb40000792fdb8490 (ignoring) 01-03 00:44:20.800 1094: 1094 I/sensors-hal: set_config:67, sample_period_ns is adjusted to 200000000 based on min/max delay_ns 01-03 00:44:20.800 1094: 1094 I/sensors-hal: batch:330, android.sensor.accelerometer/11, period=200000000, max_latency=0 request completed 01-03 00:44:20.800 1381: 2123 E/SensorService: BigData:Pakage) 1 already enabled. 01-03 00:44:20.800 1094: 5092 I/sensors-hal: ssc_conn_resp_cb:748, resp_value = 0 01-03 00:44:20.800 1381: 2482 V/WindowManager: Relayout Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=810x1734 ty=1 d0 01-03 00:44:20.802 1381: 2482 D/PowerManagerService: [api] release WakeLock SCREEN_BRIGHT_WAKE_LOCK 'WindowManager/displayId:0' ON_AFTER_RELEASE ACQ=-943ms (uid=1000 pid=1381 ws=WorkSource{10215 com.baltorogames.cities2048} displayId=0 lock=1563a39) 01-03 00:44:20.802 1381: 2482 D/EdgeLightingManager: hideForWakeLock packageName=android 01-03 00:44:20.802 1381: 2482 D/EdgeLightingManager: hideForWakeLock is no more used 01-03 00:44:20.802 1381: 2482 D/PowerManagerService: [api] applyWakeLockFlagsOnReleaseLocked : userActivityNoUpdateLocked is called : SCREEN_BRIGHT_WAKE_LOCK 'WindowManager/displayId:0' ON_AFTER_RELEASE DISABLED (uid=1000 pid=1381 ws=WorkSource{10215 com.baltorogames.cities2048} displayId=0 lock=1563a39) 01-03 00:44:20.803 1094: 1094 I/sensors-hal: set_config:67, sample_period_ns is adjusted to 20000000 based on min/max delay_ns 01-03 00:44:20.803 1094: 1094 I/sensors-hal: batch:330, android.sensor.accelerometer/11, period=20000000, max_latency=0 request completed 01-03 00:44:20.803 1094: 5092 I/sensors-hal: ssc_conn_resp_cb:748, resp_value = 0 01-03 00:44:20.803 1381: 2482 V/WindowManager: Relayout hash=eaa56a4, pid=4996, syncId=-1: mAttrs={(0,0)(fillxfill) sim={adjust=pan} ty=BASE_APPLICATION fmt=TRANSLUCENT wanim=0x1030303 fl=80810500 pfl=12008040 vsysui=1706 bhv=SHOW_TRANSIENT_BARS_BY_SWIPE fitSides= naviIconColor=0} 01-03 00:44:20.804 4996: 4996 I/BLASTBufferQueue_Java: update, w= 810 h= 1734 mName = ViewRootImpl@470de7c[UnityPlayerActivity] mNativeObject= 0xb40000799fd07b50 sc.mNativeObject= 0xb40000788fcede90 format= -3 caller= android.view.ViewRootImpl.updateBlastSurfaceIfNeeded:3017 android.view.ViewRootImpl.relayoutWindow:10131 android.view.ViewRootImpl.performTraversals:4110 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 android.view.Choreographer$CallbackRecord.run:1689 01-03 00:44:20.804 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: Relayout returned: old=(0,66,810,1800) new=(0,66,810,1800) relayoutAsync=false req=(810,1734)0 dur=4 res=0x400 s={true 0xb4000078cfd082a0} ch=false seqId=0 01-03 00:44:20.804 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: updateBoundsLayer: t=android.view.SurfaceControl$Transaction@c734799 sc=Surface(name=Bounds for - com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity@0)/@0x63c4a5e frame=9 01-03 00:44:20.804 1171: 1171 D/SurfaceFlinger: GPIS:: requestGPISForClientComposition 01-03 00:44:20.806 1381: 1719 W/libprocessgroup: Failed to apply TimerSlackHigh process profile 01-03 00:44:20.812 4996: 5027 D/CompatibilityChangeReporter: Compat change id reported: 147600208; UID 10215; state: ENABLED 01-03 00:44:20.815 1381: 2482 D/CompatibilityChangeReporter: Compat change id reported: 157233955; UID 10215; state: ENABLED 01-03 00:44:20.826 4996: 5119 I/GameAnalytics: Info/GameAnalytics: Getting Google AID. 01-03 00:44:20.829 4996: 5119 D/nativeloader: Configuring clns-5 for other apk /system/framework/org.apache.http.legacy.jar. target_sdk_version=36, uses_libraries=ALL, library_path=/data/app/~~gbiKg4AK_zBN4vNb47zE4w==/com.google.android.gms-XLibwyPOEhRSuRYAcshgew==/lib/arm64:/data/app/~~gbiKg4AK_zBN4vNb47zE4w==/com.google.android.gms-XLibwyPOEhRSuRYAcshgew==/base.apk!/lib/arm64-v8a, permitted_path=/data:/mnt/expand:/data/user/0/com.google.android.gms 01-03 00:44:20.829 4996: 5119 D/nativeloader: Extending system_exposed_libraries: libBeauty_v4.camera.samsung.so:libexifa.camera.samsung.so:libjpega.camera.samsung.so:libOpenCv.camera.samsung.so:libImageScreener.camera.samsung.so:libMyFilter.camera.samsung.so:libtensorflowLite.myfilter.camera.samsung.so:libtensorflowlite_inference_api.myfilter.camera.samsung.so:libHIDTSnapJNI.camera.samsung.so:libSmartScan.camera.samsung.so:libRectify.camera.samsung.so:libDocRectifyWrapper.camera.samsung.so:libUltraWideDistortionCorrection.camera.samsung.so:libFace_Landmark_API.camera.samsung.so:libHpr_RecGAE_cvFeature_v1.0.camera.samsung.so:libHprFace_GAE_api.camera.samsung.so:libFacialBasedSelfieCorrection.camera.samsung.so:libHprFace_GAE_jni.camera.samsung.so:libcolor_engine.camera.samsung.so:libDLInterface_aidl.camera.samsung.so:libImageTagger.camera.samsung.so:libSceneDetector_v1.camera.samsung.so:libQREngine.camera.samsung.so:libEventDetector.camera.samsung.so:libFood.camera.samsung.so:libFoodDetector.camera.samsung.so:libRemasterEngine.camera.samsung.so:libtensor 01-03 00:44:20.831 4996: 5027 I/Unity: AppsFlyerTrackerCallbacks on Start (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:20.832 4996: 5119 D/nativeloader: Configuring clns-6 for other apk /system/framework/com.android.media.remotedisplay.jar. target_sdk_version=36, uses_libraries=ALL, library_path=/data/app/~~gbiKg4AK_zBN4vNb47zE4w==/com.google.android.gms-XLibwyPOEhRSuRYAcshgew==/lib/arm64:/data/app/~~gbiKg4AK_zBN4vNb47zE4w==/com.google.android.gms-XLibwyPOEhRSuRYAcshgew==/base.apk!/lib/arm64-v8a, permitted_path=/data:/mnt/expand:/data/user/0/com.google.android.gms 01-03 00:44:20.832 4996: 5119 D/nativeloader: Extending system_exposed_libraries: libBeauty_v4.camera.samsung.so:libexifa.camera.samsung.so:libjpega.camera.samsung.so:libOpenCv.camera.samsung.so:libImageScreener.camera.samsung.so:libMyFilter.camera.samsung.so:libtensorflowLite.myfilter.camera.samsung.so:libtensorflowlite_inference_api.myfilter.camera.samsung.so:libHIDTSnapJNI.camera.samsung.so:libSmartScan.camera.samsung.so:libRectify.camera.samsung.so:libDocRectifyWrapper.camera.samsung.so:libUltraWideDistortionCorrection.camera.samsung.so:libFace_Landmark_API.camera.samsung.so:libHpr_RecGAE_cvFeature_v1.0.camera.samsung.so:libHprFace_GAE_api.camera.samsung.so:libFacialBasedSelfieCorrection.camera.samsung.so:libHprFace_GAE_jni.camera.samsung.so:libcolor_engine.camera.samsung.so:libDLInterface_aidl.camera.samsung.so:libImageTagger.camera.samsung.so:libSceneDetector_v1.camera.samsung.so:libQREngine.camera.samsung.so:libEventDetector.camera.samsung.so:libFood.camera.samsung.so:libFoodDetector.camera.samsung.so:libRemasterEngine.camera.samsung.so:libtensor 01-03 00:44:20.835 1171: 1247 I/VSyncReactor: Current= 120, Period= 120, hwcPeriod= 120 01-03 00:44:20.835 4996: 5119 D/nativeloader: Configuring clns-7 for other apk /system/framework/com.android.location.provider.jar. target_sdk_version=36, uses_libraries=ALL, library_path=/data/app/~~gbiKg4AK_zBN4vNb47zE4w==/com.google.android.gms-XLibwyPOEhRSuRYAcshgew==/lib/arm64:/data/app/~~gbiKg4AK_zBN4vNb47zE4w==/com.google.android.gms-XLibwyPOEhRSuRYAcshgew==/base.apk!/lib/arm64-v8a, permitted_path=/data:/mnt/expand:/data/user/0/com.google.android.gms 01-03 00:44:20.835 4996: 5119 D/nativeloader: Extending system_exposed_libraries: libBeauty_v4.camera.samsung.so:libexifa.camera.samsung.so:libjpega.camera.samsung.so:libOpenCv.camera.samsung.so:libImageScreener.camera.samsung.so:libMyFilter.camera.samsung.so:libtensorflowLite.myfilter.camera.samsung.so:libtensorflowlite_inference_api.myfilter.camera.samsung.so:libHIDTSnapJNI.camera.samsung.so:libSmartScan.camera.samsung.so:libRectify.camera.samsung.so:libDocRectifyWrapper.camera.samsung.so:libUltraWideDistortionCorrection.camera.samsung.so:libFace_Landmark_API.camera.samsung.so:libHpr_RecGAE_cvFeature_v1.0.camera.samsung.so:libHprFace_GAE_api.camera.samsung.so:libFacialBasedSelfieCorrection.camera.samsung.so:libHprFace_GAE_jni.camera.samsung.so:libcolor_engine.camera.samsung.so:libDLInterface_aidl.camera.samsung.so:libImageTagger.camera.samsung.so:libSceneDetector_v1.camera.samsung.so:libQREngine.camera.samsung.so:libEventDetector.camera.samsung.so:libFood.camera.samsung.so:libFoodDetector.camera.samsung.so:libRemasterEngine.camera.samsung.so:libtensor 01-03 00:44:20.844 1381: 2482 V/WindowManager: Relayout Window{eaa56a4 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=810x1734 ty=1 d0 01-03 00:44:20.849 1381: 2482 V/WindowManager: Relayout hash=eaa56a4, pid=4996, syncId=-1: mAttrs={(0,0)(fillxfill) sim={adjust=pan} ty=BASE_APPLICATION fmt=TRANSLUCENT wanim=0x1030303 sysuil=true fl=80810500 pfl=12008040 vsysui=1706 bhv=SHOW_TRANSIENT_BARS_BY_SWIPE fitSides= naviIconColor=0} 01-03 00:44:20.869 4996: 5119 D/nativeloader: Configuring clns-8 for other apk /data/app/~~gbiKg4AK_zBN4vNb47zE4w==/com.google.android.gms-XLibwyPOEhRSuRYAcshgew==/base.apk. target_sdk_version=36, uses_libraries=, library_path=/data/app/~~gbiKg4AK_zBN4vNb47zE4w==/com.google.android.gms-XLibwyPOEhRSuRYAcshgew==/lib/arm64:/data/app/~~gbiKg4AK_zBN4vNb47zE4w==/com.google.android.gms-XLibwyPOEhRSuRYAcshgew==/base.apk!/lib/arm64-v8a, permitted_path=/data:/mnt/expand:/data/user/0/com.google.android.gms 01-03 00:44:20.872 4996: 4996 I/BLASTBufferQueue_Java: update, w= 810 h= 1734 mName = ViewRootImpl@470de7c[UnityPlayerActivity] mNativeObject= 0xb40000799fd07b50 sc.mNativeObject= 0xb40000788fcecc90 format= -3 caller= android.view.ViewRootImpl.updateBlastSurfaceIfNeeded:3017 android.view.ViewRootImpl.relayoutWindow:10131 android.view.ViewRootImpl.performTraversals:4110 android.view.ViewRootImpl.doTraversal:3288 android.view.ViewRootImpl$TraversalRunnable.run:11344 android.view.Choreographer$CallbackRecord.run:1689 01-03 00:44:20.872 4996: 4996 I/ViewRootImpl@470de7c[UnityPlayerActivity: Relayout returned: old=(0,66,810,1800) new=(0,66,810,1800) relayoutAsync=false req=(810,1734)0 dur=28 res=0x400 s={true 0xb4000078cfd082a0} ch=false seqId=0 01-03 00:44:20.880 1381: 1393 W/System: A resource failed to call release. 01-03 00:44:20.882 1171: 1171 D/SurfaceFlinger: Display 4630947232161729154 HWC layers: SOLID_COLOR | | 0000 | Unknown | 0.0 0.0 0.0 0.0 | 0 0 1080 88 | Letterbox - top#240158 DEVICE | 0xb400007d76d4a090 | 0502 | RGBA_8888 | 0.0 0.0 810.0 1734.0 | 0 88 1080 2400 | SurfaceView[com.baltorogames.cities2[...]UnityPlayerActivity]@0(BLAST)#240154 01-03 00:44:20.889 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10241[I] 01-03 00:44:20.889 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10241[I] 01-03 00:44:20.889 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10240[I] 01-03 00:44:20.889 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10240[I] 01-03 00:44:20.889 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10036[I] 01-03 00:44:20.889 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10036[I] 01-03 00:44:20.890 1477: 2518 I/CameraService: onUidStateChanged: uid=10240, procState is changed. (4 -> 3) 01-03 00:44:20.894 13826:23065 W/AdvertisingIdSettings: Package com.baltorogames.cities2048 failed Ad Id permission check. Apps that target Android SDK 33 or higher should declare com.google.android.gms.permission.AD_ID in the app manifest to access Ad Id. 01-03 00:44:20.897 4996: 4996 I/GameAnalytics: Info/GameAnalytics: Google AID is available. 01-03 00:44:20.898 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10241[I] 01-03 00:44:20.898 1477: 2518 I/CameraService: onUidStateChanged: uid=10240, procState is changed. (3 -> 4) 01-03 00:44:20.898 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10241[I] 01-03 00:44:20.898 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10240[I] 01-03 00:44:20.898 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10240[I] 01-03 00:44:20.899 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10036[I] 01-03 00:44:20.899 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10036[I] 01-03 00:44:20.900 1381: 1719 W/libprocessgroup: Failed to apply TimerSlackHigh process profile 01-03 00:44:20.906 1381: 1719 W/libprocessgroup: Failed to apply TimerSlackHigh process profile 01-03 00:44:20.924 1097: 1121 I/HYPER-HAL: [RequestManager.cpp]releaseLocked(): Released ID : 327232157 01-03 00:44:20.935 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:20.935 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:20.947 1097: 4994 I/HYPER-HAL: [ResourceManager.cpp]removeResource(): [CPULittleMinFreq] RemoveResource Request ID : 980719 01-03 00:44:20.947 1477: 5875 I/CameraService: onUidStateChanged: uid=10240, procState is changed. (4 -> 3) 01-03 00:44:20.948 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10241[I] 01-03 00:44:20.948 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10241[I] 01-03 00:44:20.948 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10240[I] 01-03 00:44:20.948 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10240[I] 01-03 00:44:20.948 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10036[I] 01-03 00:44:20.948 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10036[I] 01-03 00:44:20.951 13826:11348 W/AdvertisingIdSettings: Package com.baltorogames.cities2048 failed Ad Id permission check. Apps that target Android SDK 33 or higher should declare com.google.android.gms.permission.AD_ID in the app manifest to access Ad Id. 01-03 00:44:20.951 1097: 4994 I/HYPER-HAL: [ResourceManager.cpp]removeResource(): [CPUMinFreq] RemoveResource Request ID : 980719 01-03 00:44:20.952 1097: 4994 I/HYPER-HAL: [RequestManager.cpp]releaseLocked(): Released ID : 980719 01-03 00:44:20.954 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10241[I] 01-03 00:44:20.954 1477: 5875 I/CameraService: onUidStateChanged: uid=10240, procState is changed. (3 -> 4) 01-03 00:44:20.954 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10241[I] 01-03 00:44:20.955 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10240[I] 01-03 00:44:20.956 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10240[I] 01-03 00:44:20.956 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10036[I] 01-03 00:44:20.956 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10036[I] 01-03 00:44:20.958 1381: 1719 W/libprocessgroup: Failed to apply TimerSlackHigh process profile 01-03 00:44:20.964 1381: 1719 W/libprocessgroup: Failed to apply TimerSlackHigh process profile 01-03 00:44:20.969 698: 4520 I/keystore2: system/security/keystore2/src/legacy_blob.rs:1091 - In list_keystore_entries_for_uid: 0 01-03 00:44:20.970 698: 4520 I/keystore2: system/security/keystore2/src/legacy_blob.rs:1623 - In list_knox_entries_for_uid: 0 01-03 00:44:20.974 698:14936 E/keystore2: system/security/keystore2/src/error.rs:182 - Rc(r#KEY_NOT_FOUND), "system/security/keystore2/src/service.rs:172: In get_key_entry, while trying to load key info. 10215, Some(\"com.appsflyer,KSAppsFlyerId=1767397460971-1382822270570487761,KSAppsFlyerRICounter=0\")" 01-03 00:44:20.976 698:14936 I/keystore2: system/security/keystore2/src/globals.rs:627 - In is_keymint_restarted result : 0 01-03 00:44:20.978 701: 701 W/keymaster_tee: [WRN]start nwd_generate_key 01-03 00:44:21.023 25578:28039 I/SemDvfsHyPerManager: acquire hyper - com.samsung.android.game.gos/25578@4, type = -999 01-03 00:44:21.023 1097: 1121 I/HYPER-HAL: RequestManager.cpp]acquire(): Acquired ID : 327232157 [25578 / 4] HINT : list : [GPUMaxFreq / 315: 01-03 00:44:21.095 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:21.095 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:21.138 1097: 4992 I/HYPER-HAL: [ResourceManager.cpp]removeResource(): [CPUMaxFreq] RemoveResource Request ID : 7494268 01-03 00:44:21.138 1097: 4992 I/HYPER-HAL: [RequestManager.cpp]releaseLocked(): Released ID : 7494268 01-03 00:44:21.207 1381: 2164 D/ActivityManager: Received SERVICE intent 0xea9b852 Key{startService pkg=com.google.android.gms/com.google.android.gms.auth_authzen__phone intent=act=com.google.android.gms.auth.authzen.cryptauth.DEVICE_STATE_CHECK_DELAY_COMPLETE cat=[targeted_intent_op_prefix:.auth.authzen.cryptauth.DeviceStateSyncManager$CheckStateEventIntentOperation] cmp=com.google.android.gms/.chimera.GmsIntentOperationService flags=0x2000000 u=0} requestCode=0 from uid 1000 01-03 00:44:21.208 1381: 2164 D/ActivityManager: Received BROADCAST intent 0x2960b05 Key{broadcastIntent pkg=com.google.android.gms/com.google.android.gms.scheduler intent=act=com.google.android.gms.gcm.ACTION_CHECK_QUEUE cmp=com.google.android.gms/.gcm.nts.SchedulerInternalReceiver flags=0x2000000 u=0} requestCode=0 sent=0 from uid 1000 01-03 00:44:21.214 1381: 8706 D/CompatibilityChangeReporter: Compat change id reported: 261072174; UID 1000; state: ENABLED 01-03 00:44:21.216 13826: 5124 I/Authzen: [DeviceStateSyncManager] The server is in sync with current state. Nothing to do 01-03 00:44:21.222 28814:28937 E/NetworkScheduler.ATC: Trying to release unacquired lock: com.google.android.gms/.games.chimera.GamesSyncServiceMainProxy [CONTEXT service_id=218 ] 01-03 00:44:21.227 28814:28937 I/NetworkScheduler.Stats: (REDACTED) Task %s/%s finished executing. cause:%s result: %s elapsed_millis: %s uptime_millis: %s exec_start_elapsed_seconds: %s 01-03 00:44:21.249 28814: 4378 I/NetworkScheduler.Stats: (REDACTED) Task %s/%s started execution. cause:%s exec_start_elapsed_seconds: %s 01-03 00:44:21.250 13826:13826 W/GmsTaskChimeraService: com.google.android.gms ChQDbqfgKM5AW_iK0zdpdcmdW5Tg_hAI: Task already running, won't start another 01-03 00:44:21.251 28814: 4638 I/NetworkScheduler.Stats: (REDACTED) Task %s/%s started execution. cause:%s exec_start_elapsed_seconds: %s 01-03 00:44:21.252 13826:29921 I/PlayGamesServices[GamesSyncAdapter: Starting sync for f589de94 01-03 00:44:21.252 1381: 8706 D/CompatibilityChangeReporter: Compat change id reported: 201794303; UID 10240; state: ENABLED 01-03 00:44:21.253 1381: 8706 D/CompatibilityChangeReporter: Compat change id reported: 207133734; UID 10240; state: ENABLED 01-03 00:44:21.253 13826:29921 I/PlayGamesServices[GamesSyncAdapter: Sync duration for f589de94: 0 01-03 00:44:21.255 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:21.255 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:21.264 28814: 4378 I/NetworkScheduler.Stats: (REDACTED) Task %s/%s finished executing. cause:%s result: %s elapsed_millis: %s uptime_millis: %s exec_start_elapsed_seconds: %s 01-03 00:44:21.269 13826:14610 W/PlayGamesServices[UiUtils: AppVersion: Cannot find the installed destination app. 01-03 00:44:21.269 13826:14610 I/GetServiceValidatorImpl: (REDACTED) onGetService() from Client SDK version [%s], Module version [%s], PGA version [%s], Account [%s], Calling package [%s], Game package [%s] 01-03 00:44:21.270 13826:14610 W/GetGamesServiceReqFacto: Parsing request with ignored arguments. signInOptionsBundle [Bundle[{com.google.android.gms.signin.internal.serverClientId=null, com.google.android.gms.signin.internal.usePromptModeForAuthCode=true, com.google.android.gms.signin.internal.logSessionId=null, com.google.android.gms.signin.internal.hostedDomain=null, com.google.android.gms.signin.internal.offlineAccessRequested=false, com.google.android.gms.signin.internal.waitForAccessTokenRefresh=false, com.google.android.gms.signin.internal.clientRequestedAccount=Account {name=<>, type=com.google}, com.google.android.gms.signin.internal.idTokenRequested=false, com.google.android.gms.signin.internal.forceCodeForRefreshToken=false}]], isRetryingSignIn [false], skipWelcomePopup [false], requireGooglePlus [false] 01-03 00:44:21.270 13826:14610 I/GetGamesServiceReqFacto: Replacing request for `games` scope with `games_lite` 01-03 00:44:21.275 13826: 5129 I/SignInPerformer-535: (REDACTED) Handling request [%s], isFirstPartyCaller [%s] 01-03 00:44:21.275 13826: 5129 I/SignInPerformer-535: Successfully brokered first-party unauthenticated GamesService [CONTEXT service_id=1 ] 01-03 00:44:21.276 13826: 5129 I/GetGamesServiceV2Op: (REDACTED) Successfully brokered GamesService for request %s 01-03 00:44:21.276 13826:14610 W/PlayGamesServices[UiUtils: AppVersion: Cannot find the installed destination app. 01-03 00:44:21.276 13826:14610 W/PlayGamesServices[UiUtils: AppVersionName: Cannot find the installed destination app. 01-03 00:44:21.415 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:21.415 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:21.415 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:21.575 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:21.575 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:21.623 701: 701 D/keymaster_swd: keymaster_swd [WRN] (swd_run_cb:260) swd_generate_key() returns 0 01-03 00:44:21.623 701: 701 W/keymaster_tee: [WRN]ret OK PARAMS: A1 P0 P1 NAR1 S2048 PE65537 2026.01.03,00:44:20.978 01-03 00:44:21.629 701: 701 D/keymaster_swd: keymaster_swd [WRN] (swd_run_cb:260) swd_export_key() returns 0 01-03 00:44:21.640 698:14936 I/keystore2: system/security/keystore2/src/security_level.rs:703 - In generate_key. 10215, Some("com.appsflyer,KSAppsFlyerId=1767397460971-1382822270570487761,KSAppsFlyerRICounter=0") 01-03 00:44:21.643 698:14936 I/keystore2: system/security/keystore2/src/database.rs:2347 - In store_new_key "com.appsflyer,KSAppsFlyerId=1767397460971-1382822270570487761,KSAppsFlyerRICounter=0", uid=10215, cert=true, cert_chain=false rebound=false 01-03 00:44:21.670 691: 691 D/io_stats: !@ 8,0 r 103183958 1502170056 w 24499995 610324128 d 7822926 830383716 f 0 0 iot 43381052 0 th 0 0 0 pt 0 inp 0 0 383122.297 01-03 00:44:21.730 4996: 5107 I/GameAnalytics: Info/GameAnalytics: Set build version: 0.1 01-03 00:44:21.733 926: 926 E/audit: type=1400 audit(1767397461.725:849394): avc: denied { ioctl } for pid=4996 comm=474120546872656164 path=2F73746F726167652F656D756C617465642F302F416E64726F69642F646174612F636F6D2E62616C746F726F67616D65732E636974696573323034382F63616368652F67612E73716C69746533202864656C6574656429 dev="dm-52" ino=519053 ioctlcmd=0xf522 scontext=u:r:untrusted_app_32:s0:c215,c256,c512,c768 tcontext=u:object_r:media_rw_data_file:s0:c215,c256,c512,c768 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:21.734 926: 926 E/audit: type=1400 audit(1767397461.729:849395): avc: denied { ioctl } for pid=4996 comm=474120546872656164 path=2F73746F726167652F656D756C617465642F302F416E64726F69642F646174612F636F6D2E62616C746F726F67616D65732E636974696573323034382F63616368652F67612E73716C697465332D6A6F75726E616C202864656C6574656429 dev="dm-52" ino=518957 ioctlcmd=0xf522 scontext=u:r:untrusted_app_32:s0:c215,c256,c512,c768 tcontext=u:object_r:media_rw_data_file:s0:c215,c256,c512,c768 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:21.735 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:21.735 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:21.740 4996: 5107 I/GameAnalytics: Info/GameAnalytics: Database opened: /storage/emulated/0/Android/data/com.baltorogames.cities2048/cache/ga.sqlite3 01-03 00:44:21.744 4996: 5107 I/GameAnalytics: Info/GameAnalytics: SDK initialization delayed: waiting for a valid user id. 01-03 00:44:21.745 4996: 5107 I/GameAnalytics: Info/GameAnalytics: Starting a new session. 01-03 00:44:21.832 1097: 5042 I/HYPER-HAL: [RequestManager.cpp]releaseLocked(): Released ID : 2358706 01-03 00:44:21.887 1381: 2373 D/NetdEventListenerService: DNS Requested by 106, 10215, 7, false, 139 01-03 00:44:21.889 4996: 5107 I/GameAnalytics: Info/GameAnalytics: Init call (session start) failed - no response. Could be offline or timeout. 01-03 00:44:21.889 4996: 5107 I/GameAnalytics: Info/GameAnalytics: Init call (session start) failed - using cached init values. 01-03 00:44:21.892 4996: 5107 I/GameAnalytics: Info/GameAnalytics: Add SESSION START event 01-03 00:44:21.893 4996: 5107 I/GameAnalytics: Info/GameAnalytics: Event queue: Sending 1 events. 01-03 00:44:21.895 1381: 2373 D/NetdEventListenerService: DNS Requested by 106, 10215, 235 01-03 00:44:21.895 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:21.895 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:21.906 15109:15132 I/CountryMonitor: current Iso FR 01-03 00:44:21.907 15109:15109 I/ContactsDatabaseHelper: updateUseStrictPhoneNumberComparison: FR 01-03 00:44:21.908 15109:15132 V/CpEventLog(u0): cp_state: [ contacts = {contacts=1, raw_contacts=1, data=5, account={secphone(1)=0, google(2)=1, sim(3)=0, sim2(4)=0, agg(5)=0, duo(6)=0, duo(13)=0, com.microsoft.workaccount.ltw(18)=0, google(19)=0}, trash=0, trash_acc={}, trash_sync=0, database=contacts2.db} ] cp_state: [ aggregated = {[2]=1} ] cp_state: [ request = {ALL(0)={avg=9, cnt=2, dur=18, ops={delete=2}}, acore(15109)={avg=9, cnt=2, dur=18, ops={delete=2}}} ] cp_state: [ calls = {types={[100]=35, [950]=1, [1000]=28}, database=calllog.db} ] cp_state: [ profile = {contacts=0, raw_contacts=0, data=0, account={secphone(1)=0, google(2)=0, sim(3)=0, sim2(4)=0, agg(5)=0, duo(6)=0, duo(13)=0, com.microsoft.workaccount.ltw(18)=0, google(19)=0}, trash=0, trash_acc={}, trash_sync=0, database=profile.db} ] cp_state: [ sa_profile = {contacts=1, raw_contacts=1, data=1, account={secphone(1)=1, google(2)=0, sim(3)=0, sim2(4)=0, agg(5)=0, duo(6)=0, duo(13)=0, com.microsoft.workaccount.ltw(18)=0, google(19)=0}, trash=0, trash_acc={}, trash_sync=0, database=profile_sa.db} ] cp_state: [ etc = {binders=0, country_iso=FR, version=15.0.69, db_version=1708, csc=/FTM} ] cp_state: ------------------------------------------------------------------------------ 01-03 00:44:21.923 1381: 2219 D/PocketModeEvent: MSG_TYPE_HOVER_RECHECK_DISABLE 01-03 00:44:21.934 1381: 2373 D/NetdEventListenerService: DNS Requested by 106, 10215, 34 01-03 00:44:21.934 1094: 4366 I/sensors-hal: handle_sns_client_event:123, auto_rotation_event_2: mode:255, type:1:0/0.488,0.211,9.806, ar:0 01-03 00:44:22.055 1381: 1381 D/PocketProximityManager: setStateOut() 01-03 00:44:22.056 1381: 1381 D/PocketModeEvent: OutPocket prox 2 01-03 00:44:22.056 1381: 2219 E/PocketModeEvent: MSG_TYPE_STOP_SENSING 01-03 00:44:22.056 1381: 2219 E/PocketModeEvent: unregisterSensor L : -1 P : 0 01-03 00:44:22.057 1094: 1094 I/sensors-hal: activate:259, com.samsung.sensor.light_cct/1511 en=0 01-03 00:44:22.059 1094: 1094 I/sensors-hal: deactivate:306, disconnect qmi to disable sensor 01-03 00:44:22.059 1094: 1094 I/sensors-hal: activate:270, com.samsung.sensor.light_cct/1511 en=0 completed 01-03 00:44:22.059 1381: 2219 D/SensorManager: unregisterListener :: com.samsung.android.gesture.PocketModeEvent$2@c9771f5 01-03 00:44:22.110 4275: 4285 I/SCS@AiSearch user 0: (SearchProvider) uri : content://com.samsung.android.scs.ai.search/v1/application 01-03 00:44:22.112 4275: 4285 I/SCS@AiSearch user 0: (SearchManager) performSearch() called with: projection = [null], callingPackage = [com.samsung.android.forest], queryPolicies = [{}] 01-03 00:44:22.113 4275: 4285 I/SCS@AiSearch user 0: (AppQuery) getQueryImpl isFallback = false isQueryAllApps = trueremoveSpecialChars = true 01-03 00:44:22.115 4275: 4285 I/SCS@AiSearch user 0: (SearchManager) Time Elapsed in ms: SearchManager::performSearch(3): [Pair{getSort 0}, Pair{clientQuery 1}, Pair{getSearchResults 3}, Pair{feedback 3}] 01-03 00:44:22.116 4275: 4285 I/SCS@AiSearch user 0: (ProviderHelper) Lucene results scoreDocs.length: 81 01-03 00:44:22.116 4275: 4285 I/SCS@AiSearch user 0: (AppQuery) getQueryImpl isFallback = false isQueryAllApps = trueremoveSpecialChars = true 01-03 00:44:22.116 4275: 4285 I/SCS@AiSearch user 0: (ProviderHelper) [QUERY] indexName= [com.samsung.android.apps], getCount()=[81] 01-03 00:44:22.116 4275: 4285 I/SCS@AiSearch user 0: (IndexCursor) Index Status: ready 01-03 00:44:22.116 4275: 4285 I/SCS@AiSearch user 0: (SearchProvider) [binder:4275_1] leaving from query(): 01-03 00:44:22.116 4275: 4285 I/SCS@AiSearch user 0: (SearchProvider) Elapsed time: 6ms. Found 81 items 01-03 00:44:22.117 4275: 4285 I/SCS@AiSearch user 0: (QuerySaLog) [QUERY] callingPackage=[com.samsung.android.forest], uriCode=[12], queryString=[1], resultCount=[81], queryType=[search], resultType=[normal query], timeTaken=[6] 01-03 00:44:22.118 4275: 4285 I/SCS@AiSearch user 0: (IndexCursor) [binder:4275_1] entering in fillWindow(): new position: 0 result count: 81 01-03 00:44:22.126 4275: 4285 I/SCS@AiSearch user 0: (IndexCursor) [binder:4275_1] leaving from fillWindow(): 01-03 00:44:22.128 4275: 4285 I/SCS@AiSearch user 0: (IndexCursor) [binder:4275_1] entering in fillWindow(): new position: 50 result count: 81 01-03 00:44:22.133 4275: 4285 I/SCS@AiSearch user 0: (IndexCursor) [binder:4275_1] leaving from fillWindow(): 01-03 00:44:22.135 4805: 4805 I/DWBThread: updateCacheFromSCS size : 81 01-03 00:44:22.142 2435: 2435 D/StatusBarIconController: ignoring old pipeline callbacks, because the new mobile icons are enabled 01-03 00:44:22.214 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:22.219 4996: 5027 I/Unity: Current language: 1 LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.220 4996: 5027 I/Unity: Number of stringIDs = 221 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.220 4996: 5027 I/Unity: Deserializing IDs LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.221 4996: 5027 I/Unity: Length: 30 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.222 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_DESCRIPTION_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.222 4996: 5027 I/Unity: Length: 30 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.222 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_DESCRIPTION_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.223 4996: 5027 I/Unity: Length: 30 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.223 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_DESCRIPTION_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.223 4996: 5027 I/Unity: Length: 30 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.223 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_DESCRIPTION_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.224 4996: 5027 I/Unity: Length: 30 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.224 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_DESCRIPTION_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.224 4996: 5027 I/Unity: Length: 30 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.224 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_DESCRIPTION_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.224 4996: 5027 I/Unity: Length: 30 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.225 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_DESCRIPTION_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.225 4996: 5027 I/Unity: Length: 30 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.225 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_DESCRIPTION_07 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.225 4996: 5027 I/Unity: Length: 30 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.225 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_DESCRIPTION_08 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.226 4996: 5027 I/Unity: Length: 30 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.226 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_DESCRIPTION_09 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.226 4996: 5027 I/Unity: Length: 30 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.226 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_DESCRIPTION_10 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.226 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.227 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_TITLE_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.227 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.227 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_TITLE_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.227 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.227 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_TITLE_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.228 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.228 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_TITLE_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.228 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.228 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_TITLE_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.229 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.229 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_TITLE_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.229 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.229 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_TITLE_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.229 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.230 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_TITLE_07 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.230 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.230 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_TITLE_08 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.230 1160: 1870 D/DlbDap2Process: process() called [9397500] times with input format 0x22 and channel mask 0x3 (ProcessingMode=10), htEnable=0(0, 0, 0) 01-03 00:44:22.230 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.230 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_TITLE_09 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.231 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.231 4996: 5027 I/Unity: String: TID_ACHIEVEMENT_TITLE_10 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.231 4996: 5027 I/Unity: Length: 23 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.231 4996: 5027 I/Unity: String: TID_ACHIEVEMENTS_HEADER LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.232 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.232 4996: 5027 I/Unity: String: TID_COMPLETED LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.232 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.232 4996: 5027 I/Unity: String: TID_CREDITS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.232 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.233 4996: 5027 I/Unity: String: TID_CREDITS_HEADER LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.233 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.233 4996: 5027 I/Unity: String: TID_GALLERY_00_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.234 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.234 4996: 5027 I/Unity: String: TID_GALLERY_00_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.234 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.234 4996: 5027 I/Unity: String: TID_GALLERY_00_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.234 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.235 4996: 5027 I/Unity: String: TID_GALLERY_00_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.235 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.235 4996: 5027 I/Unity: String: TID_GALLERY_00_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.235 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.235 4996: 5027 I/Unity: String: TID_GALLERY_00_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.236 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.236 4996: 5027 I/Unity: String: TID_GALLERY_00_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.236 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.236 4996: 5027 I/Unity: String: TID_GALLERY_00_07 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.237 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.237 4996: 5027 I/Unity: String: TID_GALLERY_00_08 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.237 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.237 4996: 5027 I/Unity: String: TID_GALLERY_00_09 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.237 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.238 4996: 5027 I/Unity: String: TID_GALLERY_00_10 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.238 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.238 4996: 5027 I/Unity: String: TID_GALLERY_01_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.238 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.238 4996: 5027 I/Unity: String: TID_GALLERY_01_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.239 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.239 4996: 5027 I/Unity: String: TID_GALLERY_01_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.239 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.239 4996: 5027 I/Unity: String: TID_GALLERY_01_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.239 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.240 4996: 5027 I/Unity: String: TID_GALLERY_01_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.240 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.240 4996: 5027 I/Unity: String: TID_GALLERY_01_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.240 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.241 4996: 5027 I/Unity: String: TID_GALLERY_01_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.241 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.241 4996: 5027 I/Unity: String: TID_GALLERY_01_07 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.241 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.242 4996: 5027 I/Unity: String: TID_GALLERY_01_08 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.242 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.242 4996: 5027 I/Unity: String: TID_GALLERY_01_09 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.242 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.242 4996: 5027 I/Unity: String: TID_GALLERY_01_10 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.243 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.243 4996: 5027 I/Unity: String: TID_GALLERY_02_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.243 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.243 4996: 5027 I/Unity: String: TID_GALLERY_02_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.243 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.244 4996: 5027 I/Unity: String: TID_GALLERY_02_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.244 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.244 4996: 5027 I/Unity: String: TID_GALLERY_02_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.244 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.244 4996: 5027 I/Unity: String: TID_GALLERY_02_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.245 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.245 4996: 5027 I/Unity: String: TID_GALLERY_02_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.245 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.245 4996: 5027 I/Unity: String: TID_GALLERY_02_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.245 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.246 4996: 5027 I/Unity: String: TID_GALLERY_02_07 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.246 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.246 4996: 5027 I/Unity: String: TID_GALLERY_02_08 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.247 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.247 4996: 5027 I/Unity: String: TID_GALLERY_02_09 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.247 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.247 4996: 5027 I/Unity: String: TID_GALLERY_02_10 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.248 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.248 4996: 5027 I/Unity: String: TID_GALLERY_03_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.248 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.248 4996: 5027 I/Unity: String: TID_GALLERY_03_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.248 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.249 4996: 5027 I/Unity: String: TID_GALLERY_03_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.249 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.249 4996: 5027 I/Unity: String: TID_GALLERY_03_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.249 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.249 4996: 5027 I/Unity: String: TID_GALLERY_03_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.250 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.250 4996: 5027 I/Unity: String: TID_GALLERY_03_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.250 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.250 4996: 5027 I/Unity: String: TID_GALLERY_03_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.250 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.251 4996: 5027 I/Unity: String: TID_GALLERY_03_07 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.251 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.251 4996: 5027 I/Unity: String: TID_GALLERY_03_08 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.251 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.251 4996: 5027 I/Unity: String: TID_GALLERY_03_09 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.252 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.252 4996: 5027 I/Unity: String: TID_GALLERY_03_10 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.252 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.252 4996: 5027 I/Unity: String: TID_GALLERY_04_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.252 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.253 4996: 5027 I/Unity: String: TID_GALLERY_04_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.253 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.253 4996: 5027 I/Unity: String: TID_GALLERY_04_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.253 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.254 4996: 5027 I/Unity: String: TID_GALLERY_04_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.254 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.254 4996: 5027 I/Unity: String: TID_GALLERY_04_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.254 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.254 4996: 5027 I/Unity: String: TID_GALLERY_04_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.255 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.255 4996: 5027 I/Unity: String: TID_GALLERY_04_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.255 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.255 4996: 5027 I/Unity: String: TID_GALLERY_04_07 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.255 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.256 4996: 5027 I/Unity: String: TID_GALLERY_04_08 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.256 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.256 4996: 5027 I/Unity: String: TID_GALLERY_04_09 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.256 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.256 4996: 5027 I/Unity: String: TID_GALLERY_04_10 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.257 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.257 4996: 5027 I/Unity: String: TID_GALLERY_05_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.257 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.257 4996: 5027 I/Unity: String: TID_GALLERY_05_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.257 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.258 4996: 5027 I/Unity: String: TID_GALLERY_05_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.258 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.258 4996: 5027 I/Unity: String: TID_GALLERY_05_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.258 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.259 4996: 5027 I/Unity: String: TID_GALLERY_05_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.259 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.259 4996: 5027 I/Unity: String: TID_GALLERY_05_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.259 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.260 4996: 5027 I/Unity: String: TID_GALLERY_05_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.260 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.260 4996: 5027 I/Unity: String: TID_GALLERY_05_07 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.260 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.260 4996: 5027 I/Unity: String: TID_GALLERY_05_08 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.261 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.261 4996: 5027 I/Unity: String: TID_GALLERY_05_09 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.261 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.261 4996: 5027 I/Unity: String: TID_GALLERY_05_10 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.262 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.262 4996: 5027 I/Unity: String: TID_GALLERY_06_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.262 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.262 4996: 5027 I/Unity: String: TID_GALLERY_06_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.262 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.263 4996: 5027 I/Unity: String: TID_GALLERY_06_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.263 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.263 4996: 5027 I/Unity: String: TID_GALLERY_06_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.263 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.263 4996: 5027 I/Unity: String: TID_GALLERY_06_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.264 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.264 4996: 5027 I/Unity: String: TID_GALLERY_06_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.264 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.264 4996: 5027 I/Unity: String: TID_GALLERY_06_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.264 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.265 4996: 5027 I/Unity: String: TID_GALLERY_06_07 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.265 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.265 4996: 5027 I/Unity: String: TID_GALLERY_06_08 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.265 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.266 4996: 5027 I/Unity: String: TID_GALLERY_06_09 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.266 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.266 4996: 5027 I/Unity: String: TID_GALLERY_06_10 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.266 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.266 4996: 5027 I/Unity: String: TID_GALLERY_07_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.267 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.267 4996: 5027 I/Unity: String: TID_GALLERY_07_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.267 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.267 4996: 5027 I/Unity: String: TID_GALLERY_07_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.267 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.268 4996: 5027 I/Unity: String: TID_GALLERY_07_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.268 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.268 4996: 5027 I/Unity: String: TID_GALLERY_07_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.268 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.268 4996: 5027 I/Unity: String: TID_GALLERY_07_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.269 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.269 4996: 5027 I/Unity: String: TID_GALLERY_07_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.269 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.269 4996: 5027 I/Unity: String: TID_GALLERY_07_07 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.269 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.270 4996: 5027 I/Unity: String: TID_GALLERY_07_08 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.270 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.270 4996: 5027 I/Unity: String: TID_GALLERY_07_09 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.270 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.270 4996: 5027 I/Unity: String: TID_GALLERY_07_10 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.271 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.271 4996: 5027 I/Unity: String: TID_GALLERY_08_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.271 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.271 4996: 5027 I/Unity: String: TID_GALLERY_08_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.271 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.272 4996: 5027 I/Unity: String: TID_GALLERY_08_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.272 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.272 4996: 5027 I/Unity: String: TID_GALLERY_08_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.273 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.273 4996: 5027 I/Unity: String: TID_GALLERY_08_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.273 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.273 4996: 5027 I/Unity: String: TID_GALLERY_08_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.273 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.274 4996: 5027 I/Unity: String: TID_GALLERY_08_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.274 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.274 4996: 5027 I/Unity: String: TID_GALLERY_08_07 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.274 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.274 4996: 5027 I/Unity: String: TID_GALLERY_08_08 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.275 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.275 4996: 5027 I/Unity: String: TID_GALLERY_08_09 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.275 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.275 4996: 5027 I/Unity: String: TID_GALLERY_08_10 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.275 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.276 4996: 5027 I/Unity: String: TID_GALLERY_HEADER LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.276 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.276 4996: 5027 I/Unity: String: TID_GALLERY_TITLE_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.276 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.276 4996: 5027 I/Unity: String: TID_GALLERY_TITLE_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.277 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.277 4996: 5027 I/Unity: String: TID_GALLERY_TITLE_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.277 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.277 4996: 5027 I/Unity: String: TID_GALLERY_TITLE_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.277 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.278 4996: 5027 I/Unity: String: TID_GALLERY_TITLE_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.278 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.278 4996: 5027 I/Unity: String: TID_GALLERY_TITLE_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.278 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.278 4996: 5027 I/Unity: String: TID_GALLERY_TITLE_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.279 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.279 4996: 5027 I/Unity: String: TID_GALLERY_TITLE_07 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.279 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.279 4996: 5027 I/Unity: String: TID_GALLERY_TITLE_08 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.279 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.280 4996: 5027 I/Unity: String: TID_HUD_REMAINING LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.280 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.280 4996: 5027 I/Unity: String: TID_HUD_SCORE LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.280 4996: 5027 I/Unity: Length: 33 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.280 4996: 5027 I/Unity: String: TID_LANGUAGE_BRAZILIAN_PORTUGUESE LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.281 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.281 4996: 5027 I/Unity: String: TID_LANGUAGE_ENGLISH LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.281 4996: 5027 I/Unity: Length: 19 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.281 4996: 5027 I/Unity: String: TID_LANGUAGE_FRENCH LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.282 4996: 5027 I/Unity: Length: 19 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.282 4996: 5027 I/Unity: String: TID_LANGUAGE_GERMAN LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.282 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.282 4996: 5027 I/Unity: String: TID_LANGUAGE_ITALIAN LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.282 4996: 5027 I/Unity: Length: 22 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.283 4996: 5027 I/Unity: String: TID_LANGUAGE_PORTUGESE LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.283 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.283 4996: 5027 I/Unity: String: TID_LANGUAGE_SPANISH LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.283 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.283 4996: 5027 I/Unity: String: TID_LANGUAGE_TURKISH LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.284 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.284 4996: 5027 I/Unity: String: TID_LOADING LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.284 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.284 4996: 5027 I/Unity: String: TID_LOST_HEADER LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.285 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.285 4996: 5027 I/Unity: String: TID_MODE_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.285 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.285 4996: 5027 I/Unity: String: TID_MODE_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.286 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.286 4996: 5027 I/Unity: String: TID_MODE_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.286 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.286 4996: 5027 I/Unity: String: TID_MODE_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.286 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.287 4996: 5027 I/Unity: String: TID_MODE_HEADER LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.287 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.287 4996: 5027 I/Unity: String: TID_MODE_INFO_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.287 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.287 4996: 5027 I/Unity: String: TID_MODE_INFO_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.288 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.288 4996: 5027 I/Unity: String: TID_MODE_INFO_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.288 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.288 4996: 5027 I/Unity: String: TID_MODE_INFO_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.288 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.289 4996: 5027 I/Unity: String: TID_MODE_LOCKED LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.289 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.289 4996: 5027 I/Unity: String: TID_MODE_UNLOCK LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.289 4996: 5027 I/Unity: Length: 19 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.289 4996: 5027 I/Unity: String: TID_OPTIONS_CREDITS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.290 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.290 4996: 5027 I/Unity: String: TID_OPTIONS_EXIT LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.290 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.290 4996: 5027 I/Unity: String: TID_OPTIONS_HEADER LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.290 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.291 4996: 5027 I/Unity: String: TID_OPTIONS_LANGUAGE LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.291 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.291 4996: 5027 I/Unity: String: TID_OPTIONS_LEAVE LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.291 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.292 4996: 5027 I/Unity: String: TID_OPTIONS_MUSIC LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.292 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.292 4996: 5027 I/Unity: String: TID_OPTIONS_RESET LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.292 4996: 5027 I/Unity: Length: 19 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.292 4996: 5027 I/Unity: String: TID_OPTIONS_RESTART LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.293 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.293 4996: 5027 I/Unity: String: TID_OPTIONS_RETRY LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.293 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.293 4996: 5027 I/Unity: String: TID_OPTIONS_SOUND LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.293 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.294 4996: 5027 I/Unity: String: TID_PAINT_TITLE_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.294 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.294 4996: 5027 I/Unity: String: TID_PAINT_TITLE_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.294 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.294 4996: 5027 I/Unity: String: TID_PAINT_TITLE_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.295 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.295 4996: 5027 I/Unity: String: TID_PAINT_TITLE_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.295 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.295 4996: 5027 I/Unity: String: TID_PAINT_TITLE_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.295 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.296 4996: 5027 I/Unity: String: TID_PAINT_TITLE_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.296 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.296 4996: 5027 I/Unity: String: TID_PAINT_TITLE_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.296 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.296 4996: 5027 I/Unity: String: TID_PAINT_TITLE_07 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.297 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.297 4996: 5027 I/Unity: String: TID_PAINT_TITLE_08 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.297 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.298 4996: 5027 I/Unity: String: TID_PAINT_TITLE_09 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.298 4996: 5027 I/Unity: Length: 21 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.298 4996: 5027 I/Unity: String: TID_POPUP_HEADER_EXIT LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.298 4996: 5027 I/Unity: Length: 22 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.298 4996: 5027 I/Unity: String: TID_POPUP_HEADER_LEAVE LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.299 4996: 5027 I/Unity: Length: 22 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.299 4996: 5027 I/Unity: String: TID_POPUP_HEADER_RESET LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.299 4996: 5027 I/Unity: Length: 22 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.299 4996: 5027 I/Unity: String: TID_POPUP_HEADER_RETRY LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.299 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.300 4996: 5027 I/Unity: String: TID_POPUP_NO LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.300 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.300 4996: 5027 I/Unity: String: TID_POPUP_YES LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.300 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.300 4996: 5027 I/Unity: String: TID_RESULT_COINS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.301 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.301 4996: 5027 I/Unity: String: TID_RESULT_MOVES LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.301 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.301 4996: 5027 I/Unity: String: TID_RESULT_SCORE LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.302 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.302 4996: 5027 I/Unity: String: TID_STAT_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.302 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.302 4996: 5027 I/Unity: String: TID_STAT_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.302 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.303 4996: 5027 I/Unity: String: TID_STAT_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.303 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.303 4996: 5027 I/Unity: String: TID_STAT_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.303 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.303 4996: 5027 I/Unity: String: TID_STAT_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.304 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.304 4996: 5027 I/Unity: String: TID_STAT_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.304 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.304 4996: 5027 I/Unity: String: TID_STAT_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.304 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.305 4996: 5027 I/Unity: String: TID_STAT_07 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.305 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.305 4996: 5027 I/Unity: String: TID_STATS_HEADER LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.305 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.305 4996: 5027 I/Unity: String: TID_STORE_EXHIBITS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.306 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.306 4996: 5027 I/Unity: String: TID_STORE_HEADER LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.306 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.306 4996: 5027 I/Unity: String: TID_STORE_PAINTS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.306 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.307 4996: 5027 I/Unity: String: TID_STORE_TILESETS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.307 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.307 4996: 5027 I/Unity: String: TID_SURE_EXIT LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.307 4996: 5027 I/Unity: Length: 22 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.307 4996: 5027 I/Unity: String: TID_SURE_EXIT_GAMEPLAY LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.308 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.308 4996: 5027 I/Unity: String: TID_SURE_RESET LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.308 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.308 4996: 5027 I/Unity: String: TID_SURE_RESTART LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.308 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.309 4996: 5027 I/Unity: String: TID_TILESET_TITLE_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.309 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.309 4996: 5027 I/Unity: String: TID_TILESET_TITLE_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.310 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.310 4996: 5027 I/Unity: String: TID_TILESET_TITLE_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.310 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.310 4996: 5027 I/Unity: String: TID_TILESET_TITLE_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.310 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.311 4996: 5027 I/Unity: String: TID_TILESET_TITLE_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.311 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.311 4996: 5027 I/Unity: String: TID_TILESET_TITLE_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.311 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.311 4996: 5027 I/Unity: String: TID_TILESET_TITLE_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.312 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.312 4996: 5027 I/Unity: String: TID_TILESET_TITLE_07 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.312 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.312 4996: 5027 I/Unity: String: TID_TILESET_TITLE_08 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.312 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.313 4996: 5027 I/Unity: String: TID_TUTORIAL_00 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.313 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.313 4996: 5027 I/Unity: String: TID_TUTORIAL_01 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.313 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.314 4996: 5027 I/Unity: String: TID_TUTORIAL_02 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.314 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.314 4996: 5027 I/Unity: String: TID_TUTORIAL_03 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.314 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.314 4996: 5027 I/Unity: String: TID_TUTORIAL_04 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.315 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.315 4996: 5027 I/Unity: String: TID_TUTORIAL_05 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.315 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.315 4996: 5027 I/Unity: String: TID_TUTORIAL_06 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.315 4996: 5027 I/Unity: Length: 19 LanguagePack:DeSerializeString(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.316 4996: 5027 I/Unity: String: TID_TUTORIAL_HEADER LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.316 4996: 5027 I/Unity: Number of languages = 8 LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.316 4996: 5027 I/Unity: Deserializing translated strings LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.317 4996: 5027 I/Unity: Length: 23 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.317 4996: 5027 I/Unity: Translated string: All game modes unlocked LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.317 4996: 5027 I/Unity: Length: 21 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.317 4996: 5027 I/Unity: Translated string: All game modes played LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.318 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.318 4996: 5027 I/Unity: Translated string: Played with all tilesets LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.318 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.318 4996: 5027 I/Unity: Translated string: Buy a background LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.319 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.319 4996: 5027 I/Unity: Translated string: Buy everything! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.319 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.319 4996: 5027 I/Unity: Translated string: Buy all tilesets LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.319 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.320 4996: 5027 I/Unity: Translated string: Buy a single tileset LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.320 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.320 4996: 5027 I/Unity: Translated string: Collect {0} gold LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.320 4996: 5027 I/Unity: Length: 32 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.321 4996: 5027 I/Unity: Translated string: Create the final tile in the set LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.321 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.321 4996: 5027 I/Unity: Translated string: Use a power-up LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.321 4996: 5027 I/Unity: Length: 29 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.322 4996: 5027 I/Unity: Translated string: Play for a total of {0} hours LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.322 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.322 4996: 5027 I/Unity: Translated string: Polymath LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.322 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.322 4996: 5027 I/Unity: Translated string: Explorer LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.323 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.323 4996: 5027 I/Unity: Translated string: Traveler LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.323 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.323 4996: 5027 I/Unity: Translated string: Painter LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.323 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.324 4996: 5027 I/Unity: Translated string: Magnate LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.324 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.324 4996: 5027 I/Unity: Translated string: Builder LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.324 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.325 4996: 5027 I/Unity: Translated string: Architect LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.325 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.325 4996: 5027 I/Unity: Translated string: Miner LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.325 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.325 4996: 5027 I/Unity: Translated string: Maestro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.326 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.326 4996: 5027 I/Unity: Translated string: Engineer LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.326 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.326 4996: 5027 I/Unity: Translated string: Sage LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.326 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.327 4996: 5027 I/Unity: Translated string: ACHIEVEMENTS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.327 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.327 4996: 5027 I/Unity: Translated string: SUCCESS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.327 4996: 5027 I/Unity: Length: 111 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.327 4996: 5027 I/Unity: Translated string: 2048 CIVILIZATIONS VERSION 1.0.0 DEVELOPED BY BALTORO GAMES SP. Z O.O. (C) 2018. ALL RIGHTS RESERVED. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.328 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.328 4996: 5027 I/Unity: Translated string: CREDITS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.328 4996: 5027 I/Unity: Length: 79 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.329 4996: 5027 I/Unity: Translated string: The civilization of Ancient Egypt is the oldest know civilization in the world. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.329 4996: 5027 I/Unity: Length: 152 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.329 4996: 5027 I/Unity: Translated string: Egyptian economy was based around the Nile. The river's floodings provided the rich solid for farming, and the water itself allowed for travel by boats. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.329 4996: 5027 I/Unity: Length: 195 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.330 4996: 5027 I/Unity: Translated string: Ancient Egyptian history saw times of relative stability separated by times of relative instability. The three stable periods are known as the Old Kingdom, the Middle Kingdom and the New Kingdom. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.330 4996: 5027 I/Unity: Length: 97 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.330 4996: 5027 I/Unity: Translated string: Slavery was known and practiced in Ancient Egypt. As well as in most other cultures of that time. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.330 4996: 5027 I/Unity: Length: 187 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.331 4996: 5027 I/Unity: Translated string: Similar to other ancient civilizations, pottery was manufactured in Ancient Egypt. Different styles of pottery allow us to track movement of ancient people and with whom they have traded. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.331 4996: 5027 I/Unity: Length: 164 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.331 4996: 5027 I/Unity: Translated string: While perhaps not the first to discover it, Ancient Egyptians did drink beer. Archaeologists speculate that beer was instrumental in the formation of civilizations. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.331 4996: 5027 I/Unity: Length: 117 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.332 4996: 5027 I/Unity: Translated string: Not having sophisticated saddles or stirrups, during warfare the Egyptians used horses by making them pull a chariot. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.332 4996: 5027 I/Unity: Length: 196 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.332 4996: 5027 I/Unity: Translated string: Egypt came under the occupation and rule of other countries many times. Some of the occupants, like the Ptolemaic Kingdom left after Alexander the Great, adopted the Egyptian culture as their own. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.333 4996: 5027 I/Unity: Length: 131 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.333 4996: 5027 I/Unity: Translated string: Many gods were worshiped in Ancient Egypt. Among the first of them was Horus, most often depicted as a man with a head of a falcon. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.333 4996: 5027 I/Unity: Length: 146 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.333 4996: 5027 I/Unity: Translated string: Pyramids, the tombs of the pharaohs, sometimes had their tops covered with reflective metals like gold or silver. They were visible from far away. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.333 4996: 5027 I/Unity: Length: 147 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.334 4996: 5027 I/Unity: Translated string: More time has passed between the birth of Queen Cleopatra and the construction of the Great Pyramid than between her birth... and the Moon landing. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.334 4996: 5027 I/Unity: Length: 224 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.334 4996: 5027 I/Unity: Translated string: Greeks were the first major colonizers of Europe. Greek cities could be found not far from every coast of the Mediterranean Sea. One can hardly find a culture from that time and era that wasn't inspired by the Greek culture. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.335 4996: 5027 I/Unity: Length: 189 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.335 4996: 5027 I/Unity: Translated string: For long periods of time Greece was organized into city-states. A careful balance of power between them was often broken as cities like Athens, Sparta or Thebes came to dominate the others. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.335 4996: 5027 I/Unity: Length: 193 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.335 4996: 5027 I/Unity: Translated string: Good roads are crucial to any empire, and Rome was no different. Taking care of the roads was one of the most important tasks for governors. Some Roman roads survive, and are used, to this day. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.336 4996: 5027 I/Unity: Length: 240 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.336 4996: 5027 I/Unity: Translated string: Ancient Greeks were amazing engineers. They were able to dig an aqueduct through a hundreds of meters of solid rock, from both ends, and make the tunnels meet in the middle with very good precision - making no more than decimeters of error. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.336 4996: 5027 I/Unity: Length: 176 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.336 4996: 5027 I/Unity: Translated string: Hellenistic culture was the culture of the ancient Europe. The Roman Empire adopted is so heavily, that the gods they worshipped were basically the same gods as the Greek ones. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.337 4996: 5027 I/Unity: Length: 189 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.337 4996: 5027 I/Unity: Translated string: Athenian democracy is the first known democracy in the world. While we might perceive it as undemocratic by today's standards, the ancient Greeks might have thought the same thing about us. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.337 4996: 5027 I/Unity: Length: 189 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.338 4996: 5027 I/Unity: Translated string: Roman Republic did have elections, but the votes were not distributed equally among the people. The vote of the poor was relevant only when the higher classes couldn't come to an agreement. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.338 4996: 5027 I/Unity: Length: 152 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.338 4996: 5027 I/Unity: Translated string: Rome practiced meritocracy - in order to make a career a political career you had to prove that you were willing to die for Rome by serving in the army. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.338 4996: 5027 I/Unity: Length: 138 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.339 4996: 5027 I/Unity: Translated string: The city-state of Sparta has at some point in history has dedicated itself to become the most militaristic society around. They succeeded. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.339 4996: 5027 I/Unity: Length: 165 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.339 4996: 5027 I/Unity: Translated string: Ancient Greece is the home of the theatre. It wasn't just entertainment though - viewing plays was also a religious experience. Also, for citizens, it was mandatory. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.339 4996: 5027 I/Unity: Length: 293 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.340 4996: 5027 I/Unity: Translated string: Though usually slaves, gladiators were the rock stars of the ancient world. Contrary to popular belief they rarely died and had long careers in the arena. Carvings of gladiators were found on the walls in the homes in Pompeii - the next best thing you can have if posters weren't invented yet. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.340 4996: 5027 I/Unity: Length: 177 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.340 4996: 5027 I/Unity: Translated string: Mountains and forests are the landscape of Scandinavia. As this isn't the best land for farming, northern Germanic tribes had to look to other sources for their food and wealth. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.340 4996: 5027 I/Unity: Length: 154 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.341 4996: 5027 I/Unity: Translated string: The longboat is the famous ship of the Vikings. Spacious enough to store supplies for a long voyage through the sea, it was also able to sail down rivers. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.341 4996: 5027 I/Unity: Length: 163 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.341 4996: 5027 I/Unity: Translated string: Runes is a form of script used by the Norse in the past. Composed mostly of straight lines they are ideal for carving them into hard materials, like wood or stone. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.341 4996: 5027 I/Unity: Length: 222 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.342 4996: 5027 I/Unity: Translated string: Honor was valued greatly among the Germanic people. To die in battle was to be assured a place in Valhalla, a place to be in Norse afterlife. You might also be mentioned in one of the sagas if your deeds were great enough. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.342 4996: 5027 I/Unity: Length: 226 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.342 4996: 5027 I/Unity: Translated string: Vikings actually didn't call themselves "Vikings". It's a term that appears later, and refers mostly to people who have come in order to pillage and plunder. So, "Viking" can actually be considered a profession, not a culture. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.342 4996: 5027 I/Unity: Length: 227 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.343 4996: 5027 I/Unity: Translated string: Long before professional armies appeared in northern Europe, everyone could go to war - or to raid. It was not uncommon for a man to work on his farm for most of his life, but to go raiding coasts of England every now and then. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.343 4996: 5027 I/Unity: Length: 213 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.343 4996: 5027 I/Unity: Translated string: Vikings were better at raiding then they were at waging open war. They have used that advantage for 200 years or so, when they raided many settlements and fled with the loot before any response could be organized. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.343 4996: 5027 I/Unity: Length: 308 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.344 4996: 5027 I/Unity: Translated string: Germanic tribes shared a similar pantheon od gods, although one could find the same god under a different name should one travel far enough. Similar to Egyptians and Greeks, Germanic gods had many human attributes - they loved, fought and had adventures. They also meddled in human affairs from time to time. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.344 4996: 5027 I/Unity: Length: 216 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.344 4996: 5027 I/Unity: Translated string: Not only raiders, but also traders and even mercenaries. Their combat prowess was noticed by the Byzantine emperor, and so the Varingian Guard was formed - an elite group of Norse warriors guarding the Roman emperor. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.344 4996: 5027 I/Unity: Length: 157 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.345 4996: 5027 I/Unity: Translated string: The Norse have raided to the west and expanded to the east. Many lands in the northern Baltic were ruled by dynasties that have their origins in Scandinavia. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.345 4996: 5027 I/Unity: Length: 228 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.345 4996: 5027 I/Unity: Translated string: Vikings did not only raid their western neighbors, but also settled (or conquered) their land. Many villages on the British Isles carry a Norse name to this very day - not to mention the region of Brittany on continental Europe. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.346 4996: 5027 I/Unity: Length: 175 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.346 4996: 5027 I/Unity: Translated string: As tribes of northern Europe settled the lands of the former Western Roman Empire, a new civilization was born and a new period in the European history began: The Middle Ages. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.346 4996: 5027 I/Unity: Length: 171 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.346 4996: 5027 I/Unity: Translated string: Mounted warriors, the backbone of any medieval army, became the most important class of a medieval society. They were the knights, bound to serve both their king, and God. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.347 4996: 5027 I/Unity: Length: 215 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.347 4996: 5027 I/Unity: Translated string: The entire society was structured to support knights. Land was divided into fiefs, and peasants owed part of their labor to the lord that ruled over them. The lord owed peasants protection and adjudicating disputes. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.347 4996: 5027 I/Unity: Length: 280 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.347 4996: 5027 I/Unity: Translated string: Land was ruled by a monarch, who in turn gave most of it to his vassals in return for military service during times of war. Thus, kings ruled over dukes, who ruled over counts, who ruled over barons, who ruled over knights. They were all knights though. It's somewhat complicated. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.348 4996: 5027 I/Unity: Length: 226 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.348 4996: 5027 I/Unity: Translated string: Germanic pantheon of gods quickly gave way to Christianity as tribes settled the land that previously belonged to the Western Roman Empire. This religious unity helped to keep peace between different rulers, but only slightly. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.348 4996: 5027 I/Unity: Length: 182 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.349 4996: 5027 I/Unity: Translated string: Farming was the most common occupation in the medieval Europe. Or, for that matter, anywhere in the world, until the industrial revolution. About 85% of the population were peasants. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.349 4996: 5027 I/Unity: Length: 276 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.349 4996: 5027 I/Unity: Translated string: Solid walls were the best bet to deter aggressors of any kind. Wooden palisades gave way to stone walls, and those were replaced by... more complicated stone walls. In the end assaulting fortifications often just wasn't worth it. Forcing the defenders to starve was preferred. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.349 4996: 5027 I/Unity: Length: 295 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.350 4996: 5027 I/Unity: Translated string: Cities were relatively rare, as majority of the population worked on the fields, working for the entire feudal structure. But as time moves on and the food production increases, a town or two full of people willing to buy their food by selling other, more valuable goods, appear here and there. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.350 4996: 5027 I/Unity: Length: 237 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.350 4996: 5027 I/Unity: Translated string: A slow arms race takes place during the middle ages. Chainmail armor, known since antiquity, is slowly replaced with plate armor. Swords are getting longer and more versatile, polearm weapons are getting deadlier, crossbows replace bows. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.350 4996: 5027 I/Unity: Length: 241 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.351 4996: 5027 I/Unity: Translated string: While peasants served their lords and barons served their kings, all served God and the Church which served in his name. Clergy were often involved in politics, and being on good terms with the pope was important to any aspiring great ruler. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.351 4996: 5027 I/Unity: Length: 337 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.351 4996: 5027 I/Unity: Translated string: The one invention that ended it all is most likely gunpowder. As guns develop, it becomes easier and easier for anyone to kill a knight. As usefulness of knights decreases, so does their social status. Centralized governments take over, now funding their own armies of riflemen through taxes rather than calling on the nobility to fight. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.352 4996: 5027 I/Unity: Length: 206 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.352 4996: 5027 I/Unity: Translated string: The Fertile Crescent, the land around the rivers of Nile, Euphrates and Tigris, is known as the Cradle of Civilization. It is believed that the earliest civilizations in the world originated from that area. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.352 4996: 5027 I/Unity: Length: 74 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.352 4996: 5027 I/Unity: Translated string: There are very little lakes and permanent rivers on the Arabian Peninsula. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.352 4996: 5027 I/Unity: Length: 222 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.353 4996: 5027 I/Unity: Translated string: The lands of the Middle East saw many empires over the centuries. From the ancient empires such as the Persian Empire to medieval Islamic Caliphates, then the Mongol Empire, then the Ilkhanate, and then the Ottoman Empire. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.353 4996: 5027 I/Unity: Length: 155 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.353 4996: 5027 I/Unity: Translated string: A lot of knowledge produced by the Greeks became known to the modern world thanks to the Arabs who have rediscovered their writings during the middle ages. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.353 4996: 5027 I/Unity: Length: 208 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.354 4996: 5027 I/Unity: Translated string: Because most of the Arabian lands are deserts, farming didn't play as significant role as it did in other parts of the world. Trading was more popular, and it's what the Middle-East is still famous for today. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.354 4996: 5027 I/Unity: Length: 221 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.354 4996: 5027 I/Unity: Translated string: Lucian of Samosata, a Syrian writer from the 2nd century, has written True Story - a novel in which the protagonists visits the Moon, where a war is fought between the king of the Moon and the king of the Sun. True story. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.355 4996: 5027 I/Unity: Length: 313 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.355 4996: 5027 I/Unity: Translated string: Most people that use the Latin Script (the one you are most likely reading right now) also use Arabic numbers. Shapes of the numbers were originally figures which had as many acute angles in them as the value of the number was. The symbols were later smoothed out as they were written on paper over the centuries. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.355 4996: 5027 I/Unity: Length: 204 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.355 4996: 5027 I/Unity: Translated string: Nizari, also known as the Assassins, were an Islamic sect operating in between the 11th and the 13th century. Lacking a formidable army, they relied on subterfuge and deception to achieve political goals. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.356 4996: 5027 I/Unity: Length: 201 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.356 4996: 5027 I/Unity: Translated string: After the birth of Islam in the 7th century, Arabian tribes united and conquered what was to become one of the largest empires in the world. It was also created at a record speed - less than 200 years. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.356 4996: 5027 I/Unity: Length: 166 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.356 4996: 5027 I/Unity: Translated string: The Biblical figure of Abraham originated from the Middle East, as well as many other religious figures. Judaism, Christianity and Islam all began in the Middle-East. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.357 4996: 5027 I/Unity: Length: 152 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.357 4996: 5027 I/Unity: Translated string: Mosques are the places of worship for Muslims. Most mosques are oriented towards Mecca, the same as a praying Muslim should be during the daily prayers. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.357 4996: 5027 I/Unity: Length: 219 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.358 4996: 5027 I/Unity: Translated string: Tigers are native to south-east Asia. One could even think of tigers as one does of wolves in many other countries. "Speak of the devil. If you talk about the tiger, lo-and-behold the tiger shows up." - a Korean saying. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.358 4996: 5027 I/Unity: Length: 168 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.358 4996: 5027 I/Unity: Translated string: Rice, which grows well in hot and moist climates, has always been the staple food in south-east Asia. It consists of water, carbohydrates and a little bit of protein. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.358 4996: 5027 I/Unity: Length: 86 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.358 4996: 5027 I/Unity: Translated string: Heated floors have been found in ancient Korean houses, dating to as early as 1000 BC. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.359 4996: 5027 I/Unity: Length: 242 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.359 4996: 5027 I/Unity: Translated string: Horse archery was practiced in Asia as one of the important pillars of warfare for a large part of history. From the steppe nomads to the island of Japan, no army was complete without some forces able to both move quickly and attack at range. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.359 4996: 5027 I/Unity: Length: 240 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.359 4996: 5027 I/Unity: Translated string: Because Japan didn't have access to good quality iron, their war equipment wasn't so reliant on metal. Armor used many other materials including silk, and blades were forged through folding the metal many times, so it would be strengthened. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.360 4996: 5027 I/Unity: Length: 215 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.360 4996: 5027 I/Unity: Translated string: Before sailing became more popular, land routes were the main way by which trade was conducted. The Silk route was one of the most important series of trade routes, connecting China to the Eastern Europe and beyond. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.360 4996: 5027 I/Unity: Length: 303 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.361 4996: 5027 I/Unity: Translated string: Although Europe and Japan were very far away from each other, they shared many similarities. During roughly the same time period the noble warrior elite played a similar role in both regions - they were the most formidable soldiers on the battlefield and played a significant role in ruling the country. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.361 4996: 5027 I/Unity: Length: 148 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.361 4996: 5027 I/Unity: Translated string: The Chinese civilization is one of the world's oldest civilizations. It also had one of the most stable series of despotic governments in the world. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.361 4996: 5027 I/Unity: Length: 189 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.362 4996: 5027 I/Unity: Translated string: Work in the imperial bureaucracy was highly sought after for a long period in Chinese history. One would have to pass exams to get the job. The practice appeared as early as 2000 years ago! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.362 4996: 5027 I/Unity: Length: 157 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.362 4996: 5027 I/Unity: Translated string: China is the home for many of the world's important inventions. The list is far too long to be displayed here, but it includes paper, printing and gunpowder. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.362 4996: 5027 I/Unity: Length: 138 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.363 4996: 5027 I/Unity: Translated string: Traditionally, pagodas have an odd number of levels. Presumably also because of their relative height they often attract lighting strikes. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.363 4996: 5027 I/Unity: Length: 106 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.363 4996: 5027 I/Unity: Translated string: An empty land with little grass might not be the ideal place to build a farm, but if it's free, it's free. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.363 4996: 5027 I/Unity: Length: 200 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.363 4996: 5027 I/Unity: Translated string: United States is one of very few countries in the world which laws were "designed" by the original leaders, and not evolved over hundreds of years from a tradition and culture of the local population. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.364 4996: 5027 I/Unity: Length: 241 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.364 4996: 5027 I/Unity: Translated string: The period of "The Wild West" is also the period during which the industrial revolution takes place in different parts of the world. The frontier didn't see many factories - but it did, for example, see the construction and use of railroads. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.364 4996: 5027 I/Unity: Length: 234 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.364 1381: 2373 D/NetdEventListenerService: DNS Requested by 106, 10215, 163 01-03 00:44:22.365 4996: 5027 I/Unity: Translated string: Deserts and mountains might not be the best farming land, but sometimes something much more valuable can be found beneath them. Significant deposits of gold attracted many prospectors to buy land and try their fortune at finding some. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.366 4996: 5027 I/Unity: Length: 178 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.366 4996: 5027 I/Unity: Translated string: Having little oversight of the government and little to no police force, people relied on the sheriff to keep the peace. The origin of this office dates back to medieval England! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.366 4996: 5027 I/Unity: Length: 134 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.366 4996: 5027 I/Unity: Translated string: Colonized territories became states over time. The last piece of the "Wild West" in the United States was turned into a state in 1912. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.367 4996: 5027 I/Unity: Length: 283 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.367 4996: 5027 I/Unity: Translated string: While horses were still the main means of transportation during that time, many American cities were founded already having cars in mind. Therefore streets are often laid out in a grid pattern - as opposed to a more "organic" layout that could be seen in cities from earlier periods. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.367 4996: 5027 I/Unity: Length: 312 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.367 4996: 5027 I/Unity: Translated string: United States always had problems with money. In the beginning the issue was what money should actually be used. While paper money circulated from the very beginning, gold and silver were the actual main currency. This changed many times, but in the end the US dollar was fully divorced from gold and it's value. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.368 4996: 5027 I/Unity: Length: 204 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.368 4996: 5027 I/Unity: Translated string: The "Wild West" period has been popularized by movies to a great degree. However, many of it's aspects were exaggerated, and turned into, in many ways, a fictional setting loosely based on actual history. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.368 4996: 5027 I/Unity: Length: 256 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.369 4996: 5027 I/Unity: Translated string: Decimated in the beginning by the diseases brought from Europe along with the Europeans, the Native Americans actually grew in numbers over time, reaching historical highs in the 20th century. However, most of their land was taken from them by the farmers. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.369 4996: 5027 I/Unity: Length: 159 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.369 4996: 5027 I/Unity: Translated string: Many towns have sprung up in places where in the past no one would settle. Commerce, technology and entertainment were becoming significant sources of revenue. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.369 4996: 5027 I/Unity: Length: 123 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.370 4996: 5027 I/Unity: Translated string: In the past majority of the population lived in the countryside. Nowadays the opposite is true in most developed countries. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.370 4996: 5027 I/Unity: Length: 114 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.370 4996: 5027 I/Unity: Translated string: Damascus is the oldest continuously inhabited cities in the world. It's estimated to be more than 3,000 years old. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.370 4996: 5027 I/Unity: Length: 259 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.370 4996: 5027 I/Unity: Translated string: In many modern countries people value personal space. They have their own houses, and in those houses they have their own rooms. It was not always the case though, and in some cultures still isn't! Many people prefer to live in the constant company of others. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.371 4996: 5027 I/Unity: Length: 230 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.371 4996: 5027 I/Unity: Translated string: As the amount of goods on the market increased, so did the need for marketing. It's often the case that a significant part of a price is the cost of the marketing the company had to do. This is true for movies as well as for food. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.371 4996: 5027 I/Unity: Length: 248 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.372 4996: 5027 I/Unity: Translated string: One could look at the history of civilization as a history of using energy effectively. Farming is a way to turn solar energy into food, oil and coal are energy contained in a solid form. We use wheels to spend as little energy as possible to move. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.372 4996: 5027 I/Unity: Length: 174 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.372 4996: 5027 I/Unity: Translated string: You can have any color as long as it's black. - while not the exact quote, that was the idea Henry Ford had when applying principles of mass manufacturing for car production. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.372 4996: 5027 I/Unity: Length: 275 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.373 4996: 5027 I/Unity: Translated string: Nuclear power already supplies a significant part of the modern world's energy needs. It has many disadvantages, but by many they are considered less problematic than the alternatives. Fossil fuels create pollution, and renewable sources of power are hard to use efficiently. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.373 4996: 5027 I/Unity: Length: 136 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.373 4996: 5027 I/Unity: Translated string: Ancient Mayans played ball games since 1400 BC. Nowadays the stadiums are bigger and better lit up, but in many ways little has changed. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.373 4996: 5027 I/Unity: Length: 199 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.374 4996: 5027 I/Unity: Translated string: The first voyage to circumnavigate the globe took place in the 16th Century. It took 3 years. Nowadays pretty much anyone can fly around the world using commercial airplanes - in no more than 3 days. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.374 4996: 5027 I/Unity: Length: 201 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.374 4996: 5027 I/Unity: Translated string: Skyscrapers are a response to the shortage of space in crowded areas. A lot of technology was needed before they could be built - elevators, better materials, better construction techniques, and so on. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.374 4996: 5027 I/Unity: Length: 118 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.375 4996: 5027 I/Unity: Translated string: The tallest building in the world is Burj Khalifa. As of the release of this game, at least. These things change fast. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.375 4996: 5027 I/Unity: Length: 117 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.375 4996: 5027 I/Unity: Translated string: All of the technological and civilizational progress was made by humans in less than 10% of their time on the planet. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.375 4996: 5027 I/Unity: Length: 322 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.376 4996: 5027 I/Unity: Translated string: We constantly come up with more convenient way of interacting with computers. Keyboards and mice are already well-know, as are gamepads for game consoles. We got used to controlling our phones with touch, and using voice commands keeps getting more common. Some work has even been done on computers controlled by thoughts. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.376 4996: 5027 I/Unity: Length: 192 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.376 4996: 5027 I/Unity: Translated string: Games seem to be a human universal. People come up with games. Perhaps just as you are now playing a game about civilizations of the past, someone will, in the future, play the game about you? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.376 4996: 5027 I/Unity: Length: 184 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.377 4996: 5027 I/Unity: Translated string: Actually, video games are at the moment the biggest entertainment industry in the world. Interestingly, majority of gamers are women. They tend to play different games then men though. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.377 4996: 5027 I/Unity: Length: 165 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.377 4996: 5027 I/Unity: Translated string: Graham's Number is so big, that if one would be able to think remember all of it, the weight of the information would immediately turn one's brain into a black hole. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.377 4996: 5027 I/Unity: Length: 191 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.378 4996: 5027 I/Unity: Translated string: You cannot just move faster than the speed of light. This makes the interstellar travel difficult, as even at the speed of light it would take a lot of time to reach the nearest star systems. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.378 4996: 5027 I/Unity: Length: 81 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.378 4996: 5027 I/Unity: Translated string: Reptiles are capable of limited regeneration. Some species can even regrow limbs. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.378 4996: 5027 I/Unity: Length: 116 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.379 4996: 5027 I/Unity: Translated string: If science-fiction has taught us anything, is that we tend to overestimate how soon the futuristic future will come. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.379 4996: 5027 I/Unity: Length: 276 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.379 4996: 5027 I/Unity: Translated string: Although the broad term of "science-fiction" is often used when talking about all media treating about the future, many make distinction between various approaches to the subject. Terms like "Space Fantasy" or "Cyberpunk" describe different sub-genres of fiction in this area. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.380 4996: 5027 I/Unity: Length: 124 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.380 4996: 5027 I/Unity: Translated string: The problem with robots looking and behaving exactly like humans is that we can't be sure they aren't already all around us. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.380 4996: 5027 I/Unity: Length: 107 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.380 4996: 5027 I/Unity: Translated string: Snakes exist in pretty much every corner of the world. Not unlike politicians and celebrities. Coincidence? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.380 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.381 4996: 5027 I/Unity: Translated string: GALLERY LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.381 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.381 4996: 5027 I/Unity: Translated string: Ancient Egypt LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.381 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.382 4996: 5027 I/Unity: Translated string: Ancient Classical LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.382 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.382 4996: 5027 I/Unity: Translated string: Vikings LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.382 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.382 4996: 5027 I/Unity: Translated string: Medieval Europe LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.383 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.383 4996: 5027 I/Unity: Translated string: Medieval Middle-East LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.383 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.383 1381: 1787 D/PowerManagerService: UserActivityStateListenerState: 0 01-03 00:44:22.383 4996: 5027 I/Unity: Translated string: Medieval Asia LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.383 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.384 4996: 5027 I/Unity: Translated string: Wild West LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.384 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.384 4996: 5027 I/Unity: Translated string: Modern City LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.384 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.384 4996: 5027 I/Unity: Translated string: Future LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.385 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.385 4996: 5027 I/Unity: Translated string: Remaining LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.385 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.385 4996: 5027 I/Unity: Translated string: SCORE LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.385 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.386 4996: 5027 I/Unity: Translated string: Brazilian LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.386 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.386 4996: 5027 I/Unity: Translated string: English LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.386 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.387 4996: 5027 I/Unity: Translated string: Fran?ais LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.387 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.387 4996: 5027 I/Unity: Translated string: German LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.387 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.387 4996: 5027 I/Unity: Translated string: Italian LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.388 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.388 4996: 5027 I/Unity: Translated string: Portugese LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.388 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.388 4996: 5027 I/Unity: Translated string: Spanish LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.388 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.389 4996: 5027 I/Unity: Translated string: Turkish LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.389 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.389 4996: 5027 I/Unity: Translated string: Loading... LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.389 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.389 4996: 5027 I/Unity: Translated string: YOU LOST! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.390 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.390 4996: 5027 I/Unity: Translated string: Classic LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.390 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.390 4996: 5027 I/Unity: Translated string: Timed LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.390 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.391 4996: 5027 I/Unity: Translated string: Careful LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.391 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.391 4996: 5027 I/Unity: Translated string: Endless LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.391 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.391 4996: 5027 I/Unity: Translated string: GAME MODE LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.392 4996: 5027 I/Unity: Length: 136 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.392 4996: 5027 I/Unity: Translated string: The classic 2048 experience! You win when you create the final, 11th tile. You lose if you get stuck and are unable to make any moves. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.392 4996: 5027 I/Unity: Length: 137 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.392 4996: 5027 I/Unity: Translated string: Play as fast as possible! You have just 5 minutes to get as much score as you can. You lose if you run out of time. Or if you get stuck. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.393 4996: 5027 I/Unity: Length: 161 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.393 4996: 5027 I/Unity: Translated string: Be careful as the amount of moves you can make is limited! You win when you create the final, 11th tile. You lose if you run out of moves. Or if you get stuck. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.393 4996: 5027 I/Unity: Length: 154 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.394 4996: 5027 I/Unity: Translated string: Keep playing indefinitely if you're good enough! When you create the final tile, it disappears, clearing space on the board and allowing you to continue. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.394 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.394 4996: 5027 I/Unity: Translated string: Locked LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.394 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.394 4996: 5027 I/Unity: Translated string: Unlock LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.395 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.395 4996: 5027 I/Unity: Translated string: Credits LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.395 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.395 4996: 5027 I/Unity: Translated string: Exit LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.396 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.396 4996: 5027 I/Unity: Translated string: OPTIONS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.396 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.396 4996: 5027 I/Unity: Translated string: Language LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.396 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.397 4996: 5027 I/Unity: Translated string: Leave LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.397 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.397 4996: 5027 I/Unity: Translated string: Music LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.397 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.397 4996: 5027 I/Unity: Translated string: Reset LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.398 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.398 4996: 5027 I/Unity: Translated string: Restart LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.398 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.398 4996: 5027 I/Unity: Translated string: Retry LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.398 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.399 4996: 5027 I/Unity: Translated string: Sounds LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.399 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.399 4996: 5027 I/Unity: Translated string: Cubes LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.399 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.400 4996: 5027 I/Unity: Translated string: Zig Zag LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.400 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.400 4996: 5027 I/Unity: Translated string: Ribbon LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.400 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.400 4996: 5027 I/Unity: Translated string: Pillars LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.401 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.401 4996: 5027 I/Unity: Translated string: Mountain LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.401 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.401 4996: 5027 I/Unity: Translated string: Pyramids LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.401 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.402 4996: 5027 I/Unity: Translated string: Candlelight LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.402 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.402 4996: 5027 I/Unity: Translated string: Layers LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.402 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.402 4996: 5027 I/Unity: Translated string: Ruins LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.403 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.403 4996: 5027 I/Unity: Translated string: Pond LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.403 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.403 4996: 5027 I/Unity: Translated string: EXIT LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.403 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.404 4996: 5027 I/Unity: Translated string: LEAVE? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.404 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.404 4996: 5027 I/Unity: Translated string: RESET? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.404 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.405 4996: 5027 I/Unity: Translated string: RETRY? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.405 4996: 5027 I/Unity: Length: 2 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.405 4996: 5027 I/Unity: Translated string: No LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.405 4996: 5027 I/Unity: Length: 3 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.405 4996: 5027 I/Unity: Translated string: Yes LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.406 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.406 4996: 5027 I/Unity: Translated string: Gold LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.406 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.406 4996: 5027 I/Unity: Translated string: Moves LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.406 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.407 4996: 5027 I/Unity: Translated string: Score LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.407 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.407 4996: 5027 I/Unity: Translated string: Best Classic Score LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.407 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.407 4996: 5027 I/Unity: Translated string: Best Endless Score LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.408 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.408 4996: 5027 I/Unity: Translated string: Best Timed Score LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.408 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.408 4996: 5027 I/Unity: Translated string: Best Careful Score LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.409 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.409 4996: 5027 I/Unity: Translated string: Perfect Tiles LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.409 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.409 4996: 5027 I/Unity: Translated string: Total Gold LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.409 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.410 4996: 5027 I/Unity: Translated string: Total Moves LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.410 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.410 4996: 5027 I/Unity: Translated string: Time Spent LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.410 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.410 4996: 5027 I/Unity: Translated string: STATS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.411 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.411 4996: 5027 I/Unity: Translated string: Galleries LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.411 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.411 4996: 5027 I/Unity: Translated string: STORE LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.411 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.412 4996: 5027 I/Unity: Translated string: Backgrounds LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.412 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.412 4996: 5027 I/Unity: Translated string: Tilesets LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.412 4996: 5027 I/Unity: Length: 39 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.413 4996: 5027 I/Unity: Translated string: Are you sure you want to exit the game? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.413 4996: 5027 I/Unity: Length: 31 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.413 4996: 5027 I/Unity: Translated string: Are you sure you want to leave? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.413 4996: 5027 I/Unity: Length: 41 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.414 4996: 5027 I/Unity: Translated string: Are you sure you want to reset game data? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.414 4996: 5027 I/Unity: Length: 42 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.414 4996: 5027 I/Unity: Translated string: Are you sure you want to restart the game? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.414 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.415 4996: 5027 I/Unity: Translated string: Ancient Egypt LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.415 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.415 4996: 5027 I/Unity: Translated string: Ancient Classical LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.415 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.415 4996: 5027 I/Unity: Translated string: Vikings LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.416 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.416 4996: 5027 I/Unity: Translated string: Medieval Europe LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.416 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.416 4996: 5027 I/Unity: Translated string: Medieval Middle-East LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.416 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.417 4996: 5027 I/Unity: Translated string: Medieval Asia LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.417 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.417 4996: 5027 I/Unity: Translated string: Wild West LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.417 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.418 4996: 5027 I/Unity: Translated string: Modern City LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.418 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.418 4996: 5027 I/Unity: Translated string: Future LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.418 4996: 5027 I/Unity: Length: 63 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.418 4996: 5027 I/Unity: Translated string: Your goal is to score points by merging tiles of the same kind. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.419 4996: 5027 I/Unity: Length: 66 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.419 4996: 5027 I/Unity: Translated string: In order to do that swipe the board in one of the four directions. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.419 4996: 5027 I/Unity: Length: 63 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.419 4996: 5027 I/Unity: Translated string: Swiped tiles will move all the way they can, so plan carefully! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.419 4996: 5027 I/Unity: Length: 56 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.420 4996: 5027 I/Unity: Translated string: Special abilities can help you out when in a tight spot. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.420 4996: 5027 I/Unity: Length: 28 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.420 4996: 5027 I/Unity: Translated string: UNDO Reverts your last move LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.420 4996: 5027 I/Unity: Length: 28 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.421 4996: 5027 I/Unity: Translated string: BROOM Removes a single tile LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.421 4996: 5027 I/Unity: Length: 28 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.421 4996: 5027 I/Unity: Translated string: WAND Upgrades a single tile LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.421 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.421 4996: 5027 I/Unity: Translated string: How to play LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.422 4996: 5027 I/Unity: Length: 35 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.422 4996: 5027 I/Unity: Translated string: D?verrouiller tous les modes de jeu LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.422 4996: 5027 I/Unity: Length: 29 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.422 4996: 5027 I/Unity: Translated string: Jouer a tous les modes de jeu LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.422 4996: 5027 I/Unity: Length: 34 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.423 4996: 5027 I/Unity: Translated string: Jouer avec tous les jeux de tuiles LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.423 4996: 5027 I/Unity: Length: 23 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.423 4996: 5027 I/Unity: Translated string: Acheter un fond d??cran LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.423 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.424 4996: 5027 I/Unity: Translated string: Tout acheter! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.424 4996: 5027 I/Unity: Length: 31 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.424 4996: 5027 I/Unity: Translated string: Acheter tous les jeux de tuiles LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.424 4996: 5027 I/Unity: Length: 30 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.424 4996: 5027 I/Unity: Translated string: Acheter une tuile individuelle LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.425 4996: 5027 I/Unity: Length: 25 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.425 4996: 5027 I/Unity: Translated string: Obtenir {0} piece(s) d'or LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.425 4996: 5027 I/Unity: Length: 30 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.425 4996: 5027 I/Unity: Translated string: Cr?er la derniere tuile du jeu LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.425 4996: 5027 I/Unity: Length: 25 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.426 4996: 5027 I/Unity: Translated string: Utiliser une am?lioration LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.426 4996: 5027 I/Unity: Length: 25 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.426 4996: 5027 I/Unity: Translated string: Jouer {0} heures au total LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.426 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.426 4996: 5027 I/Unity: Translated string: Esprit universel LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.427 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.427 4996: 5027 I/Unity: Translated string: Explorateur LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.427 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.427 4996: 5027 I/Unity: Translated string: Voyageur LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.428 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.428 4996: 5027 I/Unity: Translated string: Peintre LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.428 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.428 4996: 5027 I/Unity: Translated string: Magnat LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.428 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.429 4996: 5027 I/Unity: Translated string: B?tisseur LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.429 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.429 4996: 5027 I/Unity: Translated string: Architecte LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.429 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.430 4996: 5027 I/Unity: Translated string: Mineur LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.430 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.430 4996: 5027 I/Unity: Translated string: Maestro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.430 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.431 4996: 5027 I/Unity: Translated string: Ing?nieur LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.431 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.431 4996: 5027 I/Unity: Translated string: Sage LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.431 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.431 4996: 5027 I/Unity: Translated string: TROPH?ES LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.432 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.432 4996: 5027 I/Unity: Translated string: SUCC?S LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.432 4996: 5027 I/Unity: Length: 111 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.432 4996: 5027 I/Unity: Translated string: 2048 CIVILIZATIONS VERSION 1.0.0 DEVELOPED BY BALTORO GAMES SP. Z O.O. (C) 2018. ALL RIGHTS RESERVED. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.432 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.433 4996: 5027 I/Unity: Translated string: CR?DITS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.433 4996: 5027 I/Unity: Length: 87 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.433 4996: 5027 I/Unity: Translated string: La civilisation d??gypte antique est la plus vieille civilisation connue dans le monde. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.433 4996: 5027 I/Unity: Length: 171 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.434 4996: 5027 I/Unity: Translated string: L??conomie ?gyptienne est bas?e sur les rives du Nil. Les crues du fleuve offrent une terre fertile pour l?agriculture, et l?eau en elle-m?me permet de voyager par bateau. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.434 4996: 5027 I/Unity: Length: 215 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.434 4996: 5027 I/Unity: Translated string: L?histoire de l??gypte antique a connu des p?riodes de stabilit? relative entrecoup?es de p?riodes d?instabilit?. Les trois p?riodes stables sont connues sous les noms d?Ancien Empire, Moyen Empire et Nouvel Empire. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.434 4996: 5027 I/Unity: Length: 119 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.435 4996: 5027 I/Unity: Translated string: L?esclavagisme ?tait connu et pratiqu? dans l??gypte antique, comme dans la plupart des autres cultures a cette ?poque. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.435 4996: 5027 I/Unity: Length: 240 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.435 4996: 5027 I/Unity: Translated string: De m?me que dans les autres civilisations, la poterie ?tait ?galement pratiqu?e en ?gypte antique. Les diff?rents styles de poterie nous permettent de suivre les mouvements des anciens peuples, ainsi que de savoir avec qui ils commer?aient. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.435 4996: 5027 I/Unity: Length: 221 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.436 4996: 5027 I/Unity: Translated string: Bien qu?ils ne soient peut-etre pas les premiers a l?avoir d?couverte, les ?gyptiens de l?antiquit? buvaient de la biere. Les arch?ologues supposent que la biere ?tait instrumentale lors de la formation des civilisations. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.436 4996: 5027 I/Unity: Length: 137 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.436 4996: 5027 I/Unity: Translated string: Ne disposant pas de selles ni d??triers sophistiqu?s, les ?gyptiens utilisaient les chevaux pour tracter les chariots en temps de guerre. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.436 4996: 5027 I/Unity: Length: 210 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.437 4996: 5027 I/Unity: Translated string: L??gypte est de nombreuses fois tomb?e sous le joug d?autres pays. Certains de ces occupants, tels que le royaume ptol?maique laiss? par Alexandre le Grand, adopterent la culture ?gyptienne comme ?tant la leur. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.437 4996: 5027 I/Unity: Length: 144 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.437 4996: 5027 I/Unity: Translated string: De nombreux dieux ?taient v?n?r?s en ?gypte antique. Horus en faisait partie, souvent illustr? sous la forme d?un homme avec une tete de faucon. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.437 4996: 5027 I/Unity: Length: 162 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.438 4996: 5027 I/Unity: Translated string: Les pyramides, tombes des pharaons, avaient souvent leur sommet recouvert de m?taux r?fl?chissants tels que l?or ou l?argent. Elles ?taient visibles de tres loin. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.438 4996: 5027 I/Unity: Length: 179 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.438 4996: 5027 I/Unity: Translated string: Il s?est ?coul? plus de temps entre la naissance de la reine Cl?op?tre et la construction de la Grande Pyramide qu?entre sa naissance... et le premier pas de l?homme sur la Lune?! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.438 4996: 5027 I/Unity: Length: 244 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.439 4996: 5027 I/Unity: Translated string: Les Grecs furent les premiers grands colonisateurs d?Europe. Nous trouvons leurs cit?s a proximit? de toutes les c?tes m?diterran?ennes. Il n?est pas ?vident de trouver une culture de cette ?poque qui n??tait pas inspir?e de la culture grecque. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.439 4996: 5027 I/Unity: Length: 241 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.439 4996: 5027 I/Unity: Translated string: Durant de longues p?riodes, la Grece ?tait organis?e en cit?s-?tats. L??quilibre du pouvoir entre elles ?tait souvent bris? par des cit?s telles qu?Athenes, Sparte ou encore Thebes, lorsqu?elles arrivaient a prendre le dessus sur les autres. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.440 4996: 5027 I/Unity: Length: 245 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.440 4996: 5027 I/Unity: Translated string: De bonnes routes sont vitales pour un empire, et Rome n??chappait pas a la regle. Prendre soin de ces routes ?tait l?une des t?ches les plus importantes des gouverneurs. Certaines routes romaines ont surv?cu et sont toujours utilis?es a ce jour. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.440 4996: 5027 I/Unity: Length: 327 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.441 4996: 5027 I/Unity: Translated string: Les Grecs de l?antiquit? ?taient d?impressionnants ing?nieurs. Ils ?taient capables de creuser un aqueduc a travers des centaines de metres de roche solide en partant des deux extr?mit?s et de faire les deux tunnels se rencontrer au milieu avec une pr?cision chirurgicale, avec tout juste quelques d?cimetres de marge d?erreur. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.441 4996: 5027 I/Unity: Length: 180 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.441 4996: 5027 I/Unity: Translated string: La culture hell?nistique ?tait celle de l?Europe antique. L?Empire romain se l?appropria, si bien que les dieux qui y furent v?n?r?s ?taient les m?mes que ceux de la Grece antique. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.441 4996: 5027 I/Unity: Length: 232 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.442 4996: 5027 I/Unity: Translated string: La d?mocratie d?Athenes fut la premiere d?mocratie connue dans le monde. Elle ne correspond peut-etre pas aux standards de notre ?poque, mais les Grecs de l?antiquit? auraient probablement pens? de m?me a propos de notre d?mocratie. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.442 4996: 5027 I/Unity: Length: 212 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.442 4996: 5027 I/Unity: Translated string: La R?publique romaine avait des ?lections, mais les votes n??taient pas r?partis ?galement parmi le peuple. Les votes des pauvres ne comptaient que lorsque les plus hautes classes ne parvenaient pas a s?entendre. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.442 4996: 5027 I/Unity: Length: 163 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.443 4996: 5027 I/Unity: Translated string: Rome ?tait adepte de la m?ritocratie. Pour faire une carriere dans la politique, il fallait prouver que l?on ?tait pret a mourir pour Rome en servant dans l?arm?e. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.443 4996: 5027 I/Unity: Length: 148 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.443 4996: 5027 I/Unity: Translated string: A plusieurs moments de son histoire, la cit?-?tat de Sparte s?est attel?e a etre la plus grande soci?t? militariste de la r?gion. Et elle y parvint. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.444 4996: 5027 I/Unity: Length: 191 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.444 4996: 5027 I/Unity: Translated string: La Grece antique est le berceau du th??tre. Ce n??tait toutefois pas seulement du divertissement?: regarder une piece ?tait ?galement un acte religieux. C??tait obligatoire pour les citoyens. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.444 4996: 5027 I/Unity: Length: 343 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.444 4996: 5027 I/Unity: Translated string: Bien qu?esclaves, les gladiateurs ?taient les stars du monde antique. Contrairement aux croyances populaires, ces derniers ne mouraient que rarement au combat, et leur carriere dans l?arene ?tait longue. Des sculptures de gladiateurs furent trouv?es sur les murs des maisons a Pomp?i?: la meilleure chose a avoir avant l?invention des posters. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.445 4996: 5027 I/Unity: Length: 207 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.445 4996: 5027 I/Unity: Translated string: La Scandinavie est recouverte de montagnes et de forets. Les conditions n??tant pas propices a l?agriculture, les tribus germaniques devaient se rabattre sur d?autres ressources pour se nourrir et prosp?rer. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.445 4996: 5027 I/Unity: Length: 158 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.445 4996: 5027 I/Unity: Translated string: La galere est le fameux navire des Vikings. Assez grand pour stocker les r?serves n?cessaires aux longs voyages, ce navire pouvait aussi remonter les fleuves. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.446 4996: 5027 I/Unity: Length: 210 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.446 4996: 5027 I/Unity: Translated string: Les runes sont une forme d??criture qui fut utilis?e par les Nordiques par le pass?. Principalement compos?e de lignes droites, elle ?tait id?ale pour la gravure des mat?riaux durs tels que la roche ou le bois. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.446 4996: 5027 I/Unity: Length: 276 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.447 4996: 5027 I/Unity: Translated string: L?honneur revetait une grande importance parmi les peuples germaniques. Mourir au combat signifiait s?assurer une place au Valhalla, la ou les Nordiques se rendaient dans l?au-del?. Vous pouviez m?me voir votre nom mentionn? dans une saga si vos actes ?taient assez h?roiques. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.447 4996: 5027 I/Unity: Length: 212 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.447 4996: 5027 I/Unity: Translated string: Les Vikings ne s?appelaient pas "Vikings" eux-m?mes. Ce terme est apparu plus tard et fait surtout allusion aux gens venus d?truire et piller. Ainsi, "Viking" peut etre consid?r? comme un m?tier, pas une culture. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.447 4996: 5027 I/Unity: Length: 281 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.448 4996: 5027 I/Unity: Translated string: Longtemps avant l?apparition d?arm?es professionnelles dans le nord de l?Europe, tout le monde pouvait partir en guerre ? ou en pillage. Il n??tait pas rare de voir un homme travailler la terre la majeure partie de sa vie, mais aller piller les c?tes d?Angleterre de temps a autre. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.448 4996: 5027 I/Unity: Length: 216 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.448 4996: 5027 I/Unity: Translated string: Les Vikings ?taient meilleurs pour le pillage que pour les guerres ouvertes. Ils ont jou? de cet avantage 200 ans durant, en attaquant de nombreux villages pour s?enfuir avant que toute riposte puisse etre organis?e. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.448 4996: 5027 I/Unity: Length: 371 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.449 4996: 5027 I/Unity: Translated string: Les tribus germaniques partageaient le m?me panth?on de divinit?s, bien qu?il arrivait que le nom d?un m?me dieu differe lorsque l?on voyageait assez loin. Ainsi que ceux des ?gyptiens et des Grecs, les dieux germaniques avaient des attributs humains?: ils aimaient, se battaient et vivaient des aventures. Ils se melaient aussi des affaires des mortels de temps a autre. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.449 4996: 5027 I/Unity: Length: 264 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.450 4996: 5027 I/Unity: Translated string: Non seulement des pillards, mais aussi des marchands et m?me des mercenaires. Leurs prouesses au combat furent remarqu?es par l?empereur byzantin, ce qui donna naissance a la garde varangienne, un groupe de guerriers nordiques d??lite prot?geant l?empereur romain. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.450 4996: 5027 I/Unity: Length: 188 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.450 4996: 5027 I/Unity: Translated string: Les Nordiques ont attaqu? a l?Ouest et se sont ?tendues vers l?Est. De nombreuses contr?es au nord de la Baltique ?taient dirig?es par des dynasties trouvant leurs origines en Scandinavie. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.450 4996: 5027 I/Unity: Length: 272 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.451 4996: 5027 I/Unity: Translated string: Les Vikings n?attaquaient pas seulement leurs voisins de l?Ouest. Ils colonisaient (ou conqu?raient) aussi leurs terres. De nombreux villages sur les ?les britanniques portent un nom nordique aujourd?hui encore, sans parler de la Bretagne situ?e sur l?Europe continentale. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.451 4996: 5027 I/Unity: Length: 203 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.451 4996: 5027 I/Unity: Translated string: Lorsque les tribus d?Europe du Nord s??tablirent sur les terres de l?ancien Empire romain d?Occident, une nouvelle civilisation naquit, et une nouvelle ere de l?histoire europ?enne d?buta?: le Moyen ?ge. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.451 4996: 5027 I/Unity: Length: 180 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.452 4996: 5027 I/Unity: Translated string: Les guerriers mont?s, pilier de toute arm?e m?di?vale, devinrent la classe la plus importante des soci?t?s m?di?vales. Ils ?taient des chevaliers au service de leur roi et de Dieu. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.452 4996: 5027 I/Unity: Length: 268 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.452 4996: 5027 I/Unity: Translated string: La soci?t? tout entiere ?tait organis?e pour soutenir les chevaliers. Les terres ?taient divis?es en fiefs, et les paysans devaient s?acquitter d?une part de leur travail en faveur du seigneur qui les dirigeait. Ce dernier leur offrait protection et justice en retour. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.452 4996: 5027 I/Unity: Length: 325 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.453 4996: 5027 I/Unity: Translated string: Une terre ?tait dirig?e par un monarque, qui offrait la majeure partie de celle-ci a ses vassaux en ?change de leur soutien militaire en temps de guerre. Ainsi, les rois dirigeaient des ducs, qui eux dirigeaient des barons, qui eux-m?mes dirigeaient des chevaliers. Tous ?taient chevaliers, cependant. C?est un peu compliqu?. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.453 4996: 5027 I/Unity: Length: 278 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.453 4996: 5027 I/Unity: Translated string: Le Christianisme a rapidement pris le pas sur le panth?on des divinit?s germaniques lorsque les tribus se sont ?tablies sur les terres de l?ancien Empire romain d?occident. Cette unit? religieuse aida a maintenir la paix entre les diff?rentes puissances, mais a peine seulement. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.454 4996: 5027 I/Unity: Length: 208 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.454 4996: 5027 I/Unity: Translated string: Fermier ?tait la profession la plus commune en Europe m?di?vale. Ou aussi, d?ailleurs, de partout dans le monde, et ce jusqu?a la r?volution industrielle. Environ 85?% de la population ?tait compos?e paysans. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.454 4996: 5027 I/Unity: Length: 303 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.454 4996: 5027 I/Unity: Translated string: Des murs solides ?taient le meilleur atout pour repousser toutes sortes d?agresseurs. Les palissades en bois laisserent place aux murailles en pierre, et ces dernieres furent remplacer par... des murailles en pierre plus compliqu?es. Pousser les d?fenseurs a la famine ?tait une tactique plus appr?ci?e. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.455 4996: 5027 I/Unity: Length: 319 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.455 4996: 5027 I/Unity: Translated string: Les villes ?taient rares, vu que la majorit? de la population travaillait la terre au profit du systeme f?odal dans sa totalit?. Mais au fil du temps, la production de nourriture augmenta, et quelques villes pleines de gens prets a acheter leur nourriture en ?change d?autres biens plus estimables apparurent ?a et la. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.455 4996: 5027 I/Unity: Length: 287 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.456 4996: 5027 I/Unity: Translated string: Une course a l?armement plut?t lente se d?roulait durant le Moyen ?ge. La c?te de maille, connue depuis l?antiquit?, fut lentement remplac?e par l?armure de plates. Les ?p?es devinrent plus longues et polyvalentes, les armes d?hast plus mortelles, et les arbaletes remplacerent les arcs. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.456 4996: 5027 I/Unity: Length: 299 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.456 4996: 5027 I/Unity: Translated string: Tandis que les paysans servaient leur seigneur et que les barons servaient leur roi, tous servaient Dieu et l??glise, qui le repr?sentait. Le clerg? ?tait souvent impliqu? dans la politique, et une relation cordiale avec le pape ?tait importante pour quiconque aspirait a devenir un grand dirigeant. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.457 4996: 5027 I/Unity: Length: 425 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.457 4996: 5027 I/Unity: Translated string: S?il y a bien une invention qui changea tout, il s?agit de la poudre a canon. Lorsque les armes a feu se sont d?velopp?es, il devint plus ais? pour quiconque de tuer un chevalier. Tandis que l?utilit? des chevaliers d?clinait, leur statut social en faisait de m?me. Les gouvernements centralis?s prirent alors le relai, ?quipant leurs arm?es de fusiliers gr?ce aux taxes plut?t qu?en faisant appel a la noblesse de combattre. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.458 4996: 5027 I/Unity: Length: 211 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.458 4996: 5027 I/Unity: Translated string: Le Croissant fertile, terres autour des fleuves du Nil, de l?Euphrate et du Tigre, est connu comme ?tant le berceau de la civilisation. Il est dit que les premieres civilisations du monde vinrent de ces r?gions. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.458 4996: 5027 I/Unity: Length: 77 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.458 4996: 5027 I/Unity: Translated string: Il y a tres peu de lacs et de rivieres permanentes sur la p?ninsule arabique. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.459 4996: 5027 I/Unity: Length: 228 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.459 4996: 5027 I/Unity: Translated string: Les terres du Moyen-Orient ont connu de nombreux empires au fil des siecles, des empires antiques tels que l?Empire perse aux califats islamiques du Moyen ?ge, suivis de l?empire mongol, des Ilkhanides, puis de l?Empire ottoman. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.459 4996: 5027 I/Unity: Length: 170 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.459 4996: 5027 I/Unity: Translated string: De nombreuses connaissances accumul?es par les Grecs furent d?mocratis?es dans le monde entier gr?ce aux Arabes, qui avaient red?couvert leurs ?crits durant le Moyen ?ge. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.460 4996: 5027 I/Unity: Length: 248 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.460 4996: 5027 I/Unity: Translated string: Les terres d?Arabie ?tant pour la plupart des d?serts, l?agriculture ne revetait pas l?importance qu?elle avait dans les autres r?gions du monde. Le commerce ?tait plus populaire, et c?est ce pour quoi le Moyen-Orient est encore r?put? aujourd?hui. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.460 4996: 5027 I/Unity: Length: 221 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.461 4996: 5027 I/Unity: Translated string: Lucien de Samosate, un ?crivain syrien du 2e siecle, a r?dig? "Histoire v?ritable", un roman dont les protagonistes se rendent sur la Lune, ou le roi de cette derniere livre bataille avec le roi du Soleil. Histoire vraie. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.461 4996: 5027 I/Unity: Length: 352 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.461 4996: 5027 I/Unity: Translated string: La plupart des peuples utilisant l??criture latine (celle que vous lisez en ce moment m?me) utilisent aussi les chiffres arabes. Les formes des chiffres ?taient originellement des figures compos?es d?autant d?angles aigus que la valeur qu?elles repr?sentaient. Les symboles devinrent plus lisses ult?rieurement, apres des siecles d??criture sur papier. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.462 4996: 5027 I/Unity: Length: 221 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.462 4996: 5027 I/Unity: Translated string: Les Nizarites, aussi appel?s les "assassins", ?taient une secte islamique active entre le 11e et le 13e siecle. Faute d?avoir une arm?e, ils comptaient sur la ruse et l?imposture pour atteindre leurs objectifs politiques. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.462 4996: 5027 I/Unity: Length: 200 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.463 4996: 5027 I/Unity: Translated string: Apres la naissance de l?Islam au 7e siecle, les tribus arabes s?unirent et conquirent ce qui devint l?un des plus grands empires au monde. Ce dernier fut cr?? en une vitesse record?: moins de 200 ans. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.463 4996: 5027 I/Unity: Length: 191 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.463 4996: 5027 I/Unity: Translated string: La figure biblique d?Abraham naquit au Moyen-Orient, ainsi que de nombreuses autres figures religieuses. Le Judaisme, le Christianisme et l?Islam trouvent tous leurs origines au Moyen-Orient. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.463 4996: 5027 I/Unity: Length: 183 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.463 4996: 5027 I/Unity: Translated string: Les mosqu?es sont des lieux de priere pour les musulmans. La plupart d?entre elles sont orient?es vers la Mecque, ainsi que doit l?etre tout musulman lors de ses prieres quotidiennes. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.464 4996: 5027 I/Unity: Length: 216 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.464 4996: 5027 I/Unity: Translated string: Les tigres sont originaires d?Asie du Sud-Est. Ils sont a cette r?gion du monde ce que les loups sont a de nombreux autres pays. "Quand on parle du diable. Parle du tigre, et le tigre appara?t." dit un dicton cor?en. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.464 4996: 5027 I/Unity: Length: 184 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.465 4996: 5027 I/Unity: Translated string: Le riz, qui pousse bien dans les r?gions au climat chaud et humide, a toujours ?t? la nourriture de base en Asie du Sud-Est. Il est compos? d?eau, de glucides et d?un peu de prot?ines. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.465 4996: 5027 I/Unity: Length: 104 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.465 4996: 5027 I/Unity: Translated string: Des sols chauff?s ont ?t? trouv?s dans d?anciennes maisons cor?ennes. Celles-ci datent de 1000 av. J.-C. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.465 4996: 5027 I/Unity: Length: 279 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.466 4996: 5027 I/Unity: Translated string: L?archerie a cheval ?tait pratiqu?e en Asie en tant que l?un des piliers importants de la guerre durant une grande partie de l?histoire. Des steppes nomades aux ?les du Japon, aucune arm?e n??tait complete sans soldats capables de se d?placer rapidement et d?attaquer a distance. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.466 4996: 5027 I/Unity: Length: 298 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.466 4996: 5027 I/Unity: Translated string: Le Japon n?avait pas acces a du fer de qualit?, si bien que l??quipement de guerre qu?on y trouvait ne se reposait pas tellement sur le m?tal. Les armures ?taient compos?es d?autres mat?riaux incluant la soie, et les lames ?taient forg?es en pliant le m?tal de nombreuses fois afin de le renforcer. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.467 4996: 5027 I/Unity: Length: 257 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.467 4996: 5027 I/Unity: Translated string: Avant que la navigation devienne populaire, ce sont les routes terrestres qui ?taient les plus utilis?es pour commercer. La route de la soie ?tait l?une des plus importantes s?ries de voies commerciales, reliant la Chine a l?Europe de l?Est et m?me au-del?. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.467 4996: 5027 I/Unity: Length: 303 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.468 4996: 5027 I/Unity: Translated string: Bien que l?Europe et le Japon ?taient tres ?loign?s, ils partageaient de nombreux points communs. Durant plus ou moins la m?me p?riode, une ?lite de guerriers nobles jouait le m?me r?le dans les deux r?gions?: redoutables soldats sur le champ de bataille, et r?le primordial dans la gouvernance du pays. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.468 4996: 5027 I/Unity: Length: 134 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.468 4996: 5027 I/Unity: Translated string: La civilisation chinoise est l?une des plus vieilles au monde. C?est aussi l?une des plus stables s?ries de gouvernements despotiques. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.468 4996: 5027 I/Unity: Length: 229 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.469 4996: 5027 I/Unity: Translated string: Travailler dans la bureaucratie imp?riale a ?t? tres convoit? pendant une longue p?riode de l?histoire de Chine. Il fallait passer des examens pour y obtenir un emploi. Cette pratique est apparue il n?y a pas moins de 2?000 ans?! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.469 4996: 5027 I/Unity: Length: 188 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.469 4996: 5027 I/Unity: Translated string: La Chine a vu na?tre nombre d?inventions importantes de notre monde. La liste est bien trop longue pour etre affich?e ici, mais le papier, l?imprimerie et la poudre a canon en font partie. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.469 4996: 5027 I/Unity: Length: 148 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.469 4996: 5027 I/Unity: Translated string: Traditionnellement, les pagodes ont un nombre impair d??tages. Pr?sum?ment aussi a cause de leur hauteur relative, elles attirent souvent la foudre. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.470 4996: 5027 I/Unity: Length: 119 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.470 4996: 5027 I/Unity: Translated string: Une terre vierge avec peu d?herbe n?est pas l?endroit id?al pour b?tir une ferme, mais si c?est gratuit, c?est gratuit. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.470 4996: 5027 I/Unity: Length: 183 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.471 4996: 5027 I/Unity: Translated string: Les ?tats-Unis sont l?un des seuls pays au monde dont les lois furent ?tablies par ses dirigeants d?origine sans s??loigner des traditions et de la culture locales au fil des siecles. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.471 4996: 5027 I/Unity: Length: 251 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.471 4996: 5027 I/Unity: Translated string: La p?riode de la "conquete de l?Ouest" est aussi une ere durant laquelle la r?volution industrielle eut lieu dans de nombreuses r?gions du monde. L?Ouest ne vit pas de nombreuses usines, mais il vit la construction et l?utilisation des chemins de fer. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.471 4996: 5027 I/Unity: Length: 259 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.472 4996: 5027 I/Unity: Translated string: Les d?serts et montagnes ne sont pas des lieux propices a l?agriculture, mais ces terres cachent parfois des choses bien plus pr?cieuses. D?importantes quantit?s d?or incitaient de nombreux prospecteurs a acheter des terres et tenter leur chance d?en trouver. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.472 4996: 5027 I/Unity: Length: 206 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.472 4996: 5027 I/Unity: Translated string: Avec la supervision quasi inexistante du gouvernement et presque pas de police, le peuple s?en remettait au sh?rif pour maintenir la paix. Les origines de cette fonction remontent a l?Angleterre m?di?vale?! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.473 4996: 5027 I/Unity: Length: 139 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.473 4996: 5027 I/Unity: Translated string: Les territoires colonis?s devinrent des ?tats au fil du temps. La derniere partie de "l?Ouest sauvage" des ?tats-Unis en devint un en 1912. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.473 4996: 5027 I/Unity: Length: 301 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.473 4996: 5027 I/Unity: Translated string: Bien que les chevaux demeuraient le moyen de transport principal a cette ?poque, nombre de villes am?ricaines furent fond?es en prenant les voitures en consid?ration. Ainsi, les rues formaient souvent une grille, contrairement a la disposition plus "organique" observ?e dans les villes plus anciennes. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.474 4996: 5027 I/Unity: Length: 357 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.474 4996: 5027 I/Unity: Translated string: Les ?tats-Unis ont toujours eu des problemes avec l?argent. Au d?but, le probleme ?tait de savoir quelle monnaie devrait etre utilis?e. Bien que la monnaie en papier circulait depuis le d?but, l?or et l?argent restaient la monnaie principale. Cela changea nombre de fois, mais le dollar am?ricain finit par d?finitivement s??loigner de l?or et de sa valeur. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.474 4996: 5027 I/Unity: Length: 226 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.475 4996: 5027 I/Unity: Translated string: La p?riode de la "conquete de l?Ouest" a ?t? tres popularis?e par les films. Toutefois, beaucoup de ses aspects ont ?t? exag?r?s et transform?s, de bien des manieres, en un contexte fictif vaguement bas? sur l?histoire r?elle. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.475 4996: 5027 I/Unity: Length: 270 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.475 4996: 5027 I/Unity: Translated string: D?cim?s tres t?t par les maladies que les Europ?ens ont amen?es de leur continent, les natifs am?ricains ont en fait vu leur population augmenter au fil du temps, atteignant un pic au 20e siecle. Cependant, la plupart de leurs terres leur furent prises par les fermiers. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.476 4996: 5027 I/Unity: Length: 180 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.476 4996: 5027 I/Unity: Translated string: De nombreuses villes virent le jour la ou personne ne se serait ?tabli par le pass?. Le commerce, la technologie et le divertissement devenaient des sources de revenus importantes. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.476 4996: 5027 I/Unity: Length: 139 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.476 4996: 5027 I/Unity: Translated string: Par le pass?, la majeure partie de la population vivait a la campagne. C?est de nos jours le contraire dans la plupart des pays d?velopp?s. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.477 4996: 5027 I/Unity: Length: 105 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.477 4996: 5027 I/Unity: Translated string: Damas est la plus ancienne ville du monde continuellement peupl?e. On estime son ?ge a plus de 3?000 ans. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.477 4996: 5027 I/Unity: Length: 335 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.477 4996: 5027 I/Unity: Translated string: Dans de nombreux pays modernes, les gens attachent de l?importance a l?espace personnel. Ils ont leur propre maison, au sein de laquelle ils disposent de leur propre chambre. ?a n?a pas toujours ?t? le cas, et ?a ne l?est toujours pas dans certaines cultures?! De nombreuses personnes pr?ferent constamment vivre en compagnie d?autrui. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.478 4996: 5027 I/Unity: Length: 279 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.478 4996: 5027 I/Unity: Translated string: Lorsque la quantit? de biens sur le march? a augment?, les besoins en marketing ont fait de m?me. Il arrive souvent qu?une importante part du tarif soit en fait le cout qu?une entreprise doit d?penser dans le marketing. Cela vaut aussi bien pour les films que pour la nourriture. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.478 4996: 5027 I/Unity: Length: 341 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.479 4996: 5027 I/Unity: Translated string: Nous pourrions voir l?histoire de la civilisation comme une histoire sur comment utiliser l??nergie efficacement. L?agriculture est un moyen de transformer l??nergie solaire en nourriture, l?huile et le charbon sont de l??nergie sous une forme solide. Et nous utilisons des roues pour utiliser le moins d??nergie possible pour nous d?placer. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.479 4996: 5027 I/Unity: Length: 225 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.480 4996: 5027 I/Unity: Translated string: Les gens peuvent choisir n?importe quelle couleur, du moment que c?est noir. M?me si la citation n?est pas exacte, c?est l?id?e que Henry Ford a eue lorsqu?il appliquait les principes de production de masse pour les voitures. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.480 4996: 5027 I/Unity: Length: 328 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.480 4996: 5027 I/Unity: Translated string: L??nergie nucl?aire comble les besoins en ?nergie d?une grande partie du monde moderne. Elle a de nombreux d?savantages, mais beaucoup de monde considere ces derniers comme moins probl?matiques que les alternatives possibles. Les ?nergies fossiles polluent, et les ?nergies renouvelables sont difficiles a utiliser efficacement. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.480 4996: 5027 I/Unity: Length: 182 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.481 4996: 5027 I/Unity: Translated string: Les Mayas de l?antiquit? pratiquaient les jeux de balle depuis 1400 av. J.-C. De nos jours, les stades sont plus grands et mieux ?clair?s, mais bien des aspects n?ont que peu chang?. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.481 4996: 5027 I/Unity: Length: 217 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.481 4996: 5027 I/Unity: Translated string: Le premier voyage maritime a compl?ter un tour du monde eut lieu au 16e siecle. Il dura 3 ans. De nos jours, presque n?importe qui peut faire le tour du monde en volant dans des avions commerciaux en moins de 3 jours. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.482 4996: 5027 I/Unity: Length: 244 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.482 4996: 5027 I/Unity: Translated string: Les gratte-ciels sont la r?ponse au manque d?espace dans les zones dens?ment occup?es. De nombreuses technologies ?taient n?cessaires avant de pouvoir les construire?: ascenseurs, meilleurs mat?riaux, meilleures techniques de construction, etc. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.482 4996: 5027 I/Unity: Length: 130 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.482 4996: 5027 I/Unity: Translated string: Le plus grand immeuble du monde est Burj Khalifa. A la sortie de ce jeu, du moins. Ce genre de chose peut changer tres rapidement. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.483 4996: 5027 I/Unity: Length: 150 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.483 4996: 5027 I/Unity: Translated string: Tous les progres en matiere de technologie et de civilisation ont ?t? faits par les hommes en moins de 10?% du temps de leur existence sur la planete. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.483 4996: 5027 I/Unity: Length: 379 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.484 4996: 5027 I/Unity: Translated string: Nous trouvons toujours des moyens plus pratiques d?interagir avec les ordinateurs. Les claviers et les souris sont d?ja connus, ainsi que les manettes le sont pour les consoles de jeu. Nous avons pris l?habitude de manipuler nos t?l?phones avec nos doigts, et la commande vocale est de plus en plus commune. Il y a m?me eu des travaux sur des ordinateurs contr?l?s par la pens?e. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.484 4996: 5027 I/Unity: Length: 223 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.484 4996: 5027 I/Unity: Translated string: Les jeux semblent etre universels pour l?homme. Les gens inventent toujours des jeux. Peut-etre que vous jouez a des jeux d?anciennes civilisations en ce moment m?me, et que quelqu?un jouera a un jeu sur vous dans le futur. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.485 4996: 5027 I/Unity: Length: 208 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.485 4996: 5027 I/Unity: Translated string: En fait, les jeux vid?o sont la plus grosse industrie de divertissement au monde. Curieusement, la majorit? des joueurs sont en fait des joueuses. Elles ne jouent pas aux m?mes jeux que les hommes, toutefois. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.485 4996: 5027 I/Unity: Length: 176 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.485 4996: 5027 I/Unity: Translated string: Le nombre de Graham est si grand que si quelqu?un tentait de s?en souvenir dans sa totalit?, le poids de l?information transformerait imm?diatement son cerveau en un trou noir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.486 4996: 5027 I/Unity: Length: 206 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.486 4996: 5027 I/Unity: Translated string: On ne peut pas aller plus vite que la lumiere. Cela rend les voyages interstellaires difficiles, car m?me a la vitesse de la lumiere, il faudrait un bon bout de temps pour atteindre l??toile la plus proche. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.486 4996: 5027 I/Unity: Length: 119 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.487 4996: 5027 I/Unity: Translated string: Les reptiles sont capables de se r?g?n?rer partiellement. Certaines especes peuvent m?me faire repousser leurs membres. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.487 4996: 5027 I/Unity: Length: 153 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.487 4996: 5027 I/Unity: Translated string: Si la science-fiction nous a bien appris quelque chose, c?est que nous avons tendance a surestimer la rapidit? avec laquelle le futur futuriste arrivera. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.487 4996: 5027 I/Unity: Length: 296 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.488 4996: 5027 I/Unity: Translated string: Bien que le terme de "science-fiction" soit souvent utilis? pour parler de tous les m?dias traitant du futur, nombre de gens font la diff?rence entre les approches vari?es de ce sujet. Des termes tels que "Space Fantasy" ou "Cyberpunk" d?crivent les diff?rents sous-genres de fictions de ce type. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.488 4996: 5027 I/Unity: Length: 169 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.488 4996: 5027 I/Unity: Translated string: Le probleme avec les robots ressemblant aux humains et agissant exactement comme eux, c?est que l?on ne peut pas etre sur qu?ils ne sont pas d?ja partout autour de nous. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.489 4996: 5027 I/Unity: Length: 134 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.489 4996: 5027 I/Unity: Translated string: Il existe des serpents quasiment de partout dans le monde. Ce n?est pas sans rappeler les politiciens et les c?l?brit?s. Coincidence?? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.489 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.489 4996: 5027 I/Unity: Translated string: GALERIE LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.489 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.490 4996: 5027 I/Unity: Translated string: ?gypte antique LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.490 4996: 5027 I/Unity: Length: 19 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.490 4996: 5027 I/Unity: Translated string: Antiquit? classique LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.490 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.491 4996: 5027 I/Unity: Translated string: Vikings LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.491 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.491 4996: 5027 I/Unity: Translated string: Europe m?di?vale LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.491 4996: 5027 I/Unity: Length: 21 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.491 4996: 5027 I/Unity: Translated string: Moyen-Orient m?di?val LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.492 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.492 4996: 5027 I/Unity: Translated string: Asie m?di?vale LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.492 4996: 5027 I/Unity: Length: 19 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.492 4996: 5027 I/Unity: Translated string: Conquete de l?Ouest LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.492 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.493 4996: 5027 I/Unity: Translated string: Ville moderne LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.493 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.493 4996: 5027 I/Unity: Translated string: Futur LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.493 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.493 4996: 5027 I/Unity: Translated string: Restant LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.494 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.494 4996: 5027 I/Unity: Translated string: R?SULTAT LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.494 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.494 4996: 5027 I/Unity: Translated string: Br?silien LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.495 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.495 4996: 5027 I/Unity: Translated string: Anglais LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.495 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.495 4996: 5027 I/Unity: Translated string: Fran?ais LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.495 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.496 4996: 5027 I/Unity: Translated string: Allemand LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.496 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.496 4996: 5027 I/Unity: Translated string: Italien LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.496 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.496 4996: 5027 I/Unity: Translated string: Portugais LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.497 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.497 4996: 5027 I/Unity: Translated string: Espagnol LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.497 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.498 4996: 5027 I/Unity: Translated string: Turc LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.498 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.498 4996: 5027 I/Unity: Translated string: Chargement... LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.498 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.498 4996: 5027 I/Unity: Translated string: VOUS AVEZ PERDU?! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.499 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.499 4996: 5027 I/Unity: Translated string: Classique LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.499 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.499 4996: 5027 I/Unity: Translated string: Chronom?tr? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.500 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.500 4996: 5027 I/Unity: Translated string: Prudent LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.500 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.500 4996: 5107 I/GameAnalytics: Info/GameAnalytics: Event queue: 1 events sent. 01-03 00:44:22.500 4996: 5027 I/Unity: Translated string: Infini LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.500 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.501 4996: 5027 I/Unity: Translated string: MODE DE JEU LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.501 4996: 5027 I/Unity: Length: 169 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.501 4996: 5027 I/Unity: Translated string: L?exp?rience?2048 classique?! Vous gagnez lorsque vous cr?ez la 11e et derniere tuile. Vous perdez si vous etes bloqu? ou incapable d?effectuer le moindre d?placement. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.501 4996: 5027 I/Unity: Length: 162 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.501 4996: 5027 I/Unity: Translated string: Jouez aussi vite que possible?! Vous n?avez que 5 minutes pour obtenir le meilleur score possible. Vous perdez lorsque le temps est ?coul? ou si vous etes bloqu?. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.502 4996: 5027 I/Unity: Length: 193 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.502 4996: 5027 I/Unity: Translated string: Attention, le nombre de d?placements possibles est limit??! Vous gagnez lorsque vous cr?ez la 11e et derniere tuile. Vous perdez si vous ?puisez tous vos d?placements, ou si vous etes bloqu?. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.502 4996: 5027 I/Unity: Length: 174 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.503 4996: 5027 I/Unity: Translated string: Ne vous arretez jamais de jouer, si vous etes assez bon?! Apres avoir cr?? la derniere tuile, elle dispara?t, faisant le vide sur le plateau et vous permettant de continuer. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.503 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.503 4996: 5027 I/Unity: Translated string: Verrouill? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.503 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.504 4996: 5027 I/Unity: Translated string: D?bloqu? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.504 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.504 4996: 5027 I/Unity: Translated string: Cr?dits LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.504 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.504 4996: 5027 I/Unity: Translated string: Quitter LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.505 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.505 4996: 5027 I/Unity: Translated string: OPTIONS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.505 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.505 4996: 5027 I/Unity: Translated string: Langue LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.505 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.506 4996: 5027 I/Unity: Translated string: Quitter LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.506 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.506 4996: 5027 I/Unity: Translated string: Musique LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.506 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.506 4996: 5027 I/Unity: Translated string: R?initialiser LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.507 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.507 4996: 5027 I/Unity: Translated string: Recommencer LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.507 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.507 4996: 5027 I/Unity: Translated string: R?essayer LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.507 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.508 4996: 5027 I/Unity: Translated string: Sons LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.508 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.508 4996: 5027 I/Unity: Translated string: Cubes LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.508 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.508 4996: 5027 I/Unity: Translated string: Zigzag LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.509 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.509 4996: 5027 I/Unity: Translated string: Ruban LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.509 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.509 4996: 5027 I/Unity: Translated string: Piliers LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.510 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.510 4996: 5027 I/Unity: Translated string: Montagne LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.510 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.510 4996: 5027 I/Unity: Translated string: Pyramides LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.510 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.511 4996: 5027 I/Unity: Translated string: Chandelle LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.511 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.511 4996: 5027 I/Unity: Translated string: Strates LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.511 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.511 4996: 5027 I/Unity: Translated string: Ruines LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.512 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.512 4996: 5027 I/Unity: Translated string: ?tang LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.512 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.513 4996: 5027 I/Unity: Translated string: QUITTER? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.513 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.513 4996: 5027 I/Unity: Translated string: QUITTER? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.513 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.513 4996: 5027 I/Unity: Translated string: R?INITIALISER? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.514 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.514 4996: 5027 I/Unity: Translated string: R?ESSAYER? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.514 4996: 5027 I/Unity: Length: 3 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.514 4996: 5027 I/Unity: Translated string: Non LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.514 4996: 5027 I/Unity: Length: 3 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.515 4996: 5027 I/Unity: Translated string: Oui LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.515 4996: 5027 I/Unity: Length: 2 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.515 4996: 5027 I/Unity: Translated string: Or LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.515 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.515 4996: 5027 I/Unity: Translated string: Coups LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.516 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.516 4996: 5027 I/Unity: Translated string: Score LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.516 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.516 4996: 5027 I/Unity: Translated string: Meilleur score Classique LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.517 4996: 5027 I/Unity: Length: 27 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.517 4996: 5027 I/Unity: Translated string: Meilleur score Interminable LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.517 4996: 5027 I/Unity: Length: 26 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.517 4996: 5027 I/Unity: Translated string: Meilleur score Chronom?tr? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.517 4996: 5027 I/Unity: Length: 22 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.518 4996: 5027 I/Unity: Translated string: Meilleur score Prudent LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.518 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.518 4996: 5027 I/Unity: Translated string: Tuiles parfaites LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.518 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.518 4996: 5027 I/Unity: Translated string: Total pieces d?or LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.519 4996: 5027 I/Unity: Length: 21 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.519 4996: 5027 I/Unity: Translated string: Total de d?placements LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.519 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.519 4996: 5027 I/Unity: Translated string: Temps ?coul? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.519 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.520 4996: 5027 I/Unity: Translated string: STATISTIQUES LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.520 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.520 4996: 5027 I/Unity: Translated string: Galeries LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.520 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.521 4996: 5027 I/Unity: Translated string: MAGASIN LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.521 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.521 4996: 5027 I/Unity: Translated string: Fonds d??cran LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.521 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.521 4996: 5027 I/Unity: Translated string: Jeux de tuiles LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.522 4996: 5027 I/Unity: Length: 36 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.522 4996: 5027 I/Unity: Translated string: Voulez-vous vraiment quitter le jeu? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.522 4996: 5027 I/Unity: Length: 29 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.522 4996: 5027 I/Unity: Translated string: Voulez-vous vraiment quitter? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.522 4996: 5027 I/Unity: Length: 42 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.523 4996: 5027 I/Unity: Translated string: Voulez-vous vraiment r?initialiser le jeu? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.523 4996: 5027 I/Unity: Length: 39 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.523 4996: 5027 I/Unity: Translated string: Voulez-vous vraiment red?marrer le jeu? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.523 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.524 4996: 5027 I/Unity: Translated string: ?gypte antique LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.524 4996: 5027 I/Unity: Length: 19 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.524 4996: 5027 I/Unity: Translated string: Antiquit? classique LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.524 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.524 4996: 5027 I/Unity: Translated string: Vikings LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.525 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.525 4996: 5027 I/Unity: Translated string: Europe m?di?vale LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.525 4996: 5027 I/Unity: Length: 21 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.525 4996: 5027 I/Unity: Translated string: Moyen-Orient m?di?val LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.525 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.526 4996: 5027 I/Unity: Translated string: Asie m?di?vale LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.526 4996: 5027 I/Unity: Length: 19 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.526 4996: 5027 I/Unity: Translated string: Conquete de l?Ouest LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.526 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.527 4996: 5027 I/Unity: Translated string: Ville moderne LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.527 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.527 4996: 5027 I/Unity: Translated string: Futur LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.527 4996: 5027 I/Unity: Length: 74 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.527 4996: 5027 I/Unity: Translated string: Votre but est de marquer des points en assemblant des tuiles du m?me type. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.528 4996: 5027 I/Unity: Length: 78 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.528 4996: 5027 I/Unity: Translated string: Pour ce faire, vous devez balayer le plateau dans l?une des quatre directions. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.528 4996: 5027 I/Unity: Length: 92 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.528 4996: 5027 I/Unity: Translated string: Les tuiles balay?es se d?placeront aussi loin que possible, alors calculez bien votre coup?! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.528 4996: 5027 I/Unity: Length: 83 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.529 4996: 5027 I/Unity: Translated string: Les comp?tences sp?ciales peuvent vous aider lorsque vous etes en mauvaise posture. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.529 4996: 5027 I/Unity: Length: 41 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.529 4996: 5027 I/Unity: Translated string: ANNULER Annule votre dernier d?placement LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.529 4996: 5027 I/Unity: Length: 36 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.530 4996: 5027 I/Unity: Translated string: BALAI Retire une tuile individuelle LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.530 4996: 5027 I/Unity: Length: 41 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.530 4996: 5027 I/Unity: Translated string: BAGUETTE Am?liore une tuile individuelle LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.530 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.530 4996: 5027 I/Unity: Translated string: Comment jouer LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.531 4996: 5027 I/Unity: Length: 27 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.531 4996: 5027 I/Unity: Translated string: Tutte le modalita sbloccate LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.531 4996: 5027 I/Unity: Length: 25 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.531 4996: 5027 I/Unity: Translated string: Tutte le modalita giocate LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.532 4996: 5027 I/Unity: Length: 35 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.532 4996: 5027 I/Unity: Translated string: Giocato con tutti i set di riquadri LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.532 4996: 5027 I/Unity: Length: 19 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.532 4996: 5027 I/Unity: Translated string: Acquista uno sfondo LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.532 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.533 4996: 5027 I/Unity: Translated string: Acquista tutto! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.533 4996: 5027 I/Unity: Length: 32 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.533 4996: 5027 I/Unity: Translated string: Acquista tutti i set di riquadri LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.533 4996: 5027 I/Unity: Length: 27 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.533 4996: 5027 I/Unity: Translated string: Acquista un set di riquadri LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.534 4996: 5027 I/Unity: Length: 19 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.534 4996: 5027 I/Unity: Translated string: Raccogli {0} monete LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.534 4996: 5027 I/Unity: Length: 31 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.534 4996: 5027 I/Unity: Translated string: Crea il riquadro finale del set LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.535 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.535 4996: 5027 I/Unity: Translated string: Usa un power up LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.535 4996: 5027 I/Unity: Length: 27 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.535 4996: 5027 I/Unity: Translated string: Gioca per {0} ore in totale LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.535 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.536 4996: 5027 I/Unity: Translated string: Uomo universale LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.536 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.536 4996: 5027 I/Unity: Translated string: Esploratore LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.536 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.537 4996: 5027 I/Unity: Translated string: Viaggiatore LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.537 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.537 4996: 5027 I/Unity: Translated string: Pittore LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.537 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.537 4996: 5027 I/Unity: Translated string: Magnate LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.538 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.538 4996: 5027 I/Unity: Translated string: Costruttore LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.538 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.538 4996: 5027 I/Unity: Translated string: Architetto LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.538 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.539 4996: 5027 I/Unity: Translated string: Minatore LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.539 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.539 4996: 5027 I/Unity: Translated string: Maestro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.539 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.540 4996: 5027 I/Unity: Translated string: Ingegnere LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.540 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.540 4996: 5027 I/Unity: Translated string: Saggio LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.540 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.540 4996: 5027 I/Unity: Translated string: PROFITTI LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.541 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.541 4996: 5027 I/Unity: Translated string: SUCCESSO LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.541 4996: 5027 I/Unity: Length: 111 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.541 4996: 5027 I/Unity: Translated string: 2048 CIVILIZATIONS VERSION 1.0.0 DEVELOPED BY BALTORO GAMES SP. Z O.O. (C) 2018. ALL RIGHTS RESERVED. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.541 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.542 4996: 5027 I/Unity: Translated string: ACCREDITARE LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.542 4996: 5027 I/Unity: Length: 81 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.542 4996: 5027 I/Unity: Translated string: Quella dell'Antico Egitto e la pi? antica civilta al mondo fra quelle conosciute. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.542 4996: 5027 I/Unity: Length: 154 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.543 4996: 5027 I/Unity: Translated string: L'economia egizia era basata sul Nilo. Le piene del fiume fornivano terreno fertile per l'agricoltura e il corso d'acqua consentiva di spostarsi in barca. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.543 4996: 5027 I/Unity: Length: 184 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.543 4996: 5027 I/Unity: Translated string: La Storia dell'Antico Egitto vide periodi di relativa stabilita separati da altri di relativa instabilita. I tre periodi stabili sono noti come Antico Regno, Medio Regno e Nuovo Regno. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.544 4996: 5027 I/Unity: Length: 128 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.544 4996: 5027 I/Unity: Translated string: La schiavitu era conosciuta e praticata nell'Antico Egitto. Lo stesso valeva per la maggior parte delle altre culture del tempo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.544 4996: 5027 I/Unity: Length: 185 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.544 4996: 5027 I/Unity: Translated string: Come in altre civilta antiche, nell'Antico Egitto si produceva vasellame. I vari stili ci permettono di risalire agli spostamenti delle popolazioni antiche e ai loro scambi commerciali. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.545 4996: 5027 I/Unity: Length: 174 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.545 4996: 5027 I/Unity: Translated string: Anche se forse non furono loro a inventarla, gli antichi Egizi bevevano la birra. Gli archeologi presumono che la birra sia stata determinante nella formazione delle civilta. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.545 4996: 5027 I/Unity: Length: 135 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.545 4996: 5027 I/Unity: Translated string: Non disponendo di selle o staffe particolarmente elaborate, in tempo di guerra gli Egiziani impiegavano i cavalli per trainare i carri. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.546 4996: 5027 I/Unity: Length: 173 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.546 4996: 5027 I/Unity: Translated string: L'Egitto fu occupato e governato varie volte da altri Paesi. Alcuni degli occupanti, come il Regno Tolemaico rimasto dopo Alessandro Magno, fecero propria la cultura egizia. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.546 4996: 5027 I/Unity: Length: 126 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.546 4996: 5027 I/Unity: Translated string: Nell'Antico Egitto venivano venerati molti dei. Fra i primi c'era Horus, spesso raffigurato come un uomo dalla testa di falco. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.546 4996: 5027 I/Unity: Length: 143 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.547 4996: 5027 I/Unity: Translated string: La cima delle piramidi, le tombe dei faraoni, era spesso ricoperta di materiali riflettenti come oro o argento. Erano cosi visibili da lontano. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.547 4996: 5027 I/Unity: Length: 141 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.547 4996: 5027 I/Unity: Translated string: E trascorso pi? tempo dalla nascita di Cleopatra alla costruzione della Grande Piramide che dalla sua nascita alla data del primo allunaggio! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.547 4996: 5027 I/Unity: Length: 246 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.548 4996: 5027 I/Unity: Translated string: Gli antichi Greci sono stati i primi grandi colonizzatori dell'Europa. Si trovavano citta greche a breve distanza da ogni costa del Mar Mediterraneo. E quasi impossibile trovare una cultura del tempo che non sia stata influenzata da quella greca. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.548 4996: 5027 I/Unity: Length: 214 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.548 4996: 5027 I/Unity: Translated string: La Grecia e stata organizzata in citta-stato per lunghi periodi di tempo. Il delicato equilibrio dei poteri fra esse veniva spesso infranto, quando citta come Atene, Sparta e Tebe riuscivano a dominare sulle altre. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.548 4996: 5027 I/Unity: Length: 236 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.548 4996: 5027 I/Unity: Translated string: Delle strade di buona qualita sono fondamentali per ogni impero, e lo stesso valeva per Roma. Curare il sistema stradale era uno dei compiti pi? importanti di ogni governante. Alcune strade romane sopravvivono e sono utilizzate tuttora. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.549 4996: 5027 I/Unity: Length: 243 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.549 4996: 5027 I/Unity: Translated string: Gli antichi Greci erano ingegneri eccezionali. Sapevano scavare un acquedotto in centinaia di metri di roccia solida, da entrambe le estremita, facendo incontrare i tunnel nel mezzo con ottima precisione e con appena pochi decimetri di errore. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.550 4996: 5027 I/Unity: Length: 173 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.550 4996: 5027 I/Unity: Translated string: La cultura ellenistica e comune a tutta l'Europa antica. L'Impero Romano la adotto in modo cosi totale che gli dei venerati erano praticamente gli stessi del pantheon greco. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.550 4996: 5027 I/Unity: Length: 203 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.550 4996: 5027 I/Unity: Translated string: Quella ateniese e la prima forma di democrazia conosciuta al mondo. Anche se potremmo considerare il sistema antidemocratico per gli standard odierni, forse i Greci antichi penserebbero lo stesso di noi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.550 4996: 5027 I/Unity: Length: 206 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.551 4996: 5027 I/Unity: Translated string: Nella Repubblica Romana c'erano le elezioni, ma i voti non erano distribuiti equamente fra la popolazione. Il voto dei poveri valeva solo quando le classi pi? elevate non riuscivano a giungere a un accordo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.551 4996: 5027 I/Unity: Length: 150 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.551 4996: 5027 I/Unity: Translated string: A Roma esisteva la meritocrazia: per perseguire la carriera politica bisognava dimostrare di essere disposti a morire per Roma servendo nell'esercito. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.551 4996: 5027 I/Unity: Length: 137 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.552 4996: 5027 I/Unity: Translated string: A un certo punto della sua Storia, la citta-stato di Sparta si impegno a diventare la pi? societa pi? militaresca esistente. E ci riusci. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.552 4996: 5027 I/Unity: Length: 190 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.552 4996: 5027 I/Unity: Translated string: La Grecia antica e la patria della drammaturgia. Non si trattava pero di semplice intrattenimento: assistere agli spettacoli era anche un'esperienza religiosa. Inoltre, era un dovere civico. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.552 4996: 5027 I/Unity: Length: 348 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.553 4996: 5027 I/Unity: Translated string: Anche se in genere erano schiavi, i gladiatori erano le rockstar del mondo antico. A differenza di quanto si crede, non morivano spesso e la loro carriera nell'arena era molto lunga. Sulle pareti delle case di Pompei sono state ritrovate incisioni raffiguranti gladiatori: un ottimo sostituto dei poster, visto che non erano stati ancora inventati! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.553 4996: 5027 I/Unity: Length: 195 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.553 4996: 5027 I/Unity: Translated string: Il paesaggio scandinavo era caratterizzato da montagne e foreste. Non essendo una terra molto adatta all'agricoltura, le tribu germaniche del nord dovevano procurarsi cibo e risorse diversamente. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.553 4996: 5027 I/Unity: Length: 170 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.554 4996: 5027 I/Unity: Translated string: La nave lunga e la pi? famosa imbarcazione dei Vichinghi. Abbastanza spaziosa da conservare provviste per lunghi viaggi in mare, poteva anche viaggiare nei corsi d'acqua. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.554 4996: 5027 I/Unity: Length: 168 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.554 4996: 5027 I/Unity: Translated string: Le rune sono una forma di scrittura usata in passato dai Norreni. Composte perlopi? da linee rette, sono ideali per essere incise su materiali duri come legno o pietra. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.554 4996: 5027 I/Unity: Length: 229 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.554 4996: 5027 I/Unity: Translated string: Fra i Germanici veniva attribuito un gran valore all'onore. Morire in battaglia assicurava un posto nel Valhalla, l'aldila dei Norreni. Se le proprie gesta erano abbastanza valorose, si poteva anche finire in qualche saga eroica. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.555 4996: 5027 I/Unity: Length: 247 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.555 4996: 5027 I/Unity: Translated string: In realta, i Vichinghi non si riferivano a se stessi con questo nome. E un termine che appare in epoca pi? tarda e si riferisce soprattutto a gente venuta a compiere razzie e saccheggi. Il "Vichingo", quindi, e pi? una professione che una civilta. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.555 4996: 5027 I/Unity: Length: 291 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.556 4996: 5027 I/Unity: Translated string: Prima che gli eserciti di professionisti facessero la loro comparsa nell'Europa settentrionale, chiunque poteva andare in guerra o a razziare. Non era cosi strano che un uomo lavorasse nella sua fattoria per gran parte della sua vita, andando ogni tanto a razziare le coste dell'Inghilterra. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.556 4996: 5027 I/Unity: Length: 226 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.556 4996: 5027 I/Unity: Translated string: I Vichinghi erano pi? bravi a fare razzie che la guerra aperta. Hanno sfruttato la cosa per circa 200 anni, saccheggiando molti insediamenti per poi fuggire con il bottino prima che fosse possibile organizzare un contrattacco. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.556 4996: 5027 I/Unity: Length: 358 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.557 4996: 5027 I/Unity: Translated string: Le tribu germaniche veneravano tutte pi? o meno le stesse divinita, anche se andando abbastanza lontano si poteva trovare lo stesso dio con un nome diverso. Le divinita germaniche, un po' come quelle egizie o greche, possedevano varie caratteristiche umane: amavano, combattevano e vivevano avventure. Ogni tanto si intromettevano anche nelle faccende umane. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.557 4996: 5027 I/Unity: Length: 260 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.557 4996: 5027 I/Unity: Translated string: Non erano soltanto razziatori, ma anche commercianti, e addirittura mercenari. La loro abilita nel combattimento venne notata dall'imperatore bizantino, e venne cosi costituita la Guardia Variaga, una squadra di guerrieri nordici che proteggevano l'imperatore. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.558 4996: 5027 I/Unity: Length: 154 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.558 4996: 5027 I/Unity: Translated string: I Norreni hanno razziato a ovest e si sono espansi a est. Molte terre del Baltico settentrionale erano governate da dinastie originarie della Scandinavia. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.558 4996: 5027 I/Unity: Length: 236 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.558 4996: 5027 I/Unity: Translated string: Non solo i Vichinghi razziavano i vicini a ovest, ma ne colonizzavano (o conquistavano) le terre. Molti villaggi delle Isole Britanniche hanno un nome nordico ancor oggi, senza contare la regione della Bretagna nell'Europa continentale. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.558 4996: 5027 I/Unity: Length: 189 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.559 4996: 5027 I/Unity: Translated string: Quando le tribu dell'Europa settentrionale si insediarono nelle terre dell'ex Impero Romano d'Occidente, nacque una nuova civilta e anche un nuovo periodo della Storia europea: Il Medioevo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.559 4996: 5027 I/Unity: Length: 184 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.559 4996: 5027 I/Unity: Translated string: I guerrieri a cavallo, nerbo di tutti gli eserciti medievali, divennero la classe pi? importante della societa medievale. Erano i cavalieri, destinati a servire sia Dio che il loro re. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.560 4996: 5027 I/Unity: Length: 271 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.560 4996: 5027 I/Unity: Translated string: Tutta la societa era strutturata per dare sostegno ai cavalieri. La terra era suddivisa in feudi, e i contadini dovevano versare parte del frutto del proprio lavoro al signore che li governava. Il signore doveva fornire protezione ai contadini e dirimere le loro dispute. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.560 4996: 5027 I/Unity: Length: 347 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.560 4996: 5027 I/Unity: Translated string: La terra era governata da un monarca, che a sua volta ne consegnava la gran parte ai vassalli in cambio di servigi militari in tempo di guerra. Quindi i re governavano i duchi, che erano superiori ai conti, che comandavano i baroni, che erano avevano autorita sui cavalieri. Alla fine, comunque, erano tutti cavalieri. La cosa e un po' complicata. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.561 4996: 5027 I/Unity: Length: 255 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.561 4996: 5027 I/Unity: Translated string: Il pantheon germanico cedette rapidamente il passo al Cristianesimo quando le tribu si insediarono nelle terre in precedenza appartenute all'Impero Romano d'Occidente. Questa coesione religiosa servi a mantenere la pace fra i vari regnanti, ma non sempre. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.561 4996: 5027 I/Unity: Length: 197 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.562 4996: 5027 I/Unity: Translated string: L'agricoltura era l'occupazione pi? diffusa nell'Europa medievale. Anzi, se e per questo in tutto il mondo fino alla rivoluzione industriale. Circa l'85% della popolazione era formata da contadini. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.562 4996: 5027 I/Unity: Length: 295 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.562 4996: 5027 I/Unity: Translated string: Delle mura solide erano il miglior deterrente per ogni genere di invasori. Le palizzate in legno vennero sostituite da mura di pietra, che poi diventarono... mura di pietra pi? complicate. Alla fine, non valeva pi? la pena assaltare le fortificazioni. Si preferiva prendere i difensori per fame. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.562 4996: 5027 I/Unity: Length: 318 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.563 4996: 5027 I/Unity: Translated string: Le citta erano relativamente rare, visto che la maggior parte della popolazione lavorava nei campi, al servizio dell'intera struttura feudale. Ma con il passare del tempo e all'aumentare della produzione di cibo, qua e la apparvero paesi pieni di persone disposte ad acquistare cibo vendendo altra merce pi? preziosa. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.563 4996: 5027 I/Unity: Length: 261 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.563 4996: 5027 I/Unity: Translated string: Durante il Medioevo ebbe luogo una lenta corsa agli armamenti. La cotta di maglia, nota sin dall'antichita, venne lentamente sostituita dalle armature a piastre. Le spade si fecero pi? lunghe e versatili, le lance pi? letali, le balestre sostituirono gli archi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.564 4996: 5027 I/Unity: Length: 257 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.564 4996: 5027 I/Unity: Translated string: Se i contadini servivano i loro signori e i baroni il proprio re, tutti servivano Dio e la Chiesa che agiva in suo nome. Il clero era spesso coinvolto nella politica, ed essere in buoni rapporti con il Papa era fondamentale per chiunque aspirasse a regnare. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.564 4996: 5027 I/Unity: Length: 386 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.564 4996: 5027 I/Unity: Translated string: Probabilmente, l'invenzione che pose fine a tutto fu la polvere da sparo. Con lo svilupparsi delle armi da fuoco, divento sempre pi? facile uccidere i cavalieri. Man mano che diminuisce l'utilita dei cavalieri, lo stesso accade al loro status sociale. Subentrano i governi centralizzati, che finanziano i propri eserciti di fucilieri con le tasse anzich? chiamare a combattere i nobili. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.565 4996: 5027 I/Unity: Length: 181 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.565 4996: 5027 I/Unity: Translated string: La Mezzaluna Fertile, il terreno che circonda il Nilo, il Tigri e l'Eufrate, e nota come la Culla della Civilta. Si ritiene che le prime civilta del mondo siano nate in quella zona. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.565 4996: 5027 I/Unity: Length: 65 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.565 4996: 5027 I/Unity: Translated string: Ci sono pochissimi laghi e fiumi permanenti nella Penisola Araba. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.565 4996: 5027 I/Unity: Length: 236 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.566 4996: 5027 I/Unity: Translated string: Le terre del Medio Oriente hanno visto nascere molti imperi nel corso dei secoli. Da quelli antichi, come l'Impero Persiano, ai Califfati Islamici medievali per poi passare all'Impero Mongolo, poi l'Ilkhanato e ancora l'Impero Ottomano. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.566 4996: 5027 I/Unity: Length: 145 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.566 4996: 5027 I/Unity: Translated string: Buona parte del sapere prodotto dai Greci fu conosciuto nel mondo moderno grazie agli Arabi, che ne riscoprirono gli scritti durante il Medioevo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.566 4996: 5027 I/Unity: Length: 211 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.567 4996: 5027 I/Unity: Translated string: Dato che gran parte delle terre arabe e deserta, qui l'agricoltura non gioco un ruolo significativo come in altre parti del mondo. Il commercio era pi? diffuso, e ancor oggi il Medio Oriente e famoso per questo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.567 4996: 5027 I/Unity: Length: 232 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.567 4996: 5027 I/Unity: Translated string: Luciano di Samosata, scrittore siriano del II secolo, ha scritto la Storia Vera, romanzo in cui il protagonista visita persino la Luna, dove viene combattuta una guerra tra il re della Luna e quello del Sole. Si, proprio tutto vero! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.568 4996: 5027 I/Unity: Length: 326 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.568 4996: 5027 I/Unity: Translated string: Quasi tutte le popolazioni che usano l'alfabeto latino (quello che probabilmente stai leggendo adesso) usano anche i numeri arabi. In origine, le forme dei numeri erano delle figure che avevano angoli acuti corrispondenti al valore. In seguito, i simboli diventarono pi? continui venendo scritti su carta nel corso dei secoli. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.568 4996: 5027 I/Unity: Length: 225 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.568 4996: 5027 I/Unity: Translated string: I Nizari, conosciuti anche come Assassini, erano una setta islamica attiva fra l'XI e il XIII secolo. Non avendo un esercito particolarmente numeroso, si affidavano ai sotterfugi e all'inganno per ottenere obiettivi politici. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.569 4996: 5027 I/Unity: Length: 195 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.569 4996: 5027 I/Unity: Translated string: Dopo la nascita dell'Islam nel VII secolo, le tribu arabe si unirono e conquistarono cio che divenne uno dei pi? grandi imperi al mondo. Venne anche creato a velocita record, in meno di 200 anni. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.569 4996: 5027 I/Unity: Length: 172 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.569 4996: 5027 I/Unity: Translated string: La figura biblica di Abramo ha origine in Medio Oriente, come molti altri personaggi religiosi. L'Ebraismo, il Cristianesimo e l'Islamismo sono tutti nati in Medio Oriente. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.570 4996: 5027 I/Unity: Length: 185 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.570 4996: 5027 I/Unity: Translated string: Le moschee sono il luogo di culto dei musulmani. La maggior parte delle moschee sono orientate verso la Mecca, cosi come dovrebbe esserlo ogni musulmano durante le preghiere quotidiane. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.570 4996: 5027 I/Unity: Length: 191 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.570 4996: 5027 I/Unity: Translated string: Le tigri sono originarie del sud-est asiatico. Le si potrebbe considerare come i lupi in altri Paesi. "Parli del diavolo..." "Parli della tigre, ed ecco che la tigre appare". - Detto coreano. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.570 4996: 5027 I/Unity: Length: 155 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.571 4996: 5027 I/Unity: Translated string: Il riso, che cresce bene nei climi caldi e umidi, e da sempre l'alimento cardine del sud-est asiatico. E formato da acqua, carboidrati e qualche proteina. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.571 4996: 5027 I/Unity: Length: 112 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.571 4996: 5027 I/Unity: Translated string: Pavimenti riscaldati sono stati rinvenuti in antiche case coreane, la pi? antica delle quali risale al 1000 a.C. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.571 4996: 5027 I/Unity: Length: 307 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.572 4996: 5027 I/Unity: Translated string: Il tiro con l'arco a cavallo e stato praticato in Asia per una grandissima parte della sua Storia come un importante pilastro dell'arte bellica. Dai nomadi delle steppe alle isole giapponesi, nessun esercito poteva dirsi completo senza delle truppe capaci di muoversi rapidamente e attaccare dalla distanza. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.572 4996: 5027 I/Unity: Length: 279 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.572 4996: 5027 I/Unity: Translated string: Dato che il Giappone non aveva accesso a ferro di buona qualita, la loro attrezzatura bellica non si basava principalmente sui metalli. Le armature usavano molti altri materiali, inclusa la seta, e le lame venivano forgiate ripiegando il metallo molte volte, cosi da rafforzarlo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.573 4996: 5027 I/Unity: Length: 216 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.573 4996: 5027 I/Unity: Translated string: Prima che la navigazione diventasse popolare, si commerciava principalmente via terra. La Via della Seta era una delle pi? importanti strade commerciali, che collegava la Cina all'Europa orientale e ancora pi? in la. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.573 4996: 5027 I/Unity: Length: 265 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.574 4996: 5027 I/Unity: Translated string: Anche se l'Europa e il Giappone erano molto lontani tra loro, avevano varie similitudini. La classe dei guerrieri nobili giocava un ruolo simile in entrambe le culture: erano i soldati pi? formidabili sul campo e rivestivano un ruolo centrale nel governo del Paese. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.574 4996: 5027 I/Unity: Length: 129 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.574 4996: 5027 I/Unity: Translated string: La civilta della Cina e una delle pi? antiche al mondo. Ha anche avuto una delle serie pi? stabili di governi dispotici al mondo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.574 4996: 5027 I/Unity: Length: 219 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.574 4996: 5027 I/Unity: Translated string: Lavorare nella burocrazia imperiale fu un'occupazione molto desiderabile per un lungo periodo della Storia cinese. Per ottenere il posto occorreva superare degli esami. Questa pratica e apparsa addirittura 2000 anni fa! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.575 4996: 5027 I/Unity: Length: 166 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.575 4996: 5027 I/Unity: Translated string: La Cina ha dato i natali a moltissime invenzioni d'importanza mondiale. Sono troppe per elencarle qui, ma fra loro figurano la carta, la stampa e la polvere da sparo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.575 4996: 5027 I/Unity: Length: 124 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.575 4996: 5027 I/Unity: Translated string: Secondo tradizione, le pagode hanno un numero dispari di piani. Forse anche per via dell'altezza, attirano spesso i fulmini. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.576 4996: 5027 I/Unity: Length: 133 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.576 4996: 5027 I/Unity: Translated string: Un terreno spoglio dove cresce a stento l'erba potrebbe non essere ideale per costruire una fattoria, ma se e gratis, tutto fa brodo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.576 4996: 5027 I/Unity: Length: 205 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.576 4996: 5027 I/Unity: Translated string: Gli Stati Uniti sono fra i pochissimi Paesi al mondo le cui leggi sono state "progettate" dai padri fondatori senza evolversi nel corso dei secoli dalla tradizione e dalla cultura della popolazione locale. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.576 4996: 5027 I/Unity: Length: 208 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.577 4996: 5027 I/Unity: Translated string: Il periodo del Selvaggio West e lo stesso in cui la rivoluzione industriale si sviluppa in varie parti del mondo. Sulla frontiera non sorsero molte fabbriche, ma vi vennero costruite e utilizzate le ferrovie. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.577 4996: 5027 I/Unity: Length: 235 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.577 4996: 5027 I/Unity: Translated string: Deserti e zone montuose non sono probabilmente ideali come terreni agricoli, ma a volte al di sotto si trova qualcosa di molto pi? prezioso. I grossi depositi d'oro spinsero molti cercatori ad acquistare terreni per tentare la fortuna. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.578 4996: 5027 I/Unity: Length: 223 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.578 4996: 5027 I/Unity: Translated string: Dato che il governo non era molto presente e le forze dell'ordine quasi inesistenti, la gente si affidava allo sceriffo per mantenere la tranquillita. L'origine di questa carica risale addirittura all'Inghilterra medievale! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.578 4996: 5027 I/Unity: Length: 146 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.578 4996: 5027 I/Unity: Translated string: Col tempo, i territori colonizzati sono diventati Stati. L'ultima zona del Selvaggio West negli Stati Uniti e stata trasformata in stato nel 1912. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.579 4996: 5027 I/Unity: Length: 295 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.579 4996: 5027 I/Unity: Translated string: Anche se in quel periodo il cavallo era ancora il mezzo di trasporto principale, molte citta americane sono state fondate gia tenendo presenti le automobili. Per questo le strade sono spesso disposte a scacchiera, diversamente dalle strutture pi? "organiche" viste nei centri abitati precedenti. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.579 4996: 5027 I/Unity: Length: 335 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.579 4996: 5027 I/Unity: Translated string: Gli Stati Uniti hanno sempre avuto problemi con il denaro. All'inizio il problema era quale tipo di denaro utilizzare. Anche se il denaro cartaceo circolava sin dall'inizio, la valuta principale erano in realta oro e argento. La cosa cambio pi? volte, ma alla fine il dollaro americano fu totalmente separato dall'oro e dal suo valore. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.580 4996: 5027 I/Unity: Length: 227 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.580 4996: 5027 I/Unity: Translated string: Il periodo del Selvaggio West e stato reso popolare soprattutto dal cinema. Molti dei suoi aspetti sono tuttavia stati esagerati, in molti sensi trasformandolo in un'ambientazione fittizia liberamente ispirata ai fatti storici. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.580 4996: 5027 I/Unity: Length: 273 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.580 4996: 5027 I/Unity: Translated string: La popolazione dei nativi americani, inizialmente decimata dalle malattie portate dall'Europa e dagli europei, crebbe in realta con il tempo fino a raggiungere i suoi massimi storici nel XX secolo. Tuttavia, gran parte del territorio venne loro sottratta dagli agricoltori. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.581 4996: 5027 I/Unity: Length: 177 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.581 4996: 5027 I/Unity: Translated string: Molte citta sono sorte in luoghi dove nessuno si sarebbe mai insediato prima. Il commercio, la tecnologia e l'intrattenimento stavano diventando fonti significative di guadagno. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.581 4996: 5027 I/Unity: Length: 142 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.582 4996: 5027 I/Unity: Translated string: Nel passato, la maggior parte della popolazione viveva nelle campagne. Al giorno d'oggi e vero il contrario in quasi tutti i Paesi sviluppati. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.582 4996: 5027 I/Unity: Length: 122 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.582 4996: 5027 I/Unity: Translated string: Damasco e una delle citta pi? antiche al mondo a essere abitate in modo continuativo. Si stima che abbia pi? di 3000 anni. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.582 4996: 5027 I/Unity: Length: 267 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.583 4996: 5027 I/Unity: Translated string: In molte nazioni odierne la gente da molta importanza allo spazio personale. Tutti hanno una casa propria, dove hanno delle stanze private. Non sempre e stato cosi, e in alcune culture ancora non lo e! Molti preferiscono vivere costantemente in compagnia degli altri. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.583 4996: 5027 I/Unity: Length: 230 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.583 4996: 5027 I/Unity: Translated string: Con l'aumentare della merce sul mercato, e aumentato anche il bisogno di fare pubblicita. Spesso gran parte del prezzo di qualcosa dipende dalla pubblicita che l'azienda ha dovuto fare. La cosa vale sia per i film che per il cibo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.583 4996: 5027 I/Unity: Length: 284 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.583 4996: 5027 I/Unity: Translated string: Si potrebbe considerare la Storia delle civilta anche una storia dell'uso efficace dell'energia. L'agricoltura e un modo di trasformare l'energia solare in cibo, petrolio e carbone sono energia in forma materiale. Usiamo le ruote per consumare la minor energia possibile per muoverci. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.584 4996: 5027 I/Unity: Length: 183 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.584 4996: 5027 I/Unity: Translated string: Puoi avere il colore che vuoi, basta che sia nero: non e la frase esatta, ma e comunque l'idea avuta da Henry Ford quando applico i principi della produzione di massa alle automobili. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.584 4996: 5027 I/Unity: Length: 294 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.584 4996: 5027 I/Unity: Translated string: Il nucleare soddisfa gia una parte significativa dei bisogni energetici del mondo contemporaneo. Ha molti svantaggi, ma molti li considerano meno problematici di quelli dati dalle alternative. I carburanti fossili creano inquinamento, ed e difficile usare in modo efficace le fonti rinnovabili. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.585 4996: 5027 I/Unity: Length: 164 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.585 4996: 5027 I/Unity: Translated string: Gli antichi Maya giocavano con il pallone gia nel 1400 a.C. Gli stadi al giorno d'oggi sono pi? grandi e meglio illuminati, ma in molti altri sensi e cambiato poco. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.585 4996: 5027 I/Unity: Length: 199 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.585 4996: 5027 I/Unity: Translated string: Il primo viaggio di circumnavigazione della Terra e avvenuto nel XVI secolo. Ci sono voluti tre anni. Oggi quasi tutti possono fare il giro del mondo usando aerei di linea e in non pi? di tre giorni. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.586 4996: 5027 I/Unity: Length: 221 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.586 4996: 5027 I/Unity: Translated string: I grattacieli sono una risposta alla scarsita di spazio nelle aree molto popolate. Ci sono voluti molti progressi tecnologici prima di poterli costruire: ascensori, materiali e tecniche di costruzioni migliori e cosi via. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.586 4996: 5027 I/Unity: Length: 125 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.587 4996: 5027 I/Unity: Translated string: L'edificio pi? alto del mondo e il Burj Khalifa. Almeno al momento dell'uscita del gioco. Sono cose che cambiano rapidamente. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.587 4996: 5027 I/Unity: Length: 130 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.587 4996: 5027 I/Unity: Translated string: Tutti i progressi tecnologici e sociali sono stati compiuti dagli umani in meno del 10% del tempo che hanno trascorso sul pianeta. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.587 4996: 5027 I/Unity: Length: 301 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.588 4996: 5027 I/Unity: Translated string: Inventiamo modi sempre pi? comodi di interagire con i computer. Tastiere e mouse sono gia ben noti, cosi come i controller delle console. Abbiamo imparato a controllare i telefoni con le dita e i comandi vocali diventano sempre pi? diffusi. Si e anche lavorato su computer controllati con il pensiero. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.588 4996: 5027 I/Unity: Length: 211 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.588 4996: 5027 I/Unity: Translated string: I giochi sembrano una costante universale dell'umanita. Le persone inventano i giochi. Forse, cosi come oggi tu giochi a un titolo sulle civilta del passato, in futuro qualcuno giochera a un gioco ispirato a te! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.588 4996: 5027 I/Unity: Length: 224 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.589 4996: 5027 I/Unity: Translated string: I videogiochi sono al momento la maggior industria dell'intrattenimento del mondo. La cosa interessante e che la maggior parte dei videogiocatori e donna. Tuttavia, le donne tendono a giocare con giochi diversi dagli uomini. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.589 4996: 5027 I/Unity: Length: 168 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.589 4996: 5027 I/Unity: Translated string: Il Numero di Graham e cosi immenso che se qualcuno riuscisse a ricordarlo tutto, il peso dell'informazione ne trasformerebbe immediatamente il cervello in un buco nero. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.589 4996: 5027 I/Unity: Length: 204 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.589 4996: 5027 I/Unity: Translated string: Non ci si puo muovere pi? veloci della luce. Cio rende difficile il viaggio interstellare, dato che anche alla velocita della luce ci vorrebbe moltissimo tempo per raggiungere i sistemi solari pi? vicini. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.590 4996: 5027 I/Unity: Length: 120 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.590 4996: 5027 I/Unity: Translated string: I rettili sono capaci di rigenerarsi in modo limitato. Alcune specie sono persino in grado di farsi ricrescere gli arti. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.590 4996: 5027 I/Unity: Length: 133 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.590 4996: 5027 I/Unity: Translated string: Se la fantascienza ci ha insegnato qualcosa, e che tendiamo a sopravvalutare la velocita con cui le invenzioni futuristiche arrivano. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.591 4996: 5027 I/Unity: Length: 278 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.591 4996: 5027 I/Unity: Translated string: Anche se il termine "fantascienza" viene spesso usato per riferirsi a tutte le opere che trattano del futuro, molti operano delle distinzioni fra i vari approcci alla materia. Termini come space fantasy o cyberpunk descrivono i vari sottogeneri di questa categoria di narrativa. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.591 4996: 5027 I/Unity: Length: 122 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.592 4996: 5027 I/Unity: Translated string: Il problema dei robot identici per aspetto e comportamento agli umani e che non possiamo sapere se essi siano gia fra noi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.592 4996: 5027 I/Unity: Length: 111 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.592 4996: 5027 I/Unity: Translated string: I serpenti esistono quasi in ogni angolo del globo. Quasi come i politici e le celebrita. Sara una coincidenza? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.592 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.592 4996: 5027 I/Unity: Translated string: GALLERIA LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.593 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.593 4996: 5027 I/Unity: Translated string: Antico Egitto LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.593 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.593 4996: 5027 I/Unity: Translated string: Mondo classico LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.594 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.594 4996: 5027 I/Unity: Translated string: Vichinghi LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.594 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.594 4996: 5027 I/Unity: Translated string: Europa medievale LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.594 4996: 5027 I/Unity: Length: 23 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.595 4996: 5027 I/Unity: Translated string: Medio Oriente medievale LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.595 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.595 4996: 5027 I/Unity: Translated string: Asia medievale LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.595 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.595 4996: 5027 I/Unity: Translated string: Selvaggio West LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.596 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.596 4996: 5027 I/Unity: Translated string: Citta moderna LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.596 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.596 4996: 5027 I/Unity: Translated string: Futuro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.596 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.597 4996: 5027 I/Unity: Translated string: Rimasto LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.597 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.597 4996: 5027 I/Unity: Translated string: RISULTATO LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.597 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.598 4996: 5027 I/Unity: Translated string: Brasiliano LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.598 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.598 4996: 5027 I/Unity: Translated string: Inglese LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.598 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.598 4996: 5027 I/Unity: Translated string: Francese LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.599 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.599 4996: 5027 I/Unity: Translated string: Tedesco LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.599 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.599 4996: 5027 I/Unity: Translated string: Italiano LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.599 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.600 4996: 5027 I/Unity: Translated string: Portoghese LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.600 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.600 4996: 5027 I/Unity: Translated string: Spagnolo LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.600 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.600 4996: 5027 I/Unity: Translated string: Turco LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.601 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.601 4996: 5027 I/Unity: Translated string: Caricamento... LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.601 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.601 4996: 5027 I/Unity: Translated string: HAI PERSO! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.601 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.602 4996: 5027 I/Unity: Translated string: Classica LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.602 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.602 4996: 5027 I/Unity: Translated string: A tempo LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.602 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.602 4996: 5027 I/Unity: Translated string: Attenzione LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.603 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.603 4996: 5027 I/Unity: Translated string: Infinita LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.603 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.603 4996: 5027 I/Unity: Translated string: MODALITA DI GIOCO LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.603 4996: 5027 I/Unity: Length: 154 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.604 4996: 5027 I/Unity: Translated string: L'esperienza classica di 2048! Vinci creando l'undicesimo e ultimo riquadro. Perdi se finisci in una situazione in cui non e possibile fare altre mosse. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.604 4996: 5027 I/Unity: Length: 147 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.604 4996: 5027 I/Unity: Translated string: Sii pi? veloce possibile! Hai solo 5 minuti per fare pi? punti che puoi. Perdi se finisci il tempo a disposizione. Oppure se non puoi farne altre. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.604 4996: 5027 I/Unity: Length: 175 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.605 4996: 5027 I/Unity: Translated string: Attenzione, perch? puoi effettuare solo un numero di mosse limitato! Vinci creando l'undicesimo e ultimo riquadro. Perdi se finisci le mosse. Oppure se non puoi farne altre. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.605 4996: 5027 I/Unity: Length: 180 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.605 4996: 5027 I/Unity: Translated string: Puoi continuare a giocare all'infinito, se ne sei capace! Quando crei l'ultimo riquadro, questo scomparira, lasciando libero lo spazio sul tabellone e permettendoti di continuare. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.605 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.606 4996: 5027 I/Unity: Translated string: Bloccato LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.606 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.606 4996: 5027 I/Unity: Translated string: Sbloccato LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.606 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.606 4996: 5027 I/Unity: Translated string: Accreditare LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.607 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.607 4996: 5027 I/Unity: Translated string: Esci LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.607 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.607 4996: 5027 I/Unity: Translated string: OPZIONI LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.607 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.608 4996: 5027 I/Unity: Translated string: Lingua LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.608 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.608 4996: 5027 I/Unity: Translated string: Abbandona LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.608 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.608 4996: 5027 I/Unity: Translated string: Musica LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.609 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.609 4996: 5027 I/Unity: Translated string: Ripristina LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.609 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.609 4996: 5027 I/Unity: Translated string: Ricomincia LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.609 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.610 4996: 5027 I/Unity: Translated string: Riprova LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.610 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.610 4996: 5027 I/Unity: Translated string: Sonoro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.610 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.610 4996: 5027 I/Unity: Translated string: Cubi LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.611 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.611 4996: 5027 I/Unity: Translated string: Zig Zag LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.611 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.611 4996: 5027 I/Unity: Translated string: Fiocco LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.611 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.612 4996: 5027 I/Unity: Translated string: Colonne LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.612 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.612 4996: 5027 I/Unity: Translated string: Montagna LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.612 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.612 4996: 5027 I/Unity: Translated string: Piramidi LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.613 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.613 4996: 5027 I/Unity: Translated string: Candela LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.613 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.613 4996: 5027 I/Unity: Translated string: Strati LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.613 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.614 4996: 5027 I/Unity: Translated string: Rovine LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.614 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.614 4996: 5027 I/Unity: Translated string: Laghetto LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.614 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.614 4996: 5027 I/Unity: Translated string: ESCI? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.615 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.615 4996: 5027 I/Unity: Translated string: ABBANDONA? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.615 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.615 4996: 5027 I/Unity: Translated string: AZZERA? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.615 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.616 4996: 5027 I/Unity: Translated string: RIPROVA? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.616 4996: 5027 I/Unity: Length: 2 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.616 4996: 5027 I/Unity: Translated string: No LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.616 4996: 5027 I/Unity: Length: 2 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.616 4996: 5027 I/Unity: Translated string: Si LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.617 4996: 5027 I/Unity: Length: 3 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.617 4996: 5027 I/Unity: Translated string: Oro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.617 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.618 4996: 5027 I/Unity: Translated string: Mosse LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.618 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.618 4996: 5027 I/Unity: Translated string: Punteggio LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.618 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.619 4996: 5027 I/Unity: Translated string: Record Classica LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.619 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.619 4996: 5027 I/Unity: Translated string: Record Infinita LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.619 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.619 4996: 5027 I/Unity: Translated string: Record Sfida a tempo LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.620 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.620 4996: 5027 I/Unity: Translated string: Record Attenzione LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.620 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.620 4996: 5027 I/Unity: Translated string: Riquadri perfetti LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.620 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.621 4996: 5027 I/Unity: Translated string: Monete totali LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.621 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.621 4996: 5027 I/Unity: Translated string: Mosse totali LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.621 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.621 4996: 5027 I/Unity: Translated string: Tempo impiegato LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.622 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.622 4996: 5027 I/Unity: Translated string: STATISTICHE LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.622 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.622 4996: 5027 I/Unity: Translated string: Gallerie LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.622 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.623 4996: 5027 I/Unity: Translated string: NEGOZIO LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.623 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.623 4996: 5027 I/Unity: Translated string: Sfondi LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.623 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.623 4996: 5027 I/Unity: Translated string: Set di riquadri LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.624 4996: 5027 I/Unity: Length: 37 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.624 4996: 5027 I/Unity: Translated string: Sei sicuro di voler uscire dal gioco? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.624 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.624 4996: 5027 I/Unity: Translated string: Vuoi davvero uscire? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.624 4996: 5027 I/Unity: Length: 40 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.625 4996: 5027 I/Unity: Translated string: Sei sicuro di voler cancellare il gioco? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.625 4996: 5027 I/Unity: Length: 37 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.625 4996: 5027 I/Unity: Translated string: Vuoi davvero ricominciare la partita? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.625 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.626 4996: 5027 I/Unity: Translated string: Antico Egitto LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.626 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.626 4996: 5027 I/Unity: Translated string: Mondo classico LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.626 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.626 4996: 5027 I/Unity: Translated string: Vichinghi LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.627 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.627 4996: 5027 I/Unity: Translated string: Europa medievale LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.627 4996: 5027 I/Unity: Length: 23 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.627 4996: 5027 I/Unity: Translated string: Medio Oriente medievale LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.627 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.628 4996: 5027 I/Unity: Translated string: Asia medievale LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.628 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.628 4996: 5027 I/Unity: Translated string: Selvaggio West LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.628 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.628 4996: 5027 I/Unity: Translated string: Citta moderna LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.629 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.629 4996: 5027 I/Unity: Translated string: Futuro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.629 4996: 5027 I/Unity: Length: 64 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.629 4996: 5027 I/Unity: Translated string: Il tuo obiettivo e fare punti unendo riquadri dello stesso tipo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.630 4996: 5027 I/Unity: Length: 77 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.630 4996: 5027 I/Unity: Translated string: Per farlo devi scorrere il dito sul tabellone in una delle quattro direzioni. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.630 4996: 5027 I/Unity: Length: 84 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.630 4996: 5027 I/Unity: Translated string: I riquadri spostati faranno tutta la strada possibile, quindi rifletti attentamente! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.630 4996: 5027 I/Unity: Length: 65 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.631 4996: 5027 I/Unity: Translated string: Le abilita speciali possono esserti d'aiuto se sei in difficolta. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.631 4996: 5027 I/Unity: Length: 31 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.631 4996: 5027 I/Unity: Translated string: ANNULLA Annulla l'ultima mossa LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.631 4996: 5027 I/Unity: Length: 34 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.631 4996: 5027 I/Unity: Translated string: SCOPA Rimuove un singolo riquadro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.632 4996: 5027 I/Unity: Length: 39 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.632 4996: 5027 I/Unity: Translated string: BACCHETTA Migliora un singolo riquadro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.632 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.632 4996: 5027 I/Unity: Translated string: Come si gioca LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.632 4996: 5027 I/Unity: Length: 29 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.633 4996: 5027 I/Unity: Translated string: Alle Spielmodi freigeschaltet LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.633 4996: 5027 I/Unity: Length: 23 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.633 4996: 5027 I/Unity: Translated string: Alle Spielmodi gespielt LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.633 4996: 5027 I/Unity: Length: 33 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.634 4996: 5027 I/Unity: Translated string: Gespielt mit allen Spielsteinsets LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.634 4996: 5027 I/Unity: Length: 23 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.634 4996: 5027 I/Unity: Translated string: Kaufe einen Hintergrund LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.634 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.634 4996: 5027 I/Unity: Translated string: Kaufe alles! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.635 4996: 5027 I/Unity: Length: 25 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.635 4996: 5027 I/Unity: Translated string: Kaufe alle Spielsteinsets LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.635 4996: 5027 I/Unity: Length: 33 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.635 4996: 5027 I/Unity: Translated string: Kaufe ein einzelnes Spielsteinset LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.635 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.636 4996: 5027 I/Unity: Translated string: Sammle {0} Gold LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.636 4996: 5027 I/Unity: Length: 38 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.636 4996: 5027 I/Unity: Translated string: Erstelle den letzten Spielstein im Set LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.636 4996: 5027 I/Unity: Length: 21 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.636 4996: 5027 I/Unity: Translated string: Verwende ein Power-Up LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.637 4996: 5027 I/Unity: Length: 32 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.637 4996: 5027 I/Unity: Translated string: Spiele f?r insgesamt {0} Stunden LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.637 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.637 4996: 5027 I/Unity: Translated string: Universalgelehrter LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.638 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.638 4996: 5027 I/Unity: Translated string: Entdecker LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.638 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.638 4996: 5027 I/Unity: Translated string: Reisender LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.638 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.639 4996: 5027 I/Unity: Translated string: Maler LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.639 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.639 4996: 5027 I/Unity: Translated string: Magnat LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.639 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.639 4996: 5027 I/Unity: Translated string: Bauherr LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.640 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.640 4996: 5027 I/Unity: Translated string: Architekt LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.640 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.640 4996: 5027 I/Unity: Translated string: Bergmann LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.640 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.641 4996: 5027 I/Unity: Translated string: Maestro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.641 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.641 4996: 5027 I/Unity: Translated string: Ingenieur LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.641 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.642 4996: 5027 I/Unity: Translated string: Weiser LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.642 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.642 4996: 5027 I/Unity: Translated string: ERFOLGE LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.642 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.642 4996: 5027 I/Unity: Translated string: ERFOLG LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.643 4996: 5027 I/Unity: Length: 111 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.643 4996: 5027 I/Unity: Translated string: 2048 CIVILIZATIONS VERSION 1.0.0 DEVELOPED BY BALTORO GAMES SP. Z O.O. (C) 2018. ALL RIGHTS RESERVED. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.643 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.643 4996: 5027 I/Unity: Translated string: CREDITS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.643 4996: 5027 I/Unity: Length: 82 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.644 4996: 5027 I/Unity: Translated string: Die Zivilisation des alten ?gypten ist die ?lteste bekannte Zivilisation der Welt. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.644 4996: 5027 I/Unity: Length: 186 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.644 4996: 5027 I/Unity: Translated string: Die ?gyptische Wirtschaft basierte auf dem Nil. Die ?berschwemmungen des Flusses lieferten reichhaltigen Boden f?r die Landwirtschaft und das Wasser selbst erlaubte den Schiffsverkehr. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.645 4996: 5027 I/Unity: Length: 220 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.645 4996: 5027 I/Unity: Translated string: Die alt?gyptische Geschichte war gepr?gt von Zeiten relativer Stabilit?t, unterbrochen von Zeiten relativer Instabilit?t. Die drei stabilen Perioden sind bekannt als das Alte Reich, das Mittlere Reich und das Neue Reich. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.645 4996: 5027 I/Unity: Length: 104 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.645 4996: 5027 I/Unity: Translated string: Sklaverei war im alten ?gypten bekannt und ?blich. Wie auch in den meisten anderen Kulturen dieser Zeit. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.646 4996: 5027 I/Unity: Length: 202 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.646 4996: 5027 I/Unity: Translated string: ?hnlich wie in anderen antiken Zivilisationen wurde im alten ?gypten Keramik hergestellt. Verschiedene Keramikstile erlauben es uns, die Wanderungen der Urv?lker zu verfolgen, die damit gehandelt haben. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.646 4996: 5027 I/Unity: Length: 197 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.646 4996: 5027 I/Unity: Translated string: Auch wenn es vielleicht nicht die Ersten waren, die es entdeckten, tranken die alten ?gypter Bier. Arch?ologen vermuten, dass Bier bei der Entstehung von Zivilisationen eine wichtige Rolle spielte. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.647 4996: 5027 I/Unity: Length: 129 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.647 4996: 5027 I/Unity: Translated string: Da die ?gypter keine ausgekl?gelten S?ttel oder Steigb?gel hatten, benutzten sie im Krieg Pferde, um einen Streitwagen zu ziehen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.647 4996: 5027 I/Unity: Length: 205 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.647 4996: 5027 I/Unity: Translated string: ?gypten geriet viele Male unter die Besatzung und Herrschaft anderer L?nder. Einige der Besatzer, wie das ptolem?ische K?nigreich nach Alexander dem Gro?en, nahmen die ?gyptische Kultur als ihre eigene an. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.647 4996: 5027 I/Unity: Length: 127 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.648 4996: 5027 I/Unity: Translated string: Im alten ?gypten wurden viele G?tter verehrt. Zu den Ersten geh?rte Horus, der meist als Mann mit Falkenkopf dargestellt wurde. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.648 4996: 5027 I/Unity: Length: 141 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.648 4996: 5027 I/Unity: Translated string: Pyramiden, die Gr?ber der Pharaonen, waren manchmal mit reflektierenden Metallen wie Gold oder Silber bedeckt. Sie waren von weitem sichtbar. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.648 4996: 5027 I/Unity: Length: 148 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.649 4996: 5027 I/Unity: Translated string: Zwischen der Geburt der K?nigin Kleopatra und dem Bau der Gro?en Pyramide ist mehr Zeit vergangen als zwischen ihrer Geburt ... und der Mondlandung. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.649 4996: 5027 I/Unity: Length: 248 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.649 4996: 5027 I/Unity: Translated string: Griechen waren die ersten gro?en Kolonisatoren Europas. Griechische St?dte lagen nicht weit von jeder K?ste des Mittelmeeres entfernt. Man kann kaum eine Kultur aus jener Zeit und Epoche finden, die nicht von der griechischen Kultur inspiriert war. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.650 4996: 5027 I/Unity: Length: 190 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.650 4996: 5027 I/Unity: Translated string: Lange Zeit war Griechenland in Stadtstaaten organisiert. Eine sorgf?ltige Machtverteilung zwischen ihnen wurde oft gest?rt, weil St?dte wie Athen, Sparta oder Theben die anderen dominierten. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.650 4996: 5027 I/Unity: Length: 215 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.650 4996: 5027 I/Unity: Translated string: Gute Stra?en sind entscheidend f?r jedes Imperium und Rom war da nicht anders. Die Stra?enpflege war eine der wichtigsten Aufgaben der Gouverneure. Einige r?mische Stra?en sind bis heute erhalten und werden genutzt. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.651 4996: 5027 I/Unity: Length: 265 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.651 4996: 5027 I/Unity: Translated string: Die alten Griechen waren erstaunliche Ingenieure. Sie konnten von beiden Seiten einen Aqu?dukt durch hunderte von Metern festen Fels graben und die Tunnel in der Mitte mit hoher Pr?zision aufeinandertreffen lassen - mit einer Fehlerquote von nur wenigen Dezimetern. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.651 4996: 5027 I/Unity: Length: 189 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.651 4996: 5027 I/Unity: Translated string: Die hellenistische Kultur war die Kultur des alten Europa. Das R?mische Reich nahm sie so sehr an, dass die G?tter, die sie verehrten, im Grunde dieselben G?tter waren wie die griechischen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.652 4996: 5027 I/Unity: Length: 201 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.652 4996: 5027 I/Unity: Translated string: Die Athener Demokratie ist die erste bekannte Demokratie der Welt. Auch wenn wir sie nach heutigen Ma?st?ben als undemokratisch empfinden, die alten Griechen k?nnten das Gleiche ?ber uns gedacht haben. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.652 4996: 5027 I/Unity: Length: 206 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.652 4996: 5027 I/Unity: Translated string: Die R?mische Republik f?hrte zwar Wahlen durch, aber die Stimmen der Bev?lkerung wurden nicht gleichm??ig verteilt. Das Votum der Armen war nur relevant, wenn sich die h?heren Klassen nicht einigen konnten. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.653 4996: 5027 I/Unity: Length: 182 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.653 4996: 5027 I/Unity: Translated string: Rom praktizierte Meritokratie - um eine Karriere zu einer politischen Karriere zu machen, musste man beweisen, dass man bereit war, f?r Rom zu sterben, indem man in der Armee diente. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.653 4996: 5027 I/Unity: Length: 151 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.653 4996: 5027 I/Unity: Translated string: Der Stadtstaat Sparta hat sich irgendwann in der Geschichte dem Ziel verschrieben, die militaristischste Gesellschaft zu werden. Er hatte damit Erfolg. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.653 4996: 5027 I/Unity: Length: 175 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.654 4996: 5027 I/Unity: Translated string: Das antike Griechenland ist die Heimat des Theaters. Es ging aber nicht nur um Unterhaltung, sondern auch um ein religi?ses Erlebnis. Auch war es f?r die B?rger obligatorisch. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.654 4996: 5027 I/Unity: Length: 353 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.655 4996: 5027 I/Unity: Translated string: Obwohl die Gladiatoren normalerweise Sklaven waren, waren sie die Rockstars der Antike. Entgegen der landl?ufigen Meinung starben sie selten und erlebten eine lange Karriere in der Arena. Schnitzereien von Gladiatoren wurden an den W?nden der H?user in Pompeji gefunden - das N?chstbeste, was man haben kann, wenn die Plakate noch nicht erfunden wurden. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.655 4996: 5027 I/Unity: Length: 214 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.655 4996: 5027 I/Unity: Translated string: Berge und W?lder kennzeichnen die Landschaft Skandinaviens. Da dies nicht das beste Land f?r die Landwirtschaft ist, mussten die norddeutschen St?mme nach anderen Quellen f?r ihre Nahrung und ihren Reichtum suchen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.655 4996: 5027 I/Unity: Length: 157 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.655 4996: 5027 I/Unity: Translated string: Das Langboot ist das ber?hmte Schiff der Wikinger. Es war ger?umig genug, um Vorr?te f?r eine lange Seereise zu lagern und konnte auch Fl?sse entlang fahren. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.656 4996: 5027 I/Unity: Length: 219 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.656 4996: 5027 I/Unity: Translated string: Runen sind eine Schriftform, die in der Vergangenheit von den Nordeurop?ern verwendet wurde. Sie bestehen zumeist aus geraden Linien und eignen sich hervorragend zum Einarbeiten in harte Materialien wie Holz oder Stein. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.656 4996: 5027 I/Unity: Length: 238 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.656 4996: 5027 I/Unity: Translated string: Die Ehre wurde unter den Germanen sehr gesch?tzt. Im Kampf zu sterben, bedeutete, sich einen Platz in Walhalla zu sichern, ein Ort im nordischen Jenseits. Sie k?nnten auch in einer der Sagen erw?hnt werden, wenn Ihre Taten daf?r gen?gten. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.657 4996: 5027 I/Unity: Length: 270 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.657 4996: 5027 I/Unity: Translated string: Wikinger nannten sich eigentlich nicht "Wikinger". Es ist ein Begriff, der sp?ter auftauchte und sich haupts?chlich auf Menschen bezieht, die gekommen sind, um zu pl?ndern und zu rauben. So kann "Wikinger" eigentlich eher als Beruf, weniger als Kultur betrachtet werden. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.657 4996: 5027 I/Unity: Length: 276 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.658 4996: 5027 I/Unity: Translated string: Lange bevor professionelle Armeen in Nordeuropa auftauchten, konnte jeder in den Krieg ziehen - oder einen Schlachtzug anordnen. Es war nicht ungew?hnlich, dass ein Mann die meiste Zeit seines Lebens auf seiner Farm arbeitete, aber hin und wieder die K?sten Englands ?berfiel. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.658 4996: 5027 I/Unity: Length: 223 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.658 4996: 5027 I/Unity: Translated string: Wikinger waren besser im Raubzug als im offenen Krieg. Sie haben diesen Vorteil etwa 200 Jahre lang genutzt, als sie viele Siedlungen ?berfielen und mit der Beute flohen, bevor irgendeine Reaktion organisiert werden konnte. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.658 4996: 5027 I/Unity: Length: 387 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.659 4996: 5027 I/Unity: Translated string: Germanische St?mme teilten sich ein ?hnliches Pantheon der G?tter, obwohl man den gleichen Gott unter einem anderen Namen finden konnte, wenn man nur weit genug reiste. ?hnlich wie ?gypter und Griechen verf?gten germanische G?tter ?ber viele menschliche Attribute - sie liebten, k?mpften und erlebten Abenteuer. Von Zeit zu Zeit mischten sie sich auch in menschliche Angelegenheiten ein. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.659 4996: 5027 I/Unity: Length: 231 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.659 4996: 5027 I/Unity: Translated string: Nicht nur Pl?nderer, sondern auch H?ndler und sogar S?ldner. Ihre Kampfkraft wurde vom byzantinischen Kaiser bemerkt, und so wurde die War?ger Garde gebildet - eine Elitegruppe nordischer Krieger, die den r?mischen Kaiser bewachte. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.660 4996: 5027 I/Unity: Length: 186 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.660 4996: 5027 I/Unity: Translated string: Die Nordm?nner sind nach Westen gest?rmt und haben sich nach Osten ausgedehnt. Viele L?nder der n?rdlichen Ostsee wurden von Dynastien regiert, die ihren Ursprung in Skandinavien haben. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.660 4996: 5027 I/Unity: Length: 261 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.660 4996: 5027 I/Unity: Translated string: Wikinger ?berfielen nicht nur ihre westlichen Nachbarn, sondern besiedelten (oder eroberten) auch ihr Land. Viele D?rfer auf den Britischen Inseln tragen bis heute einen nordischen Namen - ganz zu schweigen von der Region Bretagne auf dem europ?ischen Festland. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.660 4996: 5027 I/Unity: Length: 202 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.661 4996: 5027 I/Unity: Translated string: Als die St?mme Nordeuropas die L?nder des ehemaligen Westr?mischen Reiches besiedelten, wurde eine neue Zivilisation geboren und eine neue Periode in der europ?ischen Geschichte begann: Das Mittelalter. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.661 4996: 5027 I/Unity: Length: 210 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.662 4996: 5027 I/Unity: Translated string: Berittene Krieger, das R?ckgrat jeder mittelalterlichen Armee, wurden zur wichtigsten Klasse einer mittelalterlichen Gesellschaft. Sie waren die Ritter, verpflichtet, sowohl ihrem K?nig als auch Gott zu dienen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.662 4996: 5027 I/Unity: Length: 267 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.662 4996: 5027 I/Unity: Translated string: Die gesamte Gesellschaft war darauf ausgerichtet, Ritter zu unterst?tzen. Das Land wurde in Lehen aufgeteilt und die Bauern schulden dem Herrn, der ?ber sie herrschte, einen Teil ihrer Arbeit. Der Herr schuldete den Bauern Schutz und die Beilegung von Streitigkeiten. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.662 4996: 5027 I/Unity: Length: 310 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.663 4996: 5027 I/Unity: Translated string: Das Land wurde von einem Monarchen regiert, der seinerseits das meiste davon seinen Vasallen als Gegenleistung f?r den Milit?rdienst in Kriegszeiten gab. So herrschten K?nige ?ber Herz?ge, die ?ber Grafen, die ?ber Barone, die ?ber Ritter herrschten. Sie waren allerdings alle Ritter. Es ist etwas kompliziert. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.663 4996: 5027 I/Unity: Length: 257 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.663 4996: 5027 I/Unity: Translated string: Das germanische Pantheon der G?tter wich schnell dem Christentum, als St?mme das Land besiedelten, das fr?her zum Westr?mischen Reich geh?rte. Diese religi?se Einheit half, den Frieden zwischen den verschiedenen Herrschern zu erhalten, aber nur geringf?gig. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.663 4996: 5027 I/Unity: Length: 198 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.664 4996: 5027 I/Unity: Translated string: Die Landwirtschaft war die h?ufigste Besch?ftigung im mittelalterlichen Europa. Oder, was das betrifft, ?berall auf der Welt, bis zur industriellen Revolution. Etwa 85% der Bev?lkerung waren Bauern. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.664 4996: 5027 I/Unity: Length: 316 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.664 4996: 5027 I/Unity: Translated string: Solide Mauern waren die beste M?glichkeit, Angreifer jeglicher Art abzuschrecken. Holzpalisaden wichen Steinmauern, die durch ... kompliziertere Steinmauern ersetzt wurden. Am Ende hat sich der Angriff auf die Befestigungsanlagen oft einfach nicht gelohnt. Die Verteidiger zum Verhungern zu zwingen, wurde bevorzugt. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.665 4996: 5027 I/Unity: Length: 355 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.665 4996: 5027 I/Unity: Translated string: St?dte waren relativ selten, da die Mehrheit der Bev?lkerung auf den Feldern arbeitete und f?r die gesamte feudale Struktur arbeitete. Aber mit der Zeit und der zunehmenden Nahrungsmittelproduktion tauchten hier und da eine oder zwei St?dte voller Menschen auf, die bereit waren, ihre Lebensmittel durch den Verkauf anderer, wertvollerer G?ter zu kaufen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.665 4996: 5027 I/Unity: Length: 240 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.665 4996: 5027 I/Unity: Translated string: Im Mittelalter findet ein langsames Wettr?sten statt. Der seit der Antike bekannte Kettenpanzer wird langsam durch einen Plattenpanzer ersetzt. Schwerter werden l?nger und vielseitiger, Stabwaffen werden t?dlicher, Armbr?ste ersetzen B?gen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.666 4996: 5027 I/Unity: Length: 274 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.666 4996: 5027 I/Unity: Translated string: W?hrend die Bauern ihren Herren und die Barone ihren K?nigen dienten, dienten alle Gott und der Kirche, die wiederum in Gottes Namen diente. Der Klerus war oft in die Politik involviert und ein guter Umgang mit dem Papst war f?r jeden aufstrebenden gro?en Herrscher wichtig. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.666 4996: 5027 I/Unity: Length: 405 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.667 4996: 5027 I/Unity: Translated string: Die eine Erfindung, die das Ganze beendet hat, ist h?chstwahrscheinlich das Schie?pulver. Mit der Entwicklung der Waffen wird es f?r jeden immer einfacher, einen Ritter zu t?ten. Mit der N?tzlichkeit der Ritter nimmt auch ihr gesellschaftlicher Status ab. Zentralisierte Regierungen ?bernehmen die Macht und finanzieren nun ihre eigenen Sch?tzenarmeen durch Steuern, anstatt den Adel zum Kampf aufzurufen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.667 4996: 5027 I/Unity: Length: 204 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.667 4996: 5027 I/Unity: Translated string: Der fruchtbare Halbmond, das Land um die Fl?sse Nil, Euphrat und Tigris, wird als Wiege der Zivilisation bezeichnet. Es wird vermutet, dass die fr?hesten Zivilisationen der Welt aus dieser Gegend stammen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.667 4996: 5027 I/Unity: Length: 76 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.668 4996: 5027 I/Unity: Translated string: Es gibt sehr kleine Seen und permanente Fl?sse auf der Arabischen Halbinsel. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.668 4996: 5027 I/Unity: Length: 250 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.668 4996: 5027 I/Unity: Translated string: Die L?nder des Nahen Ostens sahen im Laufe der Jahrhunderte viele Reiche. Von den alten Imperien wie dem Persischen Reich zu den mittelalterlichen islamischen Kalifaten, dann dem Mongolenreich, dann dem Ilkhanat und schlie?lich zum Osmanischen Reich. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.668 4996: 5027 I/Unity: Length: 130 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.669 4996: 5027 I/Unity: Translated string: Viel Wissen der Griechen wurde der modernen Welt durch die Araber bekannt, die ihre Schriften im Mittelalter wiederentdeckt haben. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.669 4996: 5027 I/Unity: Length: 209 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.669 4996: 5027 I/Unity: Translated string: Da die meisten arabischen L?nder W?sten sind, spielte die Landwirtschaft keine so gro?e Rolle wie in anderen Teilen der Welt. Der Handel war popul?rer, und daf?r ist der Mittlere Osten auch heute noch ber?hmt. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.669 4996: 5027 I/Unity: Length: 296 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.670 4996: 5027 I/Unity: Translated string: Lukian von Samosata, ein syrischer Schriftsteller aus dem 2. Jahrhundert, hat den Roman "Der wahren Geschichte erster Teil" geschrieben - ein Roman, in dem die Protagonisten den Mond besuchen, auf dem ein Krieg zwischen dem K?nig des Mondes und dem K?nig der Sonne gef?hrt wird. Wahre Geschichte. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.670 4996: 5027 I/Unity: Length: 345 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.670 4996: 5027 I/Unity: Translated string: Die meisten Leute, die die lateinische Schrift verwenden (die, die du wahrscheinlich gerade liest), benutzen auch arabische Zahlen. Die Formen der Zahlen waren urspr?nglich Figuren, die so viele spitze Winkel hatten, wie der Wert der Zahl war. Die Symbole wurden sp?ter gegl?ttet, da sie im Laufe der Jahrhunderte auf Papier geschrieben wurden. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.671 4996: 5027 I/Unity: Length: 242 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.671 4996: 5027 I/Unity: Translated string: Die Nizari, auch bekannt als die Assassinen, waren eine islamische Sekte, die zwischen dem 11. und dem 13. Jahrhundert agierte. Da ihnen eine gewaltige Armee fehlte, verlie?en sie sich auf List und T?uschung, um politische Ziele zu erreichen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.671 4996: 5027 I/Unity: Length: 192 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.671 4996: 5027 I/Unity: Translated string: Nach der Geburt des Islam im 7. Jahrhundert vereinten sich die arabischen St?mme und eroberten eines der gr??ten Reiche der Welt. Dies entstand zudem in Rekordzeit - in weniger als 200 Jahren. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.672 4996: 5027 I/Unity: Length: 165 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.672 4996: 5027 I/Unity: Translated string: Die biblische Figur Abrahams stammt aus dem Nahen Osten, ebenso wie viele andere religi?se Pers?nlichkeiten. Judentum, Christentum und Islam begannen im Nahen Osten. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.672 4996: 5027 I/Unity: Length: 165 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.672 4996: 5027 I/Unity: Translated string: Moscheen sind die Kultst?tten der Muslime. Die meisten Moscheen sind nach Mekka ausgerichtet, so wie es ein betender Muslim w?hrend der t?glichen Gebete sein sollte. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.673 4996: 5027 I/Unity: Length: 233 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.673 4996: 5027 I/Unity: Translated string: Tiger sind in S?dostasien beheimatet. Man k?nnte Tiger sogar als die W?lfe vieler anderer L?nder bezeichnen. "Wenn man vom Teufel spricht. Wenn du ?ber den Tiger redest, taucht der Tiger auf." - So lautet ein koreanisches Sprichwort. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.673 4996: 5027 I/Unity: Length: 167 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.673 4996: 5027 I/Unity: Translated string: Reis, der in hei?en und feuchten Klimazonen gut w?chst, ist seit jeher das Grundnahrungsmittel in S?dostasien. Es besteht aus Wasser, Kohlenhydraten und etwas Eiwei?. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.674 4996: 5027 I/Unity: Length: 105 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.674 4996: 5027 I/Unity: Translated string: Beheizte Fu?b?den wurden in alten koreanischen H?usern gefunden, die bereits 1000 v. Chr. datiert wurden. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.674 4996: 5027 I/Unity: Length: 281 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.675 4996: 5027 I/Unity: Translated string: Pferdebogenschie?en wurde in Asien in einem gro?en Teil der Geschichte als eine der wichtigsten S?ulen der Kriegsf?hrung praktiziert. Von den Steppennomaden bis zur Insel Japan war keine Armee komplett ohne einige Kr?fte, die sich schnell bewegen und auf Distanz angreifen konnten. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.675 4996: 5027 I/Unity: Length: 287 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.675 4996: 5027 I/Unity: Translated string: Da Japan keinen Zugang zu hochwertigem Eisen hatte, war seine Kriegsausr?stung nicht so sehr auf Metall angewiesen. Die R?stung bestand aus vielen anderen Materialien, einschlie?lich Seide, und die Klingen wurden durch Falten des Metalls mehrmals geschmiedet, so dass es verst?rkt wurde. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.675 4996: 5027 I/Unity: Length: 190 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.676 4996: 5027 I/Unity: Translated string: Bevor das Segeln immer popul?rer wurde, galt der Landverkehr als Haupthandelsweg. Die Seidenstra?e war eine der wichtigsten Handelsrouten, die China mit Osteuropa und dar?ber hinaus verband. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.676 4996: 5027 I/Unity: Length: 319 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.676 4996: 5027 I/Unity: Translated string: Obwohl Europa und Japan sehr weit voneinander entfernt waren, hatten sie viele Gemeinsamkeiten. W?hrend ungef?hr der gleichen Zeitspanne spielte die edle Kriegerelite eine ?hnliche Rolle in beiden Regionen - sie waren die m?chtigsten Soldaten auf dem Schlachtfeld und trugen ma?geblich zur Herrschaft ?ber das Land bei. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.676 4996: 5027 I/Unity: Length: 163 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.677 4996: 5027 I/Unity: Translated string: Die chinesische Zivilisation ist eine der ?ltesten Zivilisationen der Welt. Sie verf?gt auch ?ber eine der stabilsten Reihen von despotischen Regierungen der Welt. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.677 4996: 5027 I/Unity: Length: 203 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.677 4996: 5027 I/Unity: Translated string: Die Arbeit in der kaiserlichen B?rokratie war lange Zeit in der chinesischen Geschichte sehr gefragt. Man musste Pr?fungen bestehen, um den Job zu bekommen. Diese Praxis entstand bereits vor 2000 Jahren! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.677 4996: 5027 I/Unity: Length: 170 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.678 4996: 5027 I/Unity: Translated string: China ist die Heimat vieler wichtiger Erfindungen der Welt. Die Liste ist viel zu lang, um hier pr?sentiert zu werden, aber sie beinhaltet Papier, Druck und Schie?pulver. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.678 4996: 5027 I/Unity: Length: 137 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.678 4996: 5027 I/Unity: Translated string: Traditionell haben Pagoden eine ungerade Anzahl von Ebenen. Vermutlich auch wegen ihrer relativen H?he ziehen sie oft Blitzeinschl?ge an. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.678 4996: 5027 I/Unity: Length: 138 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.679 4996: 5027 I/Unity: Translated string: Ein leeres Land mit wenig Gras ist vielleicht nicht der ideale Ort, um einen Bauernhof zu bauen, aber wenn es umsonst ist, ist es umsonst. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.679 4996: 5027 I/Unity: Length: 237 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.679 4996: 5027 I/Unity: Translated string: Die Vereinigten Staaten sind eines der wenigen L?nder der Welt, deren Gesetze von den urspr?nglichen F?hrern "entworfen" wurden und die sich nicht ?ber Jahrhunderte aus einer Tradition und Kultur der lokalen Bev?lkerung entwickelt haben. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.680 4996: 5027 I/Unity: Length: 238 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.680 4996: 5027 I/Unity: Translated string: Die Zeit des "Wilden Westens" ist auch die Zeit, in der die industrielle Revolution in verschiedenen Teilen der Welt stattfindet. Das Grenzland erlebte zwar nicht viele Fabriken - aber zum Beispiel den Bau und die Nutzung von Eisenbahnen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.680 4996: 5027 I/Unity: Length: 237 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.680 4996: 5027 I/Unity: Translated string: W?sten und Berge m?gen nicht das beste Ackerland sein, aber manchmal kann man unter ihnen etwas viel Wertvolleres finden. Bedeutende Goldvorkommen lockten viele Goldsucher an, Land zu kaufen und ihr Gl?ck zu versuchen, welches zu finden. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.680 4996: 5027 I/Unity: Length: 224 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.681 4996: 5027 I/Unity: Translated string: Da die Bev?lkerung wenig Kontrolle ?ber die Regierung und wenig bis gar keine Polizei hatte, verlie? sie sich auf den Sheriff, der den Frieden bewahrte. Der Ursprung dieses Amtes geht auf das mittelalterliche England zur?ck! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.681 4996: 5027 I/Unity: Length: 161 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.681 4996: 5027 I/Unity: Translated string: Kolonisierte Gebiete wurden im Laufe der Zeit zu Staaten. Das letzte St?ck des "Wilden Westens" in den Vereinigten Staaten wurde 1912 in einen Staat umgewandelt. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.681 4996: 5027 I/Unity: Length: 287 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.682 4996: 5027 I/Unity: Translated string: Damals waren Pferde noch das Hauptverkehrsmittel, doch viele amerikanische St?dte wurden bereits mit dem Auto im Hinterkopf gegr?ndet. Deshalb sind die Stra?en oft in einem Raster angeordnet - im Gegensatz zu einem eher "organischen" Aufbau, der in St?dten fr?herer Epochen zu sehen war. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.682 4996: 5027 I/Unity: Length: 342 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.683 4996: 5027 I/Unity: Translated string: Die Vereinigten Staaten hatten immer Probleme mit dem Geld. Am Anfang stand die Frage, welches Geld eigentlich verwendet werden sollte. Obwohl Papiergeld von Anfang an im Umlauf war, waren Gold und Silber die eigentliche Hauptw?hrung. Dies ?nderte sich viele Male, aber am Ende war der US-Dollar vollst?ndig vom Gold und seinem Wert getrennt. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.683 4996: 5027 I/Unity: Length: 234 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.683 4996: 5027 I/Unity: Translated string: Die Zeit des "Wilden Westens" ist durch Filme in hohem Ma?e popul?r geworden. Viele seiner Aspekte waren jedoch ?bertrieben und wurden in vielerlei Hinsicht zu einem fiktiven Setting, das lose auf der tats?chlichen Geschichte basiert. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.683 4996: 5027 I/Unity: Length: 268 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.684 4996: 5027 I/Unity: Translated string: Anfangs wurde die Zahl der Ureinwohner durch die von den Europ?ern mitgebrachten Krankheiten dezimiert, wuchs jedoch im Laufe der Zeit und erreichte im 20. Jahrhundert historische H?chstwerte. Der gr??te Teil ihres Landes wurde ihnen jedoch von den Bauern weggenommen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.684 4996: 5027 I/Unity: Length: 171 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.684 4996: 5027 I/Unity: Translated string: Viele St?dte sind an Orten entstanden, an denen sich in der Vergangenheit niemand niedergelassen hat. Handel, Technik und Unterhaltung wurden zu wichtigen Einnahmequellen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.684 4996: 5027 I/Unity: Length: 132 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.684 4996: 5027 I/Unity: Translated string: In der Vergangenheit lebte die Mehrheit der Bev?lkerung auf dem Land. Heutzutage gilt in den meisten Industriel?ndern das Gegenteil. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.685 4996: 5027 I/Unity: Length: 109 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.685 4996: 5027 I/Unity: Translated string: Damaskus ist die ?lteste kontinuierlich bewohnte Stadt der Welt. Sie wird auf mehr als 3.000 Jahre gesch?tzt. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.685 4996: 5027 I/Unity: Length: 316 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.686 4996: 5027 I/Unity: Translated string: In vielen modernen L?ndern legen die Menschen Wert auf pers?nlichen Freiraum. Sie haben ihre eigenen H?user und in diesen H?usern haben sie ihre eigenen Zimmer. Das war nicht immer der Fall und ist es in manchen Kulturen immer noch nicht! Viele Menschen ziehen es vor, in der st?ndigen Gesellschaft anderer zu leben. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.686 4996: 5027 I/Unity: Length: 225 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.686 4996: 5027 I/Unity: Translated string: Mit der Menge der Waren auf dem Markt stieg auch der Bedarf an Marketing. Oft besteht ein wesentlicher Teil eines Preises aus den Kosten f?r das Marketing des Unternehmens. Das gilt sowohl f?r Filme als auch f?r Lebensmittel. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.686 4996: 5027 I/Unity: Length: 295 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.687 4996: 5027 I/Unity: Translated string: Man k?nnte die Geschichte der Zivilisation als eine Geschichte der effektiven Energienutzung betrachten. Landwirtschaft ist ein Weg, Sonnenenergie in Nahrung umzuwandeln, ?l und Kohle sind Energie in fester Form. Wir verwenden R?der, um so wenig Energie wie m?glich f?r die Bewegung aufzuwenden. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.687 4996: 5027 I/Unity: Length: 217 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.687 4996: 5027 I/Unity: Translated string: Du kannst jede Farbe haben, solange sie schwarz ist. - Auch wenn das nicht das genaue Zitat war, das war die Idee, die Henry Ford bei der Anwendung von Prinzipien der Massenfertigung f?r die Automobilproduktion hatte. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.687 4996: 5027 I/Unity: Length: 298 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.688 4996: 5027 I/Unity: Translated string: Die Kernenergie deckt bereits heute einen wesentlichen Teil des Energiebedarfs der modernen Welt. Sie hat viele Nachteile, aber viele halten sie f?r weniger problematisch als die Alternativen. Fossile Brennstoffe verursachen Umweltverschmutzung und erneuerbare Energiequellen sind schwer zu nutzen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.688 4996: 5027 I/Unity: Length: 165 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.688 4996: 5027 I/Unity: Translated string: Die alten Mayas spielten seit 1400 v. Chr. Ballspiele. Heutzutage sind die Stadien gr??er und besser beleuchtet, aber in vielerlei Hinsicht hat sich wenig ver?ndert. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.688 4996: 5027 I/Unity: Length: 192 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.689 4996: 5027 I/Unity: Translated string: Die erste Weltumrundung fand im 16. Jahrhundert statt. Sie hat 3 Jahre gedauert. Heutzutage kann so ziemlich jeder mit kommerziellen Flugzeugen um die Welt fliegen - in nicht mehr als 3 Tagen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.689 4996: 5027 I/Unity: Length: 200 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.689 4996: 5027 I/Unity: Translated string: Wolkenkratzer sind eine Antwort auf den Platzmangel in ?berf?llten Gebieten. Viel Technik war n?tig, bevor sie gebaut werden konnten - Aufz?ge, bessere Materialien, bessere Bautechniken und so weiter. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.690 4996: 5027 I/Unity: Length: 134 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.690 4996: 5027 I/Unity: Translated string: Das h?chste Geb?ude der Welt ist der Burj Khalifa. Zumindest seit der Ver?ffentlichung dieses Spiels. Diese Dinge ?ndern sich schnell. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.690 4996: 5027 I/Unity: Length: 138 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.690 4996: 5027 I/Unity: Translated string: Der gesamte technologische und zivilisatorische Fortschritt wurde von den Menschen in weniger als 10% ihrer Zeit auf dem Planeten gemacht. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.691 4996: 5027 I/Unity: Length: 394 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.691 4996: 5027 I/Unity: Translated string: Wir entwickeln st?ndig neue, komfortablere M?glichkeiten der Interaktion mit Computern. Tastaturen und M?use sind bereits bekannt, ebenso wie Gamepads f?r Spielkonsolen. Wir haben uns daran gew?hnt, unsere Telefone mit der Ber?hrung zu steuern, und die Verwendung von Sprachbefehlen wird immer h?ufiger. Einige Arbeiten wurden sogar an Computern durchgef?hrt, die von Gedanken gesteuert werden. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.691 4996: 5027 I/Unity: Length: 222 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.691 4996: 5027 I/Unity: Translated string: Spiele scheinen ein menschliches Universum zu sein. Die Leute denken sich Spiele aus. Vielleicht wird jemand, so wie du jetzt ein Spiel ?ber Zivilisationen der Vergangenheit spielst, in Zukunft das Spiel ?ber dich spielen? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.692 4996: 5027 I/Unity: Length: 188 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.692 4996: 5027 I/Unity: Translated string: Tats?chlich sind Videospiele derzeit die gr??te Unterhaltungsindustrie der Welt. Interessanterweise sind die meisten Spieler weiblich. Sie neigen dazu, andere Spiele zu spielen als M?nner. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.692 4996: 5027 I/Unity: Length: 168 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.692 4996: 5027 I/Unity: Translated string: Grahams Zahl ist so gro?, dass, wenn man sich an all ihre Stellen erinnern k?nnte, das Gewicht der Information sofort das Gehirn in ein schwarzes Loch verwandeln w?rde. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.692 4996: 5027 I/Unity: Length: 231 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.693 4996: 5027 I/Unity: Translated string: Man kann sich nicht einfach schneller bewegen als die Lichtgeschwindigkeit. Dies erschwert die interstellare Reise, da es selbst bei Lichtgeschwindigkeit viel Zeit in Anspruch nehmen w?rde, die n?chsten Sternensysteme zu erreichen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.693 4996: 5027 I/Unity: Length: 101 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.694 4996: 5027 I/Unity: Translated string: Reptilien k?nnen sich begrenzt regenerieren. Einige Arten k?nnen sogar Gliedma?en nachwachsen lassen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.694 4996: 5027 I/Unity: Length: 134 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.694 4996: 5027 I/Unity: Translated string: Wenn Science-Fiction uns etwas gelehrt hat, dann ist das, dass wir gerne ?bersch?tzen, wie bald die futuristische Zukunft kommen wird. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.694 4996: 5027 I/Unity: Length: 321 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.695 4996: 5027 I/Unity: Translated string: Obwohl der weit gefasste Begriff "Science-Fiction" oft verwendet wird, wenn es um alle Medien geht, die sich mit der Zukunft befassen, unterscheiden viele zwischen verschiedenen Herangehensweisen an das Thema. Begriffe wie "Space Fantasy" oder "Cyberpunk" beschreiben verschiedene Subgenres der Fiktion in diesem Bereich. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.695 4996: 5027 I/Unity: Length: 165 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.695 4996: 5027 I/Unity: Translated string: Das Problem mit Robotern, die genau wie Menschen aussehen und sich verhalten, ist, dass wir nicht sicher sein k?nnen, dass sie nicht schon ?berall um uns herum sind. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.695 4996: 5027 I/Unity: Length: 106 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.696 4996: 5027 I/Unity: Translated string: Schlangen gibt es in so ziemlich jedem Winkel der Welt. Nicht anders als Politiker und Prominente. Zufall? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.696 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.696 4996: 5027 I/Unity: Translated string: GALERIE LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.696 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.696 4996: 5027 I/Unity: Translated string: Alt?gypten LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.697 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.697 4996: 5027 I/Unity: Translated string: Antike Klassik LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.697 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.697 4996: 5027 I/Unity: Translated string: Wikinger LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.697 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.698 4996: 5027 I/Unity: Translated string: Mittelalterliches Europa LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.698 4996: 5027 I/Unity: Length: 33 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.698 4996: 5027 I/Unity: Translated string: Mittelalterlicher Mittlerer Osten LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.698 4996: 5027 I/Unity: Length: 23 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.699 4996: 5027 I/Unity: Translated string: Mittelalterliches Asien LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.699 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.699 4996: 5027 I/Unity: Translated string: Wilder Westen LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.699 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.699 4996: 5027 I/Unity: Translated string: Moderne Stadt LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.700 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.700 4996: 5027 I/Unity: Translated string: Zukunft LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.700 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.700 4996: 5027 I/Unity: Translated string: Verbleibend LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.700 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.701 4996: 5027 I/Unity: Translated string: ERGEBNIS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.701 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.701 4996: 5027 I/Unity: Translated string: Brasilianisch LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.701 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.701 4996: 5027 I/Unity: Translated string: English LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.702 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.702 4996: 5027 I/Unity: Translated string: Fran?ais LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.702 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.702 4996: 5027 I/Unity: Translated string: Deutsch LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.702 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.703 4996: 5027 I/Unity: Translated string: Italienisch LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.703 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.703 4996: 5027 I/Unity: Translated string: Portugiesisch LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.703 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.703 4996: 5027 I/Unity: Translated string: Spanisch LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.704 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.704 4996: 5027 I/Unity: Translated string: T?rkisch LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.704 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.704 4996: 5027 I/Unity: Translated string: Laden... LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.704 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.705 4996: 5027 I/Unity: Translated string: DU HAST VERLOREN! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.705 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.705 4996: 5027 I/Unity: Translated string: Klassisch LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.705 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.706 4996: 5027 I/Unity: Translated string: Gemessene Zeit LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.706 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.706 4996: 5027 I/Unity: Translated string: Vorsichtig LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.706 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.706 4996: 5027 I/Unity: Translated string: Endlos LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.707 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.707 4996: 5027 I/Unity: Translated string: SPIELMODUS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.707 4996: 5027 I/Unity: Length: 163 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.708 4996: 5027 I/Unity: Translated string: Das klassische 2048-Erlebnis! Du gewinnst, wenn du den letzten, 11. Stein erschaffst. Du verlierst, wenn du stecken bleibst und keine Z?ge mehr ausf?hren kannst. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.708 4996: 5027 I/Unity: Length: 164 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.708 4996: 5027 I/Unity: Translated string: Spiele so schnell wie m?glich! Du hast nur 5 Minuten, um so viel Punkte wie m?glich zu bekommen. Du verlierst, wenn die Zeit abl?uft. Oder wenn du stecken bleibst. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.708 4996: 5027 I/Unity: Length: 205 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.709 4996: 5027 I/Unity: Translated string: Sei vorsichtig, da die Anzahl der Z?ge, die du machen kannst, begrenzt ist! Du gewinnst, wenn du den letzten, 11. Stein erschaffst. Du verlierst, wenn dir die Z?ge ausgehen. Oder wenn du stecken bleibst. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.709 4996: 5027 I/Unity: Length: 165 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.709 4996: 5027 I/Unity: Translated string: Spiele unbegrenzt weiter, wenn du gut genug bist! Wenn du den letzten Stein erstellst, verschwindet er, schafft Platz auf dem Brett und erlaubt dir, weiterzumachen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.709 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.709 4996: 5027 I/Unity: Translated string: Verriegelt LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.710 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.710 4996: 5027 I/Unity: Translated string: Freigeschaltet LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.710 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.710 4996: 5027 I/Unity: Translated string: Credits LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.710 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.711 4996: 5027 I/Unity: Translated string: Beenden LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.711 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.711 4996: 5027 I/Unity: Translated string: OPTIONEN LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.711 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.711 4996: 5027 I/Unity: Translated string: Sprache LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.712 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.712 4996: 5027 I/Unity: Translated string: Verlassen LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.712 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.712 4996: 5027 I/Unity: Translated string: Musik LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.713 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.713 4996: 5027 I/Unity: Translated string: Zur?cksetzen LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.713 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.713 4996: 5027 I/Unity: Translated string: Neu Starten LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.713 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.714 4996: 5027 I/Unity: Translated string: Erneut versuchen LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.714 4996: 5027 I/Unity: Length: 3 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.714 4996: 5027 I/Unity: Translated string: Ton LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.714 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.714 4996: 5027 I/Unity: Translated string: W?rfel LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.715 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.715 4996: 5027 I/Unity: Translated string: Zickzack LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.715 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.715 4996: 5027 I/Unity: Translated string: Schleife LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.715 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.716 4996: 5027 I/Unity: Translated string: S?ulen LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.716 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.716 4996: 5027 I/Unity: Translated string: Berg LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.716 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.716 4996: 5027 I/Unity: Translated string: Pyramiden LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.717 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.717 4996: 5027 I/Unity: Translated string: Kerzenlicht LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.717 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.717 4996: 5027 I/Unity: Translated string: Schichten LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.718 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.718 4996: 5027 I/Unity: Translated string: Ruinen LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.718 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.718 4996: 5027 I/Unity: Translated string: Teich LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.718 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.719 4996: 5027 I/Unity: Translated string: BEENDEN? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.719 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.719 4996: 5027 I/Unity: Translated string: VERLASSEN? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.719 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.719 4996: 5027 I/Unity: Translated string: ZUR?CKSETZEN? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.720 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.720 4996: 5027 I/Unity: Translated string: WIEDERHOLEN? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.720 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.720 4996: 5027 I/Unity: Translated string: Nein LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.720 4996: 5027 I/Unity: Length: 2 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.721 4996: 5027 I/Unity: Translated string: Ja LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.721 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.721 4996: 5027 I/Unity: Translated string: Gold LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.721 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.722 4996: 5027 I/Unity: Translated string: Spielz?ge LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.722 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.722 4996: 5027 I/Unity: Translated string: Punktzahl LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.722 4996: 5027 I/Unity: Length: 30 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.722 4996: 5027 I/Unity: Translated string: Bester klassischer Punktestand LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.723 4996: 5027 I/Unity: Length: 25 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.723 4996: 5027 I/Unity: Translated string: Bester Endlos-Punktestand LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.723 4996: 5027 I/Unity: Length: 27 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.723 4996: 5027 I/Unity: Translated string: Bester Punktestand auf Zeit LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.723 4996: 5027 I/Unity: Length: 31 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.724 4996: 5027 I/Unity: Translated string: Bester vorsichtiger Punktestand LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.724 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.724 4996: 5027 I/Unity: Translated string: Perfekte Spielsteine LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.724 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.724 4996: 5027 I/Unity: Translated string: Goldsumme LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.725 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.725 4996: 5027 I/Unity: Translated string: Anzahl an Z?gen LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.725 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.725 4996: 5027 I/Unity: Translated string: Verbrachte Zeit LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.726 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.726 4996: 5027 I/Unity: Translated string: STATISTIKEN LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.726 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.727 4996: 5027 I/Unity: Translated string: Galerien LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.727 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.727 4996: 5027 I/Unity: Translated string: LADEN LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.727 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.727 4996: 5027 I/Unity: Translated string: Hintergr?nde LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.728 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.728 4996: 5027 I/Unity: Translated string: Spielsteinsets LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.728 4996: 5027 I/Unity: Length: 41 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.728 4996: 5027 I/Unity: Translated string: M?chtest du das Spiel wirklich verlassen? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.728 4996: 5027 I/Unity: Length: 29 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.729 4996: 5027 I/Unity: Translated string: M?chtest du wirklich beenden? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.729 4996: 5027 I/Unity: Length: 44 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.729 4996: 5027 I/Unity: Translated string: M?chtest du wirklich das Spiel zur?cksetzen? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.729 4996: 5027 I/Unity: Length: 51 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.730 4996: 5027 I/Unity: Translated string: M?chtest du das Spiel wirklich wieder neu beginnen? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.730 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.730 4996: 5027 I/Unity: Translated string: Alt?gypten LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.730 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.730 4996: 5027 I/Unity: Translated string: Antike Klassik LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.731 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.731 4996: 5027 I/Unity: Translated string: Wikinger LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.731 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.731 4996: 5027 I/Unity: Translated string: Mittelalterliches Europa LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.731 4996: 5027 I/Unity: Length: 33 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.732 4996: 5027 I/Unity: Translated string: Mittelalterlicher Mittlerer Osten LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.732 4996: 5027 I/Unity: Length: 23 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.732 4996: 5027 I/Unity: Translated string: Mittelalterliches Asien LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.732 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.732 4996: 5027 I/Unity: Translated string: Wilder Westen LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.733 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.733 4996: 5027 I/Unity: Translated string: Moderne Stadt LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.733 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.733 4996: 5027 I/Unity: Translated string: Zukunft LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.734 4996: 5027 I/Unity: Length: 87 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.734 4996: 5027 I/Unity: Translated string: Dein Ziel ist es, Punkte zu sammeln, indem du Spielsteine der gleichen Art verschmilzt. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.734 4996: 5027 I/Unity: Length: 59 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.734 4996: 5027 I/Unity: Translated string: Dazu wird das Brett in eine der vier Richtungen gestrichen. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.734 4996: 5027 I/Unity: Length: 87 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.735 4996: 5027 I/Unity: Translated string: Gestrichene Spielsteine werden sich so weit wie m?glich bewegen, also plane sorgf?ltig! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.735 4996: 5027 I/Unity: Length: 71 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.735 4996: 5027 I/Unity: Translated string: Spezielle F?higkeiten k?nnen dir helfen, wenn du in der Klemme steckst. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.735 4996: 5027 I/Unity: Length: 40 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.735 4996: 5027 I/Unity: Translated string: ZUR?CK Macht den letzten Zug r?ckg?ngig LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.736 4996: 5027 I/Unity: Length: 42 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.736 4996: 5027 I/Unity: Translated string: BESEN Entfernt einen einzelnen Spielstein LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.736 4996: 5027 I/Unity: Length: 45 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.736 4996: 5027 I/Unity: Translated string: STAB Aktualisiert einen einzelnen Spielstein LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.737 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.737 4996: 5027 I/Unity: Translated string: Spielanleitung LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.737 4996: 5027 I/Unity: Length: 41 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.737 4996: 5027 I/Unity: Translated string: Has desbloqueado todos los modos de juego LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.737 4996: 5027 I/Unity: Length: 38 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.738 4996: 5027 I/Unity: Translated string: Has utilizado todos los modos de juego LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.738 4996: 5027 I/Unity: Length: 45 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.738 4996: 5027 I/Unity: Translated string: Has jugado con todos los conjuntos de losetas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.738 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.738 4996: 5027 I/Unity: Translated string: Compra un fondo LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.739 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.739 4996: 5027 I/Unity: Translated string: ?C?mpralo todo! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.739 4996: 5027 I/Unity: Length: 37 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.739 4996: 5027 I/Unity: Translated string: Compra todos los conjuntos de losetas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.740 4996: 5027 I/Unity: Length: 29 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.740 4996: 5027 I/Unity: Translated string: Compra un conjunto de losetas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.740 4996: 5027 I/Unity: Length: 19 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.740 4996: 5027 I/Unity: Translated string: Consigue {0} de oro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.740 4996: 5027 I/Unity: Length: 34 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.741 4996: 5027 I/Unity: Translated string: Crea la ?ltima loseta del conjunto LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.741 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.741 4996: 5027 I/Unity: Translated string: Usa un potenciador LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.741 4996: 5027 I/Unity: Length: 35 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.741 4996: 5027 I/Unity: Translated string: Juega durante un total de {0} horas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.742 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.742 4996: 5027 I/Unity: Translated string: Erudito LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.742 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.742 4996: 5027 I/Unity: Translated string: Explorador LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.743 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.743 4996: 5027 I/Unity: Translated string: Viajero LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.743 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.743 4996: 5027 I/Unity: Translated string: Pintor LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.743 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.744 4996: 5027 I/Unity: Translated string: Magnate LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.744 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.744 4996: 5027 I/Unity: Translated string: Constructor LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.744 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.744 4996: 5027 I/Unity: Translated string: Arquitecto LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.745 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.745 4996: 5027 I/Unity: Translated string: Minero LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.745 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.745 4996: 5027 I/Unity: Translated string: Maestro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.745 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.746 4996: 5027 I/Unity: Translated string: Ingeniero LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.746 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.746 4996: 5027 I/Unity: Translated string: Sabio LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.746 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.747 4996: 5027 I/Unity: Translated string: LOGROS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.747 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.747 4996: 5027 I/Unity: Translated string: LO HAS LOGRADO LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.747 4996: 5027 I/Unity: Length: 111 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.747 4996: 5027 I/Unity: Translated string: 2048 CIVILIZATIONS VERSION 1.0.0 DEVELOPED BY BALTORO GAMES SP. Z O.O. (C) 2018. ALL RIGHTS RESERVED. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.748 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.748 4996: 5027 I/Unity: Translated string: CR?DITOS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.748 4996: 5027 I/Unity: Length: 72 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.748 4996: 5027 I/Unity: Translated string: La civilizaci?n del antiguo Egipto es la m?s antigua del mundo conocido. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.748 4996: 5027 I/Unity: Length: 141 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.749 4996: 5027 I/Unity: Translated string: El eje de la econom?a egipcia era el Nilo. Las crecidas del r?o enriquec?an los suelos de labranza y el propio curso permit?a viajar en bote. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.749 4996: 5027 I/Unity: Length: 202 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.749 4996: 5027 I/Unity: Translated string: La historia del Antiguo Egipto conoci? periodos de relativa estabilidad, separados por otros de turbulencia. Los tres periodos estables se conocen como el Reino Antiguo, el Reino Medio y el Reino Nuevo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.749 4996: 5027 I/Unity: Length: 119 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.750 4996: 5027 I/Unity: Translated string: En el antiguo Egipto se conoc?a y practicaba la esclavitud. Lo mismo suced?a en la mayor?a de las culturas de la ?poca. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.750 4996: 5027 I/Unity: Length: 207 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.750 4996: 5027 I/Unity: Translated string: Como en otras civilizaciones de entonces, en el antiguo Egipto se fabricaba cer?mica. Los distintos tipos de cer?mica nos permiten seguir los movimientos de los pueblos antiguos y sus relaciones comerciales. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.750 4996: 5027 I/Unity: Length: 204 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.751 4996: 5027 I/Unity: Translated string: Aunque puede que no fueran sus descubridores, los habitantes del antiguo Egipto conoc?an la cerveza. Los arque?logos creen que la cerveza desempen? un papel esencial en la formaci?n de las civilizaciones. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.751 4996: 5027 I/Unity: Length: 115 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.751 4996: 5027 I/Unity: Translated string: Como los egipcios no contaban con sillas ni estribos sofisticados, en la guerra usaban caballos uncidos a un carro. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.751 4996: 5027 I/Unity: Length: 204 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.752 4996: 5027 I/Unity: Translated string: Egipto fue ocupado y dominado por otras potencias en numerosas ocasiones. Algunos de estos ocupantes, como la dinast?a de los Ptolomeos despu?s de Alejandro Mago, adoptaron la cultura egipcia como propia. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.752 4996: 5027 I/Unity: Length: 158 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.752 4996: 5027 I/Unity: Translated string: En el antiguo Egipto se veneraba a muchos dioses. Entre ellos, uno de los principales era Horus, representado normalmente como un hombre con cabeza de halc?n. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.752 4996: 5027 I/Unity: Length: 150 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.753 4996: 5027 I/Unity: Translated string: Las pir?mides, tumbas de los faraones, a veces ten?an la punta cubierta de metales reflectantes como el oro o la plata. Eran visibles desde muy lejos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.753 4996: 5027 I/Unity: Length: 157 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.753 4996: 5027 I/Unity: Translated string: Pas? m?s tiempo entre el nacimiento de la reina Cleopatra y la construcci?n de la Gran Pir?mide que entre su nacimiento... y la llegada del hombre a la Luna. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.753 4996: 5027 I/Unity: Length: 269 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.754 4996: 5027 I/Unity: Translated string: Los griegos fueron los primeros grandes colonizadores de Europa. Por toda la costa del Mediterr?neo pod?an encontrarse ciudades griegas no muy lejos de la costa. No es f?cil encontrar una cultura de aquella ?poca y regi?n que no recibiese la inspiraci?n de los griegos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.754 4996: 5027 I/Unity: Length: 222 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.755 4996: 5027 I/Unity: Translated string: Durante mucho tiempo, los griegos se organizaron en ciudades-estado. El delicado equilibrio de poder entre ellas se romp?a a menudo cuando una ciudad importante, como Atenas, Esparta o Tebas, consegu?a dominar a las dem?s. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.755 4996: 5027 I/Unity: Length: 257 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.755 4996: 5027 I/Unity: Translated string: Las buenas calzadas son cruciales para cualquier imperio, y Roma no era ninguna excepci?n. Ocuparse de las calzadas era una de las tareas m?s importantes de los gobernadores. Algunas calzadas romanas han sobrevivido hasta nuestros tiempos y a?n se utilizan. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.755 4996: 5027 I/Unity: Length: 262 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.756 4996: 5027 I/Unity: Translated string: Los antiguos griegos eran grandes ingenieros. Eran capaces de excavar un acueducto a trav?s de centenares de metros de roca maciza, empezando desde los dos extremos, y conseguir que ambos t?neles se encontrasen en el centro m?s pasar de unos dec?metros de error. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.756 4996: 5027 I/Unity: Length: 175 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.756 4996: 5027 I/Unity: Translated string: La helen?stica era una de las culturas de la Europa antigua. El Imperio romano la absorbi? hasta tal punto que sus dioses eran, b?sicamente, los mismos que los de los griegos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.756 4996: 5027 I/Unity: Length: 231 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.757 4996: 5027 I/Unity: Translated string: La democracia ateniense es la primera conocida del mundo. Aunque si la analiz?ramos seg?n los par?metros modernos, podr?amos cuestionar su car?cter democr?tico, seguramente los griegos antiguos habr?an pensado lo mismo de nosotros. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.757 4996: 5027 I/Unity: Length: 214 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.757 4996: 5027 I/Unity: Translated string: En la Rep?blica romana se celebraban elecciones, pero los votos no se distribu?an de manera equitativa entre el pueblo. El de los pobres solo era relevante cuando las clases altas no consegu?an llegar a un acuerdo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.757 4996: 5027 I/Unity: Length: 163 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.758 4996: 5027 I/Unity: Translated string: En Roma se practicaba la meritocracia: para hacer carrera en pol?tica, hab?a que demostrar que uno estaba dispuesto a morir por el Estado sirviendo en el ej?rcito. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.758 4996: 5027 I/Unity: Length: 161 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.758 4996: 5027 I/Unity: Translated string: En un momento dado de su historia, la ciudad-estado de Esparta se consagr? a la tarea de convertirse en la sociedad m?s militarista de su tiempo. Y lo consigui?. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.758 4996: 5027 I/Unity: Length: 195 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.758 4996: 5027 I/Unity: Translated string: La Grecia antigua es la patria del teatro. Pero no se trataba de un mero entretenimiento. Acudir a las obras de teatro era una experiencia religiosa. Adem?s, para los ciudadanos, era obligatorio. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.759 4996: 5027 I/Unity: Length: 309 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.759 4996: 5027 I/Unity: Translated string: Los gladiadores, aunque sol?an ser esclavos, eran las estrellas del rock del mundo antiguo. En contra de la creencia popular, raras veces mor?an en la arena. En las ruinas de Pompeya se han encontrado grabados de gladiadores en las paredes de las casas: lo m?s parecido a un p?ster antes de que se inventaran. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.759 4996: 5027 I/Unity: Length: 183 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.759 4996: 5027 I/Unity: Translated string: Las montanas y los bosques definen el paisaje de Escandinavia. Como no es una tierra muy f?rtil, las tribus germ?nicas del norte ten?an que buscar otras fuentes de riqueza y alimento. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.760 4996: 5027 I/Unity: Length: 171 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.760 4996: 5027 I/Unity: Translated string: La famosa nave de los vikingos era el barco largo. Lo bastante espacioso para almacenar provisiones para un largo viaje por mar, tambi?n era capaz de navegar por los r?os. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.760 4996: 5027 I/Unity: Length: 205 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.760 4996: 5027 I/Unity: Translated string: Las runas son una forma de escritura usada por los n?rdicos de tiempos antiguos. Como est?n formadas sobre todo por l?neas rectas, son ideales para grabarlas en materiales duros como la madera o la piedra. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.761 4996: 5027 I/Unity: Length: 261 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.761 4996: 5027 I/Unity: Translated string: Entre los pueblos germ?nicos, el honor ten?a gran importancia. Morir en batalla significaba asegurarse un sitio en el Valhalla, el mundo de la otra vida para los n?rdicos. Adem?s, si tus hazanas eran lo bastante importantes, pod?as aparecer en una de las sagas. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.761 4996: 5027 I/Unity: Length: 269 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.761 4996: 5027 I/Unity: Translated string: Los vikingos no se llamaban a s? mismos "vikingos". Este es un t?rmino que apareci? posteriormente, y que se refer?a sobre todo a gentes que se dedicaban al pillaje y el saqueo. De modo que el t?rmino "vikingo" identifica en realidad una profesi?n, m?s que una cultura. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.762 4996: 5027 I/Unity: Length: 340 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.762 4996: 5027 I/Unity: Translated string: Mucho antes de que apareciesen los ej?rcitos profesionales en el norte de Europa, todo el mundo pod?a ir a la guerra... o a las expediciones de pillaje. No ten?a nada de raro que un hombre trabajase en su granja la mayor parte de su vida, pero tambi?n participara en una incursi?n de saqueo contra las costas de Inglaterra de vez en cuando. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.763 4996: 5027 I/Unity: Length: 217 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.763 4996: 5027 I/Unity: Translated string: A los vikingos se les daba mucho mejor el saqueo que la guerra abierta. Durante 200 anos o m?s, utilizaron esa ventaja para lanzar r?pidos ataques de saqueo y marcharse antes de que se pudiera organizar una respuesta. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.763 4996: 5027 I/Unity: Length: 363 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.763 4996: 5027 I/Unity: Translated string: Las tribus germ?nicas compart?an un pante?n similar, aunque, si uno se alejaba lo suficiente, era muy posible encontrar el mismo dios bajo un nombre distinto. Al igual que los dioses griegos y egipcios, los de los germanos ten?an muchos atributos humanos: amaban, luchaban y viv?an aventuras. Tambi?n se entromet?an en los asuntos de los humanos de vez en cuando. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.764 4996: 5027 I/Unity: Length: 228 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.764 4996: 5027 I/Unity: Translated string: No solo saqueadores, sino mercaderes e incluso mercenarios. Su destreza marcial llam? la atenci?n del emperador de Bizancio, que form? con ellos la guardia varega, un grupo de guerreros n?rdicos de ?lite encargado de protegerlo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.764 4996: 5027 I/Unity: Length: 180 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.764 4996: 5027 I/Unity: Translated string: Los n?rdicos saqueaban hacia el oeste y se expand?an hacia el este. Muchas tierras del norte del B?ltico estaban bajo el gobierno de dinast?as que ten?an su origen en Escandinavia. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.764 4996: 5027 I/Unity: Length: 290 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.765 4996: 5027 I/Unity: Translated string: Los vikingos no solo saqueaban a sus vecinos occidentales, sino que tambi?n se establec?an en sus tierras (despu?s de conquistarla). Incluso hoy, hay muchas ciudades en las Islas Brit?nicas que llevan un nombre n?rdico, al igual que sucede en la regi?n de Bretana, en la Europa continental. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.765 4996: 5027 I/Unity: Length: 212 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.765 4996: 5027 I/Unity: Translated string: Cuando las tribus del norte de Europa se establecieron en las tierras del antiguo Imperio romano de occidente, naci? una nueva civilizaci?n y dio comienzo un nuevo periodo en la historia de Europa: la Edad Media. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.765 4996: 5027 I/Unity: Length: 177 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.766 4996: 5027 I/Unity: Translated string: Los guerreros a caballo, columna vertebral de cualquier ej?rcito medieval, constitu?an la clase social m?s importante de entonces. Eran caballeros al servicio de dios y del rey. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.766 4996: 5027 I/Unity: Length: 249 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.766 4996: 5027 I/Unity: Translated string: La sociedad entera estaba estructurada a su servicio. La tierra se divid?a en feudos y los campesinos deb?an entregar parte de su trabajo al senor que los gobernaba. El senor deb?a protecci?n a los campesinos y se encargaba de resolver sus disputas. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.766 4996: 5027 I/Unity: Length: 339 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.767 4996: 5027 I/Unity: Translated string: La tierra era gobernada por un monarca, que repart?a la mayor parte entre sus vasallos a cambio de servicios militares en tiempos de guerra. As?, el rey gobernaba sobre los duques, quienes lo hac?an sobre los condes, y estos sobre los barones, que a su vez lo hac?an sobre los caballeros. Pero todos eran caballeros. Es un poco complicado. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.767 4996: 5027 I/Unity: Length: 276 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.767 4996: 5027 I/Unity: Translated string: El pante?n germ?nico no tard? en ceder su puesto al Cristianismo a medida que las tribus se establec?an en los antiguos territorios del Imperio romano de occidente. La unidad religiosa contribuy? a mantener la paz entre los distintos gobernantes, pero solo hasta cierto punto. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.767 4996: 5027 I/Unity: Length: 215 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.768 4996: 5027 I/Unity: Translated string: La agricultura era la ocupaci?n m?s habitual de la Europa medieval. De hecho, lo fue en todo el mundo hasta la llegada de la revoluci?n industrial. Alrededor de un 85 % de la poblaci?n estaba formada por campesinos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.768 4996: 5027 I/Unity: Length: 320 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.769 4996: 5027 I/Unity: Translated string: Unas recias murallas eran el mejor modo de disuadir a los agresores. Las empalizadas de madera dieron paso a los muros de piedra, que a su vez ser?an sustituidos por... muros de piedra a?n m?s complejos. Al final, muchas veces no merec?a la pena asaltar las fortificaciones. Era mejor rendir por hambre a los defensores. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.769 4996: 5027 I/Unity: Length: 352 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.769 4996: 5027 I/Unity: Translated string: Las ciudades eran relativamente raras, dado que la mayor?a de la poblaci?n se dedicaba a trabajar los campos dentro de la estructura feudal general. Pero con el paso del tiempo y el incremento de la producci?n de alimentos, comenzaron a aparecer ciudades donde se compraba la comida con los beneficios extra?dos de la venta de mercanc?as m?s valiosas. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.769 4996: 5027 I/Unity: Length: 308 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.770 4996: 5027 I/Unity: Translated string: Durante la Edad Media tuvo lugar una especie de carrera armament?stica lenta. La cota de malla, conocida desde la antig?edad, fue reemplazada poco a poco por la armadura de placas. Las espadas se volvieron m?s largas y vers?tiles; las lanzas se hicieron m?s letales; y las ballestas reemplazaron a los arcos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.770 4996: 5027 I/Unity: Length: 239 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.770 4996: 5027 I/Unity: Translated string: Aunque los campesinos serv?an a los senores, y los barones, a sus reyes, todos serv?an a Dios y a su iglesia. Los cl?rigos no tem?an entrometerse en pol?tica, y tener buenas relaciones con el Papa era muy importante para cualquier monarca. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.770 4996: 5027 I/Unity: Length: 453 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.771 4996: 5027 I/Unity: Translated string: Probablemente, si hubo un invento que acab? por s? mismo con todo ello, fue el de la p?lvora. Con el desarrollo de las armas el fuego, cada vez era m?s f?cil para cualquiera acabar con un caballero. Al menguar la utilidad de los caballeros, lo hizo tambi?n su importancia social. Comenzaron a aparecer gobiernos centralizados que financiaban sus propios ej?rcitos de fusileros por medio de los impuestos en lugar de convocar a la nobleza para la guerra. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.771 4996: 5027 I/Unity: Length: 229 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.771 4996: 5027 I/Unity: Translated string: El Creciente F?rtil, nombre que se da a las tierras aledanas a los r?os Nilo, ?ufrates y Tigris, se conoce tambi?n como "la cuna de la civilizaci?n". Se cree que fue all? donde se originaron las primeras civilizaciones del mundo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.771 4996: 5027 I/Unity: Length: 62 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.772 4996: 5027 I/Unity: Translated string: En la Pen?nsula Ar?biga hay muy pocos lagos y r?o permanentes. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.772 4996: 5027 I/Unity: Length: 253 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.772 4996: 5027 I/Unity: Translated string: Las tierras de Oriente Medio han conocido muchos imperios a lo largo de los siglos. Imperios antiguos, como el Imperio persa, imperios medievales, como el Califato isl?mico o el Imperio mongol, u otros posteriores, como el Ilkanato o el Imperio otomano. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.772 4996: 5027 I/Unity: Length: 158 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.773 4996: 5027 I/Unity: Translated string: Una parte importante del conocimiento de los griegos lleg? hasta el mundo moderno gracias a los ?rabes, que redescubrieron sus escritos durante la Edad Media. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.773 4996: 5027 I/Unity: Length: 220 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.773 4996: 5027 I/Unity: Translated string: Como la mayor?a de las tierras de Arabia son des?rticas, la agricultura no tuvo tanta importancia all? como en otras partes del mundo. El comercio era m?s importante y, de hecho, Oriente Medio sigue siendo famoso por ?l. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.773 4996: 5027 I/Unity: Length: 219 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.774 4996: 5027 I/Unity: Translated string: Luciano de Samosata, un autor sirio del siglo II, ha escrito la Historia Verdadera, una novela cuyos protagonistas visitan la Luna, donde se libra una guerra entre el rey de esta y el del Sol. Es una historia verdadera. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.774 4996: 5027 I/Unity: Length: 314 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.775 4996: 5027 I/Unity: Translated string: La mayor?a de la gente que utiliza el alfabeto latino (el que probablemente est?s leyendo ahora mismo), usa tambi?n n?meros ar?bigos. En un principio, las formas de los n?meros eran figuras con tantos ?ngulos agudos como su valor. Con el paso de los siglos, y al pasar al papel, estos s?mbolos fueron suaviz?ndose. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.775 4996: 5027 I/Unity: Length: 222 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.775 4996: 5027 I/Unity: Translated string: Los nizari, conocidos tambi?n como los asesinos, fueron una secta isl?mica que existi? entre los siglos XI y XIII. A falta de un ej?rcito poderoso, recurrieron al subterfugio y el engano para conseguir sus fines pol?ticos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.775 4996: 5027 I/Unity: Length: 228 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.776 4996: 5027 I/Unity: Translated string: Tras el nacimiento del Islam, en el siglo VII, las tribus ?rabes unificaron mediante la conquista el que acabar?a por ser uno de los imperios m?s grandes del mundo. Y lo hicieron a una velocidad prodigiosa: en menos de 200 anos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.776 4996: 5027 I/Unity: Length: 175 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.776 4996: 5027 I/Unity: Translated string: El personaje b?blico de Abraham se origin? en Oriente Medio, como otras muchas figuras religiosas. Tanto el Juda?smo como el Cristianismo y el Islam nacieron en Oriente Medio. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.776 4996: 5027 I/Unity: Length: 182 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.776 4996: 5027 I/Unity: Translated string: Las mezquitas son los lugares de culto de los musulmanes. La mayor?a de las mezquitas est?n orientadas hacia La Meca, adonde deben mirar los musulmanes durante sus plegarias diarias. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.777 4996: 5027 I/Unity: Length: 205 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.777 4996: 5027 I/Unity: Translated string: Los tigres son nativos del sudeste de Asia. Hasta se podr?a pensar en los tigres como en los lobos de muchos otros pa?ses. "Hablando del diablo... Si hablas del tigre, ah, el tigre aparece". Dicho coreano. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.777 4996: 5027 I/Unity: Length: 197 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.777 4996: 5027 I/Unity: Translated string: El arroz siempre ha sido la base de la alimentaci?n en el sudeste de Asia, porque se da muy bien en los climas h?medos y c?lidos. Est? formado por agua, hidratos de carbono y un poco de prote?nas. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.778 4996: 5027 I/Unity: Length: 92 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.778 4996: 5027 I/Unity: Translated string: Se pueden encontrar suelos calefactados en casas coreanas que datan hasta del ano 1000 a. C. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.778 4996: 5027 I/Unity: Length: 283 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.778 4996: 5027 I/Unity: Translated string: Los arqueros a caballo fueron uno de los pilares del arte militar en Asia durante buena parte de su historia. De las estepas nom?dicas al archipi?lago de Jap?n, los ej?rcitos de estas regiones no estaban completos sin unidades capaces de desplazarse con rapidez y atacar desde lejos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.779 4996: 5027 I/Unity: Length: 263 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.779 4996: 5027 I/Unity: Translated string: Como Jap?n no ten?a acceso a hierro de calidad, su equipamiento b?lico no depend?a demasiado del metal. Las armaduras utilizaban otros muchos materiales, incluida la seda, y las espadas sol?an forjarse plegando varias veces el metal para que cobrara mayor fuerza. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.779 4996: 5027 I/Unity: Length: 212 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.779 4996: 5027 I/Unity: Translated string: Antes de que se extendiera el uso de la navegaci?n, la mayor parte de las rutas comerciales eran terrestres. La ruta de la seda, que conectaba China con Europa Oriental y m?s all?, era una de las m?s importantes. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.780 4996: 5027 I/Unity: Length: 323 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.780 4996: 5027 I/Unity: Translated string: Aunque Europa y Jap?n se encontraban tan lejos, compart?an muchas similitudes. Durante los mismos anos, aproximadamente, una ?lite nobiliaria de guerreros desempenaba un papel fundamental en las dos regiones. En ambos casos, eran soldados formidables en el campo de batalla, as? como los protagonistas del sistema pol?tico. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.780 4996: 5027 I/Unity: Length: 157 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.780 4996: 5027 I/Unity: Translated string: La civilizaci?n china es una de las m?s antiguas del mundo. Adem?s, ha tenido una sucesi?n de gobiernos desp?ticos de una estabilidad realmente incomparable. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.780 4996: 5027 I/Unity: Length: 226 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.781 4996: 5027 I/Unity: Translated string: Durante buena parte de la historia de China, los puestos en la burocracia estaban entre los m?s codiciados del pa?s. Para conseguirlos, hab?a que superar unos ex?menes. ?Es una pr?ctica que tiene ni m?s ni menos que 2000 anos! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.781 4996: 5027 I/Unity: Length: 172 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.781 4996: 5027 I/Unity: Translated string: Muchos de los inventos m?s importantes del mundo proceden de China. La lista es demasiado larga como para registrarla aqu?, pero incluye el papel, la imprenta y la p?lvora. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.781 4996: 5027 I/Unity: Length: 119 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.782 4996: 5027 I/Unity: Translated string: Tradicionalmente, las pagodas tienen un n?mero impar de pisos. Debido a su gran altura, muchas veces atra?an los rayos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.782 4996: 5027 I/Unity: Length: 119 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.782 4996: 5027 I/Unity: Translated string: Puede que un pedazo de tierra con hierba no sea el sitio ideal para construir una granja, pero si es gratis, es gratis. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.783 4996: 5027 I/Unity: Length: 213 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.783 4996: 5027 I/Unity: Translated string: Estados Unidos es uno de los pocos pa?ses del mundo donde las leyes las "disenaron" sus l?deres originales, en lugar de evolucionar a lo largo de siglos a partir de la tradici?n y la cultura de la poblaci?n local. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.783 4996: 5027 I/Unity: Length: 218 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.783 4996: 5027 I/Unity: Translated string: El periodo del "salvaje oeste" coincide con el de la revoluci?n industrial en diferentes partes del mundo. En la frontera no se construyeron muchas f?bricas, pero s?, entre otras cosas, una amplia red de ferrocarriles. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.784 4996: 5027 I/Unity: Length: 267 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.784 4996: 5027 I/Unity: Translated string: Puede que las montanas y los desiertos no sean las mejores tierras de cultivo, pero a veces se puede encontrar algo mucho m?s valioso en su subsuelo. Los dep?sitos de oro atra?an a multitud de prospectores, que compraban terrenos para buscar el dorado metal en ellos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.784 4996: 5027 I/Unity: Length: 182 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.784 4996: 5027 I/Unity: Translated string: Los ciudadanos, muy lejos del Gobierno y casi sin fuerzas policiales, depend?an del sheriff para el mantenimiento de la paz. ?El origen de esta figura data de la Inglaterra medieval! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.785 4996: 5027 I/Unity: Length: 167 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.785 4996: 5027 I/Unity: Translated string: Los territorios colonizados se convirtieron en estados con el paso del tiempo. El ?ltimo pedazo del "salvaje oeste" de EE. UU. adquiri? la condici?n de estado en 1912. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.785 4996: 5027 I/Unity: Length: 325 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.785 4996: 5027 I/Unity: Translated string: Aunque, por aquel entonces, los caballos segu?an siendo el principal medio de transporte, muchas ciudades norteamericanas se fundaron pensando ya en el coche. Por esa raz?n, las calles se trazaron siguiendo un patr?n de rejilla, frente a la distribuci?n m?s "org?nica" que se pod?a ver en las ciudades de periodos anteriores. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.786 4996: 5027 I/Unity: Length: 376 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.786 4996: 5027 I/Unity: Translated string: Los Estados Unidos siempre tuvieron problemas relacionados con el dinero. Al principio se ten?a que decidir qu? dinero hab?a que usar. Aunque el papel moneda circul? desde el primer momento, los principales medios de pago segu?an siendo el oro y la plata. Esto cambi? muchas veces, pero al final, el d?lar estadounidense desvincul? por completo su fortaleza del valor del oro. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.786 4996: 5027 I/Unity: Length: 238 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.786 4996: 5027 I/Unity: Translated string: En cierta medida, el periodo del "salvaje oeste" debe su popularidad al cine. Sin embargo, muchas de sus caracter?sticas se exageraron en el celuloide, hasta convertirse en una ficci?n que se basaba en la realidad solo hasta cierto punto. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.787 4996: 5027 I/Unity: Length: 308 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.787 4996: 5027 I/Unity: Translated string: Diezmados en un primer momento por las enfermedades tra?das por los colonizadores europeos, los nativos americanos fueron aumentando en n?mero con el paso del tiempo hasta llegar a un m?ximo hist?rico en el siglo XX. Sin embargo, los granjeros de origen europeo les arrebataron la mayor parte de sus tierras. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.787 4996: 5027 I/Unity: Length: 181 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.787 4996: 5027 I/Unity: Translated string: Han surgido muchas ciudades en sitios donde nadie se habr?a establecido en el pasado. El comercio, la tecnolog?a y el ocio estaban convirti?ndose en importantes fuentes de ingresos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.788 4996: 5027 I/Unity: Length: 137 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.788 4996: 5027 I/Unity: Translated string: En el pasado, la mayor?a de la poblaci?n viv?a en el campo. En la actualidad pasa lo contrario en la mayor?a de los pa?ses desarrollados. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.788 4996: 5027 I/Unity: Length: 107 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.788 4996: 5027 I/Unity: Translated string: Damasco es la ciudad actual que est? habitada desde hace m?s tiempo. Se calcula que tiene m?s de 3000 anos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.789 4996: 5027 I/Unity: Length: 265 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.789 4996: 5027 I/Unity: Translated string: En muchos pa?ses modernos, la gente valora en gran medida el espacio personal. Tienen su propia vivienda y, en ella, su propio cuarto. Pero no siempre ha sido as? y, en algunas culturas, no lo es. Hay mucha gente que prefiere vivir siempre en compan?a de los dem?s. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.789 4996: 5027 I/Unity: Length: 273 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.790 4996: 5027 I/Unity: Translated string: Al aumentar la cantidad de art?culos a la venta, lo hizo tambi?n la importancia del marketing. Muchas veces, una parte muy significativa del precio de un art?culo corresponde a los costes de marketing. Esto es tan cierto para las pel?culas como para la comida, por ejemplo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.790 4996: 5027 I/Unity: Length: 290 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.790 4996: 5027 I/Unity: Translated string: Se podr?a interpretar la historia de la civilizaci?n como la del uso eficiente de la energ?a. La agricultura es una forma de convertir la energ?a solar en alimento, mientras que el petr?leo y el carb?n son energ?a en forma s?lida. Usamos ruedas para gastar el m?nimo de energ?a al movernos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.790 4996: 5027 I/Unity: Length: 205 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.791 4996: 5027 I/Unity: Translated string: Puedes llevar el color que quieras, mientras sea negro. Aunque la cita no es exacta, es la idea que quer?a impulsar Henry Ford al aplicar los principios de la producci?n en masa a la fabricaci?n de coches. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.791 4996: 5027 I/Unity: Length: 326 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.791 4996: 5027 I/Unity: Translated string: La energ?a nuclear ya cubre una parte muy importante de las necesidades mundiales en materia de producci?n el?ctrica. Tiene muchas desventajas, pero mucha gente la considera menos problem?tica que las alternativas. Los combustibles f?siles contaminan y las fuentes de energ?as renovables no son f?ciles de usar con eficiencia. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.791 4996: 5027 I/Unity: Length: 193 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.792 4996: 5027 I/Unity: Translated string: Los antiguos mayas ya practicaban juegos de pelota all? por el 1400 d. C. En la actualidad, los estadios son m?s grandes y est?n mejor iluminados, pero, en muchos aspectos, la cosa sigue igual. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.792 4996: 5027 I/Unity: Length: 184 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.792 4996: 5027 I/Unity: Translated string: El primer viaje alrededor del mundo tuvo lugar en el siglo XVI. Dur? 3 anos. En la actualidad, cualquier persona puede dar la vuelta al mundo en aviones comerciales en menos de 3 d?as. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.792 4996: 5027 I/Unity: Length: 236 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.793 4996: 5027 I/Unity: Translated string: Los rascacielos son una respuesta a la escasez de espacio en zonas urbanas. Hubo que desarrollar muchas tecnolog?as antes de que pudieran convertirse en realidad: ascensores, materiales avanzados, t?cnicas de construcci?n modernas, etc. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.793 4996: 5027 I/Unity: Length: 136 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.793 4996: 5027 I/Unity: Translated string: El mayor edificio del mundo es el Burj Khalifa. O al menos, lo era en la fecha en que sali? este juego. Esas cosas cambian a toda prisa. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.793 4996: 5027 I/Unity: Length: 153 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.794 4996: 5027 I/Unity: Translated string: Toda la tecnolog?a y el desarrollo de la civilizaci?n humana se han producido en menos del 10?% del tiempo que lleva la especie sobre la faz del planeta. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.794 4996: 5027 I/Unity: Length: 408 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.794 4996: 5027 I/Unity: Translated string: Siempre estamos inventando formas m?s pr?cticas de interactuar con los ordenadores. Entre las m?s conocidas est?n los ratones y los teclados, al igual que los mandos de las consolas de videojuegos. Nos hemos acostumbrado a controlar nuestros tel?fonos con el tacto, y el uso de comandos de voz es cada vez m?s habitual. Incluso se han hecho avances en el control de los ordenadores por medio del pensamiento. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.794 4996: 5027 I/Unity: Length: 247 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.795 4996: 5027 I/Unity: Translated string: Los juegos parecen un elemento consustancial al hombre. La gente inventa juegos constantemente. ?Qui?n sabe si, al igual que t? est?s jugando ahora a un juego sobre las civilizaciones del pasado, no jugar? alguien en el futuro a un juego sobre ti? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.795 4996: 5027 I/Unity: Length: 210 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.795 4996: 5027 I/Unity: Translated string: En la actualidad, la industria de los videojuegos es la m?s importante del mundo dentro del sector del ocio. Un dato curioso es que hay m?s jugadoras que jugadores. Sin embargo, suelen jugar a juegos distintos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.795 4996: 5027 I/Unity: Length: 166 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.796 4996: 5027 I/Unity: Translated string: El n?mero de Graham es tan grande que, si alguien fuera capaz de recordarlo entero, el peso de la informaci?n convertir?a de inmediato su cerebro en un agujero negro. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.796 4996: 5027 I/Unity: Length: 205 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.797 4996: 5027 I/Unity: Translated string: Es imposible moverse a mayor velocidad que la luz. Esto complica el viaje interestelar, dado que, incluso a la velocidad de la luz, se tardar?an muchos anos en llegar a los sistemas estelares m?s cercanos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.797 4996: 5027 I/Unity: Length: 109 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.797 4996: 5027 I/Unity: Translated string: Los reptiles poseen una capacidad de regeneraci?n limitada. Algunas especies pueden recrear miembros enteros. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.797 4996: 5027 I/Unity: Length: 142 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.798 4996: 5027 I/Unity: Translated string: Si algo nos ha ensenado la ciencia-ficci?n, es que tendemos a subestimar lo que tardar?n en materializarse las visiones futuristas del futuro. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.798 4996: 5027 I/Unity: Length: 308 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.798 4996: 5027 I/Unity: Translated string: Aunque se suele utilizar el t?rmino "ciencia-ficci?n" en sentido amplio para identificar cualquier medio que trate sobre el futuro, hay mucha gente que hace distinciones entre maneras diferentes de abordar el tema. T?rminos como "fantas?a especial" o "ciberpunk" describen diferentes subg?neros, por ejemplo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.798 4996: 5027 I/Unity: Length: 131 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.799 4996: 5027 I/Unity: Translated string: El problema de los robots de aspecto y comportamiento humanos es que no podemos tener la certeza de que no est?n ya entre nosotros. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.799 4996: 5027 I/Unity: Length: 115 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.799 4996: 5027 I/Unity: Translated string: Existen serpientes en la pr?ctica totalidad del planeta. Como pol?ticos y famosos, m?s o menos. ?Ser? coincidencia? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.799 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.800 4996: 5027 I/Unity: Translated string: GALLER?A LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.800 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.800 4996: 5027 I/Unity: Translated string: Antiguo Egipto LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.800 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.800 4996: 5027 I/Unity: Translated string: Cl?sica antigua LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.801 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.801 4996: 5027 I/Unity: Translated string: Vikingos LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.801 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.801 4996: 5027 I/Unity: Translated string: Europa medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.801 4996: 5027 I/Unity: Length: 22 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.802 4996: 5027 I/Unity: Translated string: Oriente Medio medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.802 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.802 4996: 5027 I/Unity: Translated string: Asia medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.802 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.802 4996: 5027 I/Unity: Translated string: Salvaje oeste LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.803 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.803 4996: 5027 I/Unity: Translated string: Ciudad moderna LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.803 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.803 4996: 5027 I/Unity: Translated string: Futuro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.804 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.804 4996: 5027 I/Unity: Translated string: Restante LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.804 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.804 4996: 5027 I/Unity: Translated string: RESULTADO LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.804 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.805 4996: 5027 I/Unity: Translated string: Brasileno LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.805 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.805 4996: 5027 I/Unity: Translated string: Ingl?s LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.805 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.805 4996: 5027 I/Unity: Translated string: Franc?s LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.806 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.806 4996: 5027 I/Unity: Translated string: Alem?n LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.806 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.806 4996: 5027 I/Unity: Translated string: Italiano LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.806 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.807 4996: 5027 I/Unity: Translated string: Portugu?s LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.807 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.807 4996: 5027 I/Unity: Translated string: Espanol LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.807 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.807 4996: 5027 I/Unity: Translated string: Turco LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.808 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.808 4996: 5027 I/Unity: Translated string: Cargando... LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.808 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.808 4996: 5027 I/Unity: Translated string: ?HAS PERDIDO! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.808 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.809 4996: 5027 I/Unity: Translated string: Cl?sico LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.809 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.809 4996: 5027 I/Unity: Translated string: Sincronizado LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.809 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.810 4996: 5027 I/Unity: Translated string: Cuidadoso LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.810 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.810 4996: 5027 I/Unity: Translated string: Sin final LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.810 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.810 4996: 5027 I/Unity: Translated string: MODO DE JUEGO LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.811 4996: 5027 I/Unity: Length: 147 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.811 4996: 5027 I/Unity: Translated string: ?La experiencia 2048 en su forma cl?sica! Puedes ganar al crear la 11.a y ?ltima loseta. Pierdes si te atascas y no puedes hacer m?s movimientos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.811 4996: 5027 I/Unity: Length: 156 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.811 4996: 5027 I/Unity: Translated string: ?Juega lo m?s deprisa posible! Solo tienes 5 minutos para conseguir todos los puntos que puedas. Pierdes si se te agota el tiempo. O si te quedas atascado. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.811 4996: 5027 I/Unity: Length: 175 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.812 4996: 5027 I/Unity: Translated string: Ten cuidado, porque tienes una cantidad limitada de movimientos. Puedes ganar al crear la 11.a y ?ltima loseta. Pierdes si te quedas sin movimiento. O si te quedas atascado. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.812 4996: 5027 I/Unity: Length: 148 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.812 4996: 5027 I/Unity: Translated string: ?Si se te bien, sigue jugando indefinidamente! Al crear la ?ltima loseta, esta desaparece y libera espacio en el tablero, que te permite continuar. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.812 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.813 4996: 5027 I/Unity: Translated string: Bloqueado LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.813 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.813 4996: 5027 I/Unity: Translated string: Desbloqueado LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.813 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.813 4996: 5027 I/Unity: Translated string: Cr?ditos LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.814 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.814 4996: 5027 I/Unity: Translated string: Salir LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.814 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.814 4996: 5027 I/Unity: Translated string: OPCIONES LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.814 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.815 4996: 5027 I/Unity: Translated string: Idioma LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.815 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.815 4996: 5027 I/Unity: Translated string: Abandonar LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.815 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.815 4996: 5027 I/Unity: Translated string: M?sica LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.816 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.816 4996: 5027 I/Unity: Translated string: Restaurar LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.816 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.816 4996: 5027 I/Unity: Translated string: Volver a empezar LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.817 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.817 4996: 5027 I/Unity: Translated string: Reintentar LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.817 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.817 4996: 5027 I/Unity: Translated string: Sonidos LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.817 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.818 4996: 5027 I/Unity: Translated string: Cubos LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.818 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.818 4996: 5027 I/Unity: Translated string: Zigzag LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.818 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.818 4996: 5027 I/Unity: Translated string: Cinta LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.819 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.819 4996: 5027 I/Unity: Translated string: Pilares LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.819 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.819 4996: 5027 I/Unity: Translated string: Montana LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.819 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.820 4996: 5027 I/Unity: Translated string: Pir?mides LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.820 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.820 4996: 5027 I/Unity: Translated string: Luz de vela LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.820 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.820 4996: 5027 I/Unity: Translated string: Capas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.821 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.821 4996: 5027 I/Unity: Translated string: Ruinas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.821 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.821 4996: 5027 I/Unity: Translated string: Estanque LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.822 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.822 4996: 5027 I/Unity: Translated string: ?SALIR? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.822 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.822 4996: 5027 I/Unity: Translated string: ?ABANDONAR? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.822 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.823 4996: 5027 I/Unity: Translated string: ?REINTENTAR? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.823 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.823 4996: 5027 I/Unity: Translated string: ?REINTENTAR? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.823 4996: 5027 I/Unity: Length: 2 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.823 4996: 5027 I/Unity: Translated string: No LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.824 4996: 5027 I/Unity: Length: 2 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.824 4996: 5027 I/Unity: Translated string: S? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.824 4996: 5027 I/Unity: Length: 3 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.824 4996: 5027 I/Unity: Translated string: Oro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.824 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.825 4996: 5027 I/Unity: Translated string: Mueve LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.825 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.825 4996: 5027 I/Unity: Translated string: Puntuaci?n LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.825 4996: 5027 I/Unity: Length: 27 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.826 4996: 5027 I/Unity: Translated string: Mejor puntuaci?n en cl?sico LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.826 4996: 5027 I/Unity: Length: 28 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.826 4996: 5027 I/Unity: Translated string: Mejor puntuaci?n en infinito LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.826 4996: 5027 I/Unity: Length: 32 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.826 4996: 5027 I/Unity: Translated string: Mejor puntuaci?n en cronometrado LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.827 4996: 5027 I/Unity: Length: 29 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.827 4996: 5027 I/Unity: Translated string: Mejor puntuaci?n en cuidadoso LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.827 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.827 4996: 5027 I/Unity: Translated string: Losetas perfectas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.827 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.828 4996: 5027 I/Unity: Translated string: Oro en total LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.828 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.828 4996: 5027 I/Unity: Translated string: Movimientos en total LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.828 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.828 4996: 5027 I/Unity: Translated string: Tiempo utilizado LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.829 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.829 4996: 5027 I/Unity: Translated string: ESTAD?STICAS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.829 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.829 4996: 5027 I/Unity: Translated string: Galer?as LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.830 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.830 4996: 5027 I/Unity: Translated string: TIENDA LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.830 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.830 4996: 5027 I/Unity: Translated string: Fondos LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.830 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.831 4996: 5027 I/Unity: Translated string: Conjuntos de losetas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.831 4996: 5027 I/Unity: Length: 36 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.831 4996: 5027 I/Unity: Translated string: ?Seguro que quieres salir del juego? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.831 4996: 5027 I/Unity: Length: 26 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.831 4996: 5027 I/Unity: Translated string: ?Seguro que quieres salir? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.832 4996: 5027 I/Unity: Length: 41 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.832 4996: 5027 I/Unity: Translated string: ?Seguro que quieres restablecer el juego? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.832 4996: 5027 I/Unity: Length: 38 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.832 4996: 5027 I/Unity: Translated string: ?De verdad quieres reiniciar el juego? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.832 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.833 4996: 5027 I/Unity: Translated string: Antiguo Egipto LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.833 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.833 4996: 5027 I/Unity: Translated string: Cl?sica antigua LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.833 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.834 4996: 5027 I/Unity: Translated string: Vikingos LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.834 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.834 4996: 5027 I/Unity: Translated string: Europa medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.834 4996: 5027 I/Unity: Length: 22 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.834 4996: 5027 I/Unity: Translated string: Oriente Medio medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.835 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.835 4996: 5027 I/Unity: Translated string: Asia medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.835 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.835 4996: 5027 I/Unity: Translated string: Salvaje oeste LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.835 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.836 4996: 5027 I/Unity: Translated string: Ciudad moderna LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.836 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.836 4996: 5027 I/Unity: Translated string: Futuro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.836 4996: 5027 I/Unity: Length: 66 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.836 4996: 5027 I/Unity: Translated string: Tu objetivo es conseguir puntos fusionando losetas del mismo tipo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.837 4996: 5027 I/Unity: Length: 63 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.837 1381: 2408 I/Pageboost: Launcher App Execution 01-03 00:44:22.837 4996: 5027 I/Unity: Translated string: Para ello, desliza el tablero en una de las cuatro direcciones. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.838 4996: 5027 I/Unity: Length: 95 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.838 4996: 5027 I/Unity: Translated string: ?Las losetas que deslices se mover?n todo lo que puedan, as? que pi?nsate bien los movimientos! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.838 4996: 5027 I/Unity: Length: 54 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.838 4996: 5027 I/Unity: Translated string: Las habilidades especiales pueden sacarte de un apuro. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.838 4996: 5027 I/Unity: Length: 36 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.839 4996: 5027 I/Unity: Translated string: DESHACER Anula el ?ltimo movimiento LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.839 4996: 5027 I/Unity: Length: 26 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.839 4996: 5027 I/Unity: Translated string: ESCOBA Elimina una loseta LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.839 4996: 5027 I/Unity: Length: 25 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.840 4996: 5027 I/Unity: Translated string: VARITA Mejora una loseta LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.840 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.840 4996: 5027 I/Unity: Translated string: C?mo jugar LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.840 4996: 5027 I/Unity: Length: 36 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.840 4996: 5027 I/Unity: Translated string: Todos os modos de jogo desbloqueados LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.841 4996: 5027 I/Unity: Length: 30 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.841 4996: 5027 I/Unity: Translated string: Todos os modos de jogo jogados LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.841 4996: 5027 I/Unity: Length: 41 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.841 4996: 5027 I/Unity: Translated string: Jogado com todas as ?reas de assentamento LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.841 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.842 4996: 5027 I/Unity: Translated string: Compre um plano de fundo LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.842 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.842 4996: 5027 I/Unity: Translated string: Compre tudo! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.842 4996: 5027 I/Unity: Length: 37 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.843 4996: 5027 I/Unity: Translated string: Compre todas as ?reas de assentamento LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.843 4996: 5027 I/Unity: Length: 35 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.843 4996: 5027 I/Unity: Translated string: Compre uma ?nica ?rea de liquida?ao LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.843 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.843 4996: 5027 I/Unity: Translated string: Colete {0} ouro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.844 4996: 5027 I/Unity: Length: 33 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.844 4996: 5027 I/Unity: Translated string: Crie o ladrilho final no conjunto LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.844 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.844 4996: 5027 I/Unity: Translated string: Use um poderes LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.844 4996: 5027 I/Unity: Length: 31 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.845 4996: 5027 I/Unity: Translated string: Jogue por um total de {0} horas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.845 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.845 4996: 5027 I/Unity: Translated string: Sensato LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.845 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.846 4996: 5027 I/Unity: Translated string: Explorador LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.846 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.846 4996: 5027 I/Unity: Translated string: Viajante LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.846 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.846 4996: 5027 I/Unity: Translated string: Pintor LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.847 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.847 4996: 5027 I/Unity: Translated string: Magnata LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.847 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.847 4996: 5027 I/Unity: Translated string: Construtor LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.847 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.848 4996: 5027 I/Unity: Translated string: Arquiteto LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.848 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.848 4996: 5027 I/Unity: Translated string: Mineiro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.848 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.848 4996: 5027 I/Unity: Translated string: Maestro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.849 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.849 4996: 5027 I/Unity: Translated string: Engenheiro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.849 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.849 4996: 5027 I/Unity: Translated string: S?bio LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.849 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.850 4996: 5027 I/Unity: Translated string: SUCESSOS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.850 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.850 4996: 5027 I/Unity: Translated string: SUCESSO LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.850 4996: 5027 I/Unity: Length: 111 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.851 4996: 5027 I/Unity: Translated string: 2048 CIVILIZATIONS VERSION 1.0.0 DEVELOPED BY BALTORO GAMES SP. Z O.O. (C) 2018. ALL RIGHTS RESERVED. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.851 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.851 4996: 5027 I/Unity: Translated string: CR?DITOS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.851 4996: 5027 I/Unity: Length: 77 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.851 4996: 5027 I/Unity: Translated string: A civiliza?ao do Antigo Egito ? a mais antiga civiliza?ao conhecida no mundo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.852 4996: 5027 I/Unity: Length: 155 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.852 4996: 5027 I/Unity: Translated string: A economia eg?pcia foi baseada em torno do Nilo. As enchentes do rio forneciam o s?lido rico para a agricultura, e a pr?pria ?gua permitia viajar de barco. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.852 4996: 5027 I/Unity: Length: 205 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.852 4996: 5027 I/Unity: Translated string: A hist?ria eg?pcia antiga via tempos de relativa estabilidade separados por tempos de relativa instabilidade. Os tres per?odos est?veis sao conhecidos como o Reino Antigo, o Imp?rio do Meio e o Reino Novo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.853 4996: 5027 I/Unity: Length: 107 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.853 4996: 5027 I/Unity: Translated string: A escravidao era conhecida e praticada no antigo Egito. Assim como na maioria das outras culturas da ?poca. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.853 4996: 5027 I/Unity: Length: 193 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.853 4996: 5027 I/Unity: Translated string: Semelhante a outras civiliza?oes antigas, cer?mica foi fabricada no antigo Egito. Diferentes estilos de cer?mica nos permitem rastrear o movimento de pessoas antigas e com quem eles negociaram. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.853 4996: 5027 I/Unity: Length: 163 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.854 4996: 5027 I/Unity: Translated string: Embora talvez nao seja o primeiro a descobrir, os antigos eg?pcios bebiam cerveja. Arque?logos especulam que a cerveja foi fundamental na forma?ao de civiliza?oes. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.854 4996: 5027 I/Unity: Length: 117 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.854 4996: 5027 I/Unity: Translated string: Nao tendo selas ou estribos sofisticados, durante a guerra os eg?pcios usavam cavalos fazendo-os puxar uma carruagem. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.854 4996: 5027 I/Unity: Length: 194 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.855 4996: 5027 I/Unity: Translated string: O Egito ficou sob a ocupa?ao e o dom?nio de outros pa?ses muitas vezes. Alguns dos ocupantes, como o Reino ptolomaico, deixado depois de Alexandre, o Grande, adotaram a cultura eg?pcia como sua. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.855 4996: 5027 I/Unity: Length: 157 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.855 4996: 5027 I/Unity: Translated string: Muitos deuses eram adorados no antigo Egito. Entre os primeiros deles estava Horus, na maioria das vezes retratado como um homem com uma cabe?a de um falcao. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.855 4996: 5027 I/Unity: Length: 139 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.856 4996: 5027 I/Unity: Translated string: Pir?mides, as tumbas dos fara?s, as vezes tinham seus topos cobertos com metais reflexivos como ouro ou prata. Eles eram vis?veis de longe. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.856 4996: 5027 I/Unity: Length: 146 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.856 4996: 5027 I/Unity: Translated string: Mais tempo se passou entre o nascimento da rainha Cle?patra e a constru?ao da Grande Pir?mide do que entre o nascimento dela ... e o pouso na Lua. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.856 4996: 5027 I/Unity: Length: 263 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.856 4996: 5027 I/Unity: Translated string: Os gregos foram os primeiros colonizadores principais da Europa. Cidades gregas podem ser encontradas nao longe de todas as costas do Mar Mediterr?neo. Dificilmente se pode encontrar uma cultura daquela ?poca e ?poca que nao tenha sido inspirada na cultura grega. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.857 4996: 5027 I/Unity: Length: 219 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.857 4996: 5027 I/Unity: Translated string: Por longos per?odos de tempo a Gr?cia foi organizada em cidades-estados. Um cuidadoso equil?brio de poder entre eles foi frequentemente quebrado quando cidades como Atenas, Esparta ou Tebas passaram a dominar os outros. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.857 4996: 5027 I/Unity: Length: 212 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.858 4996: 5027 I/Unity: Translated string: Boas estradas sao cruciais para qualquer imp?rio e Roma nao foi diferente. Cuidar das estradas era uma das tarefas mais importantes para os governadores. Algumas estradas romanas sobrevivem e sao usadas at? hoje. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.858 4996: 5027 I/Unity: Length: 267 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.858 4996: 5027 I/Unity: Translated string: Os gregos antigos eram engenheiros incr?veis. Eles conseguiram cavar um aqueduto atrav?s de centenas de metros de rocha s?lida, de ambas as extremidades, e fazer os t?neis se encontrarem no meio com uma precisao muito boa - fazendo nao mais do que dec?metros de erro. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.859 4996: 5027 I/Unity: Length: 172 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.859 4996: 5027 I/Unity: Translated string: A cultura helen?stica era a cultura da antiga Europa. O Imp?rio Romano adotado ? tao pesado que os deuses que eles adoravam eram basicamente os mesmos deuses que os gregos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.859 4996: 5027 I/Unity: Length: 200 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.859 4996: 5027 I/Unity: Translated string: A democracia ateniense ? a primeira democracia conhecida no mundo. Embora pud?ssemos consider?-lo antidemocr?tico pelos padroes de hoje, os antigos gregos poderiam ter pensado a mesma coisa sobre n?s. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.860 4996: 5027 I/Unity: Length: 197 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.860 4996: 5027 I/Unity: Translated string: A Rep?blica Romana teve elei?oes, mas os votos nao foram distribu?dos igualmente entre as pessoas. O voto dos pobres s? era relevante quando as classes mais altas nao conseguiam chegar a um acordo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.860 4996: 5027 I/Unity: Length: 153 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.860 4996: 5027 I/Unity: Translated string: Roma praticava a meritocracia - para fazer carreira na carreira pol?tica, tu tinha que provar que estava disposto a morrer por Roma servindo no ex?rcito. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.860 4996: 5027 I/Unity: Length: 138 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.861 4996: 5027 I/Unity: Translated string: A cidade-estado de Esparta, em algum momento da hist?ria, dedicou-se a tornar-se a sociedade mais militarista da regiao. Eles conseguiram. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.861 4996: 5027 I/Unity: Length: 173 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.861 4996: 5027 I/Unity: Translated string: Gr?cia antiga ? a casa do teatro. Nao era apenas entretenimento - ver as pe?as de teatro tamb?m era uma experiencia religiosa. Al?m disso, para os cidadaos, era obrigat?rio. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.861 4996: 5027 I/Unity: Length: 330 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.862 4996: 5027 I/Unity: Translated string: Embora geralmente escravos, os gladiadores eram as estrelas do rock do mundo antigo. Ao contr?rio da cren?a popular, eles raramente morreram e tiveram longas carreiras na arena. Esculturas de gladiadores foram encontradas nas paredes das casas em Pompeia - a melhor coisa que podes fazer se os p?steres ainda nao foram inventados. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.862 4996: 5027 I/Unity: Length: 196 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.862 4996: 5027 I/Unity: Translated string: Montanhas e florestas sao a paisagem da Escandin?via. Como esta nao ? a melhor terra para a agricultura, as tribos germ?nicas do norte tiveram que procurar outras fontes para sua comida e riqueza. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.862 4996: 5027 I/Unity: Length: 161 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.863 4996: 5027 I/Unity: Translated string: O longboat ? o famoso navio dos vikings. Espa?oso o suficiente para armazenar suprimentos para uma longa viagem pelo mar, tamb?m foi capaz de navegar pelos rios. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.863 4996: 5027 I/Unity: Length: 170 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.863 4996: 5027 I/Unity: Translated string: Runas ? uma forma de script usada pelos n?rdicos no passado. Composto principalmente por linhas retas, sao ideais para esculpir em materiais duros, como madeira ou pedra. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.863 4996: 5027 I/Unity: Length: 253 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.864 4996: 5027 I/Unity: Translated string: A honra foi muito valorizada entre o povo germ?nico. Morrer em batalha era ter a certeza de um lugar em Valhalla, um lugar para estar em vida ap?s a morte n?rdica. Tu tamb?m pode ser mencionado em uma das sagas, se suas a?oes foram grandes o suficiente. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.864 4996: 5027 I/Unity: Length: 236 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.864 4996: 5027 I/Unity: Translated string: Os vikings, na verdade, nao se chamavam "vikings". ? um termo que aparece mais tarde, e se refere principalmente a pessoas que vieram para saquear e saquear. Entao, "Viking" pode realmente ser considerado uma profissao, nao uma cultura. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.864 4996: 5027 I/Unity: Length: 263 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.865 4996: 5027 I/Unity: Translated string: Muito antes de os ex?rcitos profissionais aparecerem no norte da Europa, todos poderiam ir a guerra - ou atacar. Nao era incomum que um homem trabalhasse em sua fazenda durante a maior parte de sua vida, mas fosse invadir as costas da Inglaterra de vez em quando. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.865 4996: 5027 I/Unity: Length: 229 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.865 4996: 5027 I/Unity: Translated string: Vikings eram melhores em atacar, entao eles estavam em guerra aberta. Eles usaram essa vantagem por 200 anos ou mais, quando invadiram muitos assentamentos e fugiram com o saque antes que qualquer resposta pudesse ser organizada. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.866 4996: 5027 I/Unity: Length: 368 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.866 4996: 5027 I/Unity: Translated string: As tribos germ?nicas compartilhavam um panteao de deuses semelhante, embora se pudesse encontrar o mesmo deus sob um nome diferente, caso viaj?ssemos longe o suficiente. Semelhante aos eg?pcios e gregos, os deuses germ?nicos tinham muitos atributos humanos - eles amavam, lutavam e tinham aventuras. Eles tamb?m se intrometiam nos assuntos humanos de tempos em tempos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.866 4996: 5027 I/Unity: Length: 236 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.867 4996: 5027 I/Unity: Translated string: Nao s? atacantes, mas tamb?m comerciantes e at? mercen?rios. Sua proeza de combate foi notada pelo imperador bizantino, e assim a Guarda Varingiana foi formada - um grupo de elite de guerreiros n?rdicos que guardavam o imperador romano. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.867 4996: 5027 I/Unity: Length: 167 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.867 4996: 5027 I/Unity: Translated string: Os n?rdicos invadiram para o oeste e se expandiram para o leste. Muitas terras no norte do B?ltico foram governadas por dinastias que tem suas origens na Escandin?via. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.867 4996: 5027 I/Unity: Length: 246 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.867 4996: 5027 I/Unity: Translated string: Os vikings nao apenas invadiram seus vizinhos ocidentais, mas tamb?m colonizaram (ou conquistaram) suas terras. Muitas aldeias nas Ilhas Brit?nicas carregam um nome n?rdico at? hoje - para nao mencionar a regiao da Bretanha na Europa continental. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.868 4996: 5027 I/Unity: Length: 189 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.868 4996: 5027 I/Unity: Translated string: Enquanto as tribos do norte da Europa colonizavam as terras do antigo Imp?rio Romano do Ocidente, uma nova civiliza?ao nasceu e um novo per?odo na hist?ria da Europa come?ou: a Idade M?dia. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.868 4996: 5027 I/Unity: Length: 201 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.868 4996: 5027 I/Unity: Translated string: Guerreiros montados, a espinha dorsal de qualquer ex?rcito medieval, tornaram-se a classe mais importante de uma sociedade medieval. Eles eram os cavaleiros, obrigados a servir tanto seu rei como Deus. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.869 4996: 5027 I/Unity: Length: 230 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.869 4996: 5027 I/Unity: Translated string: Toda a sociedade foi estruturada para apoiar os cavaleiros. A terra foi dividida em feudos, e os camponeses deviam parte de seu trabalho ao senhor que governava sobre eles. O senhor devia aos camponeses proteger e julgar disputas. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.869 4996: 5027 I/Unity: Length: 321 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.869 4996: 5027 I/Unity: Translated string: A terra era governada por um monarca, que por sua vez dava a maior parte a seus vassalos em troca do servi?o militar durante os tempos de guerra. Assim, os reis dominavam os duques, que governavam as condes, que governavam os baroes, que governavam os cavaleiros. Eles eram todos cavaleiros embora. ? um pouco complicado. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.870 4996: 5027 I/Unity: Length: 261 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.870 4996: 5027 I/Unity: Translated string: O panteao germ?nico dos deuses rapidamente deu lugar ao cristianismo enquanto as tribos colonizavam a terra que antes pertencia ao Imp?rio Romano do Ocidente. Esta unidade religiosa ajudou a manter a paz entre os diferentes governantes, mas apenas ligeiramente. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.870 4996: 5027 I/Unity: Length: 179 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.870 4996: 5027 I/Unity: Translated string: A agricultura era a ocupa?ao mais comum na Europa medieval. Ou, por falar nisso, em qualquer parte do mundo, at? a revolu?ao industrial. Cerca de 85% da popula?ao eram camponeses. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.871 4996: 5027 I/Unity: Length: 329 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.871 4996: 5027 I/Unity: Translated string: Paredes s?lidas eram a melhor aposta para deter agressores de qualquer tipo. Pali?adas de madeira deram lugar a paredes de pedra, e essas foram substitu?das por ... paredes de pedra mais complicadas. No final, atacar fortifica?oes muitas vezes simplesmente nao valia a pena. For?ar os defensores a morrer de fome era o preferido. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.871 4996: 5027 I/Unity: Length: 322 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.872 4996: 5027 I/Unity: Translated string: As cidades eram relativamente raras, pois a maioria da popula?ao trabalhava nos campos, trabalhando para toda a estrutura feudal. Mas a medida que o tempo avan?a e a produ?ao de alimentos aumenta, uma ou duas cidades cheias de pessoas dispostas a comprar sua comida vendendo outros bens mais valiosos aparecem aqui e ali. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.872 4996: 5027 I/Unity: Length: 237 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.872 4996: 5027 I/Unity: Translated string: A slow arms race takes place during the middle ages. Chainmail armor, known since antiquity, is slowly replaced with plate armor. Swords are getting longer and more versatile, polearm weapons are getting deadlier, crossbows replace bows. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.872 4996: 5027 I/Unity: Length: 275 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.873 4996: 5027 I/Unity: Translated string: Enquanto os camponeses serviam seus senhores e baroes serviam seus reis, todos serviam a Deus e a Igreja que servia em seu nome. O clero estava frequentemente envolvido na pol?tica, e estar em boas rela?oes com o papa era importante para qualquer grande governante aspirante. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.873 4996: 5027 I/Unity: Length: 407 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.873 4996: 5027 I/Unity: Translated string: A ?nica inven?ao que acabou com tudo ? provavelmente a p?lvora. Conforme as armas se desenvolvem, torna-se mais f?cil e f?cil para qualquer um matar um cavaleiro. Como a utilidade dos cavaleiros diminui, o mesmo acontece com o status social deles. Governos centralizados assumem o controle, agora financiando seus pr?prios ex?rcitos de fuzileiros por meio de impostos, em vez de apelar a nobreza para lutar. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.874 4996: 5027 I/Unity: Length: 196 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.874 4996: 5027 I/Unity: Translated string: O Crescente F?rtil, a terra em torno dos rios do Nilo, Eufrates e Tigre, ? conhecido como o Ber?o da Civiliza?ao. Acredita-se que as primeiras civiliza?oes do mundo tenham se originado dessa ?rea. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.874 4996: 5027 I/Unity: Length: 69 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.874 4996: 5027 I/Unity: Translated string: Existem muito pequenos lagos e rios permanentes na Pen?nsula Ar?bica. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.875 4996: 5027 I/Unity: Length: 222 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.875 4996: 5027 I/Unity: Translated string: As terras do Oriente M?dio viram muitos imp?rios ao longo dos s?culos. Desde os antigos imp?rios, como o Imp?rio Persa, at? os Califados Isl?micos medievais, o Imp?rio Mongol, depois o Ilkhanate e depois o Imp?rio Otomano. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.875 4996: 5027 I/Unity: Length: 151 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.875 4996: 5027 I/Unity: Translated string: Muito conhecimento produzido pelos gregos tornou-se conhecido no mundo moderno gra?as aos ?rabes que redescobriram seus escritos durante a Idade M?dia. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.875 4996: 5027 I/Unity: Length: 210 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.876 4996: 5027 I/Unity: Translated string: Como a maioria das terras da Ar?bia sao desertos, a agricultura nao teve um papel tao importante quanto em outras partes do mundo. Negocia?ao foi mais popular, e ? o que o Oriente M?dio ainda ? famoso por hoje. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.876 4996: 5027 I/Unity: Length: 198 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.876 4996: 5027 I/Unity: Translated string: Lucian de Samosata, um escritor s?rio do s?culo 2, escreveu True Story - um romance em que os protagonistas visitam a Lua, onde uma guerra ? travada entre o rei da lua e o rei do sol. Hist?ria real. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.876 4996: 5027 I/Unity: Length: 320 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.877 4996: 5027 I/Unity: Translated string: A maioria das pessoas que usa o Script Latino (a que tu provavelmente est? lendo agora) tamb?m usa n?meros ar?bicos. As formas dos n?meros eram originalmente figuras que tinham tantos ?ngulos agudos quanto o valor do n?mero. Os s?mbolos foram mais tarde suavizados como eles foram escritos em papel ao longo dos s?culos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.877 4996: 5027 I/Unity: Length: 216 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.878 4996: 5027 I/Unity: Translated string: Nizari, tamb?m conhecido como Assassinos, era uma seita isl?mica que operava entre os s?culos XI e XIII. Na falta de um ex?rcito formid?vel, eles confiavam em subterf?gios e fraudes para alcan?ar objetivos pol?ticos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.878 4996: 5027 I/Unity: Length: 201 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.878 4996: 5027 I/Unity: Translated string: Ap?s o nascimento do Isla no s?culo VII, as tribos da Ar?bia uniram-se e conquistaram o que se tornaria um dos maiores imp?rios do mundo. Tamb?m foi criado a uma velocidade recorde - menos de 200 anos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.878 4996: 5027 I/Unity: Length: 170 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.879 4996: 5027 I/Unity: Translated string: A figura b?blica de Abraao originou-se no Oriente M?dio, assim como muitas outras figuras religiosas. O juda?smo, o cristianismo e o islamismo come?aram no Oriente M?dio. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.879 4996: 5027 I/Unity: Length: 172 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.879 4996: 5027 I/Unity: Translated string: Mesquitas sao os locais de culto para os mu?ulmanos. A maioria das mesquitas ? orientada para Meca, o mesmo que um mu?ulmano que ora deveria ser durante as ora?oes di?rias. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.879 4996: 5027 I/Unity: Length: 193 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.879 4996: 5027 I/Unity: Translated string: Os tigres sao nativos do sudeste da ?sia. Pode-se at? pensar em tigres como se faz com lobos em muitos outros pa?ses. "Fale do diabo. Se falas sobre o tigre, veja o tigre." - um ditado coreano. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.880 4996: 5027 I/Unity: Length: 155 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.880 4996: 5027 I/Unity: Translated string: O arroz, que cresce bem em climas quentes e ?midos, sempre foi o alimento b?sico no sudeste da ?sia. Consiste em ?gua, carboidratos e um pouco de prote?na. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.880 4996: 5027 I/Unity: Length: 80 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.880 4996: 5027 I/Unity: Translated string: Pisos aquecidos foram encontrados em antigas casas coreanas, datando de 1000 AC. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.881 4996: 5027 I/Unity: Length: 263 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.881 4996: 5027 I/Unity: Translated string: Arco e flecha cavalo foi praticado na ?sia como um dos pilares importantes da guerra por uma grande parte da hist?ria. Dos n?mades das estepes a ilha do Japao, nenhum ex?rcito estava completo sem algumas for?as capazes de se mover rapidamente e atacar ao alcance. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.881 4996: 5027 I/Unity: Length: 263 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.881 4996: 5027 I/Unity: Translated string: Como o Japao nao tinha acesso a ferro de boa qualidade, seu equipamento de guerra nao dependia muito de metal. A armadura usava muitos outros materiais, incluindo seda, e as l?minas eram forjadas atrav?s do dobramento do metal muitas vezes, entao seria refor?ado. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.882 4996: 5027 I/Unity: Length: 239 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.882 4996: 5027 I/Unity: Translated string: Antes de a navega?ao se tornar mais popular, as rotas terrestres eram o principal meio pelo qual o com?rcio era conduzido. A rota da Seda foi uma das mais importantes s?ries de rotas comerciais, conectando a China a Europa Oriental e al?m. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.882 4996: 5027 I/Unity: Length: 351 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.882 4996: 5027 I/Unity: Translated string: Embora a Europa e o Japao estivessem muito distantes um do outro, eles compartilhavam muitas semelhan?as. Durante aproximadamente o mesmo per?odo de tempo, a nobre elite guerreira desempenhou um papel similar em ambas as regioes - eles foram os soldados mais formid?veis no campo de batalha e desempenharam um papel significativo na lideran?a do pa?s. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.883 4996: 5027 I/Unity: Length: 142 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.883 4996: 5027 I/Unity: Translated string: A civiliza?ao chinesa ? uma das civiliza?oes mais antigas do mundo. Tamb?m tinha uma das s?ries mais est?veis de governos desp?ticos do mundo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.883 4996: 5027 I/Unity: Length: 194 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.883 4996: 5027 I/Unity: Translated string: O trabalho na burocracia imperial foi muito procurado por um longo per?odo na hist?ria chinesa. Um teria que passar por exames para conseguir o emprego. A pr?tica apareceu j? em 2000 anos atr?s! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.884 4996: 5027 I/Unity: Length: 146 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.884 4996: 5027 I/Unity: Translated string: A China ? o lar de muitas das inven?oes importantes do mundo. A lista ? longa demais para ser exibida aqui, mas inclui papel, impressao e p?lvora. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.884 4996: 5027 I/Unity: Length: 166 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.884 4996: 5027 I/Unity: Translated string: Tradicionalmente, os pagodes tem um n?mero ?mpar de n?veis. Presumivelmente, tamb?m por causa de sua altura relativa, eles freq?entemente atraem greves de ilumina?ao. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.884 4996: 5027 I/Unity: Length: 118 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.885 4996: 5027 I/Unity: Translated string: Um terreno vazio com pouca grama pode nao ser o local ideal para construir uma fazenda, mas se for gratuito, ? gr?tis. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.885 4996: 5027 I/Unity: Length: 205 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.885 4996: 5027 I/Unity: Translated string: Os Estados Unidos sao um dos poucos pa?ses do mundo cujas leis foram "projetadas" pelos l?deres originais e nao evolu?ram ao longo de centenas de anos a partir de uma tradi?ao e cultura da popula?ao local. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.885 4996: 5027 I/Unity: Length: 219 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.886 4996: 5027 I/Unity: Translated string: O per?odo do "Oeste Selvagem" ? tamb?m o per?odo durante o qual a revolu?ao industrial ocorre em diferentes partes do mundo. A fronteira nao via muitas f?bricas - mas, por exemplo, viu a constru?ao e o uso de ferrovias. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.886 4996: 5027 I/Unity: Length: 251 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.887 4996: 5027 I/Unity: Translated string: Desertos e montanhas podem nao ser a melhor terra agr?cola, mas as vezes algo muito mais valioso pode ser encontrado abaixo deles. Dep?sitos significativos de ouro atra?ram muitos garimpeiros para comprar terras e tentar sua sorte em encontrar alguns. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.887 4996: 5027 I/Unity: Length: 175 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.887 4996: 5027 I/Unity: Translated string: Tendo pouca supervisao do governo e pouca ou nenhuma for?a policial, as pessoas confiavam no xerife para manter a paz. A origem deste escrit?rio remonta a Inglaterra medieval! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.887 4996: 5027 I/Unity: Length: 154 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.887 4996: 5027 I/Unity: Translated string: Os territ?rios colonizados tornaram-se estados ao longo do tempo. A ?ltima pe?a do "Oeste Selvagem" nos Estados Unidos foi transformada em estado em 1912. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.888 4996: 5027 I/Unity: Length: 321 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.888 4996: 5027 I/Unity: Translated string: Embora os cavalos ainda fossem os principais meios de transporte durante esse per?odo, muitas cidades americanas foram fundadas e j? tinham carros em mente. Portanto, as ruas sao frequentemente dispostas em um padrao de grade - em oposi?ao a um layout mais "org?nico" que pode ser visto em cidades de per?odos anteriores. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.888 4996: 5027 I/Unity: Length: 330 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.889 4996: 5027 I/Unity: Translated string: Os Estados Unidos sempre tiveram problemas com dinheiro. No come?o, a questao era o que o dinheiro deveria realmente ser usado. Enquanto o dinheiro de papel circulava desde o in?cio, ouro e prata eram a moeda principal real. Isso mudou muitas vezes, mas no final o d?lar americano estava totalmente divorciado do ouro e seu valor. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.889 4996: 5027 I/Unity: Length: 230 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.889 4996: 5027 I/Unity: Translated string: O per?odo do "Oeste Selvagem" foi popularizado pelos filmes em grande medida. No entanto, muitos de seus aspectos foram exagerados e se transformaram, em muitos aspectos, em um cen?rio ficcional vagamente baseado na hist?ria real. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.889 4996: 5027 I/Unity: Length: 251 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.890 4996: 5027 I/Unity: Translated string: Dizimadas no come?o pelas doen?as trazidas da Europa junto com os europeus, os nativos americanos cresceram em n?meros ao longo do tempo, atingindo altas hist?ricas no s?culo XX. No entanto, a maioria de suas terras foi tirada deles pelos fazendeiros. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.890 4996: 5027 I/Unity: Length: 168 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.890 4996: 5027 I/Unity: Translated string: Muitas cidades surgiram em lugares onde no passado ningu?m se estabeleceria. Com?rcio, tecnologia e entretenimento estavam se tornando fontes significativas de receita. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.890 4996: 5027 I/Unity: Length: 121 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.890 4996: 5027 I/Unity: Translated string: No passado, a maioria da popula?ao vivia no campo. Hoje em dia o oposto ? verdadeiro na maioria dos pa?ses desenvolvidos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.891 4996: 5027 I/Unity: Length: 112 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.891 4996: 5027 I/Unity: Translated string: Damasco ? a mais antiga cidade continuamente habitada do mundo. Estima-se que tenha mais de 3.000 anos de idade. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.891 4996: 5027 I/Unity: Length: 265 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.891 4996: 5027 I/Unity: Translated string: Em muitos pa?ses modernos, as pessoas valorizam o espa?o pessoal. Eles tem suas pr?prias casas, e nessas casas eles tem seus pr?prios quartos. Nem sempre foi o caso, e em algumas culturas ainda nao ?! Muitas pessoas preferem viver na companhia constante dos outros. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.892 4996: 5027 I/Unity: Length: 268 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.892 4996: 5027 I/Unity: Translated string: Como a quantidade de mercadorias no mercado aumentou, tamb?m aumentou a necessidade de marketing. Muitas vezes, ? o caso de uma parte significativa de um pre?o ser o custo do marketing que a empresa tinha que fazer. Isto ? verdade tanto para filmes quanto para comida. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.892 4996: 5027 I/Unity: Length: 271 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.893 4996: 5027 I/Unity: Translated string: Pode-se olhar para a hist?ria da civiliza?ao como uma hist?ria de uso eficiente da energia. A agricultura ? uma maneira de transformar energia solar em alimento, ?leo e carvao sao energia contida em uma forma s?lida. Usamos rodas para gastar o m?nimo de energia poss?vel. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.893 4996: 5027 I/Unity: Length: 196 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.893 4996: 5027 I/Unity: Translated string: Podes ter qualquer cor, desde que seja preto. - embora nao seja a cita?ao exata, essa era a ideia que Henry Ford tinha quando aplicou princ?pios de produ?ao em massa para a produ?ao de autom?veis. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.894 4996: 5027 I/Unity: Length: 321 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.894 4996: 5027 I/Unity: Translated string: A energia nuclear j? fornece uma parte significativa das necessidades energ?ticas do mundo moderno. Tem muitas desvantagens, mas por muitos elas sao consideradas menos problem?ticas do que as alternativas. Os combust?veis f?sseis criam polui?ao e as fontes renov?veis de energia sao dif?ceis de usar de maneira eficiente. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.894 4996: 5027 I/Unity: Length: 137 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.894 4996: 5027 I/Unity: Translated string: Os antigos maias jogavam bola desde 1400 AC. Hoje em dia os est?dios sao maiores e melhor iluminados, mas em muitos aspectos pouco mudou. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.894 4996: 5027 I/Unity: Length: 191 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.895 4996: 5027 I/Unity: Translated string: A primeira viagem para circunavegar o globo ocorreu no s?culo XVI. Demorou 3 anos. Hoje em dia praticamente qualquer um pode voar pelo mundo usando avioes comerciais - em nao mais que 3 dias. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.895 4996: 5027 I/Unity: Length: 220 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.895 4996: 5027 I/Unity: Translated string: Arranha-c?us sao uma resposta a falta de espa?o em ?reas populosas. Muita tecnologia era necess?ria antes que pudessem ser constru?das - elevadores, melhores materiais, melhores t?cnicas de constru?ao e assim por diante. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.895 4996: 5027 I/Unity: Length: 126 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.896 4996: 5027 I/Unity: Translated string: O edif?cio mais alto do mundo ? o Burj Khalifa. A partir do lan?amento deste jogo, pelo menos. Essas coisas mudam rapidamente. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.896 4996: 5027 I/Unity: Length: 104 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.896 4996: 5027 I/Unity: Translated string: Todo o progresso tecnol?gico e civilizacional foi feito por humanos em menos de 10% do tempo no planeta. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.896 4996: 5027 I/Unity: Length: 355 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.897 4996: 5027 I/Unity: Translated string: N?s constantemente criamos uma maneira mais conveniente de interagir com os computadores. Teclados e mouses j? sao bem conhecidos, assim como gamepads para consoles de jogos. Nos acostumamos a controlar nossos telefones com o toque, e o uso de comandos de voz fica cada vez mais comum. Algum trabalho foi feito em computadores controlados por pensamentos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.897 4996: 5027 I/Unity: Length: 184 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.897 4996: 5027 I/Unity: Translated string: Jogos parecem ser um universal humano. As pessoas inventam jogos. Talvez assim como tu est? jogando um jogo sobre civiliza?oes do passado, algu?m ir?, no futuro, jogar o jogo sobre ti? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.897 4996: 5027 I/Unity: Length: 203 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.898 4996: 5027 I/Unity: Translated string: Na verdade, os videogames sao no momento a maior ind?stria de entretenimento do mundo. Curiosamente, a maioria dos jogadores sao mulheres. Eles tendem a jogar jogos diferentes, em seguida, homens embora. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.898 4996: 5027 I/Unity: Length: 172 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.898 4996: 5027 I/Unity: Translated string: O n?mero de Graham ? tao grande que, se algu?m fosse capaz de pensar, lembre-se de tudo isso, o peso da informa?ao transformaria imediatamente o c?rebro em um buraco negro. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.898 4996: 5027 I/Unity: Length: 212 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.899 4996: 5027 I/Unity: Translated string: Tu nao pode simplesmente se mover mais r?pido que a velocidade da luz. Isso dificulta a viagem interestelar, pois, mesmo a velocidade da luz, levaria muito tempo para alcan?ar os sistemas estelares mais pr?ximos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.899 4996: 5027 I/Unity: Length: 93 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.899 4996: 5027 I/Unity: Translated string: Os r?pteis sao capazes de regenera?ao limitada. Algumas esp?cies podem at? regenerar membros. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.899 4996: 5027 I/Unity: Length: 121 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.899 4996: 5027 I/Unity: Translated string: Se a fic?ao cient?fica nos ensinou alguma coisa, ? que tendemos a superestimar o quanto em breve o futuro futurista vir?. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.900 4996: 5027 I/Unity: Length: 285 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.900 4996: 5027 I/Unity: Translated string: Embora o termo amplo de "fic?ao cient?fica" seja frequentemente usado quando se fala de todos os meios que tratam do futuro, muitos fazem distin?ao entre v?rias abordagens do assunto. Termos como "Fantasia do espa?o" ou "Cyberpunk" descrevem diferentes subgeneros de fic?ao nessa ?rea. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.901 4996: 5027 I/Unity: Length: 148 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.901 4996: 5027 I/Unity: Translated string: O problema com os rob?s que se parecem e se comportam exatamente como os humanos ? que nao podemos ter certeza de que eles nao estao ao nosso redor. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.901 4996: 5027 I/Unity: Length: 119 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.901 4996: 5027 I/Unity: Translated string: As cobras existem em praticamente todos os cantos do mundo. Nao ao contr?rio de pol?ticos e celebridades. Coincidencia? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.901 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.902 4996: 5027 I/Unity: Translated string: GALERIA LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.902 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.902 4996: 5027 I/Unity: Translated string: Antigo Egito LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.902 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.903 4996: 5027 I/Unity: Translated string: Cl?ssico Antigo LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.903 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.903 4996: 5027 I/Unity: Translated string: Vikings LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.903 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.903 4996: 5027 I/Unity: Translated string: Europa medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.904 4996: 5027 I/Unity: Length: 22 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.904 4996: 5027 I/Unity: Translated string: M?dio Oriente Medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.904 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.904 4996: 5027 I/Unity: Translated string: ?sia Medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.904 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.905 4996: 5027 I/Unity: Translated string: Oeste selvagem LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.905 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.905 4996: 5027 I/Unity: Translated string: Cidade moderna LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.905 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.905 4996: 5027 I/Unity: Translated string: Futuro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.906 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.906 4996: 5027 I/Unity: Translated string: Sobra LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.906 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.906 4996: 5027 I/Unity: Translated string: RESULTADO LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.906 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.907 4996: 5027 I/Unity: Translated string: Brasileiro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.907 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.907 4996: 5027 I/Unity: Translated string: Ingles LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.907 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.908 4996: 5027 I/Unity: Translated string: Frances LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.908 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.908 4996: 5027 I/Unity: Translated string: Alemao LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.908 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.908 4996: 5027 I/Unity: Translated string: Italiano LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.909 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.909 4996: 5027 I/Unity: Translated string: Portugues LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.909 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.909 4996: 5027 I/Unity: Translated string: Espanhol LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.909 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.910 4996: 5027 I/Unity: Translated string: Turco LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.910 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.910 4996: 5027 I/Unity: Translated string: Carregando... LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.910 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.910 4996: 5027 I/Unity: Translated string: TU PERDEU! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.911 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.911 4996: 5027 I/Unity: Translated string: Cl?ssico LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.911 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.911 4996: 5027 I/Unity: Translated string: Temporizado LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.911 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.912 4996: 5027 I/Unity: Translated string: Cauteloso LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.912 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.912 4996: 5027 I/Unity: Translated string: Infinito LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.912 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.912 4996: 5027 I/Unity: Translated string: MODO DE JOGO LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.913 4996: 5027 I/Unity: Length: 133 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.913 4996: 5027 I/Unity: Translated string: A experiencia cl?ssica de 2048! Ganhas quando cria o 11o bloco final. Perdes se ficar preso e nao conseguir fazer nenhum movimento. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.913 4996: 5027 I/Unity: Length: 138 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.913 4996: 5027 I/Unity: Translated string: Jogue o mais r?pido poss?vel! Tens apenas 5 minutos para obter o m?ximo de pontos poss?vel. Perdes se ficas sem tempo. Ou se ficas preso. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.914 4996: 5027 I/Unity: Length: 165 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.914 4996: 5027 I/Unity: Translated string: Tenha cuidado, pois a quantidade de movimentos que podes fazer ? limitada! Ganhas quando cria o 11o bloco final. Perdes se ficas sem movimentos. Ou se ficas preso. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.914 4996: 5027 I/Unity: Length: 162 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.914 4996: 5027 I/Unity: Translated string: Continue jogando indefinidamente se tu for bom o bastante! Quando tu cria o bloco final, ele desaparece, liberando espa?o no quadro e permitindo que tu continue. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.915 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.915 4996: 5027 I/Unity: Translated string: Bloqueado LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.915 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.915 4996: 5027 I/Unity: Translated string: Desbloqueado LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.915 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.916 4996: 5027 I/Unity: Translated string: Cr?ditos LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.916 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.916 4996: 5027 I/Unity: Translated string: Sair LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.916 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.916 4996: 5027 I/Unity: Translated string: OP?OES LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.917 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.917 4996: 5027 I/Unity: Translated string: L?ngua LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.917 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.917 4996: 5027 I/Unity: Translated string: Sair LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.918 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.918 4996: 5027 I/Unity: Translated string: M?sica LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.918 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.918 4996: 5027 I/Unity: Translated string: Reiniciar LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.918 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.919 4996: 5027 I/Unity: Translated string: Reiniciar LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.919 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.919 4996: 5027 I/Unity: Translated string: Tentar outra vez LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.919 4996: 5027 I/Unity: Length: 3 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.919 4996: 5027 I/Unity: Translated string: Soa LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.920 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.920 4996: 5027 I/Unity: Translated string: Cubos LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.920 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.920 4996: 5027 I/Unity: Translated string: Ziguezague LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.920 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.921 4996: 5027 I/Unity: Translated string: Fita LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.921 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.921 4996: 5027 I/Unity: Translated string: Pilares LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.921 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.921 4996: 5027 I/Unity: Translated string: Montanha LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.922 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.922 4996: 5027 I/Unity: Translated string: Pir?mides LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.922 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.922 4996: 5027 I/Unity: Translated string: Luz de velas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.922 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.923 4996: 5027 I/Unity: Translated string: Camadas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.923 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.923 4996: 5027 I/Unity: Translated string: Ru?nas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.923 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.924 4996: 5027 I/Unity: Translated string: Lagoa LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.924 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.924 4996: 5027 I/Unity: Translated string: SAIR? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.924 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.924 4996: 5027 I/Unity: Translated string: SAIR? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.925 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.925 4996: 5027 I/Unity: Translated string: RESTABELECER? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.925 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.925 4996: 5027 I/Unity: Translated string: TENTE NOVAMENTE? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.925 4996: 5027 I/Unity: Length: 3 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.926 4996: 5027 I/Unity: Translated string: Nao LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.926 4996: 5027 I/Unity: Length: 3 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.926 4996: 5027 I/Unity: Translated string: Sim LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.926 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.926 4996: 5027 I/Unity: Translated string: Ouro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.927 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.927 4996: 5027 I/Unity: Translated string: Jogadas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.927 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.927 4996: 5027 I/Unity: Translated string: Pontua?ao LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.927 4996: 5027 I/Unity: Length: 25 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.928 4996: 5027 I/Unity: Translated string: Melhor Pontua?ao Cl?ssica LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.928 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.928 4996: 5027 I/Unity: Translated string: Melhor Pontua?ao Sem Fim LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.928 4996: 5027 I/Unity: Length: 28 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.929 4996: 5027 I/Unity: Translated string: Melhor Pontua?ao Temporizada LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.929 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.929 4996: 5027 I/Unity: Translated string: Melhor Pontua?ao Cuidada LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.929 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.929 4996: 5027 I/Unity: Translated string: ?reas perfeitas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.930 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.930 4996: 5027 I/Unity: Translated string: Ouro Total LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.930 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.930 4996: 5027 I/Unity: Translated string: Movimentos Totais LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.930 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.931 4996: 5027 I/Unity: Translated string: Tempo gasto LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.931 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.931 4996: 5027 I/Unity: Translated string: ESTAT?STICAS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.931 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.931 4996: 5027 I/Unity: Translated string: Galerias LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.932 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.932 4996: 5027 I/Unity: Translated string: PONTUA?AO LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.932 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.932 4996: 5027 I/Unity: Translated string: Fundos LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.933 4996: 5027 I/Unity: Length: 21 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.933 4996: 5027 I/Unity: Translated string: ?reas de assentamento LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.933 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.933 4996: 5027 I/Unity: Translated string: Sair do jogo? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.933 4996: 5027 I/Unity: Length: 34 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.934 4996: 5027 I/Unity: Translated string: Tens a certeza de que queres sair? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.934 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.934 4996: 5027 I/Unity: Translated string: Voce tem certeza? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.934 4996: 5027 I/Unity: Length: 43 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.934 4996: 5027 I/Unity: Translated string: Tem a certeza de que quer reiniciar o jogo? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.935 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.935 4996: 5027 I/Unity: Translated string: Antigo Egito LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.935 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.935 4996: 5027 I/Unity: Translated string: Cl?ssico Antigo LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.935 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.936 4996: 5027 I/Unity: Translated string: Vikings LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.936 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.936 4996: 5027 I/Unity: Translated string: Europa medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.936 4996: 5027 I/Unity: Length: 22 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.936 4996: 5027 I/Unity: Translated string: M?dio Oriente Medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.937 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.937 4996: 5027 I/Unity: Translated string: ?sia Medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.937 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.937 4996: 5027 I/Unity: Translated string: Oeste selvagem LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.938 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.938 4996: 5027 I/Unity: Translated string: Cidade moderna LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.938 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.938 4996: 5027 I/Unity: Translated string: Futuro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.938 4996: 5027 I/Unity: Length: 59 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.939 4996: 5027 I/Unity: Translated string: Seu objetivo ? marcar pontos fundindo blocos do mesmo tipo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.939 4996: 5027 I/Unity: Length: 58 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.939 4996: 5027 I/Unity: Translated string: Para fazer isso, passe a placa em uma das quatro dire?oes. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.940 4996: 5027 I/Unity: Length: 85 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.940 4996: 5027 I/Unity: Translated string: As ?reas movimentadas se moverao o m?ximo que puderem, portanto, planeje com cuidado! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.940 4996: 5027 I/Unity: Length: 65 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.940 4996: 5027 I/Unity: Translated string: Habilidades especiais podem ajud?-lo quando em um local apertado. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.941 4996: 5027 I/Unity: Length: 38 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.941 4996: 5027 I/Unity: Translated string: DESFAZER Reverte seu ?ltimo movimento LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.941 4996: 5027 I/Unity: Length: 31 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.941 4996: 5027 I/Unity: Translated string: Vassoura Remove uma ?nica ?rea LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.941 4996: 5027 I/Unity: Length: 32 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.942 4996: 5027 I/Unity: Translated string: Varinha Atualiza uma ?nica ?rea LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.942 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.942 4996: 5027 I/Unity: Translated string: Como jogar LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.942 4996: 5027 I/Unity: Length: 38 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.942 4996: 5027 I/Unity: Translated string: Todos os m?todos de jogo desbloqueados LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.943 4996: 5027 I/Unity: Length: 32 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.943 4996: 5027 I/Unity: Translated string: Todos os m?todos de jogo jogados LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.943 4996: 5027 I/Unity: Length: 41 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.943 4996: 5027 I/Unity: Translated string: Jogado com todas as ?reas de assentamento LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.944 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.944 4996: 5027 I/Unity: Translated string: Compre um fundo LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.944 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.944 4996: 5027 I/Unity: Translated string: Compre tudo! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.944 4996: 5027 I/Unity: Length: 35 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.945 4996: 5027 I/Unity: Translated string: Compre todas as ?reas de liquida?ao LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.945 4996: 5027 I/Unity: Length: 36 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.945 4996: 5027 I/Unity: Translated string: Compre apenas uma ?rea de liquida?ao LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.945 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.945 4996: 5027 I/Unity: Translated string: Obtenha {0} ouro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.946 4996: 5027 I/Unity: Length: 32 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.946 4996: 5027 I/Unity: Translated string: Fa?a a assentamento final no set LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.946 4996: 5027 I/Unity: Length: 22 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.946 4996: 5027 I/Unity: Translated string: Utilize um poder acima LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.947 4996: 5027 I/Unity: Length: 31 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.947 4996: 5027 I/Unity: Translated string: Jogue por um total de {0} horas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.947 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.947 4996: 5027 I/Unity: Translated string: Dotado LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.947 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.948 4996: 5027 I/Unity: Translated string: Aventureiro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.948 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.948 4996: 5027 I/Unity: Translated string: Viajante LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.948 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.948 4996: 5027 I/Unity: Translated string: Pintor LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.949 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.949 4996: 5027 I/Unity: Translated string: Magnata LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.949 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.949 4996: 5027 I/Unity: Translated string: Criador LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.949 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.950 4996: 5027 I/Unity: Translated string: Arquiteto LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.950 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.950 4996: 5027 I/Unity: Translated string: Mineiro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.950 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.950 4996: 5027 I/Unity: Translated string: Especialista LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.951 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.951 4996: 5027 I/Unity: Translated string: Engenheiro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.951 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.951 4996: 5027 I/Unity: Translated string: S?bio LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.952 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.952 4996: 5027 I/Unity: Translated string: SUCESSOS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.952 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.952 4996: 5027 I/Unity: Translated string: SUCESSO LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.952 4996: 5027 I/Unity: Length: 111 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.953 4996: 5027 I/Unity: Translated string: 2048 CIVILIZATIONS VERSION 1.0.0 DEVELOPED BY BALTORO GAMES SP. Z O.O. (C) 2018. ALL RIGHTS RESERVED. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.953 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.953 4996: 5027 I/Unity: Translated string: CREDITOS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.953 4996: 5027 I/Unity: Length: 77 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.953 4996: 5027 I/Unity: Translated string: A civiliza?ao do Antigo Egito ? a mais antiga civiliza?ao conhecida no mundo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.954 4996: 5027 I/Unity: Length: 168 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.954 4996: 5027 I/Unity: Translated string: A economia eg?pcia foi baseada em torno do Nilo. Os riachos do rio forneciam muito material s?lido para a agricultura e a pr?pria ?gua utilizada para viagens de barcos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.954 4996: 5027 I/Unity: Length: 212 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.954 4996: 5027 I/Unity: Translated string: A hist?ria eg?pcia antiga experimentou tempos de relativa estabilidade diferenciados por tempos de relativa instabilidade. Os tres per?odos duradouros sao conhecidos como Reino Antigo, Reino do Meio e Reino Novo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.955 4996: 5027 I/Unity: Length: 113 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.955 4996: 5027 I/Unity: Translated string: A escravidao era conhecida e usada no Egito Antigo. Bem como na maioria dos outros cultivos de tempo determinado. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.955 4996: 5027 I/Unity: Length: 200 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.955 4996: 5027 I/Unity: Translated string: Familiarizada com outras antigas culva?oes, a cer?mica foi fabricada no Egito Antigo. Estilos de cer?mica desconhecidos nos permitem acompanhar o movimento de pessoas antigas e com quem eles trocaram. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.956 4996: 5027 I/Unity: Length: 178 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.956 4996: 5027 I/Unity: Translated string: Embora talvez nao seja o primeiro a observ?-lo, os antigos eg?pcios bebiam cerveja. Os arque?logos teorizam que a cerveja foi fundamental para o desenvolvimento das civiliza?oes. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.956 4996: 5027 I/Unity: Length: 122 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.956 4996: 5027 I/Unity: Translated string: Nao tendo cultivado fardos ou estribos, entre os guerreiros os eg?pcios utilizavam cavalos fazendo-os puxar uma carruagem. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.956 4996: 5027 I/Unity: Length: 195 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.957 4996: 5027 I/Unity: Translated string: O Egito ficou sob a ocupa?ao e controle de outros pa?ses v?rias vezes. Alguns dos ocupantes, como o Reino ptolomaico, deixado depois de Alexandre, o Grande, adotaram a cultura eg?pcia como vossa. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.957 4996: 5027 I/Unity: Length: 155 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.957 4996: 5027 I/Unity: Translated string: Muitos deuses foram venerados no antigo Egito. Durante o primeiro deles foi Horus, mais freq?entemente retratado como um homem com uma cabe?a de um falcao. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.957 4996: 5027 I/Unity: Length: 148 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.958 4996: 5027 I/Unity: Translated string: Pir?mides, os t?mulos dos fara?s, ocasionalmente tinham vossos topos cercados por metais reflexivos como ouro ou prata. Eles eram vis?veis de longe. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.958 4996: 5027 I/Unity: Length: 145 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.958 4996: 5027 I/Unity: Translated string: Mais tempo se passou entre o nascimento da rainha Cle?patra e a estrutura da Grande Pir?mide do que entre o nascimento dela ... e o pouso na Lua. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.958 4996: 5027 I/Unity: Length: 258 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.959 4996: 5027 I/Unity: Translated string: Os gregos foram os primeiros grandes colonizadores da Europa. Cidades gregas poderiam ser descobertas nao muito longe de todas as praias do Mar Mediterr?neo. Ningu?m pode aprender uma cultura daquela ?poca e ?poca que nao foi influenciada pela cultura grega. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.959 4996: 5027 I/Unity: Length: 202 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.959 4996: 5027 I/Unity: Translated string: Durante muito tempo, a Gr?cia foi organizada em cidades-estados. Um equil?brio cauteloso de poder entre eles era muitas vezes dividido em cidades como Atenas, Esparta ou Tebas, que governavam as outras. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.960 4996: 5027 I/Unity: Length: 216 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.960 4996: 5027 I/Unity: Translated string: Boas estradas sao vitais para qualquer imp?rio e Roma nao foi o contr?rio. Cuidar das estradas era uma das atribui?oes mais cr?ticas para os governadores. Algumas estradas romanas sobreviveram e sao usadas at? agora. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.960 4996: 5027 I/Unity: Length: 256 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.960 4996: 5027 I/Unity: Translated string: Os gregos antigos eram engenheiros ?nicos. Eles poderiam cavar um aqueduto atrav?s de centenas de metros de rocha s?lida, de ambas as extremidades, e fazer os t?neis se cruzarem no meio com muito boa fidelidade - fazendo nao mais do que dec?metros de erro. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.961 4996: 5027 I/Unity: Length: 173 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.961 4996: 5027 I/Unity: Translated string: A cultura helen?stica era a cultura da antiga Europa. O imp?rio romano obtido ? tao pouco, que os deuses que eles veneravam eram simplesmente os mesmos deuses que os gregos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.961 4996: 5027 I/Unity: Length: 201 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.961 4996: 5027 I/Unity: Translated string: A democracia ateniense ? a primeira democracia popular no mundo. Embora possamos ach?-lo antidemocr?tico pelos padroes de hoje, os antigos gregos poderiam ter pensado da mesma maneira a nosso respeito. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.962 4996: 5027 I/Unity: Length: 196 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.962 4996: 5027 I/Unity: Translated string: A Rep?blica Romana teve elei?oes, mas os votos nao foram divulgados igualmente entre as pessoas. O voto dos pobres s? era relevante quando as classes mais altas nao podiam chegar a um ponto m?tuo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.962 4996: 5027 I/Unity: Length: 147 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.962 4996: 5027 I/Unity: Translated string: Roma realizou a meritocracia - para ter uma carreira, uma carreira pol?tica, voce tinha que provar que queria morrer por Roma servindo no ex?rcito. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.963 4996: 5027 I/Unity: Length: 140 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.963 4996: 5027 I/Unity: Translated string: A cidade-estado de Esparta tem algumas partes da hist?ria dedicou-se a tornar-se a organiza?ao mais militarista ao redor. Eles fizeram isso. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.963 4996: 5027 I/Unity: Length: 178 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.963 4996: 5027 I/Unity: Translated string: Gr?cia antiga ? a origem do teatro. Nao foi apenas por diversao - observar as pe?as de teatro tamb?m foi uma experiencia religiosa. Al?m disso, para os cidadaos, era um deve ter. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.963 4996: 5027 I/Unity: Length: 363 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.964 4996: 5027 I/Unity: Translated string: Mesmo se na maior parte escravos, os gladiadores eram as estrelas do rock dos tempos antigos. Ao contr?rio da cren?a bem conhecida, eles raramente morreram e tiveram longas carreiras na arena. Esculturas de gladiadores foram encontradas nas paredes das casas em Pompeia - a pr?xima coisa eficiente que voce poderia ter se os cartazes nao fossem descobertos ainda. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.964 4996: 5027 I/Unity: Length: 193 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.964 4996: 5027 I/Unity: Translated string: Montanhas e florestas sao a visao da Escandin?via. Como esta nao ? a melhor terra para a agricultura, as na?oes germ?nicas do norte tiveram que buscar outras fontes para vossa comida e riqueza. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.964 4996: 5027 I/Unity: Length: 161 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.965 4996: 5027 I/Unity: Translated string: O longboat ? o popular navio dos vikings. Ampla o suficiente para manter suprimentos para uma longa excursao entre o mar, tamb?m foi capaz de navegar pelos rios. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.965 4996: 5027 I/Unity: Length: 174 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.965 4996: 5027 I/Unity: Translated string: Runas ? um tipo de texto usado pelos n?rdicos no passado. Composto principalmente por linhas planas, elas sao t?picas para esculpir em materiais duros, como madeira ou pedra. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.965 4996: 5027 I/Unity: Length: 261 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.966 4996: 5027 I/Unity: Translated string: A honra foi valorizada majoritariamente entre o povo germ?nico. Para morrer em uma guerra era garantido um lugar em Valhalla, um lugar para estar em vida p?s-n?rdica. Voce tamb?m pode ser indicado em uma das sagas, se as vossas a?oes forem grandes o suficiente. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.966 4996: 5027 I/Unity: Length: 251 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.967 4996: 5027 I/Unity: Translated string: Os vikings, na verdade, nao se chamavam "vikings". ? uma palavra que se encontra mais tarde e se refere principalmente a pessoas que vieram para saquear e saquear. Entao, "Viking" pode realmente ser avaliado como um trabalho, nao como uma civiliza?ao. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.967 4996: 5027 I/Unity: Length: 281 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.967 4996: 5027 I/Unity: Translated string: H? muito tempo atr?s, os ex?rcitos profissionais formados no norte da Europa, todos podiam assistir a guerra - ou para atacar. Nao era frequente para um homem trabalhar em vossa fazenda durante a maior parte de vossa vida, mas para invadir as costas da Inglaterra de vez em quando. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.967 4996: 5027 I/Unity: Length: 230 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.968 4996: 5027 I/Unity: Translated string: Vikings eram bons em atacar, entao eles estavam em uma batalha aberta. Eles usaram essa vantagem por 200 anos ou mais, quando invadiram muitos assentamentos e fugiram com o saque antes que qualquer resposta pudesse ser organizada. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.968 4996: 5027 I/Unity: Length: 374 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.968 4996: 5027 I/Unity: Translated string: As na?oes germ?nicas compartilhavam um familiar panteao de deuses, mesmo que se pudesse descobrir o mesmo deus sob um nome desconhecido, caso viaj?ssemos longe o suficiente. Familiar para os eg?pcios e gregos, os deuses germ?nicos tinham muitos atributos humanos - eles amavam, lutavam e tinham aventuras. Eles tamb?m se intrometiam nos assuntos humanos de tempos em tempos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.968 4996: 5027 I/Unity: Length: 244 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.969 4996: 5027 I/Unity: Translated string: Nao s? atacantes, mas tamb?m comerciantes e at? mercen?rios. Vossa capacidade de batalha foi declarada pelo imperador bizantino, e assim foi criada a Guarda Varingiana - um grupo de elite de guerreiros n?rdicos que defendiam o imperador romano. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.969 4996: 5027 I/Unity: Length: 167 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.969 4996: 5027 I/Unity: Translated string: Os n?rdicos atacaram para o oeste e se ampliaram para o leste. Muitas terras no norte do B?ltico foram governadas por dinastias que tem vossas origens na Escandin?via. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.969 4996: 5027 I/Unity: Length: 249 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.970 4996: 5027 I/Unity: Translated string: Os vikings nao atacaram apenas vossos vizinhos ocidentais, mas tamb?m se estabeleceram (ou conquistaram) vossas terras. Muitas aldeias nas Ilhas Brit?nicas tem um nome n?rdico at? hoje - para nao mencionar a regiao da Bretanha na Europa continental. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.970 4996: 5027 I/Unity: Length: 183 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.970 4996: 5027 I/Unity: Translated string: Enquanto as na?oes do norte da Europa colonizavam as terras do antigo Imp?rio Romano do Ocidente, um novo cultivo nasceu e um novo per?odo na hist?ria europ?ia come?ou: a Idade M?dia. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.970 4996: 5027 I/Unity: Length: 191 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.971 4996: 5027 I/Unity: Translated string: Guerreiros montados, a espinha dorsal de qualquer ex?rcito medieval, tornaram-se a classe mais cr?tica de uma sociedade medieval. Eles eram os cavaleiros, juraram servir a vosso rei e a Deus. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.971 4996: 5027 I/Unity: Length: 225 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.971 4996: 5027 I/Unity: Translated string: Toda a sociedade foi criada para apoiar os cavaleiros. A terra foi separada em feudos e os camponeses deviam parte do vosso esfor?o ao senhor que governava sobre eles. O senhor devia aos camponeses proteger e julgar disputas. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.972 4996: 5027 I/Unity: Length: 318 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.972 4996: 5027 I/Unity: Translated string: A terra era governada por um monarca, que por vossa vez dava a maior parte a vossos vassalos contra o servi?o militar em tempos de batalha. Al?m disso, os reis governavam duques, que governavam as contas, que governavam os baroes, que governavam os cavaleiros. Eles eram todos cavaleiros embora. ? um pouco complicado. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.972 4996: 5027 I/Unity: Length: 247 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.972 4996: 5027 I/Unity: Translated string: O panteao germ?nico dos deuses rapidamente deu lugar ao cristianismo enquanto as na?oes colonizavam a terra que antes pertencia ao Imp?rio Romano do Ocidente. Esta sociedade religiosa ajudou a ter paz entre autoridades diferentes, mas s? um pouco. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.973 4996: 5027 I/Unity: Length: 179 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.973 4996: 5027 I/Unity: Translated string: A agricultura foi o trabalho mais m?tuo na Europa medieval. Ou, por falar nisso, em qualquer parte do mundo, at? a revolu?ao industrial. Cerca de 85% da popula?ao eram camponeses. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.973 4996: 5027 I/Unity: Length: 312 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.973 4996: 5027 I/Unity: Translated string: Paredes s?lidas eram a melhor aposta para deter agressores de qualquer tipo. Pali?adas de madeira davam lugar a paredes de pedra, e essas eram trocadas por ... mais paredes de pedra. No final, atacar fortifica?oes muitas vezes simplesmente nao valia a pena. For?ar os defensores a morrer de fome era o preferido. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.974 4996: 5027 I/Unity: Length: 324 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.974 4996: 5027 I/Unity: Translated string: As cidades eram relativamente raras, pois a maioria da popula?ao trabalhava nas terras, trabalhando para toda a estrutura feudal. Mas a medida que o tempo avan?a e a produ?ao de alimentos cresce, uma ou duas cidades cheias de pessoas desejam comprar vossos alimentos vendendo outros bens mais valiosos, aparecem aqui e ali. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.974 4996: 5027 I/Unity: Length: 290 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.974 4996: 5027 I/Unity: Translated string: Uma corrida armamentista lenta acontece entre a idade m?dia. Armadura de cota de malha, conhecida desde a antiguidade, ? lentamente alterada pela armadura de placas. As espadas estao sendo mais longas e mais vers?teis, armas de armas de fogo estao sendo mais mortais, bestas mudam de arcos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.975 4996: 5027 I/Unity: Length: 288 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.975 4996: 5027 I/Unity: Translated string: Enquanto os camponeses serviam vossos senhores e baroes serviam vossos reis, todos serviam a Deus e a Igreja que servia em vosso nome. Os cl?rigos estavam freq?entemente envolvidos na pol?tica, e estar em boas condi?oes com o papa era importante para qualquer grande governante aspirante. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.975 4996: 5027 I/Unity: Length: 387 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.976 4996: 5027 I/Unity: Translated string: A ?nica cria?ao que acabou com tudo ? provavelmente a p?lvora. A medida que as armas evoluem, fica cada vez mais f?cil para qualquer um matar um cavaleiro. Como a utilidade dos cavaleiros diminui, o mesmo acontece com o estado social deles. Governos centralizados assumem, agora criando vossos pr?prios ex?rcitos de fuzileiros por meio de impostos, em vez de apelar a nobreza para lutar. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.976 4996: 5027 I/Unity: Length: 196 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.976 4996: 5027 I/Unity: Translated string: O Crescente F?rtil, a terra que cerca os rios do Nilo, Eufrates e Tigre, ? conhecido como o Ber?o da Civiliza?ao. Acredita-se que as primeiras civiliza?oes do mundo tenham se originado dessa ?rea. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.976 4996: 5027 I/Unity: Length: 66 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.977 4996: 5027 I/Unity: Translated string: Existem muito poucos lagos e rios constantes na Pen?nsula Ar?bica. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.977 4996: 5027 I/Unity: Length: 230 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.977 4996: 5027 I/Unity: Translated string: As terras do Oriente M?dio testemunharam muitos imp?rios ao longo dos s?culos. Desde os antigos imp?rios, como o Imp?rio Persa, at? os Califados Isl?micos medievais, o Imp?rio Mongol, depois o Ilkhanate e depois o Imp?rio Otomano. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.977 4996: 5027 I/Unity: Length: 156 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.978 4996: 5027 I/Unity: Translated string: Um monte de conhecidos fabricados pelos gregos se tornou popular no mundo moderno gra?as aos ?rabes que redescobriram vossos escritos durante a Idade M?dia. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.978 4996: 5027 I/Unity: Length: 215 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.978 4996: 5027 I/Unity: Translated string: Como a maioria das terras da Ar?bia sao desertos, a agricultura nao desempenhou papel tao importante quanto em outras partes do mundo. Negocia?ao era mais comum, e ? o que o Oriente M?dio ainda ? bem conhecido hoje. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.978 4996: 5027 I/Unity: Length: 201 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.979 4996: 5027 I/Unity: Translated string: Lucian de Samosata, um escritor s?rio do s?culo 2, escreveu "True Story" - um romance no qual os protagonistas atacam a Lua, onde uma batalha ? travada entre o rei da lua e o rei do sol. Hist?ria real. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.979 4996: 5027 I/Unity: Length: 314 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.979 4996: 5027 I/Unity: Translated string: A maioria das pessoas que utiliza o Script Latino (a que voce mais espera ler agora) tamb?m utiliza n?meros ar?bicos. As formas dos n?meros eram originalmente figuras que tinham tantos ?ngulos agudos quanto o valor do n?mero. Os s?mbolos foram mais tarde afiados como eles foram escritos no papel entre os s?culos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.979 4996: 5027 I/Unity: Length: 223 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.979 4996: 5027 I/Unity: Translated string: Nizari, tamb?m conhecidos como os assassinos, eram uma tribo isl?mica, executando entre os s?culos XI e XIII. Na falta de um ex?rcito formid?vel, eles dependem de subterf?gios e duplicidade para atingir objetivos pol?ticos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.980 4996: 5027 I/Unity: Length: 195 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.980 4996: 5027 I/Unity: Translated string: Ap?s a cria?ao do Isla no s?culo VII, as na?oes ?rabes se uniram e conquistaram o que se tornaria um dos maiores imp?rios do mundo. Tamb?m foi criado a uma velocidade recorde - menos de 200 anos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.980 4996: 5027 I/Unity: Length: 179 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.980 4996: 5027 I/Unity: Translated string: A figura b?blica de Abraao ? origin?ria do Oriente M?dio, assim como muitos personagens religiosos diferentes. O juda?smo, o cristianismo e o islamismo come?aram no Oriente M?dio. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.980 4996: 5027 I/Unity: Length: 179 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.981 4996: 5027 I/Unity: Translated string: As mesquitas sao os lugares de venera?ao dos mu?ulmanos. A maioria das mesquitas ? navegada em dire?ao a Meca, o mesmo que um mu?ulmano orante deve estar entre as ora?oes di?rias. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.981 4996: 5027 I/Unity: Length: 206 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.981 4996: 5027 I/Unity: Translated string: Os tigres sao origin?rios do sudeste da ?sia. Poder-se-ia at? pensar em tigres como se faz com lobos em muitos outros pa?ses. "Fale do diabo. Se voce falar sobre o tigre, veja o tigre." - um ditado coreano. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.981 4996: 5027 I/Unity: Length: 155 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.982 4996: 5027 I/Unity: Translated string: O arroz, que cresce bem em climas quentes e ?midos, sempre foi o alimento b?sico no sudeste da ?sia. Consiste em ?gua, carboidratos e um pouco de prote?na. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.982 4996: 5027 I/Unity: Length: 80 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.982 4996: 5027 I/Unity: Translated string: Bases aquecidas foram descobertas em antigas casas coreanas, datando de 1000 AC. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.983 4996: 5027 I/Unity: Length: 267 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.983 4996: 5027 I/Unity: Translated string: Arco e flecha de cavalo foi aplicado na ?sia como um dos pilares cr?ticos da guerra para uma parte importante da hist?ria. Dos n?mades das estepes a ilha do Japao, nenhum ex?rcito estava completo sem algumas for?as capazes de se mover rapidamente e atacar ao alcance. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.983 4996: 5027 I/Unity: Length: 269 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.983 4996: 5027 I/Unity: Translated string: Devido ao Japao nao ter acesso a ferro de boa qualidade, vosso material de guerra nao estava tao ligado ao metal. Armadura criada por muitos outros materiais, incluindo seda, e l?minas foram forjadas atrav?s do dobramento do metal muitas vezes, entao seria fortalecido. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.984 4996: 5027 I/Unity: Length: 241 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.984 4996: 5027 I/Unity: Translated string: Antes de a navega?ao se tornar mais conhecida, as rotas terrestres eram o principal meio pelo qual o com?rcio era realizado. A rota da seda foi uma das s?ries mais importantes de rotas comerciais, conectando a China a Europa Oriental e al?m. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.984 4996: 5027 I/Unity: Length: 333 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.984 4996: 5027 I/Unity: Translated string: Mesmo que a Europa e o Japao estivessem distantes um do outro, eles compartilhavam muitos pontos m?tuos. Entre aproximadamente o mesmo intervalo de tempo, a nobre elite guerreira teve um papel similar em ambas as regioes - eles foram os soldados mais formid?veis no campo de batalha e desempenharam um papel vital no governo do pa?s. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.984 4996: 5027 I/Unity: Length: 148 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.985 4996: 5027 I/Unity: Translated string: A civiliza?ao chinesa ? uma das civiliza?oes mais antigas do mundo. Tamb?m tinha uma das mais duradouras s?ries de autoridades ditatoriais do mundo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.985 4996: 5027 I/Unity: Length: 194 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.985 4996: 5027 I/Unity: Translated string: O trabalho no majestoso oficialismo foi muito procurado por um longo per?odo na hist?ria chinesa. Um teria que passar por exames para conseguir o emprego. O exerc?cio apareceu a 2000 anos atr?s! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.985 4996: 5027 I/Unity: Length: 153 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.986 4996: 5027 I/Unity: Translated string: A China ? o lar de muitas das descobertas mais cautelosas do mundo. A lista ? longa demais para ser mostrada aqui, mas cont?m papel, impressao e p?lvora. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.986 4996: 5027 I/Unity: Length: 170 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.986 4996: 5027 I/Unity: Translated string: Tradicionalmente, os pagodes tem um n?mero ?mpar de n?veis. Presumivelmente, tamb?m por causa de vossa altura relativa, eles freq?entemente encantam greves de ilumina?ao. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.986 4996: 5027 I/Unity: Length: 115 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.986 4996: 5027 I/Unity: Translated string: Um terreno vazio com alguma grama pode nao ser o melhor lugar para se fazer uma fazenda, mas se ? gr?tis, ? gr?tis. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.987 4996: 5027 I/Unity: Length: 210 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.987 4996: 5027 I/Unity: Translated string: Os Estados Unidos sao um dos pa?ses muito certos no globo que as leis foram "designadas" pelos l?deres originais, e nao desenvolvidas em centenas de anos a partir de uma conven?ao e cultura da popula?ao nativa. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.987 4996: 5027 I/Unity: Length: 216 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.987 4996: 5027 I/Unity: Translated string: O per?odo do "Oeste Selvagem" ? tamb?m o per?odo durante o qual a revolu?ao industrial ocorre em partes contr?rias do mundo. A fronteira nao via muitas f?bricas - mas, por exemplo, via a cria?ao e o uso de ferrovias. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.988 4996: 5027 I/Unity: Length: 251 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.988 4996: 5027 I/Unity: Translated string: Desertos e montanhas podem nao ser a melhor terra agr?cola, mas as vezes algo muito mais eficiente pode ser encontrado sob eles. Importantes dep?sitos de ouro conseguiram muitos garimpeiros para comprar terras e tentar vossa sorte em encontrar alguns. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.988 4996: 5027 I/Unity: Length: 180 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.989 4996: 5027 I/Unity: Translated string: Tendo alguma supervisao da autoridade e pouca ou nenhuma for?a policial, as pessoas confiavam no xerife para garantir a paz. A fonte deste escrit?rio remonta a Inglaterra medieval! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.989 4996: 5027 I/Unity: Length: 152 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.989 4996: 5027 I/Unity: Translated string: Territ?rios colonizados se transformaram em estados ao longo do tempo. A ?ltima pe?a do "Oeste Selvagem" nos Estados Unidos tornou-se um estado em 1912. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.989 4996: 5027 I/Unity: Length: 326 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.990 4996: 5027 I/Unity: Translated string: Embora os cavalos ainda fossem os principais meios de transporte durante esse per?odo, muitas cidades americanas foram criadas e j? tinham carros em mente. Al?m disso, as ruas sao frequentemente colocadas em um padrao de grade - em oposi?ao a um padrao mais "org?nico" que pode ser observado em cidades de per?odos anteriores. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.990 4996: 5027 I/Unity: Length: 332 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.990 4996: 5027 I/Unity: Translated string: Os Estados Unidos sempre tiveram situa?oes com dinheiro. No come?o, o problema era o que o dinheiro deveria realmente ser utilizado. Enquanto o dinheiro de papel circulava desde o in?cio, ouro e prata eram a moeda principal real. Isso mudou muitas vezes, mas no final o d?lar americano foi totalmente separado do ouro e vosso valor. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.990 4996: 5027 I/Unity: Length: 218 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.991 4996: 5027 I/Unity: Translated string: O per?odo "Oeste selvagem" tornou-se popular pelos filmes em um grau incr?vel. Mas, muitos de vossos aspectos foram exagerados e se tornaram, de v?rias maneiras, um cen?rio inventado vagamente baseado na hist?ria real. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.991 4996: 5027 I/Unity: Length: 252 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.991 4996: 5027 I/Unity: Translated string: Dizimadas no come?o pelas doen?as tomadas da Europa junto com os europeus, os nativos americanos aumentaram em n?meros por tempo, atingindo altas hist?ricas no s?culo XX. No entanto, parte importante de vossas terras foi tirada deles pelos fazendeiros. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.991 4996: 5027 I/Unity: Length: 159 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.992 4996: 5027 I/Unity: Translated string: Muitas cidades se originaram em lugares onde no passado ningu?m se estabeleceria. Com?rcio, tecnologia e entretenimento estavam sendo fontes vitais de receita. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.992 4996: 5027 I/Unity: Length: 114 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.992 4996: 5027 I/Unity: Translated string: Na antiga maioria da popula?ao vivia no campo. Hoje em dia o contr?rio ? verdadeiro nos pa?ses mais desenvolvidos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.992 4996: 5027 I/Unity: Length: 102 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.992 4996: 5027 I/Unity: Translated string: Damasco ? a cidade mais antiga e persistente do mundo. Preve-se que tenha mais de 3.000 anos de idade. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.993 4996: 5027 I/Unity: Length: 291 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.993 4996: 5027 I/Unity: Translated string: Em muitos pa?ses desenvolvidos, as pessoas dao import?ncia a ter um espa?o pessoal. Eles tem vossas pr?prias casas, e nessas casas eles tem vossos pr?prios quartos. Nem sempre foi a situa?ao, e em alguns culpados ainda nao ?! Muitas pessoas escolhem viver na companhia permanente dos outros. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.993 4996: 5027 I/Unity: Length: 239 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.993 4996: 5027 I/Unity: Translated string: Como a quantidade de mercadorias no mercado avan?ou, mesmo aconteceu para o marketing. ? principalmente o caso de que uma parte vital de um pre?o ? o custo do marketing que a empresa tinha que fazer. Isso est? correto para filmes e comida. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:22.994 4996: 5027 I/Unity: Length: 278 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.000 4996: 5027 I/Unity: Translated string: Pode-se ter um olhar para a hist?ria da civiliza?ao como uma hist?ria de uso eficiente de energia. A agricultura ? um m?todo para converter energia solar em comida, ?leo e carvao sao energia contida em uma forma s?lida. Utilizamos rodas para gastar o m?nimo de energia poss?vel. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.001 4996: 5027 I/Unity: Length: 206 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.001 4996: 5027 I/Unity: Translated string: Voce pode obter qualquer cor, desde que seja preto. - embora nao seja a cita?ao exata, essa era a id?ia que Henry Ford tinha quando exercia princ?pios de fabrica?ao em massa para a fabrica?ao de autom?veis. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.001 4996: 5027 I/Unity: Length: 287 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.002 4996: 5027 I/Unity: Translated string: A energia nuclear j? fornece uma parte vital da energia do mundo moderno. Tem muitas desvantagens, mas, por alguns, sao consideradas menos problem?ticas do que as alternativas. Combust?veis f?sseis causam polui?ao e fontes renov?veis de energia sao dif?ceis de usar de maneira produtiva. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.002 4996: 5027 I/Unity: Length: 142 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.002 4996: 5027 I/Unity: Translated string: Os antigos maias jogavam bola desde 1400 AC. Hoje, os est?dios sao maiores e melhores, mas em muitos aspectos, apenas uma pequena parte mudou. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.002 4996: 5027 I/Unity: Length: 185 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.003 4996: 5027 I/Unity: Translated string: A primeira excursao para percorrer o globo aconteceu no s?culo XVI. Durou 3 anos. Hoje, praticamente qualquer pessoa pode voar pelo mundo usando avioes comerciais - em no m?ximo 3 dias. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.003 4996: 5027 I/Unity: Length: 216 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.003 4996: 5027 I/Unity: Translated string: Arranha-c?us sao uma resposta a falta de espa?o em ?reas populosas. Muita tecnologia era necess?ria antes que pudessem ser criadas - elevadores, melhores materiais, melhores t?cnicas de constru?ao e assim por diante. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.003 4996: 5027 I/Unity: Length: 128 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.004 4996: 5027 I/Unity: Translated string: O edif?cio mais alto do mundo ? o Burj Khalifa. A partir da distribui?ao deste jogo, pelo menos. Essas coisas mudam rapidamente. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.004 4996: 5027 I/Unity: Length: 116 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.004 4996: 5027 I/Unity: Translated string: Todo o desenvolvimento tecnol?gico e civilizacional foi feito por seres humanos em menos de 10% do tempo no planeta. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.004 4996: 5027 I/Unity: Length: 352 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.005 4996: 5027 I/Unity: Translated string: N?s continuamente criamos um m?todo mais apropriado de interagir com os computadores. Teclados e mouses j? sao populares, assim como gamepads para consoles de jogos. Nos familiarizamos com o controle de nossos telefones com o toque, e o uso de comandos de voz ? cada vez mais m?tuo. Algum trabalho foi feito em computadores controlados por pensamentos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.005 4996: 5027 I/Unity: Length: 198 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.005 4996: 5027 I/Unity: Translated string: Jogos parecem ser um universal humano. As pessoas se encontraram com jogos. Talvez assim como voce est? jogando um jogo sobre civiliza?oes do passado, algu?m ir?, no futuro, jogar o jogo sobre voce? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.005 4996: 5027 I/Unity: Length: 209 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.006 4996: 5027 I/Unity: Translated string: Na verdade, os videogames sao no momento a maior ind?stria de entretenimento do mundo. provocativamente, a maioria dos gamers sao mulheres. Eles tendem a jogar jogos extraordin?rios, em seguida, homens embora. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.006 4996: 5027 I/Unity: Length: 160 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.006 4996: 5027 I/Unity: Translated string: O n?mero de Graham ? tao grande que, se algu?m pudesse pensar em lembrar de tudo, o peso da informa?ao transformaria imediatamente o c?rebro em um buraco negro. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.006 4996: 5027 I/Unity: Length: 219 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.007 4996: 5027 I/Unity: Translated string: Voce nao pode simplesmente progredir mais r?pido que a velocidade da luz. Isso dificulta a excursao interestelar, mesmo ao n?vel da velocidade da luz duraria muito tempo para chegar aos sistemas estelares mais pr?ximos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.007 4996: 5027 I/Unity: Length: 96 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.007 4996: 5027 I/Unity: Translated string: Os r?pteis sao competentes com reforma limitada. Alguns tipos podem at? mesmo regenerar membros. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.007 4996: 5027 I/Unity: Length: 111 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.007 4996: 5027 I/Unity: Translated string: Se a fic?ao cient?fica nos considerou algo, ? que pretendemos exagerar em quanto tempo o futuro futurista vir?. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.008 4996: 5027 I/Unity: Length: 331 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.008 4996: 5027 I/Unity: Translated string: Mesmo que o termo amplo de "fic?ao cient?fica" seja frequentemente preferido quando se fala de todos os meios de comunica?ao se comportando em rela?ao ao futuro, muitos fazem diferencia?ao entre avan?os variados para o assunto. Termos como "Fantasia do espa?o" ou "Cyberpunk" explicam subgeneros desconhecidos de fic?ao nessa ?rea. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.009 4996: 5027 I/Unity: Length: 131 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.009 4996: 5027 I/Unity: Translated string: O problema com rob?s parecendo e agindo exatamente como humanos ? que nao podemos ter certeza de que eles nao estao ao nosso redor. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.009 4996: 5027 I/Unity: Length: 118 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.009 4996: 5027 I/Unity: Translated string: Cobras prevalecem em quase todos os cantos do globo. Nao ao contr?rio de pol?ticos e celebridades. ? uma coincidencia? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.010 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.010 4996: 5027 I/Unity: Translated string: GALERIA LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.010 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.010 4996: 5027 I/Unity: Translated string: Antigo Egito LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.010 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.011 4996: 5027 I/Unity: Translated string: Cl?ssico Antigo LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.011 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.011 4996: 5027 I/Unity: Translated string: Vikings LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.011 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.011 4996: 5027 I/Unity: Translated string: Europa medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.012 4996: 5027 I/Unity: Length: 22 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.012 4996: 5027 I/Unity: Translated string: M?dio Oriente Medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.012 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.012 4996: 5027 I/Unity: Translated string: ?sia Medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.012 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.013 4996: 5027 I/Unity: Translated string: Oeste selvagem LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.013 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.013 4996: 5027 I/Unity: Translated string: Cidade moderna LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.013 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.013 4996: 5027 I/Unity: Translated string: Futuro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.014 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.014 4996: 5027 I/Unity: Translated string: Remanescente LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.014 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.014 4996: 5027 I/Unity: Translated string: PONTO LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.015 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.015 4996: 5027 I/Unity: Translated string: Brasileiro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.015 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.015 4996: 5027 I/Unity: Translated string: Ingles LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.015 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.016 4996: 5027 I/Unity: Translated string: Frances LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.016 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.016 4996: 5027 I/Unity: Translated string: Alemao LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.016 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.016 4996: 5027 I/Unity: Translated string: Italiano LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.017 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.017 4996: 5027 I/Unity: Translated string: Portugues LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.017 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.017 4996: 5027 I/Unity: Translated string: Espanhol LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.017 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.018 4996: 5027 I/Unity: Translated string: Turco LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.018 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.018 4996: 5027 I/Unity: Translated string: Carregando... LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.018 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.018 4996: 5027 I/Unity: Translated string: VOCE PERDEU! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.019 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.019 4996: 5027 I/Unity: Translated string: Cl?ssico LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.019 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.019 4996: 5027 I/Unity: Translated string: Temporizado LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.019 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.020 4996: 5027 I/Unity: Translated string: Cuidado LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.020 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.020 4996: 5027 I/Unity: Translated string: Infinito LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.020 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.020 4996: 5027 I/Unity: Translated string: MODO DE JOGO LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.021 4996: 5027 I/Unity: Length: 173 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.021 4996: 5027 I/Unity: Translated string: A experiencia conhecida de 2048! Voce ganha o jogo quando compoe a 11a ?rea final. Voce perde o veio, se voce est? fora de movimentos e ? incapaz de fazer mais movimentos. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.021 4996: 5027 I/Unity: Length: 144 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.021 4996: 5027 I/Unity: Translated string: Jogue o mais r?pido poss?vel! Voce tem apenas 5 minutos para obter o m?ximo de pontos. Voce perde se estiver sem tempo. Ou se voce ficar preso. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.022 4996: 5027 I/Unity: Length: 178 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.022 4996: 5027 I/Unity: Translated string: Preste aten?ao na quantidade de movimentos que voce tem limitado! Voce ganha quando forma a 11a telha final. Voce perde se voce est? fora de movimentos. Ou se voce ficar preso. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.022 4996: 5027 I/Unity: Length: 171 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.022 4996: 5027 I/Unity: Translated string: Continue jogando indeterminado se voce for bom o suficiente! Quando voce forma a pe?a final, ela desaparece, liberando espa?o no tabuleiro e permitindo que voce continue. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.023 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.023 4996: 5027 I/Unity: Translated string: Bloqueado LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.023 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.023 4996: 5027 I/Unity: Translated string: Desbloqueado LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.023 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.024 4996: 5027 I/Unity: Translated string: Creditos LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.024 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.024 4996: 5027 I/Unity: Translated string: Sair LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.024 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.024 4996: 5027 I/Unity: Translated string: OP?OES LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.025 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.025 4996: 5027 I/Unity: Translated string: L?ngua LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.025 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.025 4996: 5027 I/Unity: Translated string: Sair LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.026 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.026 4996: 5027 I/Unity: Translated string: M?sica LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.026 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.026 4996: 5027 I/Unity: Translated string: Reset LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.026 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.027 4996: 5027 I/Unity: Translated string: Reiniciar LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.027 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.027 4996: 5027 I/Unity: Translated string: Tentar outra vez LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.027 4996: 5027 I/Unity: Length: 3 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.027 4996: 5027 I/Unity: Translated string: Soa LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.028 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.028 4996: 5027 I/Unity: Translated string: Dados LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.028 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.028 4996: 5027 I/Unity: Translated string: Ziguezague LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.028 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.029 4996: 5027 I/Unity: Translated string: Fita LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.029 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.029 4996: 5027 I/Unity: Translated string: Varas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.029 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.029 4996: 5027 I/Unity: Translated string: Montanha LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.030 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.030 4996: 5027 I/Unity: Translated string: Pir?mides LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.030 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.030 4996: 5027 I/Unity: Translated string: Luz de velas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.030 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.031 4996: 5027 I/Unity: Translated string: N?veis LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.031 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.031 4996: 5027 I/Unity: Translated string: Destr?i LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.031 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.031 4996: 5027 I/Unity: Translated string: Piscina LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.032 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.032 4996: 5027 I/Unity: Translated string: SAIR? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.032 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.032 4996: 5027 I/Unity: Translated string: SAIR? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.033 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.033 4996: 5027 I/Unity: Translated string: RESTABELECER? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.033 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.033 4996: 5027 I/Unity: Translated string: TENTE NOVAMENTE? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.033 4996: 5027 I/Unity: Length: 3 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.034 4996: 5027 I/Unity: Translated string: Nao LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.034 4996: 5027 I/Unity: Length: 3 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.034 4996: 5027 I/Unity: Translated string: Sim LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.034 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.034 4996: 5027 I/Unity: Translated string: Ouro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.035 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.035 4996: 5027 I/Unity: Translated string: Jogadas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.035 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.035 4996: 5027 I/Unity: Translated string: Pontua?ao LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.035 4996: 5027 I/Unity: Length: 25 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.036 4996: 5027 I/Unity: Translated string: Melhor Pontua?ao Cl?ssica LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.036 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.036 4996: 5027 I/Unity: Translated string: Melhor Pontua?ao Sem Fim LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.036 4996: 5027 I/Unity: Length: 28 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.036 4996: 5027 I/Unity: Translated string: Melhor Pontua?ao Temporizada LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.037 4996: 5027 I/Unity: Length: 26 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.037 4996: 5027 I/Unity: Translated string: Melhor Pontua?ao Cautelosa LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.038 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.038 4996: 5027 I/Unity: Translated string: ?reas perfeitas LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.038 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.038 4996: 5027 I/Unity: Translated string: Ouro Total LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.038 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.039 4996: 5027 I/Unity: Translated string: Movimentos Totais LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.039 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.039 4996: 5027 I/Unity: Translated string: Tempo reservado LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.039 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.039 4996: 5027 I/Unity: Translated string: ESTAT?STICAS LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.040 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.040 4996: 5027 I/Unity: Translated string: Galerias LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.040 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.040 4996: 5027 I/Unity: Translated string: LOJA LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.040 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.041 4996: 5027 I/Unity: Translated string: Fundos LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.041 4996: 5027 I/Unity: Length: 21 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.041 4996: 5027 I/Unity: Translated string: ?reas de assentamento LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.041 4996: 5027 I/Unity: Length: 34 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.041 4996: 5027 I/Unity: Translated string: Tem certeza que quer sair do jogo? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.042 4996: 5027 I/Unity: Length: 31 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.042 4996: 5027 I/Unity: Translated string: Voce tem certeza que quer sair? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.042 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.042 4996: 5027 I/Unity: Translated string: Voce tem certeza? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.043 4996: 5027 I/Unity: Length: 49 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.043 4996: 5027 I/Unity: Translated string: Voce tem certeza de que deseja reiniciar do jogo? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.043 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.043 4996: 5027 I/Unity: Translated string: Antigo Egito LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.043 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.044 4996: 5027 I/Unity: Translated string: Cl?ssico Antigo LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.044 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.044 4996: 5027 I/Unity: Translated string: Vikings LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.044 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.044 4996: 5027 I/Unity: Translated string: Europa medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.045 4996: 5027 I/Unity: Length: 22 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.045 4996: 5027 I/Unity: Translated string: M?dio Oriente Medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.045 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.045 4996: 5027 I/Unity: Translated string: ?sia Medieval LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.045 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.046 4996: 5027 I/Unity: Translated string: Oeste selvagem LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.046 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.046 4996: 5027 I/Unity: Translated string: Cidade moderna LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.046 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.047 4996: 5027 I/Unity: Translated string: Futuro LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.047 4996: 5027 I/Unity: Length: 77 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.047 4996: 5027 I/Unity: Translated string: Vosso objetivo ? criar pontos combinando ?reas de assentamento do mesmo tipo. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.047 4996: 5027 I/Unity: Length: 69 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.047 4996: 5027 I/Unity: Translated string: Para que isso aconte?a, deslize a placa para uma das quatro dire?oes. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.048 4996: 5027 I/Unity: Length: 80 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.048 4996: 5027 I/Unity: Translated string: As ?reas deslizantes se moverao da maneira que podem, entao planeje com cuidado! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.048 4996: 5027 I/Unity: Length: 58 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.048 4996: 5027 I/Unity: Translated string: Talentos espec?ficos podem ajud?-lo em situa?oes dif?ceis. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.048 4996: 5027 I/Unity: Length: 47 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.049 4996: 5027 I/Unity: Translated string: DESFAZER Obt?m vosso ?ltimo movimento de volta LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.049 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.049 4996: 5027 I/Unity: Translated string: Varredura Tira uma ?rea LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.049 4996: 5027 I/Unity: Length: 26 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.050 4996: 5027 I/Unity: Translated string: Beira Desenvolve uma ?rea LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.050 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.050 4996: 5027 I/Unity: Translated string: Como jogar LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.050 4996: 5027 I/Unity: Length: 37 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.050 4996: 5027 I/Unity: Translated string: T?m oyun modlarinin kilidi kaldirildi LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.051 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.051 4996: 5027 I/Unity: Translated string: T?m oyun modlari oynandi LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.051 4996: 5027 I/Unity: Length: 32 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.051 4996: 5027 I/Unity: Translated string: T?m yerle?me alanlariyla oynandi LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.051 4996: 5027 I/Unity: Length: 21 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.052 4996: 5027 I/Unity: Translated string: Bir arkaplan satin al LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.052 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.052 4996: 5027 I/Unity: Translated string: Her ?eyi satin al! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.052 4996: 5027 I/Unity: Length: 32 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.052 4996: 5027 I/Unity: Translated string: T?m yerle?im alanlarini satin al LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.053 4996: 5027 I/Unity: Length: 31 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.053 4996: 5027 I/Unity: Translated string: Tek bir yerle?im alani satin al LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.053 4996: 5027 I/Unity: Length: 15 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.053 4996: 5027 I/Unity: Translated string: {0} altin topla LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.054 4996: 5027 I/Unity: Length: 34 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.054 4996: 5027 I/Unity: Translated string: Kurulumdaki final yerle?imi olu?ur LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.054 4996: 5027 I/Unity: Length: 23 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.054 4996: 5027 I/Unity: Translated string: Bir g??lendirici kullan LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.054 4996: 5027 I/Unity: Length: 22 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.055 4996: 5027 I/Unity: Translated string: Toplamda {0} saat oyna LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.055 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.055 4996: 5027 I/Unity: Translated string: Bilge LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.055 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.055 4996: 5027 I/Unity: Translated string: K??if LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.056 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.056 4996: 5027 I/Unity: Translated string: Gezgin LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.056 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.056 4996: 5027 I/Unity: Translated string: Ressam LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.056 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.057 4996: 5027 I/Unity: Translated string: Kodaman LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.057 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.057 4996: 5027 I/Unity: Translated string: In?aat?i LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.057 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.058 4996: 5027 I/Unity: Translated string: Mimar LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.058 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.058 4996: 5027 I/Unity: Translated string: Madenci LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.058 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.058 4996: 5027 I/Unity: Translated string: ?stat LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.059 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.059 4996: 5027 I/Unity: Translated string: M?hendis LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.059 4996: 5027 I/Unity: Length: 3 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.059 4996: 5027 I/Unity: Translated string: Pir LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.059 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.060 4996: 5027 I/Unity: Translated string: BA?ARILAR LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.060 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.060 4996: 5027 I/Unity: Translated string: BA?ARI LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.060 4996: 5027 I/Unity: Length: 111 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.060 4996: 5027 I/Unity: Translated string: 2048 CIVILIZATIONS VERSION 1.0.0 DEVELOPED BY BALTORO GAMES SP. Z O.O. (C) 2018. ALL RIGHTS RESERVED. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.061 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.061 4996: 5027 I/Unity: Translated string: KREDILER LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.061 4996: 5027 I/Unity: Length: 63 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.061 4996: 5027 I/Unity: Translated string: Antik Misir'in medeniyeti d?nyada bilinen en eski medeniyettir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.062 4996: 5027 I/Unity: Length: 152 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.062 4996: 5027 I/Unity: Translated string: Misir ekonomisi Nil etrafini temel alirdi. Nehrin akintilari ?ift?ilik yapmak ve ?zerinde botlarla seyahat etmek i?in zengin su kaynagi ile saglanirdi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.062 4996: 5027 I/Unity: Length: 183 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.062 4996: 5027 I/Unity: Translated string: Antik Misir tarihi, r?latif kararsizligin s?reden r?latif olarak ayrildigi zamanlari g?rd?. ?? stabil periyot Eski ?ag Kralligi, Orta ?ag Kralligi ve Yeni ?ag Kralligi olarak bilinir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.062 4996: 5027 I/Unity: Length: 97 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.063 4996: 5027 I/Unity: Translated string: K?lelik Antik Misir'da bilinir ve uygulanirdi. O zamanlar var olan diger k?lt?rlerde oldugu gibi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.063 4996: 5027 I/Unity: Length: 213 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.064 4996: 5027 I/Unity: Translated string: Diger antik medeniyetlere benzer olarak, ?anak ??mlek?ilik Antik Misir'da da ?retilmi?ti. ?anak ??mlegin farkli tarzlari antik insanlarin hareketlerini ve kimlerle ticaret yaptiklarini takip etmemize olanak tanir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.064 4996: 5027 I/Unity: Length: 148 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.064 4996: 5027 I/Unity: Translated string: Belki ilk ke?fedenler olmayabilirler ama, Antik Misirlilar bira i?tiler. Arkeologlar medeniyetlerin kurulumlarinda biranin yer aldigini belirtirler. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.064 4996: 5027 I/Unity: Length: 116 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.065 4996: 5027 I/Unity: Translated string: Sofistike eyer ya da ?zengi olmamasina ragmen, sava? sirasinda Misirlilar bir at arabasi ?ekerek atlari kullandilar. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.065 4996: 5027 I/Unity: Length: 188 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.065 4996: 5027 I/Unity: Translated string: Misir, diger ?lkelerin i?gali ve y?netimi altina bir?ok kez girdi. B?y?k Iskender'in ardindan birakilan Ptolema Kralligi gibi bazi i?galciler Misir k?lt?r?n? kendi ba?larina kabul ettiler. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.065 4996: 5027 I/Unity: Length: 135 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.065 4996: 5027 I/Unity: Translated string: Antik Misir'da bir?ok tanriya tapildilar. Bunlardan birincisi, ?ogu zaman bir ?ahin kafasi olan bir adam olarak tasvir edilen Horus'du. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.066 4996: 5027 I/Unity: Length: 134 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.066 4996: 5027 I/Unity: Translated string: Firavunlarin mezarlari olan piramitler bazen ?stleri altin veya g?m?? gibi yansitici metallerle kapliydi. Uzaklardan g?r?lebilirlerdi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.066 4996: 5027 I/Unity: Length: 134 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.066 4996: 5027 I/Unity: Translated string: Krali?e Kleopatra'nin dogumu ile B?y?k Piramidin in?asi ile dogumu ile Ay'in ini? arasindaki... zaman arasinda daha fazla zaman ge?ti. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.067 4996: 5027 I/Unity: Length: 200 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.067 4996: 5027 I/Unity: Translated string: Yunanlilar Avrupa'nin ilk b?y?k s?m?rgecileriydi. Yunan ?ehirleri, Akdeniz'in her bir sahilinden ?okta uzaklarda sayilmaz. O zamandan ve k?lt?rden esinlenmeyen bir k?lt?r? neredeyse hi? kimse bulamaz. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.067 4996: 5027 I/Unity: Length: 190 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.067 4996: 5027 I/Unity: Translated string: Uzun zamanlar boyunca Yunanistan ?ehir devletleri olarak ?rg?tlenmi?ti. Aralarindaki iktidarin dikkatli dengesi bozuldu, ??nk? Atina, Sparta veya Thebes gibi ?ehirler digerlerine hakim oldu. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.067 4996: 5027 I/Unity: Length: 203 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.068 4996: 5027 I/Unity: Translated string: Iyi yollar herhangi bir imparatorluk i?in ?ok ?nemlidir ve Roma'da da farkli degildi. Yollarin bakimi, valiler i?in en ?nemli g?revlerden biriydi. Bazi Roma yollari hayattadir ve bug?n hala kullaniliyor. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.068 4996: 5027 I/Unity: Length: 225 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.068 4996: 5027 I/Unity: Translated string: Antik Yunanlilar harika m?hendislerdi. Her iki ucundan y?zlerce metre uzunlugundaki kati kayadan bir su kemeri kazmayi ba?ardilar ve t?nelleri ortada ?ok iyi bir hassasiyetle bulu?tular - hatalari onda birden fazla olmuyordu. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.068 4996: 5027 I/Unity: Length: 165 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.069 4996: 5027 I/Unity: Translated string: Helenistik k?lt?r, antik Avrupa'nin k?lt?r?yd?. Benimsenen Roma Imparatorlugu ?yle yogundu ki, ibadet ettikleri tanrilar temelde Yunanlilarla ayni tanrilara sahipti. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.069 4996: 5027 I/Unity: Length: 211 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.069 4996: 5027 I/Unity: Translated string: Atina demokrasisi, d?nyada ilk bilinen demokrasidir. Bunu, g?n?m?z?n standartlarina g?re demokratik olmayan bir ?ekilde algilayabilmemize ragmen, antik Yunanlilar bizim hakkimizda ayni ?eyi d???nm?? olabilirler. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.069 4996: 5027 I/Unity: Length: 167 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.070 4996: 5027 I/Unity: Translated string: Roma Cumhuriyeti'nin se?imleri vardi, oylar halk arasinda e?it olarak dagitilmadi. Fakirlerin oyu sadece ?st siniflarin bir anla?maya varamadigi durumlarda ge?erliydi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.070 4996: 5027 I/Unity: Length: 168 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.070 4996: 5027 I/Unity: Translated string: Roma'da meritokrasi uygulandi - bir kariyeri siyasi bir kariyer haline getirmek i?in, orduya hizmet ederek Roma i?in ?lmeye istekli oldugunuzu kanitlamak zorundaydiniz. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.071 4996: 5027 I/Unity: Length: 134 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.071 4996: 5027 I/Unity: Translated string: Sparta'nin ?ehir devleti, tarihin bir noktasinda kendisini, etrafindaki en militarist toplum haline getirmeye adami?tir. Ba?ardilarda. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.071 4996: 5027 I/Unity: Length: 147 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.071 4996: 5027 I/Unity: Translated string: Antik Yunanistan tiyatronun evidir. Sadece eglence degildi, ayni zamanda seyir oyunlari da dini bir deneyimdi. Ayrica, vatanda?lar i?in zorunluydu. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.072 4996: 5027 I/Unity: Length: 284 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.072 4996: 5027 I/Unity: Translated string: Genelde k?lelere ragmen, gladyat?rler antik d?nyanin yildizlariydi. Yaygin inani?in aksine, nadiren ?ld?ler ve arenada uzun s?re devam ettiler. Pompeii'deki evlerin duvarlarinda gladyat?rlerin oyuklari ke?fedildi - posterler hen?z icat edilmese dahi sahip olabileceginiz en iyi ?eydi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.072 4996: 5027 I/Unity: Length: 183 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.072 4996: 5027 I/Unity: Translated string: Daglar ve ormanlar, Iskandinavya'nin manzaralari. Bu, tarim i?in en iyi toprak olmadigindan, kuzeydeki Alman kabileleri yiyecek ve servet i?in ba?ka kaynaklar aramak zorunda kaldilar. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.073 4996: 5027 I/Unity: Length: 177 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.073 4996: 5027 I/Unity: Translated string: Longboat, Vikinglerin ?nl? gemisi. Deniz yoluyla uzun bir yolculuk i?in yeterli miktarda depoya sahip olmak i?in yeterince geni?, ayni zamanda nehirlerde de yelken a?abiliyordu. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.073 4996: 5027 I/Unity: Length: 172 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.073 4996: 5027 I/Unity: Translated string: Runik alfabe, ge?mi?te Norve? tarafindan kullanilan bir betik bi?imidir. ?ogunlukla d?z ?izgilerden olu?an bunlar, ah?ap veya ta? gibi sert malzemelere oymak i?in idealdir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.074 4996: 5027 I/Unity: Length: 210 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.074 4996: 5027 I/Unity: Translated string: Onur, Alman halki i?im ?ok degerliydi. Sava?ta ?lmek, Valhala'da, hayattan sonra Norve?'te olacak bir yer oldugundan emin olmaliydi. Yaptiklariniz yeterince b?y?k olursa, sagalardan birinde de bahsedilebilirdi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.074 4996: 5027 I/Unity: Length: 226 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.074 4996: 5027 I/Unity: Translated string: Vikingler aslinda kendilerine "Vikingler" demedi. Bu daha sonra ortaya ?ikan bir terimdir ve ?ogunlukla yagmalamak i?in gelen insanlara atifta bulunur. Yani, "Viking" aslinda bir meslek degil, bir k?lt?r olarak d???n?lebilir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.075 4996: 5027 I/Unity: Length: 257 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.075 4996: 5027 I/Unity: Translated string: Kuzey Avrupa'da profesyonel ordularin ortaya ?ikmasindan ?ok ?nce, herkes sava?a ya da baskinlara gidebilirdi. Bir erkegin hayatinin ?ogunda kendi ?iftligi ?zerinde ?ali?masi pek yaygin degildi, ama Ingiltere'nin kiyilarina baskina gitmeye devam etmi?lerdi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.075 4996: 5027 I/Unity: Length: 223 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.075 4996: 5027 I/Unity: Translated string: Vikingler baskin yapmakta daha iyiydi, sonra a?ik sava?ta da bulundular. 200 yil kadar bu avantaji, pek ?ok yerle?ime baskin d?zenlediklerinde ve herhangi bir m?dahale d?zenlenmeden ?nce ganimetle ka?tiklarinda kullandilar. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.075 4996: 5027 I/Unity: Length: 353 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.076 4996: 5027 I/Unity: Translated string: Germen kabileleri benzer bir panteon od tanrilarini, bir tanesinin yeterince uzak olmasi halinde ayni tanriyi farkli bir isimle bulmasina ragmen payla?tilar. Misirlilar ve Yunanlilara benzer ?ekilde, Germanic tanrilarin bir?ok insani ?zniteligi vardi - sevdiler, sava?tilar ve maceralari vardi. Ayni zamanda insan ili?kilerine zaman zaman kari?mi?lardi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.076 4996: 5027 I/Unity: Length: 238 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.077 4996: 5027 I/Unity: Translated string: Sadece akincilar degil, ayni zamanda t?ccarlar ve hatta parali askerler de ?yle. Onlarin sava? yetenegi Bizans imparatoru tarafindan fark edildi ve b?ylece Varingian Muhafizligi kuruldu - Roma imparatorunu koruyan se?kin bir grup sava??i. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.077 4996: 5027 I/Unity: Length: 157 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.077 4996: 5027 I/Unity: Translated string: Iskandinavlar batiya baskin yapti ve doguya dogru geni?ledi. Kuzey Baltik'taki bir?ok toprak, Iskandinavya'da k?kenleri olan hanedanlar tarafindan y?netildi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.077 4996: 5027 I/Unity: Length: 246 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.078 4996: 5027 I/Unity: Translated string: Vikingler sadece bati kom?ularina saldirmakla kalmadi, ayni zamanda topraklarina da yerle?tiler (ya da fethettiler). Britanya adalarindaki pek ?ok k?y, bug?n Norve?li bir isim ta?iyor - kita Avrupasi ?zerindeki Britanya b?lgesinden bahsetmiyoruz. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.078 4996: 5027 I/Unity: Length: 168 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.078 4996: 5027 I/Unity: Translated string: Kuzey Avrupa'nin kabileleri eski Bati Roma Imparatorlugu'nun topraklarina yerle?tik?e, yeni bir medeniyet dogdu ve Avrupa tarihinde yeni bir d?nem ba?ladi: Orta ?aglar. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.078 4996: 5027 I/Unity: Length: 184 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.079 4996: 5027 I/Unity: Translated string: Herhangi bir orta?ag ordusunun omurgasi olan atli sava??ilar, bir orta?ag toplumunun en ?nemli sinifi haline geldi. Hem krallarina hem de Tanri'ya hizmet etmek i?in bagli ??valyelerdi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.079 4996: 5027 I/Unity: Length: 234 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.079 4996: 5027 I/Unity: Translated string: T?m toplum ??valyeleri desteklemek i?in yapilandirildi. Topraklar, inan?lara b?l?nm??t? ve k?yl?ler, emeginin bir kismini, onlara egemen olan lordlara bor?luydu. Lord k?yl?lerin korunmasina ve anla?mazliklarin ??z?lmesine karar verdi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.079 4996: 5027 I/Unity: Length: 271 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.080 4996: 5027 I/Unity: Translated string: Arazi, sava? zamanlarinda askerlik hizmetine kar?ilik olarak ?ogunu vasiyetlerine veren bir h?k?mdar tarafindan y?netildi. B?ylelikle krallar, ?ovalyeleri y?neten baronlari y?neten sayimlara h?kmeden d?klere h?kmetti. Her ?eye ragmen ??valyeleri vardi. Bu biraz karma?ik. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.080 4996: 5027 I/Unity: Length: 229 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.080 4996: 5027 I/Unity: Translated string: Tanrilar Alman panteonu, kabileler daha ?nce Bati Roma Imparatorlugu'na ait olan topraklara yerle?tik?e hizla Hiristiyanliga yol a?ti. Bu dini birlik, farkli y?neticiler arasinda bari?i korumaya yardimci oldu, ancak sadece biraz. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.080 4996: 5027 I/Unity: Length: 157 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.080 4996: 5027 I/Unity: Translated string: Tarim, Orta Avrupa'daki en yaygin i?gal oldu. Bu konuda, d?nyanin herhangi bir yerinde, sanayi devrimine kadar devam etti. N?fusun yakla?ik %85'i k?yl?lerdi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.081 4996: 5027 I/Unity: Length: 256 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.081 4996: 5027 I/Unity: Translated string: Kati duvarlar, her t?rden saldirgani caydirmak i?in en iyi oyundu. Ah?ap kaziklar ta? duvarlara yol a?ti ve bunlar yerini daha karma?ik ta? duvarlarla degi?tirdi. Sonunda saldiri tahkimati ?ogu kez buna degmezdi. Savunuculari a?liga zorlamak tercih edildi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.081 4996: 5027 I/Unity: Length: 264 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.082 4996: 5027 I/Unity: Translated string: N?fusun ?ogunlugu feodal yapinin tamami i?in ?ali?tigi i?in ?ehirler nispeten azdi. Fakat zaman ge?tik?e ve gida ?retimi arttik?a, ba?ka bir yerde daha degerli mallar satarak yiyeceklerini satin almaya istekli bir kasaba ya da iki insan burada ve orada g?r?n?rd?. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.082 4996: 5027 I/Unity: Length: 244 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.082 4996: 5027 I/Unity: Translated string: Orta ?aglarda yava? bir silahlanma yari?i ger?ekle?ti. Antik ?aglardan beri bilinen zincirli zirh yava??a plaka zirhiyla degi?tirilir. Kili?lar gittik?e daha ?ok ve ?ok y?nl? hale geliyor, sirikli silahlari ?l?mc?l oluyor, yaylar degi?iriyordu. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.083 4996: 5027 I/Unity: Length: 255 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.083 4996: 5027 I/Unity: Translated string: K?yl?ler lordlarina hizmet ettiler ve baronlar krallarina hizmet ettiler, hepsi tanriya ve onun adina hizmet eden kiliseye hizmet ettiler. Din adamlari genellikle siyasete kari?mi?lardi ve papa ile iyi ?artlarda olmak, hevesli bir h?k?mdar i?in ?nemliydi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.083 4996: 5027 I/Unity: Length: 342 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.083 4996: 5027 I/Unity: Translated string: Her ?eyi sona erdiren bir bulu?, b?y?k ihtimalle baruttur. Silahlar geli?tik?e, herkesin bir ??valyeyi ?ld?rmesi daha kolay ve basit hale gelir. ??valyelerin faydasi azaldik?a, sosyal stat?leri de artmaktadir. Merkezile?mi? h?k?metler, ?imdi, kendi soylu ordularini, sava?mak i?in asaleti aramaktan ziyade, vergiler yoluyla finanse ediyorlar. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.084 4996: 5027 I/Unity: Length: 165 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.084 4996: 5027 I/Unity: Translated string: Nil Nehri, Firat ve Dicle nehirleri etrafindaki topraklar, Bereket Ye?ili olarak bilinir. D?nyanin en eski uygarliklarinin o b?lgeden kaynaklandigina inanilmaktadir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.084 4996: 5027 I/Unity: Length: 53 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.084 4996: 5027 I/Unity: Translated string: Arap Yarimadasi'nda ?ok az g?l ve daimi nehir vardir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.085 4996: 5027 I/Unity: Length: 233 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.085 4996: 5027 I/Unity: Translated string: Orta Dogu topraklari y?zyillar boyunca bir?ok imparatorlugu g?rd?. Pers Imparatorlugu gibi eski imparatorluklardan Orta ?ag Islami Halifelere, sonra Mogol Imparatorluguna, daha sonra Ilhanlilara ve daha sonra Osmanli Imparatorluguna. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.085 4996: 5027 I/Unity: Length: 128 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.085 4996: 5027 I/Unity: Translated string: Yunanlilar tarafindan ?retilen bir?ok bilgi, orta ?aglarda yazilarini yeniden ke?feden Araplar sayesinde modern d?nyaya tanindi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.085 4996: 5027 I/Unity: Length: 187 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.086 4996: 5027 I/Unity: Translated string: Arap topraklarinin ?ogu ??l oldugu i?in, ?ift?ilik d?nyanin diger b?lgelerinde oldugu gibi ?nemli bir rol oynamadi. Ticaret daha pop?lerdi ve Orta Dogu'nun bug?n h?l? me?hur oldugu ?eydi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.086 4996: 5027 I/Unity: Length: 196 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.086 4996: 5027 I/Unity: Translated string: 2. y?zyildan bir Suriyeli yazar olan Samosata'li Lucian, Ger?ek Hikayeleri yazmi?tir, kahramanlarin Ay'i ziyaret ettigi ve Ay'in krali ile G?ne? krali arasinda sava?tigi bir roman. Ger?ek hikaye. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.086 4996: 5027 I/Unity: Length: 269 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.087 4996: 5027 I/Unity: Translated string: Latin alfabesi kullanan ?ogu ki?i (?u anda okumakta oldugunuz kitap), Arap rakamlarini da kullanir. Sayilarin ?ekilleri, ba?langi?ta sayilarin degeri kadar ?ok sayida keskin a?iya sahip fig?rlerdi. Semboller daha sonra y?zyillar boyunca kagida yazildik?a d?zle?tirildi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.087 4996: 5027 I/Unity: Length: 204 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.087 4996: 5027 I/Unity: Translated string: Ayrica suikast?iler olarak bilinen Nizari, 11. ve 13. y?zyil arasinda faaliyet g?steren bir Islami tarikatti. M?thi? bir ordunun olmayi?i, siyasi hedeflere ula?mak i?in hileye ve aldatmaya g?veniyorlardi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.087 4996: 5027 I/Unity: Length: 176 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.088 4996: 5027 I/Unity: Translated string: 7. Y?zyilda Islam'in dogu?undan sonra, Arap kabileleri birle?erek d?nyanin en b?y?k imparatorluklarindan biri haline geldiler. Ayrica rekor bir hizda yaratildi - 200 yildan az. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.088 4996: 5027 I/Unity: Length: 143 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.088 4996: 5027 I/Unity: Translated string: Ibrahim'in Incil'i, Orta Dogu'dan ve diger bir?ok dini fig?rden kaynaklanmi?tir. Musevilik, Hristiyanlik ve Islam?in hepsi Ortadogu?da ba?ladi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.089 4996: 5027 I/Unity: Length: 115 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.089 4996: 5027 I/Unity: Translated string: Camiler, M?sl?manlar i?in ibadet yerleridir. ?ogu cami Mekke'ye y?nelir, namaz her yerde ayni ?ekilde kilinmalidir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.089 4996: 5027 I/Unity: Length: 205 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.089 4996: 5027 I/Unity: Translated string: Kaplanlar g?neydogu Asya'ya ?zg?d?r. Kaplanlar, diger bir?ok ?lkede kurtlardan biri olarak bile d???nebilirler. "?eytandan bahset. Eger kaplan hakkinda konu?ursan, kaplan ortaya ?ikar." - Koreli bir deyi?. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.090 4996: 5027 I/Unity: Length: 136 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.090 4996: 5027 I/Unity: Translated string: Sicak ve nemli iklimlerde iyi yeti?en pirin?, her zaman G?neydogu Asya'da temel gida olmu?tur. Su, karbonhidrat ve biraz protein i?erir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.090 4996: 5027 I/Unity: Length: 84 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.090 4996: 5027 I/Unity: Translated string: Isitmali zeminler, M.?. 1000 yillarina kadar uzanan eski Kore evlerinde bulunmu?tur. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.091 4996: 5027 I/Unity: Length: 244 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.091 4996: 5027 I/Unity: Translated string: Asya'da at ok?ulugu, tarihin b?y?k bir kismi i?in sava?in ?nemli s?tunlarindan biri olarak uygulandi. Bozkir g??ebelerinden Japonya adasina kadar, hi?bir ordunun hizla hareket etmesine ve menzile saldirmasina izin vermeden ordu tamamlanmami?ti. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.091 4996: 5027 I/Unity: Length: 232 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.091 4996: 5027 I/Unity: Translated string: Japonya iyi kalitede demire eri?emedigi i?in, sava? ekipmani metallere ?ok bagimli degildi. Zirh, ipek de dahil olmak ?zere bir?ok malzeme kullanmi? ve bi?aklari bir?ok kez katlayarak d?v?lm??t?r, bu y?zden g??lendirilmi? olacaktir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.092 4996: 5027 I/Unity: Length: 180 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.092 4996: 5027 I/Unity: Translated string: Yelkencilik daha pop?ler hale gelmeden ?nce, ticaretin yapildigi ana yollar kara yoluydu. Ipek yolu, ?in'i Dogu Avrupa'ya ve ?tesine baglayan en ?nemli ticaret yollarindan biriydi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.092 4996: 5027 I/Unity: Length: 256 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.092 4996: 5027 I/Unity: Translated string: Avrupa ve Japonya birbirinden ?ok uzak olsalar da, bir?ok benzerlik payla?tilar. Kabaca ayni d?nemde soylu sava??i se?kinler her iki b?lgede de benzer bir rol oynami?lardi - sava? alaninda en korkun? askerlerdi ve ?lkeyi y?netmede ?nemli bir rol oynadilar. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.092 4996: 5027 I/Unity: Length: 133 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.093 4996: 5027 I/Unity: Translated string: ?in uygarligi d?nyanin en eski uygarliklarindan biridir. Ayni zamanda d?nyanin en istikrarli despotik h?k?metlerinden birine sahipti. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.093 4996: 5027 I/Unity: Length: 179 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.093 4996: 5027 I/Unity: Translated string: Emperyal b?rokraside ?ali?mak, ?in tarihinde uzun bir s?re sonra arandi. I?i almak i?in sinavlardan ge?mek zorunda kalacak. Uygulama 2000 yil kadar erken bir zamanda ortaya ?ikti! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.093 4996: 5027 I/Unity: Length: 124 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.094 4996: 5027 I/Unity: Translated string: ?in, d?nyanin ?nemli icatlarinin ?ogunun evidir. Liste burada g?sterilmek i?in ?ok uzun, ancak kagit, baski ve barut i?erir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.094 4996: 5027 I/Unity: Length: 143 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.094 4996: 5027 I/Unity: Translated string: Geleneksel olarak, pagodalarin tek sayida seviyesi vardir. Muhtemelen, g?receli y?ksekliklerinden dolayi, genellikle yildirimlari ?ekiyorlardi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.095 4996: 5027 I/Unity: Length: 105 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.095 4996: 5027 I/Unity: Translated string: K???k ?imenli bo? bir arazi, bir ?iftligi in?a etmek i?in ideal bir yer olmayabilir, ancak bo?sa, bo?tur. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.095 4996: 5027 I/Unity: Length: 192 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.095 4996: 5027 I/Unity: Translated string: Amerika Birle?ik Devletleri, yasalarin orijinal liderler tarafindan ?tasarlandigi? ve y?zlerce yil boyunca yerel halkin geleneginden ve k?lt?r?nden evrimle?meyen ?ok az sayida ?lkeden biridir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.096 4996: 5027 I/Unity: Length: 204 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.096 4996: 5027 I/Unity: Translated string: ?Vah?i Bati? d?nemi ayni zamanda sanayi devriminin d?nyanin farkli yerlerinde ger?ekle?tigi d?nemdir. Sinir pek ?ok fabrika g?rmemi?ti - ancak, ?rnegin, demiryollarinin in?aasini ve kullanimini g?r?yordu. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.096 4996: 5027 I/Unity: Length: 244 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.096 4996: 5027 I/Unity: Translated string: ??ller ve daglar en iyi tarim arazisi olmayabilir, ama bazen bunlarin altinda ?ok daha degerli bir ?ey bulunabilir. ?nemli miktarda altin birikimi, araziyi satin almak ve bazilarini bulmak i?in servetlerini denemek i?in bir?ok aliciyi cezbetti. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.096 4996: 5027 I/Unity: Length: 181 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.097 4996: 5027 I/Unity: Translated string: H?k?metin k???k g?zetimine ve az da olsa hi? polis g?c?ne sahip olmayan insanlar, bari?i korumak i?in ?erife g?veniyorlardi. Bu d?zenin k?keni orta?ag Ingiltere'sine kadar uzaniyor! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.097 4996: 5027 I/Unity: Length: 156 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.097 4996: 5027 I/Unity: Translated string: S?m?rgele?tirilmi? topraklar zamanla devletler haline geldi. Amerika Birle?ik Devletleri'ndeki "Vah?i Bati"nin son par?asi 1912'de bir devlete d?n??t?r?ld?. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.097 4996: 5027 I/Unity: Length: 267 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.098 4996: 5027 I/Unity: Translated string: O d?nemde atlar hala ana ula?im araci iken, ?ok sayida Amerikan ?ehri zaten arabalari akilda tutarak kurulmu?tur. Bu nedenle sokaklar genellikle daha erken d?nemlerde ?ehirlerde g?r?lebilecek daha "organik" bir d?zenin aksine, bir izgara d?zeninde ortaya konmaktadir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.098 4996: 5027 I/Unity: Length: 268 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.098 4996: 5027 I/Unity: Translated string: ABD'nin her zaman parayla sorunlari vardi. Ba?langi?ta konu aslinda hangi paranin kullanilmasi gerektigiydi. K?git para en ba?tan dola?tirilirken, altin ve g?m?? ger?ek para birimiydi. Bu bir?ok kez degi?ti, ama sonunda ABD dolari tamamen altindan ve degerden ayrildi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.098 4996: 5027 I/Unity: Length: 183 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.099 4996: 5027 I/Unity: Translated string: Vah?i Bati d?nemi, filmler tarafindan b?y?k ?l??de pop?ler hale getirildi. Bununla birlikte, pek ?ok y?n? abartildi ve bir?ok y?nden, ger?ek tarihe dayanan gev?ek bir kurguya d?n??t?. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.099 4996: 5027 I/Unity: Length: 244 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.099 4996: 5027 I/Unity: Translated string: Ba?langi?ta Avrupalilar ile birlikte Avrupa'dan getirilen hastaliklar tarafindan yok olunca, Yerli Amerikalilar 20. y?zyilda zamanla b?y?m?? ve tarihsel zirvelere ula?mi?lardir. Ancak, arazilerinin ?ogu ?ift?iler tarafindan onlardan alinmi?tir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.099 4996: 5027 I/Unity: Length: 142 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.100 4996: 5027 I/Unity: Translated string: Ge?mi?te hi? kimsenin yerle?emeyecegi yerlerde bir?ok kasaba yayildi. Ticaret, teknoloji ve eglence, ?nemli gelir kaynaklari haline geliyordu. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.100 4996: 5027 I/Unity: Length: 103 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.100 4996: 5027 I/Unity: Translated string: N?fusun son ?ogunlugu da kirsal kesimde ya?adi. G?n?m?zde ?ogu geli?mi? ?lkelerde tam tersi ge?erlidir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.100 4996: 5027 I/Unity: Length: 89 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.100 4996: 5027 I/Unity: Translated string: ?am d?nyanin en eski s?rekli yerle?im kentidir. 3,000 yildan eski oldugu tahmin ediliyor. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.101 4996: 5027 I/Unity: Length: 252 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.101 4996: 5027 I/Unity: Translated string: Bir?ok modern ?lkede insanlar ki?isel alana deger verirler. Kendi evleri var ve o evlerde kendi odalarina sahipler. Yine de her zaman b?yle degildi ve bazi k?lt?rlerde hala da degil! Bir?ok insan s?rekli digerlerinin ?irketlerinde ya?amayi tercih eder. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.102 4996: 5027 I/Unity: Length: 230 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.102 4996: 5027 I/Unity: Translated string: Piyasadaki mal miktari arttik?a, pazarlama ihtiyaci da artti. Genellikle bir fiyatin ?nemli bir kisminin, ?irketin yapmak zorunda oldugu pazarlamanin maliyeti oldugu durumdur. Bu, filmlerin yani sira yiyecekler i?in de ge?erlidir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.102 4996: 5027 I/Unity: Length: 260 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.102 4996: 5027 I/Unity: Translated string: Uygarlik tarihine, enerjiyi verimli kullanma tarihi olarak bakilabilir. Tarim, g?ne? enerjisini gidaya d?n??t?rmenin bir yoludur, petrol ve k?m?r kati bir bi?imde i?erilen enerjidir. Ta?imak i?in m?mk?n oldugunca az enerji harcayarak tekerlekleri kullaniyoruz. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.103 4996: 5027 I/Unity: Length: 170 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.103 4996: 5027 I/Unity: Translated string: Siyah oldugu s?rece herhangi bir renk alabilirsin. - Tam teklif olmasa da, Henry Ford'un otomobil ?retimi i?in seri ?retim ilkelerini uygularken sahip oldugu fikir buydu. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.103 4996: 5027 I/Unity: Length: 283 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.103 4996: 5027 I/Unity: Translated string: N?kleer g??, halihazirda modern d?nyanin enerji ihtiya?larinin ?nemli bir b?l?m?n? sagliyor. Pek ?ok dezavantaji vardir, ancak bir?oklari alternatiflerden daha az sorunlu kabul edilir. Fosil yakitlar kirlilik yaratir ve yenilenebilir enerji kaynaklarinin verimli kullanilmasi zordur. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.103 4996: 5027 I/Unity: Length: 139 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.104 4996: 5027 I/Unity: Translated string: Antik Mayalar, 1400 M?'den beri top oyunlari oynadi. G?n?m?zde stadyumlar daha b?y?k ve daha iyi durumda, ama bir?ok y?nden ?ok az degi?ti. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.104 4996: 5027 I/Unity: Length: 156 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.104 4996: 5027 I/Unity: Translated string: D?nyayi dola?mak i?in ilk sefer 16. y?zyilda ger?ekle?ti. 3 yil s?rd?. Bug?nlerde neredeyse herkes 3 g?n i?inde en fazla ticari u?aklar kullanarak u?abilir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.104 4996: 5027 I/Unity: Length: 186 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.105 4996: 5027 I/Unity: Translated string: G?kdelenler kalabalik alanlardaki alan kitligina bir cevaptir. Asans?rler, daha iyi malzemeler, daha iyi in?aat teknikleri vb. In?a edilebilmeleri i?in bir ?ok teknolojiye ihtiya? vardi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.105 4996: 5027 I/Unity: Length: 109 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.105 4996: 5027 I/Unity: Translated string: D?nyanin en y?ksek binasi Burj Khalida'dir. En azindan bu oyun yayinlandigi zaman. Bu ?eyler hizli degi?iyor. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.105 4996: 5027 I/Unity: Length: 118 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.106 4996: 5027 I/Unity: Translated string: T?m teknoloji ve medeniyet ilerlemesi, insanlar tarafindan gezegendeki zamanlarinin %10'undan daha azinda yapilmi?tir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.106 4996: 5027 I/Unity: Length: 348 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.106 4996: 5027 I/Unity: Translated string: Bilgisayarlarla etkile?imde bulunmanin daha uygun bir yolunu buluyoruz. Klavyeler ve fareler zaten oyun konsollari i?in gamepad'lere ?ok iyi uyuyorlar. Telefonlarimizi dokunarak kontrol etmeye ali?tik ve sesli komutlari kullanarak yayginla?maya devam ediyoruz. Bazi ?ali?malar hatta d???nceler tarafindan kontrol edilen bilgisayarlarda yapilmi?tir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.106 4996: 5027 I/Unity: Length: 183 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.107 4996: 5027 I/Unity: Translated string: Oyunlar evrensel bir insan gibi g?r?n?yor. Insanlar oyunlarla gelir. Belki de ?imdi ge?mi?in medeniyetleri hakkinda bir oyun oynuyormu?sunuz gibi, birisi gelecekte oyunu oynayacaktir? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.107 4996: 5027 I/Unity: Length: 172 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.107 4996: 5027 I/Unity: Translated string: Aslinda video oyunlari ?u anda d?nyanin en b?y?k eglence end?strisidir. Ilgin?tir ki, oyuncularin ?ogu kadindir. Erkeklere nazaran farkli oyunlar oynamayi tercih ediyorlar. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.108 4996: 5027 I/Unity: Length: 132 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.108 4996: 5027 I/Unity: Translated string: Graham'in numarasi o kadar b?y?k ki, eger hepsini hatirlayabiliyor olsaydi, bilginin agirligi hemen beyni bir kara delige ?evirirdi. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.108 4996: 5027 I/Unity: Length: 168 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.108 4996: 5027 I/Unity: Translated string: I?ik hizindan daha hizli hareket edemezsiniz. Bu, yildizlararasi hareketi zorla?tirir, ??nk? i?ik hizinda bile en yakin yildiz sistemlerine ula?mak i?in ?ok zaman alir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.109 4996: 5027 I/Unity: Length: 97 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.109 4996: 5027 I/Unity: Translated string: S?r?ngenler sinirli rejenerasyon yetenegine sahiptir. Bazi t?rler uzuvlari bile geri kazanabilir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.109 4996: 5027 I/Unity: Length: 110 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.109 4996: 5027 I/Unity: Translated string: Bilim kurgu bize bir ?ey ?grettiyse, f?t?rist gelecegin ne kadar yakinda gelecegini tahmin etme egilimindeyiz. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.109 4996: 5027 I/Unity: Length: 277 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.110 4996: 5027 I/Unity: Translated string: Her ne kadar gelecegi ele alan t?m medyalar hakkinda konu?urken, ?bilim-kurgu?nun geni? terimi siklikla kullanilsa da, bir?ogu konuya ?e?itli yakla?imlar arasinda ayrim yapmaktadir. "Uzay Fantazisi" veya "Siberpunk" gibi terimler bu alanda farkli kurgu alt t?rlerini anlatiyor. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.110 4996: 5027 I/Unity: Length: 129 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.110 4996: 5027 I/Unity: Translated string: Insanlara tam olarak benzeyen ve davranan robotlarla ilgili problem, zaten etrafimizda olup olmadiklarindan emin olamayi?imizdir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.110 4996: 5027 I/Unity: Length: 94 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.111 4996: 5027 I/Unity: Translated string: Yilanlar d?nyanin her k??esinde vardir. Politikacilarin ve ?nl?lerin aksine degil. Tesad?f m?? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.111 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.111 4996: 5027 I/Unity: Translated string: GALERI LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.111 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.111 4996: 5027 I/Unity: Translated string: Antik Misir LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.112 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.112 4996: 5027 I/Unity: Translated string: Antik Klasik LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.112 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.112 4996: 5027 I/Unity: Translated string: Vikingler LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.112 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.113 4996: 5027 I/Unity: Translated string: Orta?ag Avrupa LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.113 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.113 4996: 5027 I/Unity: Translated string: Orta?ag Orta-Dogu LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.113 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.114 4996: 5027 I/Unity: Translated string: Orta?ag Asya LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.114 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.114 4996: 5027 I/Unity: Translated string: Vah?i Bati LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.114 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.114 4996: 5027 I/Unity: Translated string: Modern ?ehir LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.115 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.115 4996: 5027 I/Unity: Translated string: Gelecek LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.115 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.115 4996: 5027 I/Unity: Translated string: Kalan LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.115 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.116 4996: 5027 I/Unity: Translated string: SKOR LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.116 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.116 4996: 5027 I/Unity: Translated string: Brezilyali LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.116 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.116 4996: 5027 I/Unity: Translated string: Ingilizce LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.117 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.117 4996: 5027 I/Unity: Translated string: Fransizca LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.117 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.117 4996: 5027 I/Unity: Translated string: Alman LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.118 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.118 4996: 5027 I/Unity: Translated string: Italyan LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.118 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.118 4996: 5027 I/Unity: Translated string: Portekizli LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.118 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.119 4996: 5027 I/Unity: Translated string: Ispanyol LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.119 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.119 4996: 5027 I/Unity: Translated string: T?rk LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.119 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.119 4996: 5027 I/Unity: Translated string: Y?kleniyor... LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.120 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.120 4996: 5027 I/Unity: Translated string: KAYBETTINIZ! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.120 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.120 4996: 5027 I/Unity: Translated string: Klasik LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.120 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.121 4996: 5027 I/Unity: Translated string: Zamanlanan LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.121 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.121 4996: 5027 I/Unity: Translated string: Dikkatli LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.121 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.121 4996: 5027 I/Unity: Translated string: Sonsuz LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.122 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.122 4996: 5027 I/Unity: Translated string: OYUN MODU LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.122 4996: 5027 I/Unity: Length: 139 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.122 4996: 5027 I/Unity: Translated string: Klasik 2048 deneyimi! Sonuncu 11. yerle?imi olu?turdugunuzda kazanirsiniz. Takilirsaniz ve herhangi bir hamle yapamazsaniz kaybedersiniz. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.123 4996: 5027 I/Unity: Length: 142 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.123 4996: 5027 I/Unity: Translated string: M?mk?n oldugunca hizli oyna! M?mk?n oldugu kadar ?ok puan almak i?in sadece 5 dakikaniz var. Zamanin t?kenirse kaybedersin. Ya da takilirsan. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.123 4996: 5027 I/Unity: Length: 173 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.123 4996: 5027 I/Unity: Translated string: Yapabileceginiz hamle miktari sinirli oldugundan dikkatli olun! Sonuncu 11. yerle?imi olu?turdugunuzda kazanirsiniz. Hareketsiz kaldiginda kaybedersiniz. Ya da takilirsan. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.124 4996: 5027 I/Unity: Length: 137 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.124 4996: 5027 I/Unity: Translated string: Yeterince iyiysen s?resiz oynamaya devam et! Son yerle?imi olu?turdugunuzda, kaybolur, var olan alani temizler ve devam etmenizi saglar. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.124 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.125 4996: 5027 I/Unity: Translated string: Kilitlendi LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.125 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.125 4996: 5027 I/Unity: Translated string: Kilidi kaldirildi LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.125 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.126 4996: 5027 I/Unity: Translated string: Krediler LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.126 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.126 4996: 5027 I/Unity: Translated string: ?iki? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.126 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.126 4996: 5027 I/Unity: Translated string: SE?ENEKLER LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.127 4996: 5027 I/Unity: Length: 3 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.127 4996: 5027 I/Unity: Translated string: Dil LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.127 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.127 4996: 5027 I/Unity: Translated string: Ayril LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.127 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.128 4996: 5027 I/Unity: Translated string: M?zik LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.128 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.128 4996: 5027 I/Unity: Translated string: Oyunu Sifirla LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.128 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.128 4996: 5027 I/Unity: Translated string: Tekrar Ba?lat LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.129 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.129 4996: 5027 I/Unity: Translated string: Yeniden dene LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.129 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.129 4996: 5027 I/Unity: Translated string: Sesler LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.129 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.130 4996: 5027 I/Unity: Translated string: K?pler LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.130 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.130 4996: 5027 I/Unity: Translated string: Zig zag LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.130 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.131 4996: 5027 I/Unity: Translated string: Kordon LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.131 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.131 4996: 5027 I/Unity: Translated string: Direkler LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.131 4996: 5027 I/Unity: Length: 3 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.131 4996: 5027 I/Unity: Translated string: Dag LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.132 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.132 4996: 5027 I/Unity: Translated string: Piramitler LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.132 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.132 4996: 5027 I/Unity: Translated string: Mum i?igi LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.132 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.133 4996: 5027 I/Unity: Translated string: Tabakalar LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.133 4996: 5027 I/Unity: Length: 8 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.133 4996: 5027 I/Unity: Translated string: Enkazlar LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.133 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.133 4996: 5027 I/Unity: Translated string: G?let LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.134 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.134 4996: 5027 I/Unity: Translated string: ?IKI?? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.134 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.134 4996: 5027 I/Unity: Translated string: AYRIL? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.134 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.135 4996: 5027 I/Unity: Translated string: SIFIRLIYOR MUSUN? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.135 4996: 5027 I/Unity: Length: 24 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.135 4996: 5027 I/Unity: Translated string: YENIDEN MI DENEYECEKSIN? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.135 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.135 4996: 5027 I/Unity: Translated string: Hayir LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.136 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.136 4996: 5027 I/Unity: Translated string: Evet LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.136 4996: 5027 I/Unity: Length: 5 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.136 4996: 5027 I/Unity: Translated string: Altin LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.137 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.137 4996: 5027 I/Unity: Translated string: Hareket LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.137 4996: 5027 I/Unity: Length: 4 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.137 4996: 5027 I/Unity: Translated string: Skor LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.137 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.138 4996: 5027 I/Unity: Translated string: En iyi klasik skor LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.138 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.138 4996: 5027 I/Unity: Translated string: En iyi sonsoz skor LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.138 4996: 5027 I/Unity: Length: 18 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.138 4996: 5027 I/Unity: Translated string: En iyi s?reli skor LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.139 4996: 5027 I/Unity: Length: 20 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.139 4996: 5027 I/Unity: Translated string: En iyi dikkatli skor LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.139 4996: 5027 I/Unity: Length: 16 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.139 4996: 5027 I/Unity: Translated string: M?kemmel alanlar LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.139 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.140 4996: 5027 I/Unity: Translated string: Toplam altin LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.140 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.140 4996: 5027 I/Unity: Translated string: Toplam hareketler LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.140 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.140 4996: 5027 I/Unity: Translated string: Harcanan s?re LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.141 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.141 4996: 5027 I/Unity: Translated string: Istatistikler LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.141 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.141 4996: 5027 I/Unity: Translated string: Galeriler LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.142 4996: 5027 I/Unity: Length: 6 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.142 4996: 5027 I/Unity: Translated string: MAGAZA LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.142 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.143 4996: 5027 I/Unity: Translated string: Arkaplanlar LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.143 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.143 4996: 5027 I/Unity: Translated string: Yerle?im alanlari LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.143 4996: 5027 I/Unity: Length: 37 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.144 4996: 5027 I/Unity: Translated string: Oyundan ?ikmak istedigini emin misin? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.144 4996: 5027 I/Unity: Length: 33 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.144 4996: 5027 I/Unity: Translated string: ?ikmak istediginize emin misiniz? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.144 4996: 5027 I/Unity: Length: 50 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.144 4996: 5027 I/Unity: Translated string: Oyun bilgisini sifirlamak istediginden emin misin? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.145 4996: 5027 I/Unity: Length: 46 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.145 4996: 5027 I/Unity: Translated string: Oyunu yeniden ba?latmak istedigine emin misin? LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.145 4996: 5027 I/Unity: Length: 11 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.145 4996: 5027 I/Unity: Translated string: Antik Misir LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.145 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.146 4996: 5027 I/Unity: Translated string: Antik klasik LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.146 4996: 5027 I/Unity: Length: 9 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.146 4996: 5027 I/Unity: Translated string: Vikingler LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.146 4996: 5027 I/Unity: Length: 14 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.146 4996: 5027 I/Unity: Translated string: Orta?ag Avrupa LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.147 4996: 5027 I/Unity: Length: 17 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.147 4996: 5027 I/Unity: Translated string: Orta?ag Orta-Dogu LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.147 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.147 4996: 5027 I/Unity: Translated string: Orta?ag Asya LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.147 4996: 5027 I/Unity: Length: 10 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.148 4996: 5027 I/Unity: Translated string: Vah?i Bati LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.148 4996: 5027 I/Unity: Length: 12 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.148 4996: 5027 I/Unity: Translated string: Modern ?ehir LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.148 4996: 5027 I/Unity: Length: 7 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.149 4996: 5027 I/Unity: Translated string: Gelecek LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.149 4996: 5027 I/Unity: Length: 66 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.149 4996: 5027 I/Unity: Translated string: Amaciniz, ayni t?rden yerle?imleri birle?tirerek puan kazanmaktir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.149 4996: 5027 I/Unity: Length: 52 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.149 4996: 5027 I/Unity: Translated string: Bunu yapmak i?in alani d?rt y?nden birinde kaydirin. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.150 4996: 5027 I/Unity: Length: 103 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.150 4996: 5027 I/Unity: Translated string: Kaydirilmi? yerle?imler yapabildikleri kadar hareket ederler, bu y?zden dikkatli bir ?ekilde planlayin! LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.150 4996: 5027 I/Unity: Length: 59 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.150 4996: 5027 I/Unity: Translated string: Siki bir yerdeyken, ?zel yetenekler size yardimci olabilir. LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.151 4996: 5027 I/Unity: Length: 33 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.151 4996: 5027 I/Unity: Translated string: GERI AL Son hareketini geri alir LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.151 4996: 5027 I/Unity: Length: 33 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.151 4996: 5027 I/Unity: Translated string: S?P?R Tek bir yerle?imi kaldirir LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.151 4996: 5027 I/Unity: Length: 36 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.152 4996: 5027 I/Unity: Translated string: DEGNEK Tek bir yerle?imi geli?tirir LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.152 4996: 5027 I/Unity: Length: 13 LanguagePack:DeSerializeString2(BinaryReader) LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.152 4996: 5027 I/Unity: Translated string: Nasil oynanir LanguagePack:DeserializeLanguagePack(BinaryReader, String) LanguagePack:Create(MemoryStream, Int32, String) Cities.Splash:loadLanguage() Logo:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.152 4996: 5027 I/Unity: AppsFlyerTrackerCallbacks:: got conversion data error = Error connection to server: 400 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 01-03 00:44:23.174 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:23.182 1171: 1247 I/VSyncReactor: Current= 120, Period= 120, hwcPeriod= 120 01-03 00:44:23.197 2435: 2435 D/SecPowerUI.Notification: showChargingNotice oldChargingType : 11 / currentChargingType : 11, oldChargingTime : 23646000 / mChargingTime : 23646000 01-03 00:44:23.197 2435: 2435 D/SecPowerUI.Notification: showChargingNotice There is no change about charging status, so return! 01-03 00:44:23.651 1097: 4995 I/HYPER-HAL: [ResourceManager.cpp]removeResource(): [CPUMaxFreq] RemoveResource Request ID : 7502015 01-03 00:44:23.651 1097: 4995 I/HYPER-HAL: [RequestManager.cpp]releaseLocked(): Released ID : 7502015 01-03 00:44:23.672 691: 691 D/io_stats: !@ 8,0 r 103183993 1502170380 w 24500286 610329136 d 7822940 830383824 f 0 0 iot 43381164 0 th 0 0 0 pt 0 inp 0 0 383124.298 01-03 00:44:23.673 691: 691 D/io_stats: !@ Read_top(KB): system_server(1381) 1268 ames.cities2048(4996) 528 binder:698_2(698) 364 01-03 00:44:23.673 691: 691 D/io_stats: !@ Write_top(KB): kworker/u16:5(28314) 4660 ndroid.game.gos(25578) 520 ames.cities2048(4996) 388 01-03 00:44:23.870 5153: 5153 W/BpBinder: Linking to death on android.gui.ISurfaceComposer but there are no threads (yet?) listening to incoming transactions. See ProcessState::startThreadPool and ProcessState::setThreadPoolMaxThreadCount. Generally you should setup the binder threadpool before other initialization steps. 01-03 00:44:23.871 1381: 8706 I/EDMNativeHelperService: isScreenCaptureEnabled 01-03 00:44:23.871 1381: 8706 D/RestrictionPolicy: isScreenCaptureEnabled : ret=true userId=0 01-03 00:44:23.871 5153: 5153 W/ProcessState: Extra binder thread started, but 0 threads requested. Do not use *startThreadPool when zero threads are requested. 01-03 00:44:23.903 1381: 1588 W/ProcessStats: Tracking association SourceState{2936990 com.google.android.gms.persistent/10240 ImpBg #3453010} whose proc state 6 is better than process ProcessState{6aa6a85 com.google.android.gms/10240 pkg=com.google.android.gms} proc state 8 (301 skipped) 01-03 00:44:24.135 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:24.896 1381: 5051 I/SystemUiVisibilityPolicyController: handleMessage: entry what = 101 01-03 00:44:25.095 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:25.157 2435: 2435 D/StatusBarIconController: ignoring old pipeline callbacks, because the new mobile icons are enabled 01-03 00:44:25.675 691: 691 D/io_stats: !@ 8,0 r 103183993 1502170380 w 24500344 610329644 d 7822998 830385248 f 0 0 iot 43381200 0 th 0 0 0 pt 0 inp 0 0 383126.302 01-03 00:44:25.983 1381: 1588 I/ActivityManager: Changes in 10136 5 to 15, 56 to 0 01-03 00:44:25.987 967: 977 E/statsd: Predicate 7729334320784921827 dropping data for dimension key (27)0x10000->10136[I] 01-03 00:44:25.987 967: 977 E/statsd: Predicate -6150195365450938007 dropping data for dimension key (27)0x10000->10136[I] 01-03 00:44:26.054 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:26.623 1381: 1601 I/ActivityManager: Waited long enough for: ServiceRecord{3639b73 u0 com.samsung.android.app.routines/.domainmodel.notification.NotificationUpdateService} 01-03 00:44:27.014 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:27.677 691: 691 D/io_stats: !@ 8,0 r 103184130 1502175300 w 24500346 610329652 d 7822998 830385248 f 0 0 iot 43381296 0 th 0 0 0 pt 0 inp 0 0 383128.304 01-03 00:44:27.678 691: 691 D/io_stats: !@ Read_top(KB): chbox:googleapp(13705) 4792 ames.cities2048(4996) 128 01-03 00:44:27.678 691: 691 D/io_stats: !@ Write_top(KB): ames.cities2048(4996) 332 roid.apps.turbo(4920) 8 01-03 00:44:27.714 1381: 8706 D/SGM:GameManager: identifyForegroundApp. com.baltorogames.cities2048, mCurrentUserId: 0, callerUserId: 0 01-03 00:44:27.714 1381: 8706 D/SGM:PkgDataHelper: getGamePkgData(). com.baltorogames.cities2048 01-03 00:44:27.714 14761:14922 I/PolicyManager: [#CMH#] Is foreground game app: true 01-03 00:44:27.974 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:28.091 1171: 1171 I/SurfaceFlinger: SFWD update time=383128718478533 01-03 00:44:28.264 1091: 1091 I/android.hardware.health@2.1-service-samsung: updateLrpSysfs: write: 345 01-03 00:44:28.265 1381: 2242 D/BatteryService: Sending ACTION_BATTERY_CHANGED: level:20, status:2, health:2, remain:23646, ac:false, usb:true, wireless:false, pogo:false, misc:0x10000, charge_type:1, charger_type:0, voltage:3739, temperature:313, online:4, charging_status:0, cycle_count:0, current_avg:-31, ps:false, hvc:false, capacity:280000, current_event:0x0, current_now:-204, mcc:0, mcv:0, cc:900000, present:true, scale:100, technology:Li-ion 01-03 00:44:28.271 1381: 2368 I/DeviceBatteryInfoService: action: android.intent.action.BATTERY_CHANGED 01-03 00:44:28.272 1381: 2368 I/DeviceBatteryInfoService: phone battery level: 20 01-03 00:44:28.272 1381: 2368 I/DeviceBatteryInfoService: phone battery status: 2 01-03 00:44:28.274 1381: 2218 D/MotionRecognitionService: [SAR] onReceive : ACTION_BATTERY_CHANGED, Plugged: 2 01-03 00:44:28.275 1381: 1381 D/AdaptiveBrightnessLongtermModelBuilder: Received android.intent.action.BATTERY_CHANGED 01-03 00:44:28.276 2407: 2407 D/SemBigDataInfoController: Intent: android.intent.action.BATTERY_CHANGED 01-03 00:44:28.276 2407: 2407 D/SemBigDataInfoController: Intent: android.intent.action.BATTERY_CHANGED 01-03 00:44:28.277 2435: 2435 D/SamsungBatteryMeterDrawable: onBatteryLevelChanged isSomethingChanged: false 01-03 00:44:28.278 2435: 2435 D/SamsungBatteryMeterDrawable: onBatteryLevelChanged isSomethingChanged: false 01-03 00:44:28.278 2435: 2435 D/SamsungBatteryMeterDrawable: onBatteryLevelChanged isSomethingChanged: false 01-03 00:44:28.278 2435: 2435 I/PowerUI: mBootCompleted = true | mFullyConnected = true 01-03 00:44:28.278 2435: 2435 I/PowerUI: BATTERY_HEALTH_CHECK extraHealth=2 mBatteryMiscEvent=65536 01-03 00:44:28.278 2435: 2435 W/PowerUI: Plug reason 01-03 00:44:28.278 2435: 2435 W/PowerUI: Skip charging animation - by plug status 01-03 00:44:28.278 2435: 2435 D/PowerUI: priorPlugType = 2 mPlugType = 2 priorBatteryStatus = 2 mBatteryStatus = 2 01-03 00:44:28.278 2435: 2435 W/PowerUI: Plug reason 01-03 00:44:28.278 2435: 2435 W/PowerUI: Skip charging sound - by plug status 01-03 00:44:28.278 2435: 2435 I/PowerUI: oldMisalign : false, curMisalign : false 01-03 00:44:28.278 2435:22032 D/SecPowerUI.Notification: dismissing low battery warning: level=20 01-03 00:44:28.278 2435:22032 D/SecPowerUI.Notification: updateNotification mWarning=false mPlaySound=false 01-03 00:44:28.278 2435:22032 D/SecPowerUI.Notification: SecBatteryStatsSnapshot{batteryLevel=20, currentBatteryMode=0, chargingTime=23646000, chargingType=11, batteryHealth=2, automaticTestMode=false, isHiccupState=false, optChargingFinishTime=} 01-03 00:44:28.279 2435:22032 D/SecPowerUI.Notification: 1. restoreScreenTimeOut - saved_value : : 01-03 00:44:28.279 2435:22032 E/SecPowerUI.Notification: no saved value, so we do nothing !! 01-03 00:44:28.279 2435: 2435 D/SecPowerUI.Notification: showChargingNotice oldChargingType : 11 / currentChargingType : 11, oldChargingTime : 23646000 / mChargingTime : 23646000 01-03 00:44:28.279 2435: 2435 D/SecPowerUI.Notification: showChargingNotice There is no change about charging status, so return! 01-03 00:44:28.279 2435: 2435 D/PowerUI: Battery swelling mode - priorBatterySwellingMode = 0 mBatterySwellingMode = 0 mBatteryStatus = 2 01-03 00:44:28.279 2435: 2435 I/PowerUI: mBatteryMiscEvent = 65536 01-03 00:44:28.279 2435: 2435 I/PowerUI: checkRestoreProtectBattery pb value : 0, Scheduling start ? : false 01-03 00:44:28.279 2435: 2435 I/PowerUI: Clear time 01-03 00:44:28.280 1381: 2666 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = ltc_highsoc_exceed_time 01-03 00:44:28.280 1381: 2666 D/KNOX_MDM_SettingsProvider: edmUri: content://com.sec.knox.provider/RestrictionPolicy3 01-03 00:44:28.280 1381: 2666 D/KNOX_MDM_SettingsProvider: projectionArgs: isSettingsChangesAllowed 01-03 00:44:28.280 1381: 2666 D/KNOX_MDM_SettingsProvider: selectionArgs: false 01-03 00:44:28.280 1381: 2666 D/KNOX_MDM_SettingsProvider: selectionArgs: 10063 01-03 00:44:28.281 1381: 2666 D/SecContentProvider: query(), uri = 17 selection = isSettingsChangesAllowed 01-03 00:44:28.281 1381: 2666 D/SecContentProvider: called from android.uid.systemui:10063 01-03 00:44:28.281 1381: 2666 D/RestrictionPolicy: isSettingsChangesAllowedAsUser, userId 0 : true 01-03 00:44:28.281 1381: 2666 D/KNOX_MDM_SettingsProvider: ret = 1 01-03 00:44:28.281 2435: 2435 I/PowerUI: checkBatteryProtectionNotification : 2, pb value : 0, plugType : 2, level : 20 01-03 00:44:28.281 2435: 2435 D/SecPowerUI.Notification: SecBatteryStatsSnapshot{batteryLevel=20, currentBatteryMode=0, chargingTime=23646000, chargingType=11, batteryHealth=2, automaticTestMode=false, isHiccupState=false, optChargingFinishTime=} 01-03 00:44:28.282 2435: 2435 I/AODBatteryManager: updateBatteryData: ACTION_BATTERY_CHANGED 01-03 00:44:28.282 2435: 2435 I/AODBatteryManager: saveBatteryData : AOD BatteryData [mBatteryLevel=20, mBatteryStatus=CHARGING, mBatteryPlugType=USB, mBatteryPlugged=true, mRemainingChargeTime=23646000, mBatteryChargingType=1, mBatteryChargerType=NORMAL, mBatteryOnline=USB, mBatterySwellingMode=NONE, mBatteryProtectMode=false, mBatteryProtectModeType=1, mSleepChargingEvent=null, mSleepChargingEventFinishTime=null] 01-03 00:44:28.282 2435: 2435 D/KeyguardUpdateMonitor: handleBatteryUpdate 01-03 00:44:28.719 3859: 3859 I/SDHMS:LOAD: type: LoadsFreqs, value: 0:42:6:2168832:2400000:806400:2263296:2400000:691200:342:550:315 01-03 00:44:28.884 1529: 1703 D/SemNativeCarrierFeature_vendor: getInstance 01-03 00:44:28.896 2407: 2485 I/System.out: Broadcasting: Intent { act=com.sec.intent.action.SARDEVICE_CP flg=0x10000000 (has extras) } 01-03 00:44:28.900 1529: 1703 D/SemNativeCarrierFeature_vendor: getInstance 01-03 00:44:28.900 1381: 2218 D/MotionRecognitionService: [SAR] onReceive : SARDEVICE_CP, callAction = off deviceID = 268435457 slot = 0 device_ext = 0 01-03 00:44:28.900 1381: 2218 I/MotionRecognitionService: [SAR] id : 0 cmd :off 01-03 00:44:28.900 1381: 2218 I/MotionRecognitionService: [SAR] SarDevice clear 1 channel : 0 , state : 0 01-03 00:44:28.906 1381: 2218 D/MotionRecognitionService: [SAR] set setTransmitPowerWithFlag value : 1 : false 01-03 00:44:28.906 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensor disableSensor : true 01-03 00:44:28.906 1381: 2218 D/MotionRecognitionService: [SAR] disable mRequestedChannelList : 268435457 01-03 00:44:28.906 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensorsetTunerGrip 8589934592 , state: false 01-03 00:44:28.907 1381: 2218 D/MotionRecognitionService: [SAR] set setTransmitPowerExt(Tuner) value : 8589934592 : false 01-03 00:44:28.907 1381: 2218 I/MotionRecognitionService: [SAR] tunerGrip is 8589934592, state : false 01-03 00:44:28.907 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensorsetTunerGrip 17179869184 , state: false 01-03 00:44:28.907 1381: 2218 D/MotionRecognitionService: [SAR] set setTransmitPowerExt(Tuner) value : 17179869184 : false 01-03 00:44:28.907 1381: 2218 I/MotionRecognitionService: [SAR] tunerGrip is 17179869184, state : false 01-03 00:44:28.908 1094: 1094 I/SensorsGrip: [grip_sensor] enable: GripSensor: enable handle = 11 en = 0 01-03 00:44:28.913 1094: 1094 E/SensorsGrip: [grip_sensor] enable: mEnabled : 0, first_grip_event : 1 01-03 00:44:28.913 1381: 2218 D/SensorManager: unregisterListener :: com.samsung.android.gesture.MotionRecognitionSAR$GripSensorWrapper$1@a78332f 01-03 00:44:28.913 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensor disable channel 0 : 0 , channel 1 : 0 01-03 00:44:28.913 1381: 2218 I/MotionRecognitionService: [SAR] id : 28 cmd :off 01-03 00:44:28.913 1381: 2218 W/MotionRecognitionService: DEFAULT 01-03 00:44:28.913 1381: 2218 I/MotionRecognitionService: [SAR] (-) mRequestedChannelList : 0 01-03 00:44:28.913 2407: 2768 I/System.out: Broadcast completed: result=0 01-03 00:44:28.923 2435: 2435 D/StatusBarIconController: ignoring old pipeline callbacks, because the new mobile icons are enabled 01-03 00:44:28.935 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:29.679 691: 691 D/io_stats: !@ 8,0 r 103184131 1502175304 w 24500531 610330632 d 7822998 830385248 f 0 0 iot 43381324 0 th 0 0 0 pt 0 inp 0 0 383130.306 01-03 00:44:29.722 1097: 5016 I/HYPER-HAL: [ResourceManager.cpp]removeResource(): [CPUMinFreq] RemoveResource Request ID : 958423 01-03 00:44:29.723 1097: 5016 I/HYPER-HAL: [RequestManager.cpp]releaseLocked(): Released ID : 958423 01-03 00:44:29.724 1097: 5017 I/HYPER-HAL: [RequestManager.cpp]releaseLocked(): Released ID : 959809 01-03 00:44:29.726 1097: 5018 I/HYPER-HAL: [RequestManager.cpp]releaseLocked(): Released ID : 961196 01-03 00:44:29.895 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:29.969 4996: 5004 W/ames.cities2048: ApkAssets: Deleting an ApkAssets object ' and /data/app/~~gbiKg4AK_zBN4vNb47zE4w==/com.google.android.gms-XLibwyPOEhRSuRYAcshgew==/base.apk' with 1 weak references 01-03 00:44:29.970 4996: 5004 W/ames.cities2048: ApkAssets: Deleting an ApkAssets object ' and /data/app/~~gbiKg4AK_zBN4vNb47zE4w==/com.google.android.gms-XLibwyPOEhRSuRYAcshgew==/split_config.fr.apk' with 1 weak references 01-03 00:44:29.970 4996: 5004 W/ames.cities2048: ApkAssets: Deleting an ApkAssets object ' and /data/app/~~gbiKg4AK_zBN4vNb47zE4w==/com.google.android.gms-XLibwyPOEhRSuRYAcshgew==/split_config.xxhdpi.apk' with 1 weak references 01-03 00:44:29.970 4996: 5004 W/ames.cities2048: ApkAssets: Deleting an ApkAssets object '/product/overlay/GmsQSfastpairOverlay.apk' with 1 weak references 01-03 00:44:30.231 1160: 1870 D/DlbDap2Process: process() called [9399000] times with input format 0x22 and channel mask 0x3 (ProcessingMode=10), htEnable=0(0, 0, 0) 01-03 00:44:30.507 4996: 5107 I/GameAnalytics: Info/GameAnalytics: Event queue: No events to send 01-03 00:44:30.855 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:31.502 2407: 2485 I/System.out: Broadcasting: Intent { act=com.sec.intent.action.SARDEVICE_CP flg=0x10000000 (has extras) } 01-03 00:44:31.505 1381: 2218 D/MotionRecognitionService: [SAR] onReceive : SARDEVICE_CP, callAction = on deviceID = 268435457 slot = 0 device_ext = 0 01-03 00:44:31.505 1381: 2218 I/MotionRecognitionService: [SAR] (+) mRequestedChannelList : 268435457 01-03 00:44:31.505 1381: 2218 I/MotionRecognitionService: [SAR] id : 0 cmd :on 01-03 00:44:31.505 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensor enableSensor 01-03 00:44:31.507 1381: 2218 D/SensorService: [GripSensor] ++ setGripThdWithMCC (65560) 01-03 00:44:31.508 1381: 2218 D/SensorService: GripSensor: MCC Path does not exist 01-03 00:44:31.508 1094: 1094 I/SensorsGrip: [grip_sensor] enable: GripSensor: enable handle = 11 en = 1 01-03 00:44:31.514 1094: 1408 I/SensorsGrip: [grip_sensor] readEvents: GripSensor: grip 1ch data = TOUCH 01-03 00:44:31.514 1094: 1408 I/SensorsGrip: [grip_sensor] readEvents: GripSensor: grip 1ch unknown UNKNOWN MODE 01-03 00:44:31.538 1094: 1094 E/SensorsGrip: [grip_sensor] enable: mEnabled : 1, first_grip_event : 1 01-03 00:44:31.539 1381: 2218 D/SensorManager: registerListener :: 16777227, SX9360 Grip sensor, 200000, 0, com.samsung.android.gesture.MotionRecognitionSAR$GripSensorWrapper$1@a78332f 01-03 00:44:31.540 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensor enable channel 0 : 1 , channel 1 : 0 01-03 00:44:31.540 1381: 2218 I/MotionRecognitionService: [SAR] id : 28 cmd :on 01-03 00:44:31.540 1381: 2218 W/MotionRecognitionService: DEFAULT 01-03 00:44:31.544 2407: 2768 I/System.out: Broadcast completed: result=0 01-03 00:44:31.544 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensor onSensorChanged : 0.0 , 0.0 , 0.0 , 300.0 , 0.0 01-03 00:44:31.545 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensor setUnknownMode channel: 0 , state: 300 01-03 00:44:31.558 1381: 2218 D/MotionRecognitionService: [SAR] set setTransmitPowerWithFlag value : 1 : true 01-03 00:44:31.558 1381: 2218 I/MotionRecognitionService: [SAR] UnknownMode set 1 channel : 0 , state : 0 01-03 00:44:31.558 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensorsetTunerGrip 8589934592 , state: true 01-03 00:44:31.560 1381: 2218 D/MotionRecognitionService: [SAR] set setTransmitPowerExt(Tuner) value : 8589934592 : true 01-03 00:44:31.560 1381: 2218 I/MotionRecognitionService: [SAR] tunerGrip is 8589934592, state : true 01-03 00:44:31.571 2435: 2435 D/StatusBarIconController: ignoring old pipeline callbacks, because the new mobile icons are enabled 01-03 00:44:31.679 691: 691 D/io_stats: !@ 8,0 r 103184134 1502175316 w 24500543 610331280 d 7822998 830385248 f 0 0 iot 43381348 0 th 0 0 0 pt 0 inp 0 0 383132.306 01-03 00:44:31.680 691: 691 D/io_stats: !@ Read_top(KB): ndroid.game.gos(25578) 12 .gms.persistent(28814) 4 01-03 00:44:31.680 691: 691 D/io_stats: !@ Write_top(KB): kworker/u16:5(28314) 968 system_server(1381) 632 .gms.persistent(28814) 12 01-03 00:44:31.815 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:31.929 1381: 1479 E/Watchdog: !@Sync: 12766 heap: 237 / 240 FD: 1052 [2026-01-03 00:44:31.929] 01-03 00:44:32.059 1094: 4366 I/sensors-hal: handle_sns_client_event:123, auto_rotation_event_2: mode:255, type:1:0/0.526,0.203,9.770, ar:0 01-03 00:44:32.140 698: 4519 I/keystore2: system/security/keystore2/src/watchdog.rs:319 - Watchdog thread idle -> terminating. Have a great day. 01-03 00:44:32.179 2435: 2435 D/StatusBarIconController: ignoring old pipeline callbacks, because the new mobile icons are enabled 01-03 00:44:32.775 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:33.180 2435: 2435 D/StatusBarIconController: ignoring old pipeline callbacks, because the new mobile icons are enabled 01-03 00:44:33.281 2435: 2435 D/SecPowerUI.Notification: showChargingNotice oldChargingType : 11 / currentChargingType : 11, oldChargingTime : 23646000 / mChargingTime : 23646000 01-03 00:44:33.281 2435: 2435 D/SecPowerUI.Notification: showChargingNotice There is no change about charging status, so return! 01-03 00:44:33.680 691: 691 D/io_stats: !@ 8,0 r 103184167 1502176132 w 24500723 610332288 d 7822998 830385248 f 0 0 iot 43381384 0 th 0 0 0 pt 0 inp 0 0 383134.307 01-03 00:44:33.735 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:34.291 5165: 5165 D/AndroidRuntime: >>>>>> START com.android.internal.os.RuntimeInit uid 2000 <<<<<< 01-03 00:44:34.307 5165: 5165 I/AndroidRuntime: Using default boot image 01-03 00:44:34.307 5165: 5165 I/AndroidRuntime: Leaving lock profiling enabled 01-03 00:44:34.308 5165: 5165 D/SecNativeFeatureCppIf: encoded 01-03 00:44:34.308 5165: 5165 D/SecNativeFeatureCppIf: decoding and unzip finish 01-03 00:44:34.308 5165: 5165 D/SecNativeFeatureCppIf: use unCompDataBuff. encoded 01-03 00:44:34.308 5165: 5165 D/SecNativeFeatureCppIf: Free unCompDataBuff 01-03 00:44:34.308 5165: 5165 D/AndroidRuntime: addProductProperty add brand 01-03 00:44:34.308 5165: 5165 D/AndroidRuntime: propertySet: couldn't set property (it is from app) 01-03 00:44:34.312 5165: 5165 I/app_process: Using CollectorTypeCC GC. 01-03 00:44:34.327 1381: 2134 W/ProcessStats: Tracking association SourceState{2936990 com.google.android.gms.persistent/10240 ImpBg #3453034} whose proc state 6 is better than process ProcessState{6aa6a85 com.google.android.gms/10240 pkg=com.google.android.gms} proc state 8 (47 skipped) 01-03 00:44:34.338 23855:23855 I/Finsky: [2] SCH: job service start with id 9136. 01-03 00:44:34.343 23855: 2795 I/Finsky: [2575] SCH: Satisfied jobs for 9136 are: 12-1 01-03 00:44:34.344 23855: 3131 I/Finsky: [2587] SCH: Job 12-1 starting 01-03 00:44:34.345 23855:23855 I/Finsky: [2] WM::SCH: Logging work start for 12-1 01-03 00:44:34.345 23855:23855 I/Finsky: [2] [ContentSync] job started 01-03 00:44:34.400 5165: 5165 D/nativeloader: InitDefaultPublicLibraries for_preload=1: libandroid.so:libaaudio.so:libamidi.so:libbinder_ndk.so:libc.so:libcamera2ndk.so:libdl.so:libEGL.so:libGLESv1_CM.so:libGLESv2.so:libGLESv3.so:libicu.so:libicui18n.so:libicuuc.so:libjnigraphics.so:liblog.so:libmediandk.so:libm.so:libnativehelper.so:libnativewindow.so:libOpenMAXAL.so:libOpenSLES.so:libRS.so:libstdc++.so:libsync.so:libvulkan.so:libwebviewchromium_plat_support.so:libz.so 01-03 00:44:34.420 5165: 5165 D/nativeloader: Load libicu_jni.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:34.420 5165: 5165 D/app_process: Time zone APEX ICU file found: /apex/com.android.tzdata/etc/icu/icu_tzdata.dat 01-03 00:44:34.420 5165: 5165 D/app_process: I18n APEX ICU file found: /apex/com.android.i18n/etc/icu/icudt72l.dat 01-03 00:44:34.423 5165: 5165 D/nativeloader: Load libjavacore.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:34.426 5165: 5165 D/nativeloader: Load libopenjdk.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:34.456 5165: 5165 E/SemDvfsManager_JNI: SemDvfsManager: registerfunction enter 01-03 00:44:34.457 5165: 5165 E/SemAffinityControl: SemAffinityControl: registerfunction enter 01-03 00:44:34.469 5165: 5165 W/libc: Access denied finding property "ro.product.name_for_attestation" 01-03 00:44:34.469 5165: 5165 W/libc: Access denied finding property "ro.product.brand_for_attestation" 01-03 00:44:34.469 5165: 5165 W/libc: Access denied finding property "ro.product.model_for_attestation" 01-03 00:44:34.469 926: 926 E/audit: type=1400 audit(1767397474.461:849396): avc: denied { read } for pid=5165 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:34.469 926: 926 E/audit: type=1400 audit(1767397474.465:849397): avc: denied { read } for pid=5165 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:34.469 926: 926 E/audit: type=1400 audit(1767397474.465:849398): avc: denied { read } for pid=5165 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:34.470 5165: 5165 D/nativeloader: Load libframework-connectivity-tiramisu-jni.so using APEX ns com_android_tethering for caller /apex/com.android.tethering/javalib/framework-connectivity-t.jar: ok 01-03 00:44:34.471 5165: 5165 D/AndroidRuntime: Calling main entry com.android.commands.uiautomator.Launcher 01-03 00:44:34.476 5165: 5165 D/UiAutomationConnection: Created on user UserHandle{0} 01-03 00:44:34.476 5165: 5165 I/UiAutomation: Initialized for user 0 on display 0 01-03 00:44:34.476 5165: 5165 W/UiAutomation: Created with deprecatead constructor, assumes DEFAULT_DISPLAY 01-03 00:44:34.480 1381: 2483 D/AccessibilityManagerService: changeCurrentUserForTestAutomationIfNeededLocked(0): ignoring because device doesn't support visible background users 01-03 00:44:34.480 1381: 2483 I/UiAutomationManager: Registering UiTestAutomationService (id=com.android.server.accessibility/UiAutomation) when called by user 0 01-03 00:44:34.481 1171: 1353 I/SurfaceFlinger: id=240159 createSurf, flag=84004, WindowToken{8d299a1 type=2032 android.os.Binder@48625fa}#240159 01-03 00:44:34.484 1381: 2483 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:34.485 1381: 2483 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:34.485 1381: 2483 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:34.489 1381: 2483 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:34.490 1381: 2483 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:34.490 1381: 2483 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:34.495 1171: 1171 I/Layer: Layer [WindowToken{8d299a1 type=2032 android.os.Binder@48625fa}#240159] hidden!! flag(0) 01-03 00:44:34.504 16333:16333 I/SafetyCenterAccessibilityListener: accessibility event occurred, safety center feature not enabled. 01-03 00:44:34.505 2435: 2435 D/Navbar.Store: ----handleEvent(0) OnUpdateRemoteViewContainer(leftContainer=android.widget.LinearLayout{5337622 V.E...... ........ 0,0-118,135 #7f0a0597 app:id/left_remoteview}, rightContainer=android.widget.LinearLayout{533d8b3 V.E...... ........ 962,0-1080,135 #7f0a08aa app:id/right_remoteview}, contextualButtonVisible=false, darkIntensity=0.0, displayId=0) [Module] SamsungNavigationBarView 01-03 00:44:34.505 2435: 2435 D/Navbar.Store: ------[Band]REMOTE_VIEW_PACK_SET_REMOTEVIEW_CONTAINER 01-03 00:44:34.505 2435: 2435 D/Navbar.Store: --------apply(0) NavBarStoreAction$UpdateRemoteViewContainer 01-03 00:44:34.506 2435: 2435 D/Navbar.Store: --------apply(0) NavBarStoreAction$UpdateRemoteViewDarkIntensity 01-03 00:44:34.506 2435: 2435 D/Navbar.Store: handleEvent(0) OnNavBarUpdateA11YService(clickable=false, longClickable=false) [Module] NavigationBar 01-03 00:44:34.506 2435: 2435 D/Navbar.Store: --[Band]SETUPWIZARD_PACK_UPDATE_A11Y_SERVICE 01-03 00:44:34.507 1381: 1381 D/BatterySaverPolicy: accessibility changed to true, updating policy. 01-03 00:44:34.509 1381: 1381 I/AccessibilityManagerService: semIsAccessibilityServiceEnabled() 01-03 00:44:34.509 1381: 1381 I/AccessibilityManagerService: accesibilityService is null 01-03 00:44:34.509 1381: 1381 I/AccessibilityManagerService: semIsAccessibilityServiceEnabled() 01-03 00:44:34.509 1381: 1381 I/AccessibilityManagerService: accesibilityService is null 01-03 00:44:34.510 1381: 1381 D/AS.AudioService: Accessibility volume enabled = false 01-03 00:44:34.511 2435: 2435 D/Navbar.Store: --NavBarStates(0) canUseNavBarBackgroundFrame: false 01-03 00:44:34.516 1381: 1391 I/system_server: Background young concurrent copying GC freed 10MB AllocSpace bytes, 724(14MB) LOS objects, 9% free, 216MB/240MB, paused 4.241ms,523us total 120.692ms 01-03 00:44:34.531 23855:23859 I/android.vending: Background concurrent copying GC freed 12MB AllocSpace bytes, 4(88KB) LOS objects, 49% free, 15MB/30MB, paused 86us,77us total 133.805ms 01-03 00:44:34.655 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.mainline.primary.libs' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.662 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.android.wifi' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.665 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.samsung.android.camera.unihal' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.681 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.samsung.android.shell' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.695 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:34.738 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.android.apex.cts.shim' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.772 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.appsearch' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.777 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.art' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.811 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.mediaprovider' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.828 1097: 5040 I/HYPER-HAL: [RequestManager.cpp]releaseLocked(): Released ID : 983524 01-03 00:44:34.830 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.android.virt' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.832 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.android.btservices' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.839 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.resolv' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.847 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.configinfrastructure' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.847 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.media' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.859 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.android.vndk.v30' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.860 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.android.vndk.v34' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.886 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.sdkext' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.895 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.samsung.android.biometrics.face' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.896 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.adservices' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.899 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.tethering' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.930 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.android.runtime' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:34.948 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.cellbroadcast' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.024 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.tzdata5' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.036 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.permission' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.043 1381: 2155 D/ActivityManager: freezing 2814 com.samsung.android.sm.devicesecurity 01-03 00:44:35.084 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.samsung.android.biometrics.fingerprint' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.128 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.media.swcodec' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.186 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.adbd' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.193 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.android.i18n' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.194 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.samsung.android.spqr' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.194 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.conscrypt' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.211 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.neuralnetworks' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.215 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.ipsec' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.224 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.android.devicelock' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.231 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.ondevicepersonalization' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.236 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.healthfitness' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.261 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.android.uwb' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.262 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.extservices' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.279 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.os.statsd' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.298 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.samsung.android.authfw.ta' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.299 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.samsung.android.wifi.broadcom' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.302 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.android.rkpd' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.303 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.google.android.scheduling' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.305 23855:23855 W/Finsky: [2] STU: Failed to get storage stats for package 'com.samsung.android.lifeguard' (1601: Error getting stats: android.content.pm.PackageManager.NameNotFoundException) 01-03 00:44:35.315 23855:23855 I/Finsky: [2] App states replicator found 63 unowned apps 01-03 00:44:35.334 23855:23921 I/Finsky: [226] Completed 0 account content syncs with 0 successful. 01-03 00:44:35.334 23855:23855 I/Finsky: [2] [ContentSync] Installation state replication succeeded. 01-03 00:44:35.334 23855:23855 I/Finsky: [2] SCH: jobFinished: 12-1. TimeElapsed: 990ms. 01-03 00:44:35.335 23855:23855 I/Finsky: [2] WM::SCH: Logging work end for 12-1 01-03 00:44:35.345 23855:23924 I/Finsky: 229] SCH: Scheduling phonesky job Id: 1-1337, CT: 1767359491379, Constraints: [{ L: 43181580, D: 86381580, C: CHARGING_NONE, I: IDLE_NONE, N: NET_ANY, B: BATTERY_ANY }: 01-03 00:44:35.345 23855:23924 I/Finsky: 229] SCH: Scheduling phonesky job Id: 34-4373, CT: 1767359495482, Constraints: [{ L: 604800000, D: 2491399057, C: CHARGING_NONE, I: IDLE_NONE, N: NET_ANY, B: BATTERY_ANY }: 01-03 00:44:35.345 23855:23924 I/Finsky: 229] SCH: Scheduling phonesky job Id: 34-4377, CT: 1767360298353, Constraints: [{ L: 604800000, D: 2569799673, C: CHARGING_NONE, I: IDLE_NONE, N: NET_ANY, B: BATTERY_ANY }: 01-03 00:44:35.345 23855:23924 I/Finsky: 229] SCH: Scheduling phonesky job Id: 34-4380, CT: 1767359495482, Constraints: [{ L: 57801485, D: 1353801485, C: CHARGING_NONE, I: IDLE_NONE, N: NET_ANY, B: BATTERY_ANY }: 01-03 00:44:35.354 23855:23928 I/Finsky: [233] SCH: Scheduling 1 system job(s) 01-03 00:44:35.355 23855:23928 I/Finsky: [233] SCH: Scheduling system job Id: 9144, L: 5197605, D: 48397605, C: false, I: false, N: 1 01-03 00:44:35.360 23855: 3131 I/Finsky: [2587] SCH: job service finished with id 9136. 01-03 00:44:35.510 5165: 5165 D/SemCscFeature: Encoded 01-03 00:44:35.513 5165: 5165 W/AccessibilityNodeInfoDumper: Fetch time: 1ms 01-03 00:44:35.514 1381: 2483 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:35.515 1381: 2483 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:35.515 1381: 2483 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:35.515 1381: 2483 D/AccessibilityManagerService: restoreCurrentUserForTestAutomationIfNeededLocked(): ignoring because device doesn't support visible background users 01-03 00:44:35.515 1381: 2483 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accelerometer_rotation 01-03 00:44:35.515 1381: 2483 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = user_rotation 01-03 00:44:35.515 1381: 2483 V/WindowManager: rotationForOrientation(orient=SCREEN_ORIENTATION_PORTRAIT (1), last=ROTATION_0 (0)); user=ROTATION_0 (0) 01-03 00:44:35.515 1381: 2483 D/WindowManager: rotationForOrientation, orientationSource=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807} 01-03 00:44:35.515 1381: 2483 V/WindowManager: Computed rotation=ROTATION_0 (0) for display id=0 based on lastOrientation=SCREEN_ORIENTATION_PORTRAIT (1) and oldRotation=ROTATION_0 (0), caller=com.android.server.wm.DisplayContent.updateRotationUnchecked:2674 com.android.server.wm.WindowManagerService.updateRotationUnchecked:4907 com.android.server.wm.WindowManagerService.thawDisplayRotation:4848 com.android.server.wm.WindowManagerService.thawRotation:4812 android.view.IWindowManager$Stub.onTransact:2718 com.android.server.wm.WindowManagerService.onTransact:1540 01-03 00:44:35.517 5165: 5165 D/AndroidRuntime: Shutting down VM 01-03 00:44:35.523 1171: 1171 I/Layer: Layer::reparent [WindowToken{8d299a1 type=2032 android.os.Binder@48625fa}#240159] newParentHandle : null ------------------------- 01-03 00:44:35.523 1171: 1171 I/Layer: id=240159 removeFromCurrentState WindowToken{8d299a1 type=2032 android.os.Binder@48625fa}#240159 (404) 01-03 00:44:35.523 1171: 1171 I/Layer: Layer::reparent [WindowToken{8d299a1 type=2032 android.os.Binder@48625fa}#240159] End ------------------------- 01-03 00:44:35.526 1171: 1171 I/SurfaceFlinger: id=240159 Removed WindowToken{8d299a1 type=2032 android.os.Binder@48625fa}#240159 (404) 01-03 00:44:35.527 1381: 1381 D/BatterySaverPolicy: accessibility changed to false, updating policy. 01-03 00:44:35.531 1171: 1171 I/Layer: id=240159 Destroyed WindowToken{8d299a1 type=2032 android.os.Binder@48625fa}#240159 01-03 00:44:35.655 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:35.682 691: 691 D/io_stats: !@ 8,0 r 103184332 1502177164 w 24500760 610332464 d 7822998 830385248 f 0 0 iot 43381656 0 th 0 0 0 pt 0 inp 0 0 383136.309 01-03 00:44:35.683 691: 691 D/io_stats: !@ Read_top(KB): chbox:googleapp(13705) 792 binder:1494_2(1494) 524 loop43(880) 448 01-03 00:44:35.683 691: 691 D/io_stats: !@ Write_top(KB): kworker/u16:0(29934) 1008 android.vending(23855) 112 system_server(1381) 52 01-03 00:44:35.864 2817:25338 I/SimpleEventLog: ContactCache Read written lines: 24(2 ms) 01-03 00:44:36.323 3859: 4700 I/SDHMS:C: SIOP:: AP:396 BAT:313 USB:0 CHG:371 PA:378 WIFI:367 BLK:0 SUBBAT:0 SKIN:344 SKINF:337 SKINB:344 LRP:344 LRF:337 LRB:344 MODEMQ:: MMWTHM:-777(-777) 01-03 00:44:36.332 1381: 1381 D/SemWifiP2pGoPowerSave: GopsReceiver : received : com.samsung.intent.action.CHECK_SIOP_LEVEL 01-03 00:44:36.332 1381: 1381 I/SemWifiP2pGoPowerSave: siop_level = -1 01-03 00:44:36.332 14761:14916 I/SystemBroadcastReceiver: [#CMH#] onReceive completed : 0 01-03 00:44:36.333 14761:14761 I/PolicyManager: [#CMH#] onReceive action = EVENT_SIOP 01-03 00:44:36.372 926: 926 E/audit: type=1400 audit(1767397476.365:849399): avc: denied { kill } for pid=0 comm="swapper/2" capability=5 scontext=u:r:kernel:s0 tcontext=u:r:kernel:s0 tclass=capability permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:36.615 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:36.841 1529: 1703 D/SemNativeCarrierFeature_vendor: getInstance 01-03 00:44:36.858 2407: 2485 I/System.out: Broadcasting: Intent { act=com.sec.intent.action.SARDEVICE_CP flg=0x10000000 (has extras) } 01-03 00:44:36.865 1529: 1703 D/SemNativeCarrierFeature_vendor: getInstance 01-03 00:44:36.866 1381: 2218 D/MotionRecognitionService: [SAR] onReceive : SARDEVICE_CP, callAction = off deviceID = 268435457 slot = 0 device_ext = 0 01-03 00:44:36.866 1381: 2218 I/MotionRecognitionService: [SAR] id : 0 cmd :off 01-03 00:44:36.867 1381: 2218 I/MotionRecognitionService: [SAR] SarDevice clear 1 channel : 0 , state : 0 01-03 00:44:36.877 1381: 2218 D/MotionRecognitionService: [SAR] set setTransmitPowerWithFlag value : 1 : false 01-03 00:44:36.877 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensor disableSensor : true 01-03 00:44:36.877 1381: 2218 D/MotionRecognitionService: [SAR] disable mRequestedChannelList : 268435457 01-03 00:44:36.877 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensorsetTunerGrip 8589934592 , state: false 01-03 00:44:36.879 1381: 2218 D/MotionRecognitionService: [SAR] set setTransmitPowerExt(Tuner) value : 8589934592 : false 01-03 00:44:36.879 1381: 2218 I/MotionRecognitionService: [SAR] tunerGrip is 8589934592, state : false 01-03 00:44:36.879 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensorsetTunerGrip 17179869184 , state: false 01-03 00:44:36.881 1381: 2218 D/MotionRecognitionService: [SAR] set setTransmitPowerExt(Tuner) value : 17179869184 : false 01-03 00:44:36.881 1381: 2218 I/MotionRecognitionService: [SAR] tunerGrip is 17179869184, state : false 01-03 00:44:36.881 1094: 1094 I/SensorsGrip: [grip_sensor] enable: GripSensor: enable handle = 11 en = 0 01-03 00:44:36.884 1094: 1094 E/SensorsGrip: [grip_sensor] enable: mEnabled : 0, first_grip_event : 1 01-03 00:44:36.884 1381: 2218 D/SensorManager: unregisterListener :: com.samsung.android.gesture.MotionRecognitionSAR$GripSensorWrapper$1@a78332f 01-03 00:44:36.884 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensor disable channel 0 : 0 , channel 1 : 0 01-03 00:44:36.884 1381: 2218 I/MotionRecognitionService: [SAR] id : 28 cmd :off 01-03 00:44:36.884 1381: 2218 W/MotionRecognitionService: DEFAULT 01-03 00:44:36.884 1381: 2218 I/MotionRecognitionService: [SAR] (-) mRequestedChannelList : 0 01-03 00:44:36.885 2407: 2770 I/System.out: Broadcast completed: result=0 01-03 00:44:36.885 2435: 2435 D/StatusBarIconController: ignoring old pipeline callbacks, because the new mobile icons are enabled 01-03 00:44:37.097 5185: 5185 D/AndroidRuntime: >>>>>> START com.android.internal.os.RuntimeInit uid 2000 <<<<<< 01-03 00:44:37.103 5185: 5185 I/AndroidRuntime: Using default boot image 01-03 00:44:37.103 5185: 5185 I/AndroidRuntime: Leaving lock profiling enabled 01-03 00:44:37.104 5185: 5185 D/SecNativeFeatureCppIf: encoded 01-03 00:44:37.104 5185: 5185 D/SecNativeFeatureCppIf: decoding and unzip finish 01-03 00:44:37.104 5185: 5185 D/SecNativeFeatureCppIf: use unCompDataBuff. encoded 01-03 00:44:37.104 5185: 5185 D/SecNativeFeatureCppIf: Free unCompDataBuff 01-03 00:44:37.104 5185: 5185 D/AndroidRuntime: addProductProperty add brand 01-03 00:44:37.104 5185: 5185 D/AndroidRuntime: propertySet: couldn't set property (it is from app) 01-03 00:44:37.107 5185: 5185 I/app_process: Using CollectorTypeCC GC. 01-03 00:44:37.184 5185: 5185 D/nativeloader: InitDefaultPublicLibraries for_preload=1: libandroid.so:libaaudio.so:libamidi.so:libbinder_ndk.so:libc.so:libcamera2ndk.so:libdl.so:libEGL.so:libGLESv1_CM.so:libGLESv2.so:libGLESv3.so:libicu.so:libicui18n.so:libicuuc.so:libjnigraphics.so:liblog.so:libmediandk.so:libm.so:libnativehelper.so:libnativewindow.so:libOpenMAXAL.so:libOpenSLES.so:libRS.so:libstdc++.so:libsync.so:libvulkan.so:libwebviewchromium_plat_support.so:libz.so 01-03 00:44:37.202 5185: 5185 D/nativeloader: Load libicu_jni.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:37.202 5185: 5185 D/app_process: Time zone APEX ICU file found: /apex/com.android.tzdata/etc/icu/icu_tzdata.dat 01-03 00:44:37.202 5185: 5185 D/app_process: I18n APEX ICU file found: /apex/com.android.i18n/etc/icu/icudt72l.dat 01-03 00:44:37.203 5185: 5185 D/nativeloader: Load libjavacore.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:37.204 5185: 5185 D/nativeloader: Load libopenjdk.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:37.223 5185: 5185 E/SemDvfsManager_JNI: SemDvfsManager: registerfunction enter 01-03 00:44:37.223 5185: 5185 E/SemAffinityControl: SemAffinityControl: registerfunction enter 01-03 00:44:37.234 5185: 5185 W/libc: Access denied finding property "ro.product.name_for_attestation" 01-03 00:44:37.234 5185: 5185 W/libc: Access denied finding property "ro.product.brand_for_attestation" 01-03 00:44:37.234 5185: 5185 W/libc: Access denied finding property "ro.product.model_for_attestation" 01-03 00:44:37.234 926: 926 E/audit: type=1400 audit(1767397477.229:849400): avc: denied { read } for pid=5185 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:37.234 926: 926 E/audit: type=1400 audit(1767397477.229:849401): avc: denied { read } for pid=5185 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:37.234 926: 926 E/audit: type=1400 audit(1767397477.229:849402): avc: denied { read } for pid=5185 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:37.236 5185: 5185 D/nativeloader: Load libframework-connectivity-tiramisu-jni.so using APEX ns com_android_tethering for caller /apex/com.android.tethering/javalib/framework-connectivity-t.jar: ok 01-03 00:44:37.236 5185: 5185 D/AndroidRuntime: Calling main entry com.android.commands.uiautomator.Launcher 01-03 00:44:37.241 5185: 5185 D/UiAutomationConnection: Created on user UserHandle{0} 01-03 00:44:37.241 5185: 5185 I/UiAutomation: Initialized for user 0 on display 0 01-03 00:44:37.241 5185: 5185 W/UiAutomation: Created with deprecatead constructor, assumes DEFAULT_DISPLAY 01-03 00:44:37.243 1381: 2123 D/AccessibilityManagerService: changeCurrentUserForTestAutomationIfNeededLocked(0): ignoring because device doesn't support visible background users 01-03 00:44:37.243 1381: 2123 I/UiAutomationManager: Registering UiTestAutomationService (id=com.android.server.accessibility/UiAutomation) when called by user 0 01-03 00:44:37.244 1171: 1354 I/SurfaceFlinger: id=240160 createSurf, flag=84004, WindowToken{7cb177b type=2032 android.os.Binder@8d30a}#240160 01-03 00:44:37.245 1381: 2123 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:37.246 1381: 2123 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:37.246 1381: 2123 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:37.247 1171: 1171 I/Layer: Layer [WindowToken{7cb177b type=2032 android.os.Binder@8d30a}#240160] hidden!! flag(0) 01-03 00:44:37.253 1381: 2123 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:37.254 1381: 2123 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:37.254 1381: 2123 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:37.271 1381: 1381 D/BatterySaverPolicy: accessibility changed to true, updating policy. 01-03 00:44:37.272 16333:16333 I/SafetyCenterAccessibilityListener: accessibility event occurred, safety center feature not enabled. 01-03 00:44:37.272 1381: 1381 I/AccessibilityManagerService: semIsAccessibilityServiceEnabled() 01-03 00:44:37.272 1381: 1381 I/AccessibilityManagerService: accesibilityService is null 01-03 00:44:37.272 1381: 1381 I/AccessibilityManagerService: semIsAccessibilityServiceEnabled() 01-03 00:44:37.272 1381: 1381 I/AccessibilityManagerService: accesibilityService is null 01-03 00:44:37.272 1381: 1381 D/AS.AudioService: Accessibility volume enabled = false 01-03 00:44:37.273 2435: 2435 D/Navbar.Store: ----handleEvent(0) OnUpdateRemoteViewContainer(leftContainer=android.widget.LinearLayout{5337622 V.E...... ........ 0,0-118,135 #7f0a0597 app:id/left_remoteview}, rightContainer=android.widget.LinearLayout{533d8b3 V.E...... ........ 962,0-1080,135 #7f0a08aa app:id/right_remoteview}, contextualButtonVisible=false, darkIntensity=0.0, displayId=0) [Module] SamsungNavigationBarView 01-03 00:44:37.273 2435: 2435 D/Navbar.Store: ------[Band]REMOTE_VIEW_PACK_SET_REMOTEVIEW_CONTAINER 01-03 00:44:37.273 2435: 2435 D/Navbar.Store: --------apply(0) NavBarStoreAction$UpdateRemoteViewContainer 01-03 00:44:37.274 2435: 2435 D/Navbar.Store: --------apply(0) NavBarStoreAction$UpdateRemoteViewDarkIntensity 01-03 00:44:37.274 2435: 2435 D/Navbar.Store: handleEvent(0) OnNavBarUpdateA11YService(clickable=false, longClickable=false) [Module] NavigationBar 01-03 00:44:37.274 2435: 2435 D/Navbar.Store: --[Band]SETUPWIZARD_PACK_UPDATE_A11Y_SERVICE 01-03 00:44:37.280 2435: 2435 D/Navbar.Store: --NavBarStates(0) canUseNavBarBackgroundFrame: false 01-03 00:44:37.575 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:37.683 691: 691 D/io_stats: !@ 8,0 r 103184348 1502177288 w 24500766 610332568 d 7822998 830385248 f 0 0 iot 43381684 0 th 0 0 0 pt 0 inp 0 0 383138.310 01-03 00:44:38.230 1160: 1870 D/DlbDap2Process: process() called [9400500] times with input format 0x22 and channel mask 0x3 (ProcessingMode=10), htEnable=0(0, 0, 0) 01-03 00:44:38.281 5185: 5185 D/SemCscFeature: Encoded 01-03 00:44:38.287 5185: 5185 W/AccessibilityNodeInfoDumper: Fetch time: 1ms 01-03 00:44:38.288 1381: 8706 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:38.290 1381: 8706 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:38.290 1381: 8706 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:38.290 1381: 8706 D/AccessibilityManagerService: restoreCurrentUserForTestAutomationIfNeededLocked(): ignoring because device doesn't support visible background users 01-03 00:44:38.294 1381: 8706 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accelerometer_rotation 01-03 00:44:38.294 1381: 8706 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = user_rotation 01-03 00:44:38.294 1381: 8706 V/WindowManager: rotationForOrientation(orient=SCREEN_ORIENTATION_PORTRAIT (1), last=ROTATION_0 (0)); user=ROTATION_0 (0) 01-03 00:44:38.294 1381: 8706 D/WindowManager: rotationForOrientation, orientationSource=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807} 01-03 00:44:38.295 1381: 8706 V/WindowManager: Computed rotation=ROTATION_0 (0) for display id=0 based on lastOrientation=SCREEN_ORIENTATION_PORTRAIT (1) and oldRotation=ROTATION_0 (0), caller=com.android.server.wm.DisplayContent.updateRotationUnchecked:2674 com.android.server.wm.WindowManagerService.updateRotationUnchecked:4907 com.android.server.wm.WindowManagerService.thawDisplayRotation:4848 com.android.server.wm.WindowManagerService.thawRotation:4812 android.view.IWindowManager$Stub.onTransact:2718 com.android.server.wm.WindowManagerService.onTransact:1540 01-03 00:44:38.296 5185: 5185 D/AndroidRuntime: Shutting down VM 01-03 00:44:38.300 1171: 1171 I/Layer: Layer::reparent [WindowToken{7cb177b type=2032 android.os.Binder@8d30a}#240160] newParentHandle : null ------------------------- 01-03 00:44:38.300 1171: 1171 I/Layer: id=240160 removeFromCurrentState WindowToken{7cb177b type=2032 android.os.Binder@8d30a}#240160 (404) 01-03 00:44:38.300 1171: 1171 I/Layer: Layer::reparent [WindowToken{7cb177b type=2032 android.os.Binder@8d30a}#240160] End ------------------------- 01-03 00:44:38.301 1171: 1171 I/SurfaceFlinger: id=240160 Removed WindowToken{7cb177b type=2032 android.os.Binder@8d30a}#240160 (404) 01-03 00:44:38.301 1381: 1381 D/BatterySaverPolicy: accessibility changed to false, updating policy. 01-03 00:44:38.310 1171: 1171 I/Layer: id=240160 Destroyed WindowToken{7cb177b type=2032 android.os.Binder@8d30a}#240160 01-03 00:44:38.336 1381: 2483 D/SGM:GameManager: identifyForegroundApp. com.baltorogames.cities2048, mCurrentUserId: 0, callerUserId: 0 01-03 00:44:38.336 1381: 2483 D/SGM:PkgDataHelper: getGamePkgData(). com.baltorogames.cities2048 01-03 00:44:38.336 14761:14922 I/PolicyManager: [#CMH#] Is foreground game app: true 01-03 00:44:38.336 1091: 1091 I/android.hardware.health@2.1-service-samsung: updateLrpSysfs: write: 344 01-03 00:44:38.338 1381: 2242 D/BatteryService: Sending ACTION_BATTERY_CHANGED: level:20, status:2, health:2, remain:23646, ac:false, usb:true, wireless:false, pogo:false, misc:0x10000, charge_type:1, charger_type:0, voltage:3742, temperature:313, online:4, charging_status:0, cycle_count:0, current_avg:63, ps:false, hvc:false, capacity:280000, current_event:0x0, current_now:133, mcc:0, mcv:0, cc:900000, present:true, scale:100, technology:Li-ion 01-03 00:44:38.344 1381: 2368 I/DeviceBatteryInfoService: action: android.intent.action.BATTERY_CHANGED 01-03 00:44:38.344 1381: 2368 I/DeviceBatteryInfoService: phone battery level: 20 01-03 00:44:38.344 1381: 2368 I/DeviceBatteryInfoService: phone battery status: 2 01-03 00:44:38.345 1381: 2218 D/MotionRecognitionService: [SAR] onReceive : ACTION_BATTERY_CHANGED, Plugged: 2 01-03 00:44:38.346 1381: 1381 D/AdaptiveBrightnessLongtermModelBuilder: Received android.intent.action.BATTERY_CHANGED 01-03 00:44:38.347 2435: 2435 I/AODBatteryManager: updateBatteryData: ACTION_BATTERY_CHANGED 01-03 00:44:38.350 2407: 2407 D/SemBigDataInfoController: Intent: android.intent.action.BATTERY_CHANGED 01-03 00:44:38.350 2407: 2407 D/SemBigDataInfoController: Intent: android.intent.action.BATTERY_CHANGED 01-03 00:44:38.351 2435: 2435 I/AODBatteryManager: saveBatteryData : AOD BatteryData [mBatteryLevel=20, mBatteryStatus=CHARGING, mBatteryPlugType=USB, mBatteryPlugged=true, mRemainingChargeTime=23646000, mBatteryChargingType=1, mBatteryChargerType=NORMAL, mBatteryOnline=USB, mBatterySwellingMode=NONE, mBatteryProtectMode=false, mBatteryProtectModeType=1, mSleepChargingEvent=null, mSleepChargingEventFinishTime=null] 01-03 00:44:38.351 2435: 2435 D/SamsungBatteryMeterDrawable: onBatteryLevelChanged isSomethingChanged: false 01-03 00:44:38.351 2435: 2435 D/SamsungBatteryMeterDrawable: onBatteryLevelChanged isSomethingChanged: false 01-03 00:44:38.352 2435: 2435 D/SamsungBatteryMeterDrawable: onBatteryLevelChanged isSomethingChanged: false 01-03 00:44:38.352 2435: 2435 I/PowerUI: mBootCompleted = true | mFullyConnected = true 01-03 00:44:38.352 2435: 2435 I/PowerUI: BATTERY_HEALTH_CHECK extraHealth=2 mBatteryMiscEvent=65536 01-03 00:44:38.352 2435: 2435 W/PowerUI: Plug reason 01-03 00:44:38.352 2435: 2435 W/PowerUI: Skip charging animation - by plug status 01-03 00:44:38.352 2435: 2435 D/PowerUI: priorPlugType = 2 mPlugType = 2 priorBatteryStatus = 2 mBatteryStatus = 2 01-03 00:44:38.352 2435: 2435 W/PowerUI: Plug reason 01-03 00:44:38.352 2435: 2435 W/PowerUI: Skip charging sound - by plug status 01-03 00:44:38.352 2435: 2435 I/PowerUI: oldMisalign : false, curMisalign : false 01-03 00:44:38.352 2435:23324 D/SecPowerUI.Notification: dismissing low battery warning: level=20 01-03 00:44:38.353 2435:23324 D/SecPowerUI.Notification: updateNotification mWarning=false mPlaySound=false 01-03 00:44:38.353 2435:23324 D/SecPowerUI.Notification: SecBatteryStatsSnapshot{batteryLevel=20, currentBatteryMode=0, chargingTime=23646000, chargingType=11, batteryHealth=2, automaticTestMode=false, isHiccupState=false, optChargingFinishTime=} 01-03 00:44:38.353 2435:23324 D/SecPowerUI.Notification: 1. restoreScreenTimeOut - saved_value : : 01-03 00:44:38.353 2435:23324 E/SecPowerUI.Notification: no saved value, so we do nothing !! 01-03 00:44:38.353 2435: 2435 D/SecPowerUI.Notification: showChargingNotice oldChargingType : 11 / currentChargingType : 11, oldChargingTime : 23646000 / mChargingTime : 23646000 01-03 00:44:38.353 2435: 2435 D/SecPowerUI.Notification: showChargingNotice There is no change about charging status, so return! 01-03 00:44:38.353 2435: 2435 D/PowerUI: Battery swelling mode - priorBatterySwellingMode = 0 mBatterySwellingMode = 0 mBatteryStatus = 2 01-03 00:44:38.353 2435: 2435 I/PowerUI: mBatteryMiscEvent = 65536 01-03 00:44:38.354 2435: 2435 I/PowerUI: checkRestoreProtectBattery pb value : 0, Scheduling start ? : false 01-03 00:44:38.354 2435: 2435 I/PowerUI: Clear time 01-03 00:44:38.355 1381: 2483 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = ltc_highsoc_exceed_time 01-03 00:44:38.355 1381: 2483 D/KNOX_MDM_SettingsProvider: edmUri: content://com.sec.knox.provider/RestrictionPolicy3 01-03 00:44:38.355 1381: 2483 D/KNOX_MDM_SettingsProvider: projectionArgs: isSettingsChangesAllowed 01-03 00:44:38.355 1381: 2483 D/KNOX_MDM_SettingsProvider: selectionArgs: false 01-03 00:44:38.355 1381: 2483 D/KNOX_MDM_SettingsProvider: selectionArgs: 10063 01-03 00:44:38.355 1381: 2483 D/SecContentProvider: query(), uri = 17 selection = isSettingsChangesAllowed 01-03 00:44:38.355 1381: 2483 D/SecContentProvider: called from android.uid.systemui:10063 01-03 00:44:38.356 1381: 2483 D/RestrictionPolicy: isSettingsChangesAllowedAsUser, userId 0 : true 01-03 00:44:38.356 1381: 2483 D/KNOX_MDM_SettingsProvider: ret = 1 01-03 00:44:38.357 2435: 2435 I/PowerUI: checkBatteryProtectionNotification : 2, pb value : 0, plugType : 2, level : 20 01-03 00:44:38.357 2435: 2435 D/SecPowerUI.Notification: SecBatteryStatsSnapshot{batteryLevel=20, currentBatteryMode=0, chargingTime=23646000, chargingType=11, batteryHealth=2, automaticTestMode=false, isHiccupState=false, optChargingFinishTime=} 01-03 00:44:38.358 2435: 2435 D/KeyguardUpdateMonitor: handleBatteryUpdate 01-03 00:44:38.401 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 10215, delta: -7445 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 90000, delta: -6761 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 90007, delta: -4 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 90009, delta: -2111 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99000, delta: -1103 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99001, delta: -56 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99002, delta: -89 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99003, delta: -950 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99004, delta: -6743 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99005, delta: -5675 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99007, delta: -1211 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99008, delta: -5046 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99009, delta: -2400 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99010, delta: -1862 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99011, delta: -1012 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99012, delta: -267 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99013, delta: -3511 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99014, delta: -1886 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99015, delta: -1113 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99016, delta: -1873 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99017, delta: -13674 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99018, delta: -1136 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99021, delta: -29 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99022, delta: -576 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99023, delta: -768 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99024, delta: -4564 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99026, delta: -1857 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99027, delta: -1223 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99028, delta: -1511 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99029, delta: -1045 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99030, delta: -18 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99031, delta: -1358 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99034, delta: -191 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99036, delta: -241 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99037, delta: -1218 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99038, delta: -1311 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99039, delta: -144 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99040, delta: -2732 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99042, delta: -23880 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99043, delta: -5286 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99044, delta: -2034 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99045, delta: -289 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99046, delta: -1739 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99047, delta: -1049 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99048, delta: -27 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99049, delta: -4 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99050, delta: -32 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99051, delta: -54 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99052, delta: -290 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99053, delta: -529 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99055, delta: -94 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99056, delta: -2866 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99057, delta: -14910 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99060, delta: -21 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99061, delta: -1237 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99062, delta: -480 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99063, delta: -585 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99064, delta: -4 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99065, delta: -668 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99066, delta: -960 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99068, delta: -33 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99069, delta: -111 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99070, delta: -83 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99071, delta: -374 01-03 00:44:38.402 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99072, delta: -1834 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99073, delta: -1056 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99075, delta: -104 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99076, delta: -111 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99077, delta: -559 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99078, delta: -540 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99079, delta: -730 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99080, delta: -52 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99081, delta: -175 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99082, delta: -70 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99083, delta: -965 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99085, delta: -33 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99086, delta: -75 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99091, delta: -55 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99092, delta: -21 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99093, delta: -977 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99094, delta: -1227 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99095, delta: -147 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99096, delta: -843 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99097, delta: -747 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99098, delta: -816 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99099, delta: -46 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99100, delta: -285 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99101, delta: -2 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99102, delta: -5081 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99103, delta: -1312 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99104, delta: -70 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99105, delta: -995 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99106, delta: -1084 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99107, delta: -332 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99108, delta: -576 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99109, delta: -2 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99110, delta: -471 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99111, delta: -509 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99112, delta: -7070 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99114, delta: -2613 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99115, delta: -1998 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99118, delta: -18546 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99119, delta: -761 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99122, delta: -4259 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99123, delta: -478 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99124, delta: -4200 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99125, delta: -2539 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99126, delta: -466 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99127, delta: -366 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99128, delta: -75 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99129, delta: -125 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99130, delta: -480 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99131, delta: -35 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99132, delta: -49 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99133, delta: -550 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99134, delta: -47 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99135, delta: -19 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99136, delta: -584 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99138, delta: -242 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99139, delta: -860 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99140, delta: -297 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99141, delta: -109 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99143, delta: -39 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99144, delta: -3 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99145, delta: -1517 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99146, delta: -1575 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99147, delta: -1608 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99148, delta: -549 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99151, delta: -192 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99152, delta: -288 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99153, delta: -16 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99154, delta: -1465 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99155, delta: -1064 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99162, delta: -1147 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99165, delta: -517 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99166, delta: -1683 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99167, delta: -207 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99168, delta: -115 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99169, delta: -138 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99170, delta: -170 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99171, delta: -567 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99172, delta: -800 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99173, delta: -3285 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99174, delta: -2669 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99177, delta: -7 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99178, delta: -81 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99179, delta: -14147 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99180, delta: -469 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99181, delta: -221 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99182, delta: -461 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99183, delta: -867 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99184, delta: -1342 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99185, delta: -236 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99186, delta: -36809 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99187, delta: -50 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99188, delta: -1123 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99189, delta: -582 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99190, delta: -4200 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99191, delta: -3921 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99192, delta: -15 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99193, delta: -109 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99194, delta: -1175 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99195, delta: -1207 01-03 00:44:38.403 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99196, delta: -1114 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99197, delta: -13 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99198, delta: -531 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99199, delta: -2460 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99200, delta: -47 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99201, delta: -1155 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99202, delta: -4187 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99203, delta: -2742 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99204, delta: -199 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99205, delta: -430 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99206, delta: -72 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99207, delta: -5612 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99208, delta: -1604 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99209, delta: -2295 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99210, delta: -10668 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99211, delta: -227 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99212, delta: -391 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99214, delta: -72 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99215, delta: -58 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99216, delta: -4 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99217, delta: -22 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99218, delta: -1180 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99219, delta: -844 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99220, delta: -242 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99222, delta: -310 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99223, delta: -420 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99224, delta: -2750 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99225, delta: -2349 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99227, delta: -1194 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99228, delta: -491 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99229, delta: -2170 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99230, delta: -984 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99231, delta: -3343 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99232, delta: -4093 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99233, delta: -1 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99234, delta: -318 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99235, delta: -485 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99238, delta: -656 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99239, delta: -95 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99240, delta: -242 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99241, delta: -265 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99242, delta: -406 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99243, delta: -578 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99244, delta: -16121 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99247, delta: -901 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99248, delta: -229 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99249, delta: -369 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99250, delta: -206 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99251, delta: -506 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99252, delta: -530 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99253, delta: -120 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99256, delta: -712 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99257, delta: -800 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99258, delta: -1045 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99259, delta: -1319 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99260, delta: -1667 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99261, delta: -18465 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99262, delta: -160 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99263, delta: -423 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99264, delta: -41 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99265, delta: -124 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99266, delta: -1136 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99267, delta: -2683 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99268, delta: -2248 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99270, delta: -102 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99272, delta: -746 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99273, delta: -598 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99274, delta: -118 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99275, delta: -82 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99276, delta: -613 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99279, delta: -42 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99280, delta: -929 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99281, delta: -203 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99282, delta: -1845 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99283, delta: -425 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99286, delta: -3788 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99287, delta: -3029 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99288, delta: -12 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99289, delta: -385 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99290, delta: -2 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99291, delta: -346 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99292, delta: -51 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99294, delta: -86 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99295, delta: -88 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99296, delta: -24835 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99300, delta: -1143 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99301, delta: -2636 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99302, delta: -1675 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99303, delta: -20 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99304, delta: -288 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99305, delta: -45 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99307, delta: -719 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99308, delta: -504 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99309, delta: -111 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99310, delta: -185 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99311, delta: -606 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99312, delta: -888 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99315, delta: -1956 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99316, delta: -1063 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99317, delta: -1094 01-03 00:44:38.404 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99318, delta: -20 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99319, delta: -22 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99320, delta: -224 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99321, delta: -1156 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99322, delta: -31 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99323, delta: -66 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99324, delta: -593 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99325, delta: -534 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99326, delta: -1339 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99327, delta: -86 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99328, delta: -2151 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99329, delta: -1943 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99330, delta: -51 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99331, delta: -233 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99332, delta: -1138 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99333, delta: -107 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99334, delta: -439 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99335, delta: -602 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99336, delta: -1025 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99337, delta: -13724 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99338, delta: -11734 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99342, delta: -3517 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99343, delta: -2970 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99345, delta: -49 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99346, delta: -241 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99347, delta: -345 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99348, delta: -284 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99349, delta: -481 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99350, delta: -450 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99351, delta: -17068 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99352, delta: -91 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99354, delta: -3434 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99355, delta: -4110 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99356, delta: -3624 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99361, delta: -55 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99362, delta: -36 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99364, delta: -885 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99365, delta: -421 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99366, delta: -405 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99368, delta: -132 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99369, delta: -186 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99370, delta: -49 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99372, delta: -379 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99373, delta: -844 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99374, delta: -2294 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99376, delta: -53 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99377, delta: -48 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99378, delta: -52 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99379, delta: -257 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99380, delta: -14867 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99381, delta: -398 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99382, delta: -382 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99383, delta: -4485 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99384, delta: -2057 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99386, delta: -3 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99387, delta: -95 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99389, delta: -47 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99390, delta: -1351 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99391, delta: -5416 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99392, delta: -4727 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99393, delta: -483 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99394, delta: -519 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99395, delta: -72 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99396, delta: -1517 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99398, delta: -433 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99399, delta: -161 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99400, delta: -120 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99401, delta: -4431 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99402, delta: -3878 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99403, delta: -4612 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99404, delta: -2820 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99405, delta: -2448 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99406, delta: -1010 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99407, delta: -1234 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99408, delta: -29 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99409, delta: -51 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99410, delta: -33 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99411, delta: -24 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99412, delta: -12 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99413, delta: -241 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99416, delta: -169 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99417, delta: -7 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99418, delta: -41 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99422, delta: -113 01-03 00:44:38.405 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99423, delta: -56 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99428, delta: -243 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99429, delta: -307 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99430, delta: -18533 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99432, delta: -31 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99433, delta: -4989 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99434, delta: -2792 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99436, delta: -58 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99439, delta: -79 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99441, delta: -32 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99442, delta: -311 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99443, delta: -498 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99444, delta: -622 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99445, delta: -3423 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99446, delta: -3 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99453, delta: -22097 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99454, delta: -234 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99456, delta: -46 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99458, delta: -9 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99460, delta: -39 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99461, delta: -937 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99462, delta: -137 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99463, delta: -653 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99464, delta: -696 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99465, delta: -45 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99466, delta: -858 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99467, delta: -1126 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99468, delta: -37 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99469, delta: -694 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99470, delta: -779 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99471, delta: -6 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99472, delta: -4266 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99473, delta: -4014 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99476, delta: -127 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99477, delta: -47 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99480, delta: -476 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99481, delta: -1758 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99483, delta: -2931 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99484, delta: -2013 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99485, delta: -78 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99486, delta: -66 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99487, delta: -230 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99490, delta: -978 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99491, delta: -986 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99495, delta: -4441 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99496, delta: -4013 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99497, delta: -2394 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99498, delta: -2485 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99499, delta: -74 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99500, delta: -60 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99501, delta: -14 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99503, delta: -6768 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99504, delta: -1171 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99505, delta: -116 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99506, delta: -112 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99507, delta: -121 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99508, delta: -61 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99509, delta: -269 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99510, delta: -264 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99512, delta: -237 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99513, delta: -172 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99515, delta: -175 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99516, delta: -9009 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99519, delta: -42 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99520, delta: -28 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99523, delta: -23 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99524, delta: -16 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99525, delta: -1205 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99526, delta: -1069 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99528, delta: -4386 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99529, delta: -6843 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99530, delta: -1220 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99532, delta: -45 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99533, delta: -29 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99534, delta: -1949 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99535, delta: -1060 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99536, delta: -902 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99537, delta: -1162 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99538, delta: -43 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99543, delta: -238 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99544, delta: -459 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99555, delta: -15 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99556, delta: -49 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99558, delta: -13 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99561, delta: -3428 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99562, delta: -4396 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99563, delta: -283 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99564, delta: -16 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99566, delta: -133 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99567, delta: -1126 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99568, delta: -5505 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99569, delta: -4877 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99572, delta: -140 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99574, delta: -781 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99575, delta: -292 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99583, delta: -90 01-03 00:44:38.406 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99584, delta: -236 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99586, delta: -28 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99587, delta: -36 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99588, delta: -44 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99589, delta: -134 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99590, delta: -401 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99591, delta: -638 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99592, delta: -643 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99593, delta: -1302 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99594, delta: -1114 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99596, delta: -241 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99597, delta: -576 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99598, delta: -4071 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99599, delta: -2175 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99601, delta: -439 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99602, delta: -583 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99603, delta: -3775 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99604, delta: -2668 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99605, delta: -65 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99606, delta: -3269 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99607, delta: -2009 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99608, delta: -928 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99609, delta: -1319 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99612, delta: -153 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99613, delta: -157 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99614, delta: -22 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99617, delta: -1268 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99618, delta: -1912 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99619, delta: -48 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99622, delta: -161 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99623, delta: -11 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99625, delta: -44 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99627, delta: -11 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99629, delta: -21 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99630, delta: -33 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99631, delta: -86 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99632, delta: -525 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99633, delta: -482 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99634, delta: -161 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99635, delta: -810 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99636, delta: -1070 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99637, delta: -28 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99640, delta: -146 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99641, delta: -3915 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99642, delta: -2886 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99643, delta: -92 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99644, delta: -613 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99645, delta: -429 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99646, delta: -16994 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99649, delta: -159 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99650, delta: -217 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99651, delta: -245 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99652, delta: -30 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99653, delta: -8 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99656, delta: -3232 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99657, delta: -5066 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99658, delta: -21 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99659, delta: -453 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99660, delta: -189 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99661, delta: -196 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99663, delta: -85 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99664, delta: -14 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99665, delta: -161 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99666, delta: -212 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99667, delta: -549 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99668, delta: -702 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99670, delta: -7 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99671, delta: -263 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99672, delta: -41 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99676, delta: -50 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99678, delta: -22913 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99679, delta: -3159 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99681, delta: -4486 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99682, delta: -885 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99686, delta: -13 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99687, delta: -794 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99688, delta: -480 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99689, delta: -519 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99693, delta: -569 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99694, delta: -2931 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99695, delta: -3056 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99699, delta: -15 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99700, delta: -10 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99701, delta: -163 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99702, delta: -1567 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99703, delta: -620 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99704, delta: -664 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99705, delta: -3238 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99706, delta: -1624 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99709, delta: -542 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99710, delta: -2115 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99711, delta: -1423 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99713, delta: -500 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99714, delta: -4200 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99715, delta: -2676 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99716, delta: -753 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99717, delta: -3904 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99718, delta: -3238 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99720, delta: -25 01-03 00:44:38.407 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99725, delta: -4 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99726, delta: -654 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99727, delta: -19974 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99728, delta: -342 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99730, delta: -997 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99731, delta: -67 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99732, delta: -2420 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99734, delta: -3709 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99735, delta: -3523 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99736, delta: -36 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99737, delta: -193 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99738, delta: -103 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99741, delta: -139 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99742, delta: -23 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99743, delta: -704 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99745, delta: -744 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99747, delta: -419 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99748, delta: -784 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99749, delta: -1112 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99750, delta: -705 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99751, delta: -645 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99752, delta: -373 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99753, delta: -496 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99754, delta: -265 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99755, delta: -242 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99756, delta: -85 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99757, delta: -507 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99758, delta: -276 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99760, delta: -4 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99761, delta: -134 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99763, delta: -707 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99765, delta: -293 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99766, delta: -45 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99770, delta: -15810 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99771, delta: -325 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99772, delta: -3119 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99773, delta: -2461 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99774, delta: -511 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99775, delta: -377 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99776, delta: -396 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99777, delta: -882 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99778, delta: -585 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99779, delta: -543 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99780, delta: -114 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99781, delta: -7 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99782, delta: -226 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99783, delta: -1013 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99784, delta: -1156 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99785, delta: -1586 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99786, delta: -1289 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99790, delta: -614 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99791, delta: -790 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99792, delta: -595 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99793, delta: -6223 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99794, delta: -3555 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99795, delta: -2 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99796, delta: -91 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99797, delta: -2 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99798, delta: -482 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99799, delta: -3657 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99800, delta: -1921 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99801, delta: -594 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99802, delta: -17838 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99803, delta: -551 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99805, delta: -1 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99809, delta: -151 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99812, delta: -9546 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99813, delta: -1390 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99814, delta: -23 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99817, delta: -2552 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99818, delta: -561 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99821, delta: -142 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99822, delta: -3929 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99823, delta: -3842 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99824, delta: -739 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99825, delta: -528 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99826, delta: -484 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99827, delta: -4208 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99828, delta: -1794 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99833, delta: -53 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99835, delta: -342 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99836, delta: -3862 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99837, delta: -2728 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99838, delta: -73 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99839, delta: -110 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99840, delta: -265 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99841, delta: -267 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99842, delta: -4095 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99843, delta: -3608 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99844, delta: -85 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99847, delta: -355 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99848, delta: -779 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99849, delta: -8 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99850, delta: -79 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99857, delta: -282 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99858, delta: -324 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99859, delta: -1229 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99860, delta: -160 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99861, delta: -36 01-03 00:44:38.408 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99862, delta: -33 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99863, delta: -117 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99864, delta: -57 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99865, delta: -87 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99866, delta: -34 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99870, delta: -4372 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99871, delta: -2051 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99877, delta: -328 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99878, delta: -15710 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99879, delta: -22 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99880, delta: -2 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99881, delta: -133 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99882, delta: -10 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99883, delta: -96 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99884, delta: -755 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99885, delta: -391 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99891, delta: -204 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99892, delta: -6 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99894, delta: -30 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99895, delta: -535 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99896, delta: -424 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99897, delta: -648 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99898, delta: -106 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99902, delta: -46 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99903, delta: -97 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99904, delta: -778 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99905, delta: -1234 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99906, delta: -1268 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99907, delta: -4974 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99908, delta: -2412 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99909, delta: -140 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99910, delta: -109 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99911, delta: -751 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99912, delta: -20589 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99913, delta: -2345 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99915, delta: -1559 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99917, delta: -842 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99918, delta: -576 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99919, delta: -3777 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99920, delta: -3429 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99922, delta: -24 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99924, delta: -30 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99928, delta: -17341 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99931, delta: -3983 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99932, delta: -2414 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99933, delta: -439 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99934, delta: -323 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99935, delta: -518 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99936, delta: -5 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99937, delta: -33 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99938, delta: -65 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99939, delta: -18 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99940, delta: -740 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99941, delta: -17698 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99942, delta: -583 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99944, delta: -267 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99945, delta: -1 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99946, delta: -47 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99947, delta: -121 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99950, delta: -242 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99951, delta: -644 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99952, delta: -17875 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99958, delta: -159 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99959, delta: -254 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99961, delta: -4 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99962, delta: -64 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99963, delta: -1 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99964, delta: -49 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99965, delta: -400 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99966, delta: -12037 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99969, delta: -19099 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99972, delta: -106 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99973, delta: -912 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99974, delta: -1688 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99977, delta: -330 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99978, delta: -13 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99979, delta: -460 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99980, delta: -439 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99981, delta: -15 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99986, delta: -634 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99987, delta: -99 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99988, delta: -294 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99989, delta: -167 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99990, delta: -278 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99992, delta: -34 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99994, delta: -758 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99995, delta: -917 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99996, delta: -52 01-03 00:44:38.409 1381: 2391 E/KernelCpuUidFullTimeReader: Negative delta from freq time for uid: 99999, delta: -8718 01-03 00:44:38.410 1381: 2391 D/CustomizedBinderCallsStatsInternal: reportCpuUsage() : 3% 01-03 00:44:38.410 1381: 1588 I/BinderCallsStats: Collected cpu time : 0us, collected call count : 0 for 383107910 ms 01-03 00:44:38.514 4996: 5107 I/GameAnalytics: Info/GameAnalytics: Event queue: No events to send 01-03 00:44:38.535 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:38.821 3859: 3859 I/SDHMS:LOAD: type: LoadsFreqs, value: 0:76:22:1034880:2400000:806400:1175423:2400000:691200:315:315:315 01-03 00:44:39.495 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:39.684 691: 691 D/io_stats: !@ 8,0 r 103184348 1502177288 w 24500950 610334308 d 7822998 830385248 f 0 0 iot 43381720 0 th 0 0 0 pt 0 inp 0 0 383140.311 01-03 00:44:39.684 691: 691 D/io_stats: !@ Read_top(KB): .sec.imsservice(2817) 100 kworker/u16:1(2707) 8 kworker/u16:0(29934) 8 01-03 00:44:39.684 691: 691 D/io_stats: !@ Write_top(KB): kworker/u16:5(28314) 1668 system_server(1381) 156 ames.cities2048(4996) 12 01-03 00:44:39.826 5204: 5204 D/AndroidRuntime: >>>>>> START com.android.internal.os.RuntimeInit uid 2000 <<<<<< 01-03 00:44:39.832 5204: 5204 I/AndroidRuntime: Using default boot image 01-03 00:44:39.832 5204: 5204 I/AndroidRuntime: Leaving lock profiling enabled 01-03 00:44:39.833 5204: 5204 D/SecNativeFeatureCppIf: encoded 01-03 00:44:39.833 5204: 5204 D/SecNativeFeatureCppIf: decoding and unzip finish 01-03 00:44:39.833 5204: 5204 D/SecNativeFeatureCppIf: use unCompDataBuff. encoded 01-03 00:44:39.833 5204: 5204 D/SecNativeFeatureCppIf: Free unCompDataBuff 01-03 00:44:39.833 5204: 5204 D/AndroidRuntime: addProductProperty add brand 01-03 00:44:39.833 5204: 5204 D/AndroidRuntime: propertySet: couldn't set property (it is from app) 01-03 00:44:39.836 5204: 5204 I/app_process: Using CollectorTypeCC GC. 01-03 00:44:39.914 5204: 5204 D/nativeloader: InitDefaultPublicLibraries for_preload=1: libandroid.so:libaaudio.so:libamidi.so:libbinder_ndk.so:libc.so:libcamera2ndk.so:libdl.so:libEGL.so:libGLESv1_CM.so:libGLESv2.so:libGLESv3.so:libicu.so:libicui18n.so:libicuuc.so:libjnigraphics.so:liblog.so:libmediandk.so:libm.so:libnativehelper.so:libnativewindow.so:libOpenMAXAL.so:libOpenSLES.so:libRS.so:libstdc++.so:libsync.so:libvulkan.so:libwebviewchromium_plat_support.so:libz.so 01-03 00:44:39.932 5204: 5204 D/nativeloader: Load libicu_jni.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:39.932 5204: 5204 D/app_process: Time zone APEX ICU file found: /apex/com.android.tzdata/etc/icu/icu_tzdata.dat 01-03 00:44:39.932 5204: 5204 D/app_process: I18n APEX ICU file found: /apex/com.android.i18n/etc/icu/icudt72l.dat 01-03 00:44:39.933 5204: 5204 D/nativeloader: Load libjavacore.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:39.935 5204: 5204 D/nativeloader: Load libopenjdk.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:39.954 5204: 5204 E/SemDvfsManager_JNI: SemDvfsManager: registerfunction enter 01-03 00:44:39.954 5204: 5204 E/SemAffinityControl: SemAffinityControl: registerfunction enter 01-03 00:44:39.964 5204: 5204 W/libc: Access denied finding property "ro.product.name_for_attestation" 01-03 00:44:39.964 5204: 5204 W/libc: Access denied finding property "ro.product.brand_for_attestation" 01-03 00:44:39.964 5204: 5204 W/libc: Access denied finding property "ro.product.model_for_attestation" 01-03 00:44:39.964 926: 926 E/audit: type=1400 audit(1767397479.957:849403): avc: denied { read } for pid=5204 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:39.964 926: 926 E/audit: type=1400 audit(1767397479.957:849404): avc: denied { read } for pid=5204 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:39.965 926: 926 E/audit: type=1400 audit(1767397479.957:849405): avc: denied { read } for pid=5204 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:39.966 5204: 5204 D/nativeloader: Load libframework-connectivity-tiramisu-jni.so using APEX ns com_android_tethering for caller /apex/com.android.tethering/javalib/framework-connectivity-t.jar: ok 01-03 00:44:39.966 5204: 5204 D/AndroidRuntime: Calling main entry com.android.commands.uiautomator.Launcher 01-03 00:44:39.970 5204: 5204 D/UiAutomationConnection: Created on user UserHandle{0} 01-03 00:44:39.970 5204: 5204 I/UiAutomation: Initialized for user 0 on display 0 01-03 00:44:39.970 5204: 5204 W/UiAutomation: Created with deprecatead constructor, assumes DEFAULT_DISPLAY 01-03 00:44:39.972 1381: 2391 D/AccessibilityManagerService: changeCurrentUserForTestAutomationIfNeededLocked(0): ignoring because device doesn't support visible background users 01-03 00:44:39.972 1381: 2391 I/UiAutomationManager: Registering UiTestAutomationService (id=com.android.server.accessibility/UiAutomation) when called by user 0 01-03 00:44:39.972 1171: 3121 I/SurfaceFlinger: id=240161 createSurf, flag=84004, WindowToken{71ef5b type=2032 android.os.Binder@2e69e6a}#240161 01-03 00:44:39.974 1381: 2391 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:39.974 1381: 2391 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:39.974 1381: 2391 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:39.976 1171: 1171 I/Layer: Layer [WindowToken{71ef5b type=2032 android.os.Binder@2e69e6a}#240161] hidden!! flag(0) 01-03 00:44:39.987 1381: 2483 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:39.988 1381: 2483 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:39.988 1381: 2483 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:39.998 1381: 1381 D/BatterySaverPolicy: accessibility changed to true, updating policy. 01-03 00:44:39.998 16333:16333 I/SafetyCenterAccessibilityListener: accessibility event occurred, safety center feature not enabled. 01-03 00:44:40.000 1381: 1381 I/AccessibilityManagerService: semIsAccessibilityServiceEnabled() 01-03 00:44:40.000 1381: 1381 I/AccessibilityManagerService: accesibilityService is null 01-03 00:44:40.000 1381: 1381 I/AccessibilityManagerService: semIsAccessibilityServiceEnabled() 01-03 00:44:40.000 1381: 1381 I/AccessibilityManagerService: accesibilityService is null 01-03 00:44:40.000 1381: 1381 D/AS.AudioService: Accessibility volume enabled = false 01-03 00:44:40.004 2435: 2435 D/Navbar.Store: ----handleEvent(0) OnUpdateRemoteViewContainer(leftContainer=android.widget.LinearLayout{5337622 V.E...... ........ 0,0-118,135 #7f0a0597 app:id/left_remoteview}, rightContainer=android.widget.LinearLayout{533d8b3 V.E...... ........ 962,0-1080,135 #7f0a08aa app:id/right_remoteview}, contextualButtonVisible=false, darkIntensity=0.0, displayId=0) [Module] SamsungNavigationBarView 01-03 00:44:40.005 2435: 2435 D/Navbar.Store: ------[Band]REMOTE_VIEW_PACK_SET_REMOTEVIEW_CONTAINER 01-03 00:44:40.005 2435: 2435 D/Navbar.Store: --------apply(0) NavBarStoreAction$UpdateRemoteViewContainer 01-03 00:44:40.006 2435: 2435 D/Navbar.Store: --------apply(0) NavBarStoreAction$UpdateRemoteViewDarkIntensity 01-03 00:44:40.007 2435: 2435 D/Navbar.Store: handleEvent(0) OnNavBarUpdateA11YService(clickable=false, longClickable=false) [Module] NavigationBar 01-03 00:44:40.007 2435: 2435 D/Navbar.Store: --[Band]SETUPWIZARD_PACK_UPDATE_A11Y_SERVICE 01-03 00:44:40.008 2435: 2435 D/Navbar.Store: --NavBarStates(0) canUseNavBarBackgroundFrame: false 01-03 00:44:40.455 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:41.011 5204: 5204 D/SemCscFeature: Encoded 01-03 00:44:41.016 5204: 5204 W/AccessibilityNodeInfoDumper: Fetch time: 1ms 01-03 00:44:41.019 1381: 8706 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:41.020 1381: 8706 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:41.020 1381: 8706 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:41.020 1381: 8706 D/AccessibilityManagerService: restoreCurrentUserForTestAutomationIfNeededLocked(): ignoring because device doesn't support visible background users 01-03 00:44:41.021 1381: 8706 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accelerometer_rotation 01-03 00:44:41.021 1381: 8706 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = user_rotation 01-03 00:44:41.021 1381: 8706 V/WindowManager: rotationForOrientation(orient=SCREEN_ORIENTATION_PORTRAIT (1), last=ROTATION_0 (0)); user=ROTATION_0 (0) 01-03 00:44:41.021 1381: 8706 D/WindowManager: rotationForOrientation, orientationSource=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807} 01-03 00:44:41.022 1381: 8706 V/WindowManager: Computed rotation=ROTATION_0 (0) for display id=0 based on lastOrientation=SCREEN_ORIENTATION_PORTRAIT (1) and oldRotation=ROTATION_0 (0), caller=com.android.server.wm.DisplayContent.updateRotationUnchecked:2674 com.android.server.wm.WindowManagerService.updateRotationUnchecked:4907 com.android.server.wm.WindowManagerService.thawDisplayRotation:4848 com.android.server.wm.WindowManagerService.thawRotation:4812 android.view.IWindowManager$Stub.onTransact:2718 com.android.server.wm.WindowManagerService.onTransact:1540 01-03 00:44:41.023 5204: 5204 D/AndroidRuntime: Shutting down VM 01-03 00:44:41.028 1171: 1171 I/Layer: Layer::reparent [WindowToken{71ef5b type=2032 android.os.Binder@2e69e6a}#240161] newParentHandle : null ------------------------- 01-03 00:44:41.028 1171: 1171 I/Layer: id=240161 removeFromCurrentState WindowToken{71ef5b type=2032 android.os.Binder@2e69e6a}#240161 (404) 01-03 00:44:41.028 1171: 1171 I/Layer: Layer::reparent [WindowToken{71ef5b type=2032 android.os.Binder@2e69e6a}#240161] End ------------------------- 01-03 00:44:41.029 1171: 1171 I/SurfaceFlinger: id=240161 Removed WindowToken{71ef5b type=2032 android.os.Binder@2e69e6a}#240161 (404) 01-03 00:44:41.030 1381: 1381 D/BatterySaverPolicy: accessibility changed to false, updating policy. 01-03 00:44:41.038 1171: 1171 I/Layer: id=240161 Destroyed WindowToken{71ef5b type=2032 android.os.Binder@2e69e6a}#240161 01-03 00:44:41.415 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:41.685 691: 691 D/io_stats: !@ 8,0 r 103184348 1502177288 w 24500956 610334412 d 7822998 830385248 f 0 0 iot 43381736 0 th 0 0 0 pt 0 inp 0 0 383142.312 01-03 00:44:42.183 1094: 4366 I/sensors-hal: handle_sns_client_event:123, auto_rotation_event_2: mode:255, type:1:0/0.505,0.213,9.741, ar:0 01-03 00:44:42.375 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:42.552 5224: 5224 D/AndroidRuntime: >>>>>> START com.android.internal.os.RuntimeInit uid 2000 <<<<<< 01-03 00:44:42.558 5224: 5224 I/AndroidRuntime: Using default boot image 01-03 00:44:42.558 5224: 5224 I/AndroidRuntime: Leaving lock profiling enabled 01-03 00:44:42.559 5224: 5224 D/SecNativeFeatureCppIf: encoded 01-03 00:44:42.559 5224: 5224 D/SecNativeFeatureCppIf: decoding and unzip finish 01-03 00:44:42.559 5224: 5224 D/SecNativeFeatureCppIf: use unCompDataBuff. encoded 01-03 00:44:42.559 5224: 5224 D/SecNativeFeatureCppIf: Free unCompDataBuff 01-03 00:44:42.559 5224: 5224 D/AndroidRuntime: addProductProperty add brand 01-03 00:44:42.559 5224: 5224 D/AndroidRuntime: propertySet: couldn't set property (it is from app) 01-03 00:44:42.562 5224: 5224 I/app_process: Using CollectorTypeCC GC. 01-03 00:44:42.640 5224: 5224 D/nativeloader: InitDefaultPublicLibraries for_preload=1: libandroid.so:libaaudio.so:libamidi.so:libbinder_ndk.so:libc.so:libcamera2ndk.so:libdl.so:libEGL.so:libGLESv1_CM.so:libGLESv2.so:libGLESv3.so:libicu.so:libicui18n.so:libicuuc.so:libjnigraphics.so:liblog.so:libmediandk.so:libm.so:libnativehelper.so:libnativewindow.so:libOpenMAXAL.so:libOpenSLES.so:libRS.so:libstdc++.so:libsync.so:libvulkan.so:libwebviewchromium_plat_support.so:libz.so 01-03 00:44:42.660 5224: 5224 D/nativeloader: Load libicu_jni.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:42.660 5224: 5224 D/app_process: Time zone APEX ICU file found: /apex/com.android.tzdata/etc/icu/icu_tzdata.dat 01-03 00:44:42.660 5224: 5224 D/app_process: I18n APEX ICU file found: /apex/com.android.i18n/etc/icu/icudt72l.dat 01-03 00:44:42.661 5224: 5224 D/nativeloader: Load libjavacore.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:42.663 5224: 5224 D/nativeloader: Load libopenjdk.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:42.682 5224: 5224 E/SemDvfsManager_JNI: SemDvfsManager: registerfunction enter 01-03 00:44:42.682 5224: 5224 E/SemAffinityControl: SemAffinityControl: registerfunction enter 01-03 00:44:42.693 5224: 5224 W/libc: Access denied finding property "ro.product.name_for_attestation" 01-03 00:44:42.693 5224: 5224 W/libc: Access denied finding property "ro.product.brand_for_attestation" 01-03 00:44:42.693 926: 926 E/audit: type=1400 audit(1767397482.689:849406): avc: denied { read } for pid=5224 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:42.693 926: 926 E/audit: type=1400 audit(1767397482.689:849407): avc: denied { read } for pid=5224 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:42.693 5224: 5224 W/libc: Access denied finding property "ro.product.model_for_attestation" 01-03 00:44:42.694 926: 926 E/audit: type=1400 audit(1767397482.689:849408): avc: denied { read } for pid=5224 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:42.695 5224: 5224 D/nativeloader: Load libframework-connectivity-tiramisu-jni.so using APEX ns com_android_tethering for caller /apex/com.android.tethering/javalib/framework-connectivity-t.jar: ok 01-03 00:44:42.696 5224: 5224 D/AndroidRuntime: Calling main entry com.android.commands.uiautomator.Launcher 01-03 00:44:42.700 5224: 5224 D/UiAutomationConnection: Created on user UserHandle{0} 01-03 00:44:42.700 5224: 5224 I/UiAutomation: Initialized for user 0 on display 0 01-03 00:44:42.700 5224: 5224 W/UiAutomation: Created with deprecatead constructor, assumes DEFAULT_DISPLAY 01-03 00:44:42.703 1381: 2123 D/AccessibilityManagerService: changeCurrentUserForTestAutomationIfNeededLocked(0): ignoring because device doesn't support visible background users 01-03 00:44:42.703 1381: 2123 I/UiAutomationManager: Registering UiTestAutomationService (id=com.android.server.accessibility/UiAutomation) when called by user 0 01-03 00:44:42.704 1171: 1353 I/SurfaceFlinger: id=240162 createSurf, flag=84004, WindowToken{1dceed3 type=2032 android.os.Binder@85890c2}#240162 01-03 00:44:42.706 1381: 2123 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:42.706 1381: 2123 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:42.706 1381: 2123 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:42.713 1171: 1171 I/Layer: Layer [WindowToken{1dceed3 type=2032 android.os.Binder@85890c2}#240162] hidden!! flag(0) 01-03 00:44:42.713 1381: 2123 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:42.713 1381: 2123 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:42.713 1381: 2123 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:42.734 1381: 1381 D/BatterySaverPolicy: accessibility changed to true, updating policy. 01-03 00:44:42.734 16333:16333 I/SafetyCenterAccessibilityListener: accessibility event occurred, safety center feature not enabled. 01-03 00:44:42.735 1381: 1381 I/AccessibilityManagerService: semIsAccessibilityServiceEnabled() 01-03 00:44:42.735 1381: 1381 I/AccessibilityManagerService: accesibilityService is null 01-03 00:44:42.735 1381: 1381 I/AccessibilityManagerService: semIsAccessibilityServiceEnabled() 01-03 00:44:42.735 1381: 1381 I/AccessibilityManagerService: accesibilityService is null 01-03 00:44:42.735 1381: 1381 D/AS.AudioService: Accessibility volume enabled = false 01-03 00:44:42.735 2435: 2435 D/Navbar.Store: ----handleEvent(0) OnUpdateRemoteViewContainer(leftContainer=android.widget.LinearLayout{5337622 V.E...... ........ 0,0-118,135 #7f0a0597 app:id/left_remoteview}, rightContainer=android.widget.LinearLayout{533d8b3 V.E...... ........ 962,0-1080,135 #7f0a08aa app:id/right_remoteview}, contextualButtonVisible=false, darkIntensity=0.0, displayId=0) [Module] SamsungNavigationBarView 01-03 00:44:42.735 2435: 2435 D/Navbar.Store: ------[Band]REMOTE_VIEW_PACK_SET_REMOTEVIEW_CONTAINER 01-03 00:44:42.735 2435: 2435 D/Navbar.Store: --------apply(0) NavBarStoreAction$UpdateRemoteViewContainer 01-03 00:44:42.736 2435: 2435 D/Navbar.Store: --------apply(0) NavBarStoreAction$UpdateRemoteViewDarkIntensity 01-03 00:44:42.736 2435: 2435 D/Navbar.Store: handleEvent(0) OnNavBarUpdateA11YService(clickable=false, longClickable=false) [Module] NavigationBar 01-03 00:44:42.736 2435: 2435 D/Navbar.Store: --[Band]SETUPWIZARD_PACK_UPDATE_A11Y_SERVICE 01-03 00:44:42.745 2435: 2435 D/Navbar.Store: --NavBarStates(0) canUseNavBarBackgroundFrame: false 01-03 00:44:43.335 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:43.356 2435: 2435 D/SecPowerUI.Notification: showChargingNotice oldChargingType : 11 / currentChargingType : 11, oldChargingTime : 23646000 / mChargingTime : 23646000 01-03 00:44:43.356 2435: 2435 D/SecPowerUI.Notification: showChargingNotice There is no change about charging status, so return! 01-03 00:44:43.686 691: 691 D/io_stats: !@ 8,0 r 103184348 1502177288 w 24501136 610335420 d 7822998 830385248 f 0 0 iot 43381768 0 th 0 0 0 pt 0 inp 0 0 383144.313 01-03 00:44:43.686 691: 691 D/io_stats: !@ Write_top(KB): kworker/u16:0(29934) 956 system_server(1381) 156 01-03 00:44:43.737 5224: 5224 D/SemCscFeature: Encoded 01-03 00:44:43.741 5224: 5224 W/AccessibilityNodeInfoDumper: Fetch time: 1ms 01-03 00:44:43.742 1381: 2483 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:43.742 1381: 2483 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:43.742 1381: 2483 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:43.742 1381: 2483 D/AccessibilityManagerService: restoreCurrentUserForTestAutomationIfNeededLocked(): ignoring because device doesn't support visible background users 01-03 00:44:43.743 1381: 2483 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accelerometer_rotation 01-03 00:44:43.743 1381: 2483 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = user_rotation 01-03 00:44:43.743 1381: 2483 V/WindowManager: rotationForOrientation(orient=SCREEN_ORIENTATION_PORTRAIT (1), last=ROTATION_0 (0)); user=ROTATION_0 (0) 01-03 00:44:43.743 1381: 2483 D/WindowManager: rotationForOrientation, orientationSource=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807} 01-03 00:44:43.743 1381: 2483 V/WindowManager: Computed rotation=ROTATION_0 (0) for display id=0 based on lastOrientation=SCREEN_ORIENTATION_PORTRAIT (1) and oldRotation=ROTATION_0 (0), caller=com.android.server.wm.DisplayContent.updateRotationUnchecked:2674 com.android.server.wm.WindowManagerService.updateRotationUnchecked:4907 com.android.server.wm.WindowManagerService.thawDisplayRotation:4848 com.android.server.wm.WindowManagerService.thawRotation:4812 android.view.IWindowManager$Stub.onTransact:2718 com.android.server.wm.WindowManagerService.onTransact:1540 01-03 00:44:43.744 5224: 5224 D/AndroidRuntime: Shutting down VM 01-03 00:44:43.748 1171: 1171 I/Layer: Layer::reparent [WindowToken{1dceed3 type=2032 android.os.Binder@85890c2}#240162] newParentHandle : null ------------------------- 01-03 00:44:43.749 1171: 1171 I/Layer: id=240162 removeFromCurrentState WindowToken{1dceed3 type=2032 android.os.Binder@85890c2}#240162 (404) 01-03 00:44:43.749 1171: 1171 I/Layer: Layer::reparent [WindowToken{1dceed3 type=2032 android.os.Binder@85890c2}#240162] End ------------------------- 01-03 00:44:43.752 1171: 1171 I/SurfaceFlinger: id=240162 Removed WindowToken{1dceed3 type=2032 android.os.Binder@85890c2}#240162 (404) 01-03 00:44:43.753 1381: 1381 D/BatterySaverPolicy: accessibility changed to false, updating policy. 01-03 00:44:43.757 1171: 1171 I/Layer: id=240162 Destroyed WindowToken{1dceed3 type=2032 android.os.Binder@85890c2}#240162 01-03 00:44:44.295 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:45.225 1381: 2264 W/DeviceStorageMonitorService: updateBroadcasts(/data) oldLevel:0, newLevel:0, seq:1 01-03 00:44:45.227 1381: 2264 D/DeviceStorageMonitorService: Available File Node Number is [13391563] 01-03 00:44:45.227 1381: 2264 W/DeviceStorageMonitorService: updateBroadcasts_filenode(/data) fn_oldLevel:0, fn_newLevel:0, seq:1 01-03 00:44:45.255 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:45.315 5242: 5242 D/AndroidRuntime: >>>>>> START com.android.internal.os.RuntimeInit uid 2000 <<<<<< 01-03 00:44:45.322 5242: 5242 I/AndroidRuntime: Using default boot image 01-03 00:44:45.322 5242: 5242 I/AndroidRuntime: Leaving lock profiling enabled 01-03 00:44:45.322 5242: 5242 D/SecNativeFeatureCppIf: encoded 01-03 00:44:45.322 5242: 5242 D/SecNativeFeatureCppIf: decoding and unzip finish 01-03 00:44:45.322 5242: 5242 D/SecNativeFeatureCppIf: use unCompDataBuff. encoded 01-03 00:44:45.323 5242: 5242 D/SecNativeFeatureCppIf: Free unCompDataBuff 01-03 00:44:45.323 5242: 5242 D/AndroidRuntime: addProductProperty add brand 01-03 00:44:45.323 5242: 5242 D/AndroidRuntime: propertySet: couldn't set property (it is from app) 01-03 00:44:45.326 5242: 5242 I/app_process: Using CollectorTypeCC GC. 01-03 00:44:45.404 5242: 5242 D/nativeloader: InitDefaultPublicLibraries for_preload=1: libandroid.so:libaaudio.so:libamidi.so:libbinder_ndk.so:libc.so:libcamera2ndk.so:libdl.so:libEGL.so:libGLESv1_CM.so:libGLESv2.so:libGLESv3.so:libicu.so:libicui18n.so:libicuuc.so:libjnigraphics.so:liblog.so:libmediandk.so:libm.so:libnativehelper.so:libnativewindow.so:libOpenMAXAL.so:libOpenSLES.so:libRS.so:libstdc++.so:libsync.so:libvulkan.so:libwebviewchromium_plat_support.so:libz.so 01-03 00:44:45.425 5242: 5242 D/nativeloader: Load libicu_jni.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:45.425 5242: 5242 D/app_process: Time zone APEX ICU file found: /apex/com.android.tzdata/etc/icu/icu_tzdata.dat 01-03 00:44:45.425 5242: 5242 D/app_process: I18n APEX ICU file found: /apex/com.android.i18n/etc/icu/icudt72l.dat 01-03 00:44:45.426 5242: 5242 D/nativeloader: Load libjavacore.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:45.427 5242: 5242 D/nativeloader: Load libopenjdk.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:45.446 5242: 5242 E/SemDvfsManager_JNI: SemDvfsManager: registerfunction enter 01-03 00:44:45.446 5242: 5242 E/SemAffinityControl: SemAffinityControl: registerfunction enter 01-03 00:44:45.457 5242: 5242 W/libc: Access denied finding property "ro.product.name_for_attestation" 01-03 00:44:45.457 5242: 5242 W/libc: Access denied finding property "ro.product.brand_for_attestation" 01-03 00:44:45.457 5242: 5242 W/libc: Access denied finding property "ro.product.model_for_attestation" 01-03 00:44:45.458 926: 926 E/audit: type=1400 audit(1767397485.453:849409): avc: denied { read } for pid=5242 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:45.458 926: 926 E/audit: type=1400 audit(1767397485.453:849410): avc: denied { read } for pid=5242 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:45.458 926: 926 E/audit: type=1400 audit(1767397485.453:849411): avc: denied { read } for pid=5242 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:45.459 5242: 5242 D/nativeloader: Load libframework-connectivity-tiramisu-jni.so using APEX ns com_android_tethering for caller /apex/com.android.tethering/javalib/framework-connectivity-t.jar: ok 01-03 00:44:45.459 5242: 5242 D/AndroidRuntime: Calling main entry com.android.commands.uiautomator.Launcher 01-03 00:44:45.463 5242: 5242 D/UiAutomationConnection: Created on user UserHandle{0} 01-03 00:44:45.463 5242: 5242 I/UiAutomation: Initialized for user 0 on display 0 01-03 00:44:45.463 5242: 5242 W/UiAutomation: Created with deprecatead constructor, assumes DEFAULT_DISPLAY 01-03 00:44:45.466 1381: 8706 D/AccessibilityManagerService: changeCurrentUserForTestAutomationIfNeededLocked(0): ignoring because device doesn't support visible background users 01-03 00:44:45.466 1381: 8706 I/UiAutomationManager: Registering UiTestAutomationService (id=com.android.server.accessibility/UiAutomation) when called by user 0 01-03 00:44:45.467 1171: 1354 I/SurfaceFlinger: id=240163 createSurf, flag=84004, WindowToken{1c23740 type=2032 android.os.Binder@40f32c3}#240163 01-03 00:44:45.469 1381: 8706 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:45.470 1381: 8706 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:45.470 1381: 8706 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:45.473 1171: 1171 I/Layer: Layer [WindowToken{1c23740 type=2032 android.os.Binder@40f32c3}#240163] hidden!! flag(0) 01-03 00:44:45.476 1381: 2482 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:45.476 1381: 2482 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:45.476 1381: 2482 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:45.485 16333:16333 I/SafetyCenterAccessibilityListener: accessibility event occurred, safety center feature not enabled. 01-03 00:44:45.486 1381: 1381 D/BatterySaverPolicy: accessibility changed to true, updating policy. 01-03 00:44:45.488 1381: 1381 I/AccessibilityManagerService: semIsAccessibilityServiceEnabled() 01-03 00:44:45.488 1381: 1381 I/AccessibilityManagerService: accesibilityService is null 01-03 00:44:45.488 1381: 1381 I/AccessibilityManagerService: semIsAccessibilityServiceEnabled() 01-03 00:44:45.488 1381: 1381 I/AccessibilityManagerService: accesibilityService is null 01-03 00:44:45.488 1381: 1381 D/AS.AudioService: Accessibility volume enabled = false 01-03 00:44:45.492 2435: 2435 D/Navbar.Store: ----handleEvent(0) OnUpdateRemoteViewContainer(leftContainer=android.widget.LinearLayout{5337622 V.E...... ........ 0,0-118,135 #7f0a0597 app:id/left_remoteview}, rightContainer=android.widget.LinearLayout{533d8b3 V.E...... ........ 962,0-1080,135 #7f0a08aa app:id/right_remoteview}, contextualButtonVisible=false, darkIntensity=0.0, displayId=0) [Module] SamsungNavigationBarView 01-03 00:44:45.492 2435: 2435 D/Navbar.Store: ------[Band]REMOTE_VIEW_PACK_SET_REMOTEVIEW_CONTAINER 01-03 00:44:45.492 2435: 2435 D/Navbar.Store: --------apply(0) NavBarStoreAction$UpdateRemoteViewContainer 01-03 00:44:45.492 2435: 2435 D/Navbar.Store: --------apply(0) NavBarStoreAction$UpdateRemoteViewDarkIntensity 01-03 00:44:45.492 2435: 2435 D/Navbar.Store: handleEvent(0) OnNavBarUpdateA11YService(clickable=false, longClickable=false) [Module] NavigationBar 01-03 00:44:45.492 2435: 2435 D/Navbar.Store: --[Band]SETUPWIZARD_PACK_UPDATE_A11Y_SERVICE 01-03 00:44:45.496 2435: 2435 D/Navbar.Store: --NavBarStates(0) canUseNavBarBackgroundFrame: false 01-03 00:44:45.687 691: 691 D/io_stats: !@ 8,0 r 103184348 1502177288 w 24501142 610335524 d 7822998 830385248 f 0 0 iot 43381784 0 th 0 0 0 pt 0 inp 0 0 383146.314 01-03 00:44:46.215 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:46.230 1160: 1870 D/DlbDap2Process: process() called [9402000] times with input format 0x22 and channel mask 0x3 (ProcessingMode=10), htEnable=0(0, 0, 0) 01-03 00:44:46.240 2435: 2435 D/MobileSignalTransitionManager: updateSignalTransition 01-03 00:44:46.245 2435: 2435 D/StatusBarIconController: ignoring old pipeline callbacks, because the new mobile icons are enabled 01-03 00:44:46.490 5242: 5242 D/SemCscFeature: Encoded 01-03 00:44:46.493 5242: 5242 W/AccessibilityNodeInfoDumper: Fetch time: 1ms 01-03 00:44:46.495 1381: 2482 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:46.496 1381: 2482 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:46.496 1381: 2482 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:46.496 1381: 2482 D/AccessibilityManagerService: restoreCurrentUserForTestAutomationIfNeededLocked(): ignoring because device doesn't support visible background users 01-03 00:44:46.496 1381: 2482 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accelerometer_rotation 01-03 00:44:46.496 1381: 2482 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = user_rotation 01-03 00:44:46.496 1381: 2482 V/WindowManager: rotationForOrientation(orient=SCREEN_ORIENTATION_PORTRAIT (1), last=ROTATION_0 (0)); user=ROTATION_0 (0) 01-03 00:44:46.496 1381: 2482 D/WindowManager: rotationForOrientation, orientationSource=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807} 01-03 00:44:46.496 1381: 2482 V/WindowManager: Computed rotation=ROTATION_0 (0) for display id=0 based on lastOrientation=SCREEN_ORIENTATION_PORTRAIT (1) and oldRotation=ROTATION_0 (0), caller=com.android.server.wm.DisplayContent.updateRotationUnchecked:2674 com.android.server.wm.WindowManagerService.updateRotationUnchecked:4907 com.android.server.wm.WindowManagerService.thawDisplayRotation:4848 com.android.server.wm.WindowManagerService.thawRotation:4812 android.view.IWindowManager$Stub.onTransact:2718 com.android.server.wm.WindowManagerService.onTransact:1540 01-03 00:44:46.497 5242: 5242 D/AndroidRuntime: Shutting down VM 01-03 00:44:46.506 1381: 1381 D/BatterySaverPolicy: accessibility changed to false, updating policy. 01-03 00:44:46.509 1171: 1171 I/Layer: Layer::reparent [WindowToken{1c23740 type=2032 android.os.Binder@40f32c3}#240163] newParentHandle : null ------------------------- 01-03 00:44:46.509 1171: 1171 I/Layer: id=240163 removeFromCurrentState WindowToken{1c23740 type=2032 android.os.Binder@40f32c3}#240163 (404) 01-03 00:44:46.509 1171: 1171 I/Layer: Layer::reparent [WindowToken{1c23740 type=2032 android.os.Binder@40f32c3}#240163] End ------------------------- 01-03 00:44:46.512 1171: 1171 I/SurfaceFlinger: id=240163 Removed WindowToken{1c23740 type=2032 android.os.Binder@40f32c3}#240163 (404) 01-03 00:44:46.517 1171: 1171 I/Layer: id=240163 Destroyed WindowToken{1c23740 type=2032 android.os.Binder@40f32c3}#240163 01-03 00:44:46.520 4996: 5107 I/GameAnalytics: Info/GameAnalytics: Event queue: No events to send 01-03 00:44:47.175 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:47.688 691: 691 D/io_stats: !@ 8,0 r 103184369 1502177396 w 24501149 610335592 d 7822998 830385248 f 0 0 iot 43381812 0 th 0 0 0 pt 0 inp 0 0 383148.314 01-03 00:44:47.688 691: 691 D/io_stats: !@ Read_top(KB): ndroid.systemui(2435) 56 c.android.sdhms(3859) 28 kworker/u16:0(29934) 20 01-03 00:44:47.688 691: 691 D/io_stats: !@ Write_top(KB): system_server(1381) 156 ames.cities2048(4996) 12 01-03 00:44:48.023 5262: 5262 W/BpBinder: Linking to death on android.gui.ISurfaceComposer but there are no threads (yet?) listening to incoming transactions. See ProcessState::startThreadPool and ProcessState::setThreadPoolMaxThreadCount. Generally you should setup the binder threadpool before other initialization steps. 01-03 00:44:48.024 1381: 2391 I/EDMNativeHelperService: isScreenCaptureEnabled 01-03 00:44:48.024 1381: 2391 D/RestrictionPolicy: isScreenCaptureEnabled : ret=true userId=0 01-03 00:44:48.024 5262: 5262 W/ProcessState: Extra binder thread started, but 0 threads requested. Do not use *startThreadPool when zero threads are requested. 01-03 00:44:48.135 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:48.417 1091: 1091 I/android.hardware.health@2.1-service-samsung: updateLrpSysfs: write: 343 01-03 00:44:48.419 1381: 2242 D/BatteryService: Sending ACTION_BATTERY_CHANGED: level:20, status:2, health:2, remain:23646, ac:false, usb:true, wireless:false, pogo:false, misc:0x10000, charge_type:1, charger_type:0, voltage:3727, temperature:314, online:4, charging_status:0, cycle_count:0, current_avg:-68, ps:false, hvc:false, capacity:280000, current_event:0x0, current_now:-141, mcc:0, mcv:0, cc:900000, present:true, scale:100, technology:Li-ion 01-03 00:44:48.426 1381: 2368 I/DeviceBatteryInfoService: action: android.intent.action.BATTERY_CHANGED 01-03 00:44:48.426 1381: 2368 I/DeviceBatteryInfoService: phone battery level: 20 01-03 00:44:48.426 1381: 2368 I/DeviceBatteryInfoService: phone battery status: 2 01-03 00:44:48.429 1381: 1381 D/AdaptiveBrightnessLongtermModelBuilder: Received android.intent.action.BATTERY_CHANGED 01-03 00:44:48.429 2407: 2407 D/SemBigDataInfoController: Intent: android.intent.action.BATTERY_CHANGED 01-03 00:44:48.430 2407: 2407 D/SemBigDataInfoController: Intent: android.intent.action.BATTERY_CHANGED 01-03 00:44:48.431 2435: 2435 D/SamsungBatteryMeterDrawable: onBatteryLevelChanged isSomethingChanged: false 01-03 00:44:48.431 2435: 2435 D/SamsungBatteryMeterDrawable: onBatteryLevelChanged isSomethingChanged: false 01-03 00:44:48.432 2435: 2435 D/SamsungBatteryMeterDrawable: onBatteryLevelChanged isSomethingChanged: false 01-03 00:44:48.432 1381: 2218 D/MotionRecognitionService: [SAR] onReceive : ACTION_BATTERY_CHANGED, Plugged: 2 01-03 00:44:48.432 2435: 2435 I/PowerUI: mBootCompleted = true | mFullyConnected = true 01-03 00:44:48.432 2435: 2435 I/PowerUI: BATTERY_HEALTH_CHECK extraHealth=2 mBatteryMiscEvent=65536 01-03 00:44:48.432 2435: 2435 W/PowerUI: Plug reason 01-03 00:44:48.432 2435: 2435 W/PowerUI: Skip charging animation - by plug status 01-03 00:44:48.432 2435: 2435 D/PowerUI: priorPlugType = 2 mPlugType = 2 priorBatteryStatus = 2 mBatteryStatus = 2 01-03 00:44:48.432 2435: 2435 W/PowerUI: Plug reason 01-03 00:44:48.432 2435: 2435 W/PowerUI: Skip charging sound - by plug status 01-03 00:44:48.432 2435: 2435 I/PowerUI: oldMisalign : false, curMisalign : false 01-03 00:44:48.432 2435:25071 D/SecPowerUI.Notification: dismissing low battery warning: level=20 01-03 00:44:48.432 2435:25071 D/SecPowerUI.Notification: updateNotification mWarning=false mPlaySound=false 01-03 00:44:48.432 2435:25071 D/SecPowerUI.Notification: SecBatteryStatsSnapshot{batteryLevel=20, currentBatteryMode=0, chargingTime=23646000, chargingType=11, batteryHealth=2, automaticTestMode=false, isHiccupState=false, optChargingFinishTime=} 01-03 00:44:48.433 2435:25071 D/SecPowerUI.Notification: 1. restoreScreenTimeOut - saved_value : : 01-03 00:44:48.433 2435:25071 E/SecPowerUI.Notification: no saved value, so we do nothing !! 01-03 00:44:48.434 2435: 2435 D/SecPowerUI.Notification: showChargingNotice oldChargingType : 11 / currentChargingType : 11, oldChargingTime : 23646000 / mChargingTime : 23646000 01-03 00:44:48.434 2435: 2435 D/SecPowerUI.Notification: showChargingNotice There is no change about charging status, so return! 01-03 00:44:48.434 2435: 2435 D/PowerUI: Battery swelling mode - priorBatterySwellingMode = 0 mBatterySwellingMode = 0 mBatteryStatus = 2 01-03 00:44:48.434 2435: 2435 I/PowerUI: mBatteryMiscEvent = 65536 01-03 00:44:48.434 2435: 2435 I/PowerUI: checkRestoreProtectBattery pb value : 0, Scheduling start ? : false 01-03 00:44:48.434 2435: 2435 I/PowerUI: Clear time 01-03 00:44:48.434 1381: 2666 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = ltc_highsoc_exceed_time 01-03 00:44:48.434 1381: 2666 D/KNOX_MDM_SettingsProvider: edmUri: content://com.sec.knox.provider/RestrictionPolicy3 01-03 00:44:48.434 1381: 2666 D/KNOX_MDM_SettingsProvider: projectionArgs: isSettingsChangesAllowed 01-03 00:44:48.434 1381: 2666 D/KNOX_MDM_SettingsProvider: selectionArgs: false 01-03 00:44:48.434 1381: 2666 D/KNOX_MDM_SettingsProvider: selectionArgs: 10063 01-03 00:44:48.435 1381: 2666 D/SecContentProvider: query(), uri = 17 selection = isSettingsChangesAllowed 01-03 00:44:48.435 1381: 2666 D/SecContentProvider: called from android.uid.systemui:10063 01-03 00:44:48.435 1381: 2666 D/RestrictionPolicy: isSettingsChangesAllowedAsUser, userId 0 : true 01-03 00:44:48.435 1381: 2666 D/KNOX_MDM_SettingsProvider: ret = 1 01-03 00:44:48.435 2435: 2435 I/PowerUI: checkBatteryProtectionNotification : 2, pb value : 0, plugType : 2, level : 20 01-03 00:44:48.435 2435: 2435 D/SecPowerUI.Notification: SecBatteryStatsSnapshot{batteryLevel=20, currentBatteryMode=0, chargingTime=23646000, chargingType=11, batteryHealth=2, automaticTestMode=false, isHiccupState=false, optChargingFinishTime=} 01-03 00:44:48.436 2435: 2435 I/AODBatteryManager: updateBatteryData: ACTION_BATTERY_CHANGED 01-03 00:44:48.437 2435: 2435 I/AODBatteryManager: saveBatteryData : AOD BatteryData [mBatteryLevel=20, mBatteryStatus=CHARGING, mBatteryPlugType=USB, mBatteryPlugged=true, mRemainingChargeTime=23646000, mBatteryChargingType=1, mBatteryChargerType=NORMAL, mBatteryOnline=USB, mBatterySwellingMode=NONE, mBatteryProtectMode=false, mBatteryProtectModeType=1, mSleepChargingEvent=null, mSleepChargingEventFinishTime=null] 01-03 00:44:48.437 2435: 2435 D/KeyguardUpdateMonitor: handleBatteryUpdate 01-03 00:44:48.843 5266: 5266 W/BpBinder: Linking to death on android.gui.ISurfaceComposer but there are no threads (yet?) listening to incoming transactions. See ProcessState::startThreadPool and ProcessState::setThreadPoolMaxThreadCount. Generally you should setup the binder threadpool before other initialization steps. 01-03 00:44:48.844 1381: 2666 I/EDMNativeHelperService: isScreenCaptureEnabled 01-03 00:44:48.844 1381: 2666 D/RestrictionPolicy: isScreenCaptureEnabled : ret=true userId=0 01-03 00:44:48.844 5266: 5266 W/ProcessState: Extra binder thread started, but 0 threads requested. Do not use *startThreadPool when zero threads are requested. 01-03 00:44:48.927 3859: 3859 I/SDHMS:LOAD: type: LoadsFreqs, value: 0:89:23:1025664:2400000:806400:1001088:2400000:691200:315:315:315 01-03 00:44:49.095 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:49.175 25578:28039 I/SemDvfsHyPerManager: acquire hyper - com.samsung.android.game.gos/25578@5, type = -999 01-03 00:44:49.177 1097: 1121 I/HYPER-HAL: RequestManager.cpp]acquire(): Acquired ID : 327257741 [25578 / 5] HINT : list : [CPUMaxFreq / 2380800: 01-03 00:44:49.179 1097: 1121 I/HYPER-HAL: [ResourceManager.cpp]updateResource(): [CPUMaxFreq] UpdateResource Request ID : 327257741 Value : 2380800 01-03 00:44:49.655 5271: 5271 W/BpBinder: Linking to death on android.gui.ISurfaceComposer but there are no threads (yet?) listening to incoming transactions. See ProcessState::startThreadPool and ProcessState::setThreadPoolMaxThreadCount. Generally you should setup the binder threadpool before other initialization steps. 01-03 00:44:49.656 1381: 2666 I/EDMNativeHelperService: isScreenCaptureEnabled 01-03 00:44:49.656 1381: 2666 D/RestrictionPolicy: isScreenCaptureEnabled : ret=true userId=0 01-03 00:44:49.656 5271: 5271 W/ProcessState: Extra binder thread started, but 0 threads requested. Do not use *startThreadPool when zero threads are requested. 01-03 00:44:49.688 691: 691 D/io_stats: !@ 8,0 r 103184379 1502177448 w 24501323 610336504 d 7822998 830385248 f 0 0 iot 43381836 0 th 0 0 0 pt 0 inp 0 0 383150.315 01-03 00:44:50.055 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:50.434 5273: 5273 D/AndroidRuntime: >>>>>> START com.android.internal.os.RuntimeInit uid 2000 <<<<<< 01-03 00:44:50.440 5273: 5273 I/AndroidRuntime: Using default boot image 01-03 00:44:50.440 5273: 5273 I/AndroidRuntime: Leaving lock profiling enabled 01-03 00:44:50.440 5273: 5273 D/SecNativeFeatureCppIf: encoded 01-03 00:44:50.440 5273: 5273 D/SecNativeFeatureCppIf: decoding and unzip finish 01-03 00:44:50.440 5273: 5273 D/SecNativeFeatureCppIf: use unCompDataBuff. encoded 01-03 00:44:50.440 5273: 5273 D/SecNativeFeatureCppIf: Free unCompDataBuff 01-03 00:44:50.440 5273: 5273 D/AndroidRuntime: addProductProperty add brand 01-03 00:44:50.440 5273: 5273 D/AndroidRuntime: propertySet: couldn't set property (it is from app) 01-03 00:44:50.444 5273: 5273 I/app_process: Using CollectorTypeCC GC. 01-03 00:44:50.522 5273: 5273 D/nativeloader: InitDefaultPublicLibraries for_preload=1: libandroid.so:libaaudio.so:libamidi.so:libbinder_ndk.so:libc.so:libcamera2ndk.so:libdl.so:libEGL.so:libGLESv1_CM.so:libGLESv2.so:libGLESv3.so:libicu.so:libicui18n.so:libicuuc.so:libjnigraphics.so:liblog.so:libmediandk.so:libm.so:libnativehelper.so:libnativewindow.so:libOpenMAXAL.so:libOpenSLES.so:libRS.so:libstdc++.so:libsync.so:libvulkan.so:libwebviewchromium_plat_support.so:libz.so 01-03 00:44:50.540 5273: 5273 D/nativeloader: Load libicu_jni.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:50.540 5273: 5273 D/app_process: Time zone APEX ICU file found: /apex/com.android.tzdata/etc/icu/icu_tzdata.dat 01-03 00:44:50.540 5273: 5273 D/app_process: I18n APEX ICU file found: /apex/com.android.i18n/etc/icu/icudt72l.dat 01-03 00:44:50.541 5273: 5273 D/nativeloader: Load libjavacore.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:50.542 5273: 5273 D/nativeloader: Load libopenjdk.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:50.563 5273: 5273 E/SemDvfsManager_JNI: SemDvfsManager: registerfunction enter 01-03 00:44:50.563 5273: 5273 E/SemAffinityControl: SemAffinityControl: registerfunction enter 01-03 00:44:50.573 5273: 5273 W/libc: Access denied finding property "ro.product.name_for_attestation" 01-03 00:44:50.573 5273: 5273 W/libc: Access denied finding property "ro.product.brand_for_attestation" 01-03 00:44:50.574 5273: 5273 W/libc: Access denied finding property "ro.product.model_for_attestation" 01-03 00:44:50.574 926: 926 E/audit: type=1400 audit(1767397490.569:849412): avc: denied { read } for pid=5273 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:50.574 926: 926 E/audit: type=1400 audit(1767397490.569:849413): avc: denied { read } for pid=5273 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:50.574 926: 926 E/audit: type=1400 audit(1767397490.569:849414): avc: denied { read } for pid=5273 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:50.575 5273: 5273 D/nativeloader: Load libframework-connectivity-tiramisu-jni.so using APEX ns com_android_tethering for caller /apex/com.android.tethering/javalib/framework-connectivity-t.jar: ok 01-03 00:44:50.576 5273: 5273 D/AndroidRuntime: Calling main entry com.android.commands.uiautomator.Launcher 01-03 00:44:50.579 5273: 5273 D/UiAutomationConnection: Created on user UserHandle{0} 01-03 00:44:50.579 5273: 5273 I/UiAutomation: Initialized for user 0 on display 0 01-03 00:44:50.579 5273: 5273 W/UiAutomation: Created with deprecatead constructor, assumes DEFAULT_DISPLAY 01-03 00:44:50.582 1381: 2666 D/AccessibilityManagerService: changeCurrentUserForTestAutomationIfNeededLocked(0): ignoring because device doesn't support visible background users 01-03 00:44:50.582 1381: 2666 I/UiAutomationManager: Registering UiTestAutomationService (id=com.android.server.accessibility/UiAutomation) when called by user 0 01-03 00:44:50.584 1171: 1248 I/SurfaceFlinger: id=240164 createSurf, flag=84004, WindowToken{d138896 type=2032 android.os.Binder@bf43bb1}#240164 01-03 00:44:50.587 1381: 2666 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:50.588 1171: 1171 I/Layer: Layer [WindowToken{d138896 type=2032 android.os.Binder@bf43bb1}#240164] hidden!! flag(0) 01-03 00:44:50.588 1381: 2666 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:50.588 1381: 2666 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:50.597 1381: 2666 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:50.598 1381: 2666 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:50.598 1381: 2666 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:50.616 16333:16333 I/SafetyCenterAccessibilityListener: accessibility event occurred, safety center feature not enabled. 01-03 00:44:50.617 1381: 1381 D/BatterySaverPolicy: accessibility changed to true, updating policy. 01-03 00:44:50.619 1381: 1381 I/AccessibilityManagerService: semIsAccessibilityServiceEnabled() 01-03 00:44:50.619 1381: 1381 I/AccessibilityManagerService: accesibilityService is null 01-03 00:44:50.619 1381: 1381 I/AccessibilityManagerService: semIsAccessibilityServiceEnabled() 01-03 00:44:50.619 1381: 1381 I/AccessibilityManagerService: accesibilityService is null 01-03 00:44:50.619 1381: 1381 D/AS.AudioService: Accessibility volume enabled = false 01-03 00:44:50.624 2435: 2435 D/Navbar.Store: ----handleEvent(0) OnUpdateRemoteViewContainer(leftContainer=android.widget.LinearLayout{5337622 V.E...... ........ 0,0-118,135 #7f0a0597 app:id/left_remoteview}, rightContainer=android.widget.LinearLayout{533d8b3 V.E...... ........ 962,0-1080,135 #7f0a08aa app:id/right_remoteview}, contextualButtonVisible=false, darkIntensity=0.0, displayId=0) [Module] SamsungNavigationBarView 01-03 00:44:50.624 2435: 2435 D/Navbar.Store: ------[Band]REMOTE_VIEW_PACK_SET_REMOTEVIEW_CONTAINER 01-03 00:44:50.624 2435: 2435 D/Navbar.Store: --------apply(0) NavBarStoreAction$UpdateRemoteViewContainer 01-03 00:44:50.625 2435: 2435 D/Navbar.Store: --------apply(0) NavBarStoreAction$UpdateRemoteViewDarkIntensity 01-03 00:44:50.625 2435: 2435 D/Navbar.Store: handleEvent(0) OnNavBarUpdateA11YService(clickable=false, longClickable=false) [Module] NavigationBar 01-03 00:44:50.625 2435: 2435 D/Navbar.Store: --[Band]SETUPWIZARD_PACK_UPDATE_A11Y_SERVICE 01-03 00:44:50.628 2435: 2435 D/Navbar.Store: --NavBarStates(0) canUseNavBarBackgroundFrame: false 01-03 00:44:50.713 2435: 2435 D/StatusBarIconController: ignoring old pipeline callbacks, because the new mobile icons are enabled 01-03 00:44:51.015 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:51.526 4996: 5107 I/GameAnalytics: Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:119.0} 01-03 00:44:51.630 5273: 5273 D/SemCscFeature: Encoded 01-03 00:44:51.640 5273: 5273 W/AccessibilityNodeInfoDumper: Fetch time: 4ms 01-03 00:44:51.642 1381: 8706 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:51.644 1381: 8706 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:51.644 1381: 8706 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:51.644 1381: 8706 D/AccessibilityManagerService: restoreCurrentUserForTestAutomationIfNeededLocked(): ignoring because device doesn't support visible background users 01-03 00:44:51.648 1171: 1171 I/Layer: Layer::reparent [WindowToken{d138896 type=2032 android.os.Binder@bf43bb1}#240164] newParentHandle : null ------------------------- 01-03 00:44:51.649 1171: 1171 I/Layer: id=240164 removeFromCurrentState WindowToken{d138896 type=2032 android.os.Binder@bf43bb1}#240164 (404) 01-03 00:44:51.649 1171: 1171 I/Layer: Layer::reparent [WindowToken{d138896 type=2032 android.os.Binder@bf43bb1}#240164] End ------------------------- 01-03 00:44:51.649 1381: 8706 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accelerometer_rotation 01-03 00:44:51.649 1381: 8706 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = user_rotation 01-03 00:44:51.650 1381: 8706 V/WindowManager: rotationForOrientation(orient=SCREEN_ORIENTATION_PORTRAIT (1), last=ROTATION_0 (0)); user=ROTATION_0 (0) 01-03 00:44:51.650 1381: 8706 D/WindowManager: rotationForOrientation, orientationSource=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807} 01-03 00:44:51.650 1381: 8706 V/WindowManager: Computed rotation=ROTATION_0 (0) for display id=0 based on lastOrientation=SCREEN_ORIENTATION_PORTRAIT (1) and oldRotation=ROTATION_0 (0), caller=com.android.server.wm.DisplayContent.updateRotationUnchecked:2674 com.android.server.wm.WindowManagerService.updateRotationUnchecked:4907 com.android.server.wm.WindowManagerService.thawDisplayRotation:4848 com.android.server.wm.WindowManagerService.thawRotation:4812 android.view.IWindowManager$Stub.onTransact:2718 com.android.server.wm.WindowManagerService.onTransact:1540 01-03 00:44:51.652 5273: 5273 D/AndroidRuntime: Shutting down VM 01-03 00:44:51.652 1171: 1171 I/SurfaceFlinger: id=240164 Removed WindowToken{d138896 type=2032 android.os.Binder@bf43bb1}#240164 (404) 01-03 00:44:51.658 1171: 1171 I/Layer: id=240164 Destroyed WindowToken{d138896 type=2032 android.os.Binder@bf43bb1}#240164 01-03 00:44:51.659 1381: 1381 D/BatterySaverPolicy: accessibility changed to false, updating policy. 01-03 00:44:51.689 691: 691 D/io_stats: !@ 8,0 r 103184381 1502177456 w 24501334 610336584 d 7822998 830385248 f 0 0 iot 43381868 0 th 0 0 0 pt 0 inp 0 0 383152.316 01-03 00:44:51.689 691: 691 D/io_stats: !@ Read_top(KB): loop25(832) 44 kworker/u16:0(29934) 8 ndroid.game.gos(25578) 8 01-03 00:44:51.690 691: 691 D/io_stats: !@ Write_top(KB): kworker/u16:5(28314) 912 system_server(1381) 52 ames.cities2048(4996) 20 01-03 00:44:51.975 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:52.308 1094: 4366 I/sensors-hal: handle_sns_client_event:123, auto_rotation_event_2: mode:255, type:1:0/0.493,0.201,9.770, ar:0 01-03 00:44:52.452 4275: 5288 I/SCS@AiSearch user 0: (JobServiceLoggingWorker) [androidx.work-4] entering in doWork(): 01-03 00:44:52.454 4275: 5288 I/SCS@AiSearch user 0: (JobServiceLoggingWorker) JobService Information: JobId = 86587, WorkId = 9c6c640c-bad6-415b-a553-78a063af1992, triggerUri = content://secmedia/video/media JobId = 86960, WorkId = 3ea2bd72-f4e3-4b16-86c5-59dee02b9f8e, triggerUri = content://media/external/file JobId = 86589, WorkId = 1ebc3e66-c390-4d3e-a585-50ece7be5446, triggerUri = content://call_log JobId = 86590, WorkId = d5a51b2a-67c0-4fa7-901f-6582222b7cb1, triggerUri = content://com.android.calendar/events JobId = 86591, WorkId = 4ceecbaf-8e02-4a18-a4fe-8c5b246f1124, triggerUri = content://com.samsung.android.app.reminder JobId = 87149, WorkId = 3fb29e87-678d-4ba8-a09f-606577a9f593, triggerUri = content://com.android.contacts/contacts JobId = 86588, WorkId = d544d974-459a-45a7-bf95-c8c9bd0dffae, triggerUri = content://com.android.calendar/syncTasks 01-03 00:44:52.454 4275: 5288 I/SCS@AiSearch user 0: (JobServiceLoggingWorker) [androidx.work-4] leaving from doWork(): 01-03 00:44:52.456 4275: 4310 I/WM-WorkerWrapper: Worker result SUCCESS for Work [ id=d9b7b592-2e88-46b0-916c-00c86c1e6e6d, tags={ com.samsung.android.scs.ai.search.scheduling.workers.JobServiceLoggingWorker, JobServiceLoggingWorker } ] 01-03 00:44:52.935 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:53.174 5292: 5292 W/BpBinder: Linking to death on android.gui.ISurfaceComposer but there are no threads (yet?) listening to incoming transactions. See ProcessState::startThreadPool and ProcessState::setThreadPoolMaxThreadCount. Generally you should setup the binder threadpool before other initialization steps. 01-03 00:44:53.175 1381: 2391 I/EDMNativeHelperService: isScreenCaptureEnabled 01-03 00:44:53.175 1381: 2391 D/RestrictionPolicy: isScreenCaptureEnabled : ret=true userId=0 01-03 00:44:53.175 5292: 5292 W/ProcessState: Extra binder thread started, but 0 threads requested. Do not use *startThreadPool when zero threads are requested. 01-03 00:44:53.441 2435: 2435 D/SecPowerUI.Notification: showChargingNotice oldChargingType : 11 / currentChargingType : 11, oldChargingTime : 23646000 / mChargingTime : 23646000 01-03 00:44:53.441 2435: 2435 D/SecPowerUI.Notification: showChargingNotice There is no change about charging status, so return! 01-03 00:44:53.690 691: 691 D/io_stats: !@ 8,0 r 103184396 1502177516 w 24501337 610336636 d 7822998 830385248 f 0 0 iot 43381884 0 th 0 0 0 pt 0 inp 0 0 383154.317 01-03 00:44:53.895 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:53.980 5297: 5297 W/BpBinder: Linking to death on android.gui.ISurfaceComposer but there are no threads (yet?) listening to incoming transactions. See ProcessState::startThreadPool and ProcessState::setThreadPoolMaxThreadCount. Generally you should setup the binder threadpool before other initialization steps. 01-03 00:44:53.980 1381: 2391 I/EDMNativeHelperService: isScreenCaptureEnabled 01-03 00:44:53.981 1381: 2391 D/RestrictionPolicy: isScreenCaptureEnabled : ret=true userId=0 01-03 00:44:53.981 5297: 5297 W/ProcessState: Extra binder thread started, but 0 threads requested. Do not use *startThreadPool when zero threads are requested. 01-03 00:44:54.230 1160: 1870 D/DlbDap2Process: process() called [9403500] times with input format 0x22 and channel mask 0x3 (ProcessingMode=10), htEnable=0(0, 0, 0) 01-03 00:44:54.538 4996: 5107 I/GameAnalytics: Info/GameAnalytics: Event queue: Sending 1 events. 01-03 00:44:54.550 1381: 2255 D/ConnectivityService: reportNetworkActive, notify 1 listeners 01-03 00:44:54.620 2407: 2485 I/System.out: Broadcasting: Intent { act=com.sec.intent.action.SARDEVICE_CP flg=0x10000000 (has extras) } 01-03 00:44:54.624 1381: 2218 D/MotionRecognitionService: [SAR] onReceive : SARDEVICE_CP, callAction = on deviceID = 268435457 slot = 0 device_ext = 0 01-03 00:44:54.624 1381: 2218 I/MotionRecognitionService: [SAR] (+) mRequestedChannelList : 268435457 01-03 00:44:54.624 1381: 2218 I/MotionRecognitionService: [SAR] id : 0 cmd :on 01-03 00:44:54.624 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensor enableSensor 01-03 00:44:54.626 1381: 2218 D/SensorService: [GripSensor] ++ setGripThdWithMCC (65560) 01-03 00:44:54.627 1381: 2218 D/SensorService: GripSensor: MCC Path does not exist 01-03 00:44:54.628 1094: 1094 I/SensorsGrip: [grip_sensor] enable: GripSensor: enable handle = 11 en = 1 01-03 00:44:54.635 1094: 1408 I/SensorsGrip: [grip_sensor] readEvents: GripSensor: grip 1ch data = TOUCH 01-03 00:44:54.635 1094: 1408 I/SensorsGrip: [grip_sensor] readEvents: GripSensor: grip 1ch unknown UNKNOWN MODE 01-03 00:44:54.657 1094: 1094 E/SensorsGrip: [grip_sensor] enable: mEnabled : 1, first_grip_event : 1 01-03 00:44:54.658 1381: 2218 D/SensorManager: registerListener :: 16777227, SX9360 Grip sensor, 200000, 0, com.samsung.android.gesture.MotionRecognitionSAR$GripSensorWrapper$1@a78332f 01-03 00:44:54.658 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensor enable channel 0 : 1 , channel 1 : 0 01-03 00:44:54.659 1381: 2218 I/MotionRecognitionService: [SAR] id : 28 cmd :on 01-03 00:44:54.659 1381: 2218 W/MotionRecognitionService: DEFAULT 01-03 00:44:54.661 2407: 2768 I/System.out: Broadcast completed: result=0 01-03 00:44:54.662 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensor onSensorChanged : 0.0 , 0.0 , 0.0 , 300.0 , 0.0 01-03 00:44:54.662 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensor setUnknownMode channel: 0 , state: 300 01-03 00:44:54.672 1381: 2218 D/MotionRecognitionService: [SAR] set setTransmitPowerWithFlag value : 1 : true 01-03 00:44:54.672 1381: 2218 I/MotionRecognitionService: [SAR] UnknownMode set 1 channel : 0 , state : 0 01-03 00:44:54.672 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensorsetTunerGrip 8589934592 , state: true 01-03 00:44:54.675 1381: 2218 D/MotionRecognitionService: [SAR] set setTransmitPowerExt(Tuner) value : 8589934592 : true 01-03 00:44:54.675 1381: 2218 I/MotionRecognitionService: [SAR] tunerGrip is 8589934592, state : true 01-03 00:44:54.684 2435: 2435 D/StatusBarIconController: ignoring old pipeline callbacks, because the new mobile icons are enabled 01-03 00:44:54.760 5301: 5301 W/BpBinder: Linking to death on android.gui.ISurfaceComposer but there are no threads (yet?) listening to incoming transactions. See ProcessState::startThreadPool and ProcessState::setThreadPoolMaxThreadCount. Generally you should setup the binder threadpool before other initialization steps. 01-03 00:44:54.761 1381: 2391 I/EDMNativeHelperService: isScreenCaptureEnabled 01-03 00:44:54.761 1381: 2391 D/RestrictionPolicy: isScreenCaptureEnabled : ret=true userId=0 01-03 00:44:54.761 5301: 5301 W/ProcessState: Extra binder thread started, but 0 threads requested. Do not use *startThreadPool when zero threads are requested. 01-03 00:44:54.822 4996: 5107 I/GameAnalytics: Info/GameAnalytics: Event queue: 1 events sent. 01-03 00:44:54.855 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:55.289 2435: 2435 D/StatusBarIconController: ignoring old pipeline callbacks, because the new mobile icons are enabled 01-03 00:44:55.521 5303: 5303 D/AndroidRuntime: >>>>>> START com.android.internal.os.RuntimeInit uid 2000 <<<<<< 01-03 00:44:55.528 5303: 5303 I/AndroidRuntime: Using default boot image 01-03 00:44:55.528 5303: 5303 I/AndroidRuntime: Leaving lock profiling enabled 01-03 00:44:55.528 5303: 5303 D/SecNativeFeatureCppIf: encoded 01-03 00:44:55.528 5303: 5303 D/SecNativeFeatureCppIf: decoding and unzip finish 01-03 00:44:55.528 5303: 5303 D/SecNativeFeatureCppIf: use unCompDataBuff. encoded 01-03 00:44:55.528 5303: 5303 D/SecNativeFeatureCppIf: Free unCompDataBuff 01-03 00:44:55.528 5303: 5303 D/AndroidRuntime: addProductProperty add brand 01-03 00:44:55.528 5303: 5303 D/AndroidRuntime: propertySet: couldn't set property (it is from app) 01-03 00:44:55.531 5303: 5303 I/app_process: Using CollectorTypeCC GC. 01-03 00:44:55.610 5303: 5303 D/nativeloader: InitDefaultPublicLibraries for_preload=1: libandroid.so:libaaudio.so:libamidi.so:libbinder_ndk.so:libc.so:libcamera2ndk.so:libdl.so:libEGL.so:libGLESv1_CM.so:libGLESv2.so:libGLESv3.so:libicu.so:libicui18n.so:libicuuc.so:libjnigraphics.so:liblog.so:libmediandk.so:libm.so:libnativehelper.so:libnativewindow.so:libOpenMAXAL.so:libOpenSLES.so:libRS.so:libstdc++.so:libsync.so:libvulkan.so:libwebviewchromium_plat_support.so:libz.so 01-03 00:44:55.628 5303: 5303 D/nativeloader: Load libicu_jni.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:55.628 5303: 5303 D/app_process: Time zone APEX ICU file found: /apex/com.android.tzdata/etc/icu/icu_tzdata.dat 01-03 00:44:55.628 5303: 5303 D/app_process: I18n APEX ICU file found: /apex/com.android.i18n/etc/icu/icudt72l.dat 01-03 00:44:55.629 5303: 5303 D/nativeloader: Load libjavacore.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:55.630 5303: 5303 D/nativeloader: Load libopenjdk.so using APEX ns com_android_art for caller /apex/com.android.art/javalib/core-oj.jar: ok 01-03 00:44:55.649 5303: 5303 E/SemDvfsManager_JNI: SemDvfsManager: registerfunction enter 01-03 00:44:55.649 5303: 5303 E/SemAffinityControl: SemAffinityControl: registerfunction enter 01-03 00:44:55.660 5303: 5303 W/libc: Access denied finding property "ro.product.name_for_attestation" 01-03 00:44:55.660 5303: 5303 W/libc: Access denied finding property "ro.product.brand_for_attestation" 01-03 00:44:55.660 926: 926 E/audit: type=1400 audit(1767397495.653:849415): avc: denied { read } for pid=5303 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:55.660 926: 926 E/audit: type=1400 audit(1767397495.653:849416): avc: denied { read } for pid=5303 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:55.660 5303: 5303 W/libc: Access denied finding property "ro.product.model_for_attestation" 01-03 00:44:55.661 926: 926 E/audit: type=1400 audit(1767397495.653:849417): avc: denied { read } for pid=5303 comm="main" name="u:object_r:build_attestation_prop:s0" dev="tmpfs" ino=12218 scontext=u:r:shell:s0 tcontext=u:object_r:build_attestation_prop:s0 tclass=file permissive=0 SEPF_SM-A528B_12_0001 audit_filtered 01-03 00:44:55.662 5303: 5303 D/nativeloader: Load libframework-connectivity-tiramisu-jni.so using APEX ns com_android_tethering for caller /apex/com.android.tethering/javalib/framework-connectivity-t.jar: ok 01-03 00:44:55.663 5303: 5303 D/AndroidRuntime: Calling main entry com.android.commands.uiautomator.Launcher 01-03 00:44:55.666 5303: 5303 D/UiAutomationConnection: Created on user UserHandle{0} 01-03 00:44:55.666 5303: 5303 I/UiAutomation: Initialized for user 0 on display 0 01-03 00:44:55.666 5303: 5303 W/UiAutomation: Created with deprecatead constructor, assumes DEFAULT_DISPLAY 01-03 00:44:55.668 1381: 2391 D/AccessibilityManagerService: changeCurrentUserForTestAutomationIfNeededLocked(0): ignoring because device doesn't support visible background users 01-03 00:44:55.668 1381: 2391 I/UiAutomationManager: Registering UiTestAutomationService (id=com.android.server.accessibility/UiAutomation) when called by user 0 01-03 00:44:55.669 1171: 3121 I/SurfaceFlinger: id=240165 createSurf, flag=84004, WindowToken{6dda39c type=2032 android.os.Binder@ad5670f}#240165 01-03 00:44:55.671 1381: 2391 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:55.672 1381: 2391 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:55.672 1381: 2391 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:55.677 1171: 1171 I/Layer: Layer [WindowToken{6dda39c type=2032 android.os.Binder@ad5670f}#240165] hidden!! flag(0) 01-03 00:44:55.684 1381: 2391 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:55.684 1381: 1381 D/BatterySaverPolicy: accessibility changed to true, updating policy. 01-03 00:44:55.684 1381: 2391 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:55.684 1381: 2391 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:55.691 691: 691 D/io_stats: !@ 8,0 r 103184399 1502177564 w 24501520 610337612 d 7822998 830385248 f 0 0 iot 43381924 0 th 0 0 0 pt 0 inp 0 0 383156.318 01-03 00:44:55.691 691: 691 D/io_stats: !@ Read_top(KB): ndroid.game.gos(25578) 60 loop43(880) 48 01-03 00:44:55.691 691: 691 D/io_stats: !@ Write_top(KB): kworker/u16:0(29934) 952 system_server(1381) 52 ames.cities2048(4996) 16 01-03 00:44:55.693 16333:16333 I/SafetyCenterAccessibilityListener: accessibility event occurred, safety center feature not enabled. 01-03 00:44:55.696 1381: 1381 I/AccessibilityManagerService: semIsAccessibilityServiceEnabled() 01-03 00:44:55.696 2435: 2435 D/Navbar.Store: ----handleEvent(0) OnUpdateRemoteViewContainer(leftContainer=android.widget.LinearLayout{5337622 V.E...... ........ 0,0-118,135 #7f0a0597 app:id/left_remoteview}, rightContainer=android.widget.LinearLayout{533d8b3 V.E...... ........ 962,0-1080,135 #7f0a08aa app:id/right_remoteview}, contextualButtonVisible=false, darkIntensity=0.0, displayId=0) [Module] SamsungNavigationBarView 01-03 00:44:55.696 2435: 2435 D/Navbar.Store: ------[Band]REMOTE_VIEW_PACK_SET_REMOTEVIEW_CONTAINER 01-03 00:44:55.696 2435: 2435 D/Navbar.Store: --------apply(0) NavBarStoreAction$UpdateRemoteViewContainer 01-03 00:44:55.696 1381: 1381 I/AccessibilityManagerService: accesibilityService is null 01-03 00:44:55.696 1381: 1381 I/AccessibilityManagerService: semIsAccessibilityServiceEnabled() 01-03 00:44:55.696 1381: 1381 I/AccessibilityManagerService: accesibilityService is null 01-03 00:44:55.696 1381: 1381 D/AS.AudioService: Accessibility volume enabled = false 01-03 00:44:55.696 2435: 2435 D/Navbar.Store: --------apply(0) NavBarStoreAction$UpdateRemoteViewDarkIntensity 01-03 00:44:55.697 2435: 2435 D/Navbar.Store: handleEvent(0) OnNavBarUpdateA11YService(clickable=false, longClickable=false) [Module] NavigationBar 01-03 00:44:55.697 2435: 2435 D/Navbar.Store: --[Band]SETUPWIZARD_PACK_UPDATE_A11Y_SERVICE 01-03 00:44:55.700 2435: 2435 D/Navbar.Store: --NavBarStates(0) canUseNavBarBackgroundFrame: false 01-03 00:44:55.815 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:56.294 2435: 2435 D/StatusBarIconController: ignoring old pipeline callbacks, because the new mobile icons are enabled 01-03 00:44:56.698 5303: 5303 D/SemCscFeature: Encoded 01-03 00:44:56.703 5303: 5303 W/AccessibilityNodeInfoDumper: Fetch time: 1ms 01-03 00:44:56.705 1381: 2391 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accessibility_enabled 01-03 00:44:56.706 1381: 2391 D/WindowMagnificationMgr: requestConnection :false mConnectionState : 3 01-03 00:44:56.706 1381: 2391 W/WindowMagnificationMgr: requestConnection duplicated request: connect=false, mConnectionState=DISCONNECTED 01-03 00:44:56.706 1381: 2391 D/AccessibilityManagerService: restoreCurrentUserForTestAutomationIfNeededLocked(): ignoring because device doesn't support visible background users 01-03 00:44:56.707 1381: 2391 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = accelerometer_rotation 01-03 00:44:56.707 1381: 2391 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = user_rotation 01-03 00:44:56.707 1381: 2391 V/WindowManager: rotationForOrientation(orient=SCREEN_ORIENTATION_PORTRAIT (1), last=ROTATION_0 (0)); user=ROTATION_0 (0) 01-03 00:44:56.707 1381: 2391 D/WindowManager: rotationForOrientation, orientationSource=ActivityRecord{24f13d8 u0 com.baltorogames.cities2048/com.unity3d.player.UnityPlayerActivity t10807} 01-03 00:44:56.707 1381: 2391 V/WindowManager: Computed rotation=ROTATION_0 (0) for display id=0 based on lastOrientation=SCREEN_ORIENTATION_PORTRAIT (1) and oldRotation=ROTATION_0 (0), caller=com.android.server.wm.DisplayContent.updateRotationUnchecked:2674 com.android.server.wm.WindowManagerService.updateRotationUnchecked:4907 com.android.server.wm.WindowManagerService.thawDisplayRotation:4848 com.android.server.wm.WindowManagerService.thawRotation:4812 android.view.IWindowManager$Stub.onTransact:2718 com.android.server.wm.WindowManagerService.onTransact:1540 01-03 00:44:56.708 5303: 5303 D/AndroidRuntime: Shutting down VM 01-03 00:44:56.713 1171: 1171 I/Layer: Layer::reparent [WindowToken{6dda39c type=2032 android.os.Binder@ad5670f}#240165] newParentHandle : null ------------------------- 01-03 00:44:56.713 1171: 1171 I/Layer: id=240165 removeFromCurrentState WindowToken{6dda39c type=2032 android.os.Binder@ad5670f}#240165 (404) 01-03 00:44:56.713 1171: 1171 I/Layer: Layer::reparent [WindowToken{6dda39c type=2032 android.os.Binder@ad5670f}#240165] End ------------------------- 01-03 00:44:56.717 1171: 1171 I/SurfaceFlinger: id=240165 Removed WindowToken{6dda39c type=2032 android.os.Binder@ad5670f}#240165 (404) 01-03 00:44:56.718 1381: 1381 D/BatterySaverPolicy: accessibility changed to false, updating policy. 01-03 00:44:56.722 1171: 1171 I/Layer: id=240165 Destroyed WindowToken{6dda39c type=2032 android.os.Binder@ad5670f}#240165 01-03 00:44:56.775 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:57.692 691: 691 D/io_stats: !@ 8,0 r 103184399 1502177564 w 24501526 610337716 d 7822998 830385248 f 0 0 iot 43381940 0 th 0 0 0 pt 0 inp 0 0 383158.319 01-03 00:44:57.735 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:58.097 1171: 1171 I/SurfaceFlinger: SFWD update time=383158724444823 01-03 00:44:58.232 5321: 5321 W/BpBinder: Linking to death on android.gui.ISurfaceComposer but there are no threads (yet?) listening to incoming transactions. See ProcessState::startThreadPool and ProcessState::setThreadPoolMaxThreadCount. Generally you should setup the binder threadpool before other initialization steps. 01-03 00:44:58.234 1381: 2482 I/EDMNativeHelperService: isScreenCaptureEnabled 01-03 00:44:58.234 1381: 2482 D/RestrictionPolicy: isScreenCaptureEnabled : ret=true userId=0 01-03 00:44:58.234 5321: 5321 W/ProcessState: Extra binder thread started, but 0 threads requested. Do not use *startThreadPool when zero threads are requested. 01-03 00:44:58.487 1091: 1091 I/android.hardware.health@2.1-service-samsung: updateLrpSysfs: write: 345 01-03 00:44:58.488 1381: 2242 D/BatteryService: Sending ACTION_BATTERY_CHANGED: level:20, status:2, health:2, remain:23646, ac:false, usb:true, wireless:false, pogo:false, misc:0x10000, charge_type:1, charger_type:0, voltage:3727, temperature:314, online:4, charging_status:0, cycle_count:0, current_avg:69, ps:false, hvc:false, capacity:280000, current_event:0x0, current_now:-132, mcc:0, mcv:0, cc:900000, present:true, scale:100, technology:Li-ion 01-03 00:44:58.496 1381: 2368 I/DeviceBatteryInfoService: action: android.intent.action.BATTERY_CHANGED 01-03 00:44:58.497 1381: 2368 I/DeviceBatteryInfoService: phone battery level: 20 01-03 00:44:58.497 1381: 2368 I/DeviceBatteryInfoService: phone battery status: 2 01-03 00:44:58.498 1381: 2218 D/MotionRecognitionService: [SAR] onReceive : ACTION_BATTERY_CHANGED, Plugged: 2 01-03 00:44:58.498 2407: 2407 D/SemBigDataInfoController: Intent: android.intent.action.BATTERY_CHANGED 01-03 00:44:58.498 1381: 1381 D/AdaptiveBrightnessLongtermModelBuilder: Received android.intent.action.BATTERY_CHANGED 01-03 00:44:58.500 2407: 2407 D/SemBigDataInfoController: Intent: android.intent.action.BATTERY_CHANGED 01-03 00:44:58.500 2435: 2435 I/AODBatteryManager: updateBatteryData: ACTION_BATTERY_CHANGED 01-03 00:44:58.502 2435: 2435 I/AODBatteryManager: saveBatteryData : AOD BatteryData [mBatteryLevel=20, mBatteryStatus=CHARGING, mBatteryPlugType=USB, mBatteryPlugged=true, mRemainingChargeTime=23646000, mBatteryChargingType=1, mBatteryChargerType=NORMAL, mBatteryOnline=USB, mBatterySwellingMode=NONE, mBatteryProtectMode=false, mBatteryProtectModeType=1, mSleepChargingEvent=null, mSleepChargingEventFinishTime=null] 01-03 00:44:58.502 2435: 2435 D/SamsungBatteryMeterDrawable: onBatteryLevelChanged isSomethingChanged: false 01-03 00:44:58.503 2435: 2435 D/SamsungBatteryMeterDrawable: onBatteryLevelChanged isSomethingChanged: false 01-03 00:44:58.504 2435: 2435 D/SamsungBatteryMeterDrawable: onBatteryLevelChanged isSomethingChanged: false 01-03 00:44:58.504 2435: 2435 I/PowerUI: mBootCompleted = true | mFullyConnected = true 01-03 00:44:58.504 2435: 2435 I/PowerUI: BATTERY_HEALTH_CHECK extraHealth=2 mBatteryMiscEvent=65536 01-03 00:44:58.504 2435: 2435 W/PowerUI: Plug reason 01-03 00:44:58.504 2435: 2435 W/PowerUI: Skip charging animation - by plug status 01-03 00:44:58.504 2435: 2435 D/PowerUI: priorPlugType = 2 mPlugType = 2 priorBatteryStatus = 2 mBatteryStatus = 2 01-03 00:44:58.504 2435: 2435 W/PowerUI: Plug reason 01-03 00:44:58.504 2435: 2435 W/PowerUI: Skip charging sound - by plug status 01-03 00:44:58.504 2435: 2435 I/PowerUI: oldMisalign : false, curMisalign : false 01-03 00:44:58.504 2435:25324 D/SecPowerUI.Notification: dismissing low battery warning: level=20 01-03 00:44:58.504 2435:25324 D/SecPowerUI.Notification: updateNotification mWarning=false mPlaySound=false 01-03 00:44:58.504 2435:25324 D/SecPowerUI.Notification: SecBatteryStatsSnapshot{batteryLevel=20, currentBatteryMode=0, chargingTime=23646000, chargingType=11, batteryHealth=2, automaticTestMode=false, isHiccupState=false, optChargingFinishTime=} 01-03 00:44:58.504 2435: 2435 D/SecPowerUI.Notification: showChargingNotice oldChargingType : 11 / currentChargingType : 11, oldChargingTime : 23646000 / mChargingTime : 23646000 01-03 00:44:58.504 2435: 2435 D/SecPowerUI.Notification: showChargingNotice There is no change about charging status, so return! 01-03 00:44:58.504 2435: 2435 D/PowerUI: Battery swelling mode - priorBatterySwellingMode = 0 mBatterySwellingMode = 0 mBatteryStatus = 2 01-03 00:44:58.504 2435: 2435 I/PowerUI: mBatteryMiscEvent = 65536 01-03 00:44:58.504 2435: 2435 I/PowerUI: checkRestoreProtectBattery pb value : 0, Scheduling start ? : false 01-03 00:44:58.504 2435: 2435 I/PowerUI: Clear time 01-03 00:44:58.504 1381: 2666 D/KNOX_MDM_SettingsProvider: isChangeAllowed() : name = ltc_highsoc_exceed_time 01-03 00:44:58.505 1381: 2666 D/KNOX_MDM_SettingsProvider: edmUri: content://com.sec.knox.provider/RestrictionPolicy3 01-03 00:44:58.505 1381: 2666 D/KNOX_MDM_SettingsProvider: projectionArgs: isSettingsChangesAllowed 01-03 00:44:58.505 1381: 2666 D/KNOX_MDM_SettingsProvider: selectionArgs: false 01-03 00:44:58.505 1381: 2666 D/KNOX_MDM_SettingsProvider: selectionArgs: 10063 01-03 00:44:58.505 1381: 2666 D/SecContentProvider: query(), uri = 17 selection = isSettingsChangesAllowed 01-03 00:44:58.505 1381: 2666 D/SecContentProvider: called from android.uid.systemui:10063 01-03 00:44:58.505 2435:25324 D/SecPowerUI.Notification: 1. restoreScreenTimeOut - saved_value : : 01-03 00:44:58.505 1381: 2666 D/RestrictionPolicy: isSettingsChangesAllowedAsUser, userId 0 : true 01-03 00:44:58.505 2435:25324 E/SecPowerUI.Notification: no saved value, so we do nothing !! 01-03 00:44:58.505 1381: 2666 D/KNOX_MDM_SettingsProvider: ret = 1 01-03 00:44:58.505 2435: 2435 I/PowerUI: checkBatteryProtectionNotification : 2, pb value : 0, plugType : 2, level : 20 01-03 00:44:58.505 2435: 2435 D/SecPowerUI.Notification: SecBatteryStatsSnapshot{batteryLevel=20, currentBatteryMode=0, chargingTime=23646000, chargingType=11, batteryHealth=2, automaticTestMode=false, isHiccupState=false, optChargingFinishTime=} 01-03 00:44:58.505 2435: 2435 D/KeyguardUpdateMonitor: handleBatteryUpdate 01-03 00:44:58.695 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:59.029 5325: 5325 W/BpBinder: Linking to death on android.gui.ISurfaceComposer but there are no threads (yet?) listening to incoming transactions. See ProcessState::startThreadPool and ProcessState::setThreadPoolMaxThreadCount. Generally you should setup the binder threadpool before other initialization steps. 01-03 00:44:59.030 3859: 3859 I/SDHMS:LOAD: type: LoadsFreqs, value: 0:73:22:1346303:2400000:806400:885503:2400000:691200:315:315:315 01-03 00:44:59.031 1381: 2666 I/EDMNativeHelperService: isScreenCaptureEnabled 01-03 00:44:59.031 1381: 2666 D/RestrictionPolicy: isScreenCaptureEnabled : ret=true userId=0 01-03 00:44:59.031 5325: 5325 W/ProcessState: Extra binder thread started, but 0 threads requested. Do not use *startThreadPool when zero threads are requested. 01-03 00:44:59.655 1094: 4370 I/sensors-hal: handle_sns_std_sensor_event:231, [SSC_LIGHT] P: 0(1),als:0,green:0,ir:0,delta_avg:0,delta_max:0,stdev:0,stdev_per_4sample:0,magig_code or itime:576 01-03 00:44:59.692 691: 691 D/io_stats: !@ 8,0 r 103184399 1502177564 w 24501709 610338700 d 7822998 830385248 f 0 0 iot 43381964 0 th 0 0 0 pt 0 inp 0 0 383160.319 01-03 00:44:59.693 691: 691 D/io_stats: !@ Write_top(KB): kworker/u16:2(8394) 984 system_server(1381) 104 01-03 00:44:59.917 1529: 1703 D/SemNativeCarrierFeature_vendor: getInstance 01-03 00:44:59.932 2407: 2485 I/System.out: Broadcasting: Intent { act=com.sec.intent.action.SARDEVICE_CP flg=0x10000000 (has extras) } 01-03 00:44:59.936 1529: 1703 D/SemNativeCarrierFeature_vendor: getInstance 01-03 00:44:59.942 1381: 2218 D/MotionRecognitionService: [SAR] onReceive : SARDEVICE_CP, callAction = off deviceID = 268435457 slot = 0 device_ext = 0 01-03 00:44:59.945 1381: 2218 I/MotionRecognitionService: [SAR] id : 0 cmd :off 01-03 00:44:59.945 1381: 2218 I/MotionRecognitionService: [SAR] SarDevice clear 1 channel : 0 , state : 0 01-03 00:44:59.947 1381: 2218 D/MotionRecognitionService: [SAR] set setTransmitPowerWithFlag value : 1 : false 01-03 00:44:59.947 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensor disableSensor : true 01-03 00:44:59.947 1381: 2218 D/MotionRecognitionService: [SAR] disable mRequestedChannelList : 268435457 01-03 00:44:59.947 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensorsetTunerGrip 8589934592 , state: false 01-03 00:44:59.948 1381: 2218 D/MotionRecognitionService: [SAR] set setTransmitPowerExt(Tuner) value : 8589934592 : false 01-03 00:44:59.948 1381: 2218 I/MotionRecognitionService: [SAR] tunerGrip is 8589934592, state : false 01-03 00:44:59.948 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensorsetTunerGrip 17179869184 , state: false 01-03 00:44:59.948 1381: 2218 D/MotionRecognitionService: [SAR] set setTransmitPowerExt(Tuner) value : 17179869184 : false 01-03 00:44:59.948 1381: 2218 I/MotionRecognitionService: [SAR] tunerGrip is 17179869184, state : false 01-03 00:44:59.949 1094: 1094 I/SensorsGrip: [grip_sensor] enable: GripSensor: enable handle = 11 en = 0 01-03 00:44:59.949 1094: 1094 E/SensorsGrip: [grip_sensor] enable: mEnabled : 0, first_grip_event : 1 01-03 00:44:59.950 1381: 2218 D/SensorManager: unregisterListener :: com.samsung.android.gesture.MotionRecognitionSAR$GripSensorWrapper$1@a78332f 01-03 00:44:59.950 1381: 2218 I/MotionRecognitionService: [SAR] SX9360 Grip sensor disable channel 0 : 0 , channel 1 : 0 01-03 00:44:59.950 1381: 2218 I/MotionRecognitionService: [SAR] id : 28 cmd :off 01-03 00:44:59.950 1381: 2218 W/MotionRecognitionService: DEFAULT 01-03 00:44:59.950 1381: 2218 I/MotionRecognitionService: [SAR] (-) mRequestedChannelList : 0 01-03 00:44:59.950 2407: 2770 I/System.out: Broadcast completed: result=0 01-03 00:44:59.962 2435: 2435 D/StatusBarIconController: ignoring old pipeline callbacks, because the new mobile icons are enabled 01-03 00:45:00.004 1381: 1381 I/EyeComfortSolutionService: action : android.intent.action.TIME_TICK 01-03 00:45:00.003 2435: 2986 I/DateTimeView: updateAll - getTimeFormat 01-03 00:45:00.004 2435: 2986 D/QSClockBellTower: onReceive(android.intent.action.TIME_TICK) mTimeZoneString:Europe/Paris 01-03 00:45:00.004 2435: 2435 D/FaceWidgetPagesController: onTimeChanged() 01-03 00:45:00.004 1381: 1381 I/EyeComfortSolutionService: action : android.intent.action.TIME_TICK 01-03 00:45:00.005 2435: 2986 D/QSClockBellTower: onReceive(android.intent.action.TIME_TICK) mTimeZoneString:Europe/Paris 01-03 00:45:00.005 2435: 2986 I/DateTimeView: updateAll - getTimeFormat 01-03 00:45:00.009 2435: 2435 D/QSClockBellTower: He is ready to ring the bell. (((QSClockBellSound - TimeText:00:45, TimeContentDescription:00:45, DateText:sam. 3 janvier, ShortDateText:sam. 3 janv., Demo:false, QuickStar-Second(false|12:34:56), QuickStar-DateText:sam. 3 janv.))) 01-03 00:45:00.009 2435: 2435 D/QSClock: StatusBar clock=00:45 notifyTimeChanged(QSClockBellSound - TimeText:00:45, TimeContentDescription:00:45, DateText:sam. 3 janvier, ShortDateText:sam. 3 janv., Demo:false, QuickStar-Second(false|12:34:56), QuickStar-DateText:sam. 3 janv.) clockVisibleByPolicy=true, clockVisibleByUser=true, visible=true, parent=android.widget.LinearLayout{bc75e45 V.E...... ......ID 149,0-256,55 #7f0a0591 app:id/left_clock_container} 01-03 00:45:00.009 2435: 2435 D/QSClockBellTower: Everyone heard the bell. run(currentTime:1767397500009, getTime():Sat Jan 03 00:45:00 GMT+01:00 2026, getTimeZone():libcore.util.ZoneInfo[mDstSavings=3600000,mUseDst=true,mDelegate=[id="Europe/Paris",mRawOffset=3600000,mEarliestRawOffset=561000,transitions=308]]) 01-03 00:45:00.009 2435: 2435 D/QSClockBellTower: He is ready to ring the bell. (((QSClockBellSound - TimeText:00:45, TimeContentDescription:00:45, DateText:sam. 3 janvier, ShortDateText:sam. 3 janv., Demo:false, QuickStar-Second(false|12:34:56), QuickStar-DateText:sam. 3 janv.))) 01-03 00:45:00.010 2435: 2435 D/QSClock: StatusBar clock=00:45 notifyTimeChanged(QSClockBellSound - TimeText:00:45, TimeContentDescription:00:45, DateText:sam. 3 janvier, ShortDateText:sam. 3 janv., Demo:false, QuickStar-Second(false|12:34:56), QuickStar-DateText:sam. 3 janv.) clockVisibleByPolicy=true, clockVisibleByUser=true, visible=true, parent=android.widget.LinearLayout{bc75e45 V.E...... ......ID 149,0-256,55 #7f0a0591 app:id/left_clock_container} 01-03 00:45:00.010 2435: 2435 D/QSClockBellTower: Everyone heard the bell. run(currentTime:1767397500009, getTime():Sat Jan 03 00:45:00 GMT+01:00 2026, getTimeZone():libcore.util.ZoneInfo[mDstSavings=3600000,mUseDst=true,mDelegate=[id="Europe/Paris",mRawOffset=3600000,mEarliestRawOffset=561000,transitions=308]]) 01-03 00:45:00.012 2435: 2435 D/QsExpandAnimator: mIsDateButtonOverlapped = false >> false, (425.0 + 375) = 800.0 : 984 01-03 00:45:00.014 2435: 2435 W/View: requestLayout() improperly called by android.widget.FrameLayout{a483848 V.E...... ......ID 0,150-1080,2265 #7f0a0846 app:id/qs_frame} during layout: running second layout pass 01-03 00:45:00.016 2435: 2435 D/FaceWidgetPagesController: onTimeChanged()